NotaDaedraWorshipper wrote: »DontWorryAboutit wrote: »we need more items like this
We need less items like this
I WOULD LOVE TO SEE SKELETON AS A SKIN
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Skins are terrible, immersion-breaking, and a lazy way to add new content to the game. Basically altering textures of things to make them look new/different. Happens with pets, mounts, and skins
I WOULD LOVE TO SEE SKELETON AS A SKIN
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I have it, but it is not as a skin so i cant use armor on itSkeleton is available as a polymorph. You can access the one in your image via a quest and a different one through one of the guild DLCs. It wouldn't make sense to have something that so dramatically changes form to be a skin.
I could be missing something though?
I'm guessing that the appeal to having the skeleton as a skin is the ability to use costumes/armor with it? But I agree, the change is drastic enough that I'm not sure it would work.
Parasaurolophus wrote: »This skin is terrible because it is just a texture. Skins like these need to have different shine and shine effects in order to look good. Or for example look at the new radiant apex mounts - it's just a transparent model with an image. As long as the skin is just a texture, it looks very bad.
It's known as "jumping the shark."
The game is so old now that the developers have to create more and more absurd cosmetics and mounts in order to release anything new. It's an internal arms race within ZOS to create something big and bold that's bigger and bolder than the last big and bold thing. So you end up with nuclear powered mounts that explode in a mushroom cloud when summoned and glowing diamond sparkle glitter skins.
And it's not going to stop. I don't envy the dev team that has to come up with a new skin or mount every few weeks.
It's known as "jumping the shark."
The game is so old now that the developers have to create more and more absurd cosmetics and mounts in order to release anything new. It's an internal arms race within ZOS to create something big and bold that's bigger and bolder than the last big and bold thing. So you end up with nuclear powered mounts that explode in a mushroom cloud when summoned and glowing diamond sparkle glitter skins.
And it's not going to stop. I don't envy the dev team that has to come up with a new skin or mount every few weeks.
It's known as "jumping the shark."
The game is so old now that the developers have to create more and more absurd cosmetics and mounts in order to release anything new. It's an internal arms race within ZOS to create something big and bold that's bigger and bolder than the last big and bold thing. So you end up with nuclear powered mounts that explode in a mushroom cloud when summoned and glowing diamond sparkle glitter skins.
And it's not going to stop. I don't envy the dev team that has to come up with a new skin or mount every few weeks.
Agreed, but what befuddles me is why they do this.
Every time I have seen a character outfit customization implemented into a game, I end up seeing more relaxed outfits, non flashy, humble attire than the flashy stuff. Its like people actually crave some legit looking mount or outfits. The "hide shoulder" thread on these forums is an example of people wanting to dial it down. Not really sure why they keep introducing flashy stuff that does not look like it would even take place in the Elder Scrolls Universe in the first place.
It's known as "jumping the shark."
The game is so old now that the developers have to create more and more absurd cosmetics and mounts in order to release anything new. It's an internal arms race within ZOS to create something big and bold that's bigger and bolder than the last big and bold thing. So you end up with nuclear powered mounts that explode in a mushroom cloud when summoned and glowing diamond sparkle glitter skins.
And it's not going to stop. I don't envy the dev team that has to come up with a new skin or mount every few weeks.
Agreed, but what befuddles me is why they do this.
Every time I have seen a character outfit customization implemented into a game, I end up seeing more relaxed outfits, non flashy, humble attire than the flashy stuff. Its like people actually crave some legit looking mount or outfits. The "hide shoulder" thread on these forums is an example of people wanting to dial it down. Not really sure why they keep introducing flashy stuff that does not look like it would even take place in the Elder Scrolls Universe in the first place.
Yeah, I see that as well. Some of my favorite outfits were the crafter outfits they released several years ago. A simple blacksmith or chef outfit. Awesome.
I am certainly no expert in fantasy writing but I think what we're seeing is sometimes referred to as "low magic" and "high magic" writing. In low magic world, most things are explainable by simple physics. Conan was the hero he was because he was faster and stronger than everyone else. Legolas was a great archer due to ages and ages of practice as an immortal elf. In these low magic worlds, something that was HIGH magic was rare, amazing, and a huge deal! Smaug was the focus of an entire book because there wasn't a dragon invading a town every 3 minutes...there was ONE dragon and he was a big deal.
A flaming sword in Game of Thrones was a huge deal because every peasant in the book wasn't walking around with a flaming sword. I remember playing Everquest at launch and hearing rumors that some high level player (level 30!!) had acquired a flaming sword. The game was abuzz with people trying to verify it or, better yet, see it! A flaming sword!!!
ESO was already high fantasy when it launched, in my opinion. So everyone has a flaming sword, molten lava armor, and an exploding mount made of stardust. Level 4 characters can transmute into a skeleton, equip staff, and kill a dragon 5 minutes into their character's life. Due to its age, ESO transcended from high fantasy to what I'd call absurd fantasy. Nothing is too ridiculous or over-the-top and the only limitations are the game engine mechanics and the speed at which new models can be added.
VaranisArano wrote: »It's known as "jumping the shark."
The game is so old now that the developers have to create more and more absurd cosmetics and mounts in order to release anything new. It's an internal arms race within ZOS to create something big and bold that's bigger and bolder than the last big and bold thing. So you end up with nuclear powered mounts that explode in a mushroom cloud when summoned and glowing diamond sparkle glitter skins.
And it's not going to stop. I don't envy the dev team that has to come up with a new skin or mount every few weeks.
Agreed, but what befuddles me is why they do this.
Every time I have seen a character outfit customization implemented into a game, I end up seeing more relaxed outfits, non flashy, humble attire than the flashy stuff. Its like people actually crave some legit looking mount or outfits. The "hide shoulder" thread on these forums is an example of people wanting to dial it down. Not really sure why they keep introducing flashy stuff that does not look like it would even take place in the Elder Scrolls Universe in the first place.
Yeah, I see that as well. Some of my favorite outfits were the crafter outfits they released several years ago. A simple blacksmith or chef outfit. Awesome.
I am certainly no expert in fantasy writing but I think what we're seeing is sometimes referred to as "low magic" and "high magic" writing. In low magic world, most things are explainable by simple physics. Conan was the hero he was because he was faster and stronger than everyone else. Legolas was a great archer due to ages and ages of practice as an immortal elf. In these low magic worlds, something that was HIGH magic was rare, amazing, and a huge deal! Smaug was the focus of an entire book because there wasn't a dragon invading a town every 3 minutes...there was ONE dragon and he was a big deal.
A flaming sword in Game of Thrones was a huge deal because every peasant in the book wasn't walking around with a flaming sword. I remember playing Everquest at launch and hearing rumors that some high level player (level 30!!) had acquired a flaming sword. The game was abuzz with people trying to verify it or, better yet, see it! A flaming sword!!!
ESO was already high fantasy when it launched, in my opinion. So everyone has a flaming sword, molten lava armor, and an exploding mount made of stardust. Level 4 characters can transmute into a skeleton, equip staff, and kill a dragon 5 minutes into their character's life. Due to its age, ESO transcended from high fantasy to what I'd call absurd fantasy. Nothing is too ridiculous or over-the-top and the only limitations are the game engine mechanics and the speed at which new models can be added.
The Elder Scrolls is high fantasy by your definition - questgivers are chucking around cheap enchanted items for minor favors every way you turn.
And as for "absurd fantasy", we already had flying elf wizards wearing bug robes and living in mushroom towers, necromancer liches ascending to become god-moons, whole nations starting wars over control of reality-warping steampunk death robots, and that's to say nothing of the really obscure lore.
Even if we ignore the absurdities that the fortify restoration/Alchemy loops have given us ever since TES 3 (leaping the island of Vvardenfell in a single bound, anyone?), our characters are living in a world where people shout down castle gates with their Voice, your neighbor might be a member of a daedric cult out to unleash a massive siege engine on your city, and mystical prophecies from Scrolls that nobody really understands have a tangible impact on your lives.
So I guess I'd say that the charm of The Elder Scrolls has always been high fantasy that's not afraid to dip into the absurd.
Vampires? Vampires in daylight? I guess people can roll play now.
Jeffrey530 wrote: »VaranisArano wrote: »It's known as "jumping the shark."
The game is so old now that the developers have to create more and more absurd cosmetics and mounts in order to release anything new. It's an internal arms race within ZOS to create something big and bold that's bigger and bolder than the last big and bold thing. So you end up with nuclear powered mounts that explode in a mushroom cloud when summoned and glowing diamond sparkle glitter skins.
And it's not going to stop. I don't envy the dev team that has to come up with a new skin or mount every few weeks.
Agreed, but what befuddles me is why they do this.
Every time I have seen a character outfit customization implemented into a game, I end up seeing more relaxed outfits, non flashy, humble attire than the flashy stuff. Its like people actually crave some legit looking mount or outfits. The "hide shoulder" thread on these forums is an example of people wanting to dial it down. Not really sure why they keep introducing flashy stuff that does not look like it would even take place in the Elder Scrolls Universe in the first place.
Yeah, I see that as well. Some of my favorite outfits were the crafter outfits they released several years ago. A simple blacksmith or chef outfit. Awesome.
I am certainly no expert in fantasy writing but I think what we're seeing is sometimes referred to as "low magic" and "high magic" writing. In low magic world, most things are explainable by simple physics. Conan was the hero he was because he was faster and stronger than everyone else. Legolas was a great archer due to ages and ages of practice as an immortal elf. In these low magic worlds, something that was HIGH magic was rare, amazing, and a huge deal! Smaug was the focus of an entire book because there wasn't a dragon invading a town every 3 minutes...there was ONE dragon and he was a big deal.
A flaming sword in Game of Thrones was a huge deal because every peasant in the book wasn't walking around with a flaming sword. I remember playing Everquest at launch and hearing rumors that some high level player (level 30!!) had acquired a flaming sword. The game was abuzz with people trying to verify it or, better yet, see it! A flaming sword!!!
ESO was already high fantasy when it launched, in my opinion. So everyone has a flaming sword, molten lava armor, and an exploding mount made of stardust. Level 4 characters can transmute into a skeleton, equip staff, and kill a dragon 5 minutes into their character's life. Due to its age, ESO transcended from high fantasy to what I'd call absurd fantasy. Nothing is too ridiculous or over-the-top and the only limitations are the game engine mechanics and the speed at which new models can be added.
The Elder Scrolls is high fantasy by your definition - questgivers are chucking around cheap enchanted items for minor favors every way you turn.
And as for "absurd fantasy", we already had flying elf wizards wearing bug robes and living in mushroom towers, necromancer liches ascending to become god-moons, whole nations starting wars over control of reality-warping steampunk death robots, and that's to say nothing of the really obscure lore.
Even if we ignore the absurdities that the fortify restoration/Alchemy loops have given us ever since TES 3 (leaping the island of Vvardenfell in a single bound, anyone?), our characters are living in a world where people shout down castle gates with their Voice, your neighbor might be a member of a daedric cult out to unleash a massive siege engine on your city, and mystical prophecies from Scrolls that nobody really understands have a tangible impact on your lives.
So I guess I'd say that the charm of The Elder Scrolls has always been high fantasy that's not afraid to dip into the absurd.
Pretty much this. When people complain about cosmetics not fitting in eso, what they meant is 'I dislike this style of cosmetics, so it should not be in the game for those that enjoy it'.