Well, at the very least, please IMMEDIATELY fix the Battleground queues so that those of us who queue for RANDOM get RANDOM - that is 20% chance of each of the five modes, not 99.9% chance of Deathmatch because the queue is combined with the Deathmatch queues so 11 Randoms from the Random queue and 1 Deathmatch from the Deathmatch queue mean automatic Deathmatch.
That is supposed to be in tomorrow's patch so BGs will go back to desthmatch-but-with-flags, deathmatch-but-with-relics, and deathmatch-but-with-balls once more. As the deathmatch queue is being removed at the same time.
I hope im wrong, I WISH im wrong but this post just reads like corporate damage control.
Server are and have been the issue for a long time, yet the client was prioritized?
FPS issues could have been solved by lowering the graphics in big fights, servers we have no way to solve ourselves.
And 2 years after the year of performance you are "starting work on it right now"
Starting to work on it now. It wont be done for atleast another year.
So we have an excuse for yet another year with zero PvP content.
Some other small scale pvp content like arenas or something to keep players happy was no option?
Its the same excuse over and over again, no cyro content cause it could make lag worse, no other pvp content so we dont split the player base. Without content the player base keeps shrinking...
-> So you are basically "working on it" for another year. Dont expect any PvP content.
He said that any changes will be at last quarter of the year so dont expect much of it.. Probably another year of false promises
Repeating this plea from so very many of us.McTaterskins wrote: »@ZOS_MattFiror @ZOS_GinaBruno
Hi Matt, Hi Gina,
Is it possible for you guys to give us a progress update? Monthly? Quarterly? Perhaps with or around the time of each DLC/Chapter release throughout the year?
Even if it isn't a lot to report. Continued communication on the project will really help a lot with community morale.
Also, is there now a targeted timeline for completion? You said this will take up much of 2022. Can we expect completion to go with any game updates in Q3/Q4?
Please, please, please, keep us informed! Even if the update is full of technical detail, stale, or of little progress, I promise you, it will go a long way.
Thank you!
I'm with you on this, please give us updates. This stuff is not boring to many of us. We are very interested in the technical aspect of things and would love updates.
A video update with devs involved would be great on a regular basis, and tell them to feel free to be as technical and complex in their jargon , if it makes it comfortable for them. Again, please do this! Many players actually have tech and code competency and would very much appreciate such updates. This would also be very helpful and encouraging to new players and long time players who want reasons to "stick around" and stay on ESO
Gaeliannas wrote: »Was in Cyro last night. You know how when you are sieging you can feel a zerg arriving due to the change in lag, well instead of it being the usual 50+ player zerg, it was happening with as few as 15-20 players showing up to defend now.
Gaeliannas wrote: »Was in Cyro last night. You know how when you are sieging you can feel a zerg arriving due to the change in lag, well instead of it being the usual 50+ player zerg, it was happening with as few as 15-20 players showing up to defend now.
Ya the addition of players plus NPC guards and a collapsible castle walls, doors etcetera, it gets pretty bad.
Your machine your playing on may impact things , in terms how performance , cuz there's a lot of processing going on and last gen hardware can start chugging a long.
For me I use an Xbox one s, and when the zergs come, I notice the graphics start losing fidelity. Textures get all blurry and even parts of the castle start disappearing.
Gaeliannas wrote: »Gaeliannas wrote: »Was in Cyro last night. You know how when you are sieging you can feel a zerg arriving due to the change in lag, well instead of it being the usual 50+ player zerg, it was happening with as few as 15-20 players showing up to defend now.
Ya the addition of players plus NPC guards and a collapsible castle walls, doors etcetera, it gets pretty bad.
Your machine your playing on may impact things , in terms how performance , cuz there's a lot of processing going on and last gen hardware can start chugging a long.
For me I use an Xbox one s, and when the zergs come, I notice the graphics start losing fidelity. Textures get all blurry and even parts of the castle start disappearing.
I was basically just comparing my experience from last Friday to last night, and the difference was pretty huge.
I see we have no further update or communications on this one @ZOS_GinaBruno, @ZOS_MattFiror et all.
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
I remember seeing something official from a ZOS VIP about how they couldn't replace hardware/servers during COVID because of supply chain problems etc. and I've seen nothing about that either. We have no idea the state/age of the hardware and if/when they plan to replace/update things. And ZOS obviously doesn't have any plans of informing us about this either because they know if they do people will just complain about their decisions to NOT upgrade hardware. I've replaced all of my employers servers during COVID so I know what they said is complete krap.
I remember seeing something official from a ZOS VIP about how they couldn't replace hardware/servers during COVID because of supply chain problems etc. and I've seen nothing about that either. We have no idea the state/age of the hardware and if/when they plan to replace/update things. And ZOS obviously doesn't have any plans of informing us about this either because they know if they do people will just complain about their decisions to NOT upgrade hardware. I've replaced all of my employers servers during COVID so I know what they said is complete krap.
They also stated during a live stream that the players wouldn't see any change in performance with the new servers.