If you die in a normal dungeon...
It's not the tank or healers fault.
It's not the fake tank or healers fault.
It's yours.
I think we need two separate queues. One for players that want the traditional group made up of two DPS one tank one healer and players that don't care what they get as a group. The queue would try to fill the traditional groups first but if there were no tanks in queue it would take the top four players in the queue from the don't care queue and send them on their way.
Doing this would mean there would be no reason at all to queue as a fake tank or fake healer. Queue as DPS and pick the non-traditional route and your queue would be almost as fast as fake queuing. You also know you are getting three other people that don't think they need a tank or healer either.
The DPS that want a traditional group are still going to have a longer queue waiting for tanks and healers but they will know they are getting real tanks and healers.
MEBengalsFan2001 wrote: »I do play a fake healer but here's the thing. I provide major resolve to the group, two AoE heals, major and minor breach to enemies, minor vulnerability, and I also can make targets off balance, even bosses. I've healed all regular dungeons on my fake healer without anyone dying, because I actually have heals and not self heals but group heals. And I'm also debuffing the enemies to help the DPS kill them faster. Yes I'm a PVP dps that can heal in PVE content just to get it done.
MEBengalsFan2001 wrote: »I do play a fake healer but here's the thing. I provide major resolve to the group, two AoE heals, major and minor breach to enemies, minor vulnerability, and I also can make targets off balance, even bosses.
All these issues with fake roles in ESO are just the results of flaws in the automated grouping. If the system can be abused easily - there will be people who will do it.
I think a much better option would be a public advertisement board, where a group leader can post what roles they are looking for to fill the group with a custom text like "vMGF 1T 2DD, CP1600+" or "daily random, any role, low level welcome".
And in case of fake role joining, the group leader can just kick them out.
It works really well in guild wars 2, and I see no real reason why it couldn't work here.
You could make your own custom groups and dont need to spam Craglorn with the lfg which gets lost in the zone chat very fast.
Well we got power creep. Imo at least.
Characters have gained a significant amount of free damage and survivability over the years. The content which was balanced in the past is now way easier.... so much so that having healers is often pointless. For base game dungeons you don’t even need a real tank because a damage dealer can easily do it.
DLC dungeons were balanced for the patches they released. Dread Cellar, Castle Thorn, Stone Garden... real support roles are used.
I think what most people are missing is that there is a general imbalance in the population between dps, heals and tank. If the rolls were spread across all people in the group finder at 50% dps, 25% 25%, there would be no difference in wait time for a dps, healer or tank. Unfortunately, is is more like 95% dps 3%, 2%. This encourages dps to try to enter as tank or healer to speed up wait times. If more people actually ran one of the support rolls, the problem would sort itself out. And who knows, you might like it.
I think what most people are missing is that there is a general imbalance in the population between dps, heals and tank. If the rolls were spread across all people in the group finder at 50% dps, 25% 25%, there would be no difference in wait time for a dps, healer or tank. Unfortunately, is is more like 95% dps 3%, 2%. This encourages dps to try to enter as tank or healer to speed up wait times. If more people actually ran one of the support rolls, the problem would sort itself out. And who knows, you might like it.
There is an imbalance with roles within the group that queues solo for dungeons. That is clear.
I have no issue getting a tank from my guilds. They refuse to queue for a random group because they got tired of the train wrecks. They prefer to go in with a decent group.
I think what most people are missing is that there is a general imbalance in the population between dps, heals and tank. If the rolls were spread across all people in the group finder at 50% dps, 25% 25%, there would be no difference in wait time for a dps, healer or tank. Unfortunately, is is more like 95% dps 3%, 2%. This encourages dps to try to enter as tank or healer to speed up wait times. If more people actually ran one of the support rolls, the problem would sort itself out. And who knows, you might like it.
TimeViewer wrote: »I've been on different ends of this stick, I like to tank and occasionally heal, I have made tanks out of almost every class so far (still working on a sorc one), I dislike people who fake too, but as a tank I also have a special dislike for what I call Leroys (Jenkins) people who rush ahead of the group with no care for the group. Had one DPS the other day in FG1, over 2k ran ahead killed the warchief then killed the end boss leaving everything else the rest of us, including the guy who was doing the dungeon quest screwed out of any xp.
The real issue goes beyond the game, PUGs rely on people not being... how to put this so it will pass censors.. turds, unfortunately we're living on a planet full of them... enough that we could rename the planet "Compost Heap"
Best you can do is what I do, if they refuse to kick then just refuse to do anything, make them kick you so you aren't subject to the idiotic time out, ZoS will never remove it no matter how many times we ask them to [snip].
Oh and if I am tanking for you and you run ahead and agro everything, keep in mind I just may let you die, you deserve it (this is only to the "Leroys" not OP)
[edited to remove bashing comments]
I am so incredibly SICK AND TIRED of rolling an end game DLC Dungeon with new players under 600 CP that are FAKE TANKS AND HEALERS. And don't know the mechanics of a dungeon.
Just today, I was finishing up weekly endeavors, and we landed in March of Sacrifices. The Tank was a fake NB, only had around 400 CP, Dual Wielding and using Whirling Blades for everything, no taunt. CONTINUED TO DIE TO TRASH MOBS. Did not engage in conversation in the group chat when people were trying to help them, or called them out on being a fake tank.
We got to the first boss, which is the sisters, and the team wiped over and over again. The others kept saying "WE CAN DO IT, IT'S ONLY NORMAL." Myself, and only one other person over a thousand Champion Ranks.
I was DPS, doing 80% of the group damage (CombatMetrics.)
I finally gave up and just left, which I absolutely hate doing.
We need harsher punishments for false roles if Zos wants to keep collecting money from me. It's getting so bad that the duty finder is an absolute chore to use. You pray and beg for an easy dungeon just to get it over with.
I've been playing since the closed betas, and I'm closing in on 3500 hours on again off again time, and I don't even want to play anymore because of this massive problem.
They need to split the random queue up between the base dungeons and the DLC dungeons. That would help.
You can get way with fake tanks on the base dungeons. But it's a lot trickier to make that work in the harder DLC ones.
I think this is a separate issue than the fake role issue. To me the solution would be the dungeon isn't complete until everything hostile in the dungeon is dead. That means no leaving a skeever in the corner by the canoe or anything. If it is something that can be aggro'd then it must die if you want the rewards for completing the dungeon. No skipping bosses obviously. In FG1 you gotta go over into the corner and pop those twenty or so little crabs nobody ever bothers with if you want to get credit for finishing the dungeon.
Suppose I queue as a Tank, on a DPS character.
1. I taunt literally everything and even group up mobs via LOS.
2. I do not die.
3. I keep agro of boss during fights.
4. I self sustain and heal myself.
Just because I'm wearing medium/light armor using dual wield/2h/bow/inferno staves, does that make me a fake tank?
Unironically curious at the answer. Or rather, the answer to "What qualifies as a tank?"
> I don't queue as fake heals, because I can't provide stam heals xD. (But what if you were a stamden with lots of aoe heals, but you're also a dps?). Keep in mind, these are questions for NORMAL DUNGEONS. Since I don't do veteran dungeons with randoms.
ESO_Nightingale wrote: »I am so incredibly SICK AND TIRED of rolling an end game DLC Dungeon with new players under 600 CP that are FAKE TANKS AND HEALERS. And don't know the mechanics of a dungeon.
Just today, I was finishing up weekly endeavors, and we landed in March of Sacrifices. The Tank was a fake NB, only had around 400 CP, Dual Wielding and using Whirling Blades for everything, no taunt. CONTINUED TO DIE TO TRASH MOBS. Did not engage in conversation in the group chat when people were trying to help them, or called them out on being a fake tank.
We got to the first boss, which is the sisters, and the team wiped over and over again. The others kept saying "WE CAN DO IT, IT'S ONLY NORMAL." Myself, and only one other person over a thousand Champion Ranks.
I was DPS, doing 80% of the group damage (CombatMetrics.)
I finally gave up and just left, which I absolutely hate doing.
We need harsher punishments for false roles if Zos wants to keep collecting money from me. It's getting so bad that the duty finder is an absolute chore to use. You pray and beg for an easy dungeon just to get it over with.
I've been playing since the closed betas, and I'm closing in on 3500 hours on again off again time, and I don't even want to play anymore because of this massive problem.
They need to split the random queue up between the base dungeons and the DLC dungeons. That would help.
You can get way with fake tanks on the base dungeons. But it's a lot trickier to make that work in the harder DLC ones.
There's nothing i hate more than a fang lair random normal.
I think this is a separate issue than the fake role issue. To me the solution would be the dungeon isn't complete until everything hostile in the dungeon is dead. That means no leaving a skeever in the corner by the canoe or anything. If it is something that can be aggro'd then it must die if you want the rewards for completing the dungeon. No skipping bosses obviously. In FG1 you gotta go over into the corner and pop those twenty or so little crabs nobody ever bothers with if you want to get credit for finishing the dungeon.
Such solutions are not practical and will only make some dungeons impossible to complete. Game engine isn't perfect here, there are so many instances where adds get stuck inside terrain or up in air and become impossible to target.What needs to be done is circle zone barriers need to be in place and that do not drop until all adds are dealt with in the area and all members of the group are stood in the proceed circle (circle not near a quest marker) and then the barrier is dropped at that point. Then you all move on to the next bunch of adds or boss with no adds or bosses being able to be skipped! looking at you fungal grotto
All these issues with fake roles in ESO are just the results of flaws in the automated grouping. If the system can be abused easily - there will be people who will do it.
I think a much better option would be a public advertisement board, where a group leader can post what roles they are looking for to fill the group with a custom text like "vMGF 1T 2DD, CP1600+" or "daily random, any role, low level welcome".
And in case of fake role joining, the group leader can just kick them out.
It works really well in guild wars 2, and I see no real reason why it couldn't work here.
You could make your own custom groups and dont need to spam Craglorn with the lfg which gets lost in the zone chat very fast.
With 5 guilds with up to 500 members we already have something similar.
I think this is a separate issue than the fake role issue. To me the solution would be the dungeon isn't complete until everything hostile in the dungeon is dead. That means no leaving a skeever in the corner by the canoe or anything. If it is something that can be aggro'd then it must die if you want the rewards for completing the dungeon. No skipping bosses obviously. In FG1 you gotta go over into the corner and pop those twenty or so little crabs nobody ever bothers with if you want to get credit for finishing the dungeon.Such solutions are not practical and will only make some dungeons impossible to complete. Game engine isn't perfect here, there are so many instances where adds get stuck inside terrain or up in air and become impossible to target.What needs to be done is circle zone barriers need to be in place and that do not drop until all adds are dealt with in the area and all members of the group are stood in the proceed circle (circle not near a quest marker) and then the barrier is dropped at that point. Then you all move on to the next bunch of adds or boss with no adds or bosses being able to be skipped! looking at you fungal grotto