- If yes, what would that look like for you? For reference, Tendrielle used the example of "Just reward it when leaving the book dialog 20 sec open or such, with double XP and companion favor."
- If no, let us know why.
It'd be cool to have a library/lectern of sorts as a furnishing though. Merely for immersion and accessible to all, it'd have your character sit and sift through pages while going through shalidor's library/eidetic memory. More immersive than opening a menu or reading the book on external websites like UESP.
spartaxoxo wrote: »Some ideas for incentivizing lore book reading could be a little test (not too hard) on some books that rewards you library themed furnishings.
For example a book row with all of the books of a particular Mage's guild category if you pass.
A Master Librarian title or Lore Keeper title
An open book furnishing
A furnishing that has Quill, Inkwell, and manuscript all as one item
The read a lore book endeavor could be rewarded for getting to the last page and spending say 20 seconds with it open.
This game is steeped in lore, some super minor prizes for engaging a bit deeper into it seems fun and fair
Thanks for raising the topic, @Tendrielle. It's an interesting one. Let's expand it a bit. Would players like to be incentivized for lore reading?
- If yes, what would that look like for you? For reference, Tendrielle used the example of "Just reward it when leaving the book dialog 20 sec open or such, with double XP and companion favor."
- If no, let us know why.
Feedback like this is helpful and can be passed along to the dev team. Just remember that these are player opinions. Community Rules still apply. Now let's hear some thoughts!
Also may the Divines bless you, @Tenthirty2 and @Gaebriel0410.
I totally agree with you philosophically and said just as much in my earlier post on page 1.The whole reward of reading a lore book is to get the juicy lore knowledge it tells you about.
That ^ is an inaccurate statement sparta, as i attempted to explain within my post from bottom of page 1spartaxoxo wrote: »reading in this game feels like a waste of time because it's one of the only activities that gives you nothing for doing it. .
spartaxoxo wrote: »Some ideas
A Master Librarian title or Lore Keeper title
An open book furnishing
A furnishing that has Quill, Inkwell, and manuscript all as one item
However, also mentioned in my post from page 1 as a caveat, SWG was able to utilize the whole "comprehension" aspect to great success (albeit a different era of gamers mindset) and so, if it were coded properly, i think both sparta & ArcVel have some solid ideas for a potential *QUIZ* system or whatever.ArcVelarian wrote: »If you guys were to ever add any Mage's Guild dailies you could make reading (and comprehension) part of the steps necessary to gain highly desirable bonus rewards. Also, you could things like randomized riddles, puzzles, or written hints in dungeons to unlock bonus loot.
NeeScrolls wrote: »That ^ is an inaccurate statement sparta, as i attempted to explain within my post from bottom of page 1
I think you're parsing words using semantics, including how the game perceives "reading", since there's no way from a code perspective to measure whether or not someone has actually read the book.spartaxoxo wrote: »No. It is not, because you get those rewards for finding and activating the lorebook, not for reading it. In this thread that is obviously an important distinction as the entire point of it is that actually taking time to read the book is unrewarding as in comparison to just clicking it and immediately closing it.
So far as incentive goes, like @SilverBride suggested, something like achievements for reading would be nice. But that's an incentive to collect rather than read? You also have the daily Endeavours for reading lorebooks, but, again, that's simply for opening, not reading. At least it might incentivise people to collect.Thanks for raising the topic, @Tendrielle. It's an interesting one. Let's expand it a bit. Would players like to be incentivized for lore reading?
- If yes, what would that look like for you? For reference, Tendrielle used the example of "Just reward it when leaving the book dialog 20 sec open or such, with double XP and companion favor."
- If no, let us know why.
Feedback like this is helpful and can be passed along to the dev team. Just remember that these are player opinions. Community Rules still apply. Now let's hear some thoughts!
Also may the Divines bless you, @Tenthirty2 and @Gaebriel0410.
Agreed, it would be nice. I have all books barring those which are bugged (only three for me, others have more which are bugged). I don't need to be rewarded, but I won't say no if it happened.SilverBride wrote: »As I said earlier, some players are going to read and some aren't, and that should be the player's choice. But for those who do enjoy it, why not have some achievements, titles, special furnishings or other rewards? An emote of being curled up in a chair with an open book in your lap. Or a personality that occasionally flips through a book. Or a bookworm pet. So many possibilities.
NeeScrolls wrote: »I think you're parsing words using semantics, including how the game perceives "reading", since there's no way from a code perspective to measure whether or not someone has actually read the book.spartaxoxo wrote: »No. It is not, because you get those rewards for finding and activating the lorebook, not for reading it. In this thread that is obviously an important distinction as the entire point of it is that actually taking time to read the book is unrewarding as in comparison to just clicking it and immediately closing it.
SilverBride wrote: »But for those who do enjoy it, why not have some achievements, titles, special furnishings or other rewards? An emote of being curled up in a chair with an open book in your lap. Or a personality that occasionally flips through a book. Or a bookworm pet. So many possibilities.
Knockmaker wrote: »I also enjoy reading books I find in eso from time to time. I don't think people should need "requirements/limitations" labeled as "incentive" to spend more time reading books. Speaking of a game especially, it should be something one would do to their own pleasure.
Regarding quizzes, for example, ZOS have already dabbled in this. Old Orsinium, among others (and there are several examples). The notes for which orc clan crests to press in order (side note: if you've previously read Orc Clans and Symbology, which is a book used in another puzzle during the main Orsinium questline, you'll already have a headstart). Whenever I go there, there are people just trying to brute force the solution or asking in Say chat for the solution. Reading is apparently hard. You'd think even impossibly hard. Then there are solutions offered online, which completely negate the need to read or comprehend.
spartaxoxo wrote: »Knockmaker wrote: »I also enjoy reading books I find in eso from time to time. I don't think people should need "requirements/limitations" labeled as "incentive" to spend more time reading books. Speaking of a game especially, it should be something one would do to their own pleasure.
The OP proposal is optional. You could just open and close for all the normal rewards, or read the book for a tiny reward. The exp from reading books is not big.
Knockmaker wrote: »spartaxoxo wrote: »Knockmaker wrote: »I also enjoy reading books I find in eso from time to time. I don't think people should need "requirements/limitations" labeled as "incentive" to spend more time reading books. Speaking of a game especially, it should be something one would do to their own pleasure.
The OP proposal is optional. You could just open and close for all the normal rewards, or read the book for a tiny reward. The exp from reading books is not big.
I find additional reward for taking your time to read a book quite reasonable. Introducing a minimum time requirement before you can close/put it away, on the other hand, is simply a restriction and doesn't seem reasonable due to the reasons I mentioned above. That is what I meant. I am also in favour of additional reward for actually taking your time and actually reading a book.
If someone has other things they want to do, the incentive would have to be great enough to outweigh whatever that other thing is they want to do. I used Old Orsinium as an example because it's one of the few places where in order to complete the public dungeon (getting the skill point and skyshard) you must do the quest up to that point. That's about as much incentive as you can give someone, and many people won't do it. "There's a nice reward here. Your options are: read this book and work out the solution, look up the solution, do it as a group/get someone else to help you with the solution." Most people I've seen in there will pick the latter two.spartaxoxo wrote: »While that's true, I think that kinda misses the point. The point is to incentive people to read not force it. The kind of person that likes to read but might skip it in-game because they have other things they need to do may slow down and read the book instead. Or someone may decide meh I'll just read it because they don't feel like googling it or whatever may get incentivized to read. People who want the reading prizes and don't like looking things up on principle will be incentivizes to read.
And people who don't want to do it won't do it. The incentive is small so it's not something that most people will feel forced to do anymore than any other activity, all of which also have these kinds of rewards.