- "Do you know how long I have been looking for you?"
- "Dragons in your own homeland?"
- "I'm gonna lose my shirt..." [pre-nerf]
You can not click through combat pets. Just the other day I had to time my keypress in between flaps.
I'm not sure why people are saying we want to take old people's bears away from them. We are talking about non-combat areas.
VaranisArano wrote: »A number of major cities have combat quests in them. Every city has Justice System activities where you can wind up in combat with non-guard NPCs if you get spotted, including in banks and crafting areas.
SilverBride wrote: »VaranisArano wrote: »A number of major cities have combat quests in them. Every city has Justice System activities where you can wind up in combat with non-guard NPCs if you get spotted, including in banks and crafting areas.
If you get caught by a guard in town you aren't going to win the fight, pet or no pet, because town guards are invulnerable. So this is not a reason to need a pet in town.
wolfie1.0. wrote: »SilverBride wrote: »VaranisArano wrote: »A number of major cities have combat quests in them. Every city has Justice System activities where you can wind up in combat with non-guard NPCs if you get spotted, including in banks and crafting areas.
If you get caught by a guard in town you aren't going to win the fight, pet or no pet, because town guards are invulnerable. So this is not a reason to need a pet in town.
Actually it is. Pets can aid in your escape. Two of the pets morphs allow you to heal which can make a difference between escape and death. The pets can also distract the guards for a second or two and allow escape.
SilverBride wrote: »VaranisArano wrote: »A number of major cities have combat quests in them. Every city has Justice System activities where you can wind up in combat with non-guard NPCs if you get spotted, including in banks and crafting areas.
If you get caught by a guard in town you aren't going to win the fight, pet or no pet, because town guards are invulnerable. So this is not a reason to need a pet in town.
SilverBride wrote: »wolfie1.0. wrote: »SilverBride wrote: »VaranisArano wrote: »A number of major cities have combat quests in them. Every city has Justice System activities where you can wind up in combat with non-guard NPCs if you get spotted, including in banks and crafting areas.
If you get caught by a guard in town you aren't going to win the fight, pet or no pet, because town guards are invulnerable. So this is not a reason to need a pet in town.
Actually it is. Pets can aid in your escape. Two of the pets morphs allow you to heal which can make a difference between escape and death. The pets can also distract the guards for a second or two and allow escape.
I don't use pets and I escape the guards just fine.
OtarTheMad wrote: »Honestly, it's easy enough to despawn them by going into the character menu and right-clicking the pet. I've been doing this for years on my sorc and warden, insanely easy.
That goes for just about anything on that menu except eso plus buff. It's not hard.
VaranisArano wrote: »Ultimately, I don't see any reason to suggest that Sorcs and Wardens should do without the heals, damage, and passive bonuses that their pets bring to their builds while doing Justice Content in cities just because you don't use pets for those activities.
Other people do. I do. Our gameplay in cities with combat quests and during Justice System combat would be detrimentally effected by automatically unsummoning our pets.
(Our gameplay wouldn't be impacted at all by hiding our pets from other players. So that seems to me to be the far superior option.)
LightningWitch wrote: »My frustration level grows. If tables aren't blocked by bears, 17 sorcs and their flying pets make it difficult to see anything. Now companions stand side-by-side adding to the frustration.
I cannot access any interaction cues because of it, and it's overdue for a change.
I'm asking we have pets automatically put away when entering cities in non-combat situations, and restored when they leave.
If the team can remove my head gear while I'm crafting, they obviously can make this happen as well.
Sylvermynx wrote: »Of course they should be automatically hidden. They should even be automatically unsummoned because they aren't needed for questing, they 100% are not needed for such low resistance fights, lol.
Sorry friend - I ABSOLUTELY need my pets for questing. I am not a real twitch combat oriented person, and I still die way too often to multiple mobs.
Sylvermynx wrote: »Of course they should be automatically hidden. They should even be automatically unsummoned because they aren't needed for questing, they 100% are not needed for such low resistance fights, lol.
Sorry friend - I ABSOLUTELY need my pets for questing. I am not a real twitch combat oriented person, and I still die way too often to multiple mobs.
Even if that were true; which, let's be real for a moment, it isn't your pets keeping you alive to overland mobs, it's the fact mobs are designed to be laughably non-challenging that does; you don't need your pets out 100% of the time. You can just press a key when you feel like you need them instead. It would be a huge QOL improvement for me and many others to not have to see these migraine, motion sickness inducing, tacky pets everywhere all the time.
katanagirl1 wrote: »An alternative would be to make sorc pets and the bear not be summoned and stay up indefinitely.
I have suggested this before, the warden netch is never a problem because it is only up for a few seconds and then disappears.
I mean really, there is like only one quest in Daggerfall I think that requires combat. Yet everyone thinks they need their pets in all cities and all the time.
Sylvermynx wrote: »For me it is absolutely true. You can call me a liar if you like, but you don't live at my keyboard. And as I have REPEATEDLY stated, I do not have my pets out in towns or at wayshrines.