All these issues with fake roles in ESO are just the results of flaws in the automated grouping. If the system can be abused easily - there will be people who will do it.
I think a much better option would be a public advertisement board, where a group leader can post what roles they are looking for to fill the group with a custom text like "vMGF 1T 2DD, CP1600+" or "daily random, any role, low level welcome".
And in case of fake role joining, the group leader can just kick them out.
It works really well in guild wars 2, and I see no real reason why it couldn't work here.
You could make your own custom groups and dont need to spam Craglorn with the lfg which gets lost in the zone chat very fast.
With 5 guilds with up to 500 members we already have something similar.
Yes, but I am talking about a server-wide UI tool, where anyone can advertise their group with custom message and a 'Join Group' button through which people can automatically be added to the group. And the group advertiser (the group leader) has the power to kick those who don't meet the listing criteria.
The underlying problem is that damage is way too high which enables burning through mechanics. Cut it in half and we might see a change.
The underlying problem is that damage is way too high which enables burning through mechanics. Cut it in half and we might see a change.
FeedbackOnly wrote: »Devs should actually play tanks and healers of different classes in dungeons
FeedbackOnly wrote: »Devs should actually play tanks and healers of different classes in dungeons
This wouldnt change anything given that the majority of the issues come from players not from the game itself.
Parasaurolophus wrote: »Sorry, but I totally disagree with you. What are the players' fault?
Parasaurolophus wrote: »Rusher in the role of a tank is always a guarantor of quick and easy closing of a normal dungeon.
FeedbackOnly wrote: »Got to improve situation for tanks and healers. If you design content for just DPS...then you get what we got now.
People are faking roles because queue is too long and frankly tanks and healers aren't needed
As a healer, I’m getting fed up with the fake dps tbh. It’s gotten worse. Taking ages to kill bosses,mobs etc. Running off Into the distance, standing in red circles and dying repeatedly. No amount of healing can help them. Sometimes I get lucky and the dps does great. Stands in the right spots and we breeze through everything.
Can’t speak to fake healing, that’s one role that should never be faked, but fake tanks? For me anyway, it can be a blessing in disguise in normal dungeons as it’s usually guys farming stuff and we get through the content quickly. Never really seen a normal dungeon that needs a tank tbh, but vet content ? That’s way different.
Just my two cents.
Please don’t stand in red circles and blame the healer-thx.
Decided to bite the bullet and add tank toon to my dd and healer. Trying to level undaunted to unlock inner fire and, saddly, dungeons are not exactly fun at this stage. Wonder if all those high cp players who run past my lvl 15 tank and solo everything are the same people who will be later complaining about lack of real tanks in the end game.
Yes. They are very often the same people
With heavy armor speed penalty and no cp speed bonus my tank moves at speed of geriatric snail in comparison, so most fights are almost over when I get there and offten get there with not enough stamina to taunt before boss is dead. Of course quest can be finished only if npcs speak fast enough. And yes, I write in chat I have a quest beforehand, there are even 2 of us questing sometimes - rest of group doesn't care.
Right again
Maybe shouldn't complain, since getting insta-queue + getting hard-carried. Problem is I'm not learning how to tank and it will become problem at some point as more dungeons unlock for the toon. Easily could end up stuck in just the easy base game content for a long time / permanently this way. Bet that's where all those missing end game tanks are - runing easy content only or have given up tanking entirely.
Most tanks and healers today are buff monkey´s. It´s not fun and that´s why they run norm dungeons and norm DLC`s
And as you say. The speedrunners are a big problem if you wanna level a tank. ZOS should look at FF 14
Wish ZOS found some way to discourage high levels speedrunning easy content in spite of low level toons, instead of encouraging it with rewards.
Decided to bite the bullet and add tank toon to my dd and healer. Trying to level undaunted to unlock inner fire and, saddly, dungeons are not exactly fun at this stage. Wonder if all those high cp players who run past my lvl 15 tank and solo everything are the same people who will be later complaining about lack of real tanks in the end game.
Yes. They are very often the same people
With heavy armor speed penalty and no cp speed bonus my tank moves at speed of geriatric snail in comparison, so most fights are almost over when I get there and offten get there with not enough stamina to taunt before boss is dead. Of course quest can be finished only if npcs speak fast enough. And yes, I write in chat I have a quest beforehand, there are even 2 of us questing sometimes - rest of group doesn't care.
Right again
Maybe shouldn't complain, since getting insta-queue + getting hard-carried. Problem is I'm not learning how to tank and it will become problem at some point as more dungeons unlock for the toon. Easily could end up stuck in just the easy base game content for a long time / permanently this way. Bet that's where all those missing end game tanks are - runing easy content only or have given up tanking entirely.
Most tanks and healers today are buff monkey´s. It´s not fun and that´s why they run norm dungeons and norm DLC`s
And as you say. The speedrunners are a big problem if you wanna level a tank. ZOS should look at FF 14
Wish ZOS found some way to discourage high levels speedrunning easy content in spite of low level toons, instead of encouraging it with rewards.
Most high levels aren´t the problem as I see it. Im a high level myself and have absolutly no problem waiting. This is an attitude problem on the personal level
Yes. They are very often the same peopleDecided to bite the bullet and add tank toon to my dd and healer. Trying to level undaunted to unlock inner fire and, saddly, dungeons are not exactly fun at this stage. Wonder if all those high cp players who run past my lvl 15 tank and solo everything are the same people who will be later complaining about lack of real tanks in the end game.
The underlying problem is that damage is way too high which enables burning through mechanics. Cut it in half and we might see a change.
shadyjane62 wrote: »The only problem with dungeons is that you have to do them with other people. I am solo player, never do dungeons or dlc content. Have never bought one of these dungeon only dlcs and never will. The community is too toxic for any sort of group anything.
How about a group alert at the start, once inside the dungeon, that "the designated tank does not have a taunt equipped on the skill bar". Also, at "Join queue" time the tank must have that skill on the skill bar. The server AI checks the player's skill bar and gear for a taunt on demand.
Less charitably I'd include a check for minimum of four pieces of heavy armour at queue and also insde the dungeon entrance.
The underlying problem is that damage is way too high which enables burning through mechanics. Cut it in half and we might see a change.
In principle this is needed. It’s not really cutting damage in half though, it’s normalizing the curve.
Top DPS do way too much damage, invalidate mechanics and make normal dungeons so easy that new players can never learn content since things melt in 3 seconds. What we need is to make the curve to top DPS more difficult, to the point that a top 1% damage dealer would be doing say 60k, with the median at around 40k.
You still have differences, but not to the point that you can ignore entire class roles because damage is so out of line.
etchedpixels wrote: »
How about a group alert at the start, once inside the dungeon, that "the designated tank does not have a taunt equipped on the skill bar". Also, at "Join queue" time the tank must have that skill on the skill bar. The server AI checks the player's skill bar and gear for a taunt on demand.
Less charitably I'd include a check for minimum of four pieces of heavy armour at queue and also insde the dungeon entrance.
The first one isn't a bad idea at all. The heavy armour doesn't work though. You can properly tank normal dungeons with a light armour mag build and shields, or indeed with a few exceptions, in underwear.
Unfortunately though the kind of people willing to deliberately ignore the group and game the system are going to just slot a taunt and never use it, just treating it as a slight loss of dps.
huntgod_ESO wrote: »Simple solution, don't PUG. Find a good social guild, make premades and do randoms with them.
huntgod_ESO wrote: »I wish they'd remove the role restrictions and just let people go with 4 of whatever you have, for PUG's give preference to role, but if that role isn't available just stick in next available player.
StevieKingslayer wrote: »I made a tank, and I loved her.
I stopped playing her for a while? You know why? Too many damn leroys. Nothing annoys me more, than people rushing ahead, getting whooped and then whining about it. Idm when my friends do it, I know their skill level. If randoms start doing it to me, I let them die now. I just don't care. Leroy's are fine, but when they leroy and die, and then blame you, there is nothing more annoying. I have thrown trial attempts before because a dps wasnt listening, or doing something ridiculous when they were told thousands of times what to do and just making the night of 11 people longer. I dragged an aoe over them. IDC. Its other players that ruin the tank role for tanks, thats why you barely see any real tanks anymore. Tired of being abused for them dying to their own foolish mistakes, and then we get salty and run aoes and bosses into them, then we go do something with our actual organized groups because why are we wasting our time trying to help people who are just inconsiderate of the group as a whole?
I dont pug tank anymore. I only run for my group or maybe ONE extra dps if Im feeling generous. I'll pug heal because it's dead easy, but I wont pug tank for people anymore. And this is in veteran, not normal. Rarely do I run into a fake tank on vet, and if I do, its one of my friends who knows what their doing anyway so I trust them. You want real tanks? Try vet queues. You have to wait longer, but at least you usually get what you waited for.