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The Fake Tanks and Healers have gotten so bad, I don't even want to play anymore.

  • Fennwitty
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    Nogawd wrote: »
    If you die in a normal dungeon...

    It's not the tank or healers fault.

    It's not the fake tank or healers fault.

    It's yours.

    Please remember not everyone's CP1200+ with years of experience.

    I'm most concerned about the new players who go do dungeons for the first time using the random queue, and it's absolutely horrible for them.



    PC NA
  • Sheezabeast
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    One thing people forget is that normal dungeons are basically the equivalent of the under 50 campaign of Cyrodiil.

    You should be mindful that you are grouped in content intended for people who are not max level yet. Yet people with 100+ CP run ahead and leave the low level people behind, in the very dungeons DESIGNED FOR them. While the max levels run around squashing butterflies with a mallet.

    Just be courteous...remember why those dungeons exist in the first place...they're not even intended for your level to blare through, you're not being mindful or respectful of the level locked players who do not have the vet option yet like you do.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • MEBengalsFan2001
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    Before I go into my rant about fake players I want to make it very clear that if we could que up for a trial things would be just as bad if not worst in trials than they are in dungeons.

    Now that I have said that I typically don't have issues with a fake tank on my PVP healer when I go into a dungeon because I run a debuff set, and a buf set and I know how to dodge roll. When I play on my PVE Sorc there has to be a minimum a healer and if not I leave because my Sorc is build 100% for PVE content and not having a true healer or tank makes the content a bit harder even with the 25K+ health I have because my character is super squishy.

    I do play a fake healer but here's the thing. I provide major resolve to the group, two AoE heals, major and minor breach to enemies, minor vulnerability, and I also can make targets off balance, even bosses. I've healed all regular dungeons on my fake healer without anyone dying, because I actually have heals and not self heals but group heals. And I'm also debuffing the enemies to help the DPS kill them faster. Yes I'm a PVP dps that can heal in PVE content just to get it done.

    I don't go into PVE unless their is the undaunted quest and I make sure I can play my role with my PVP players and if I can't I update my role within the group option.
  • kargen27
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    I think we need two separate queues. One for players that want the traditional group made up of two DPS one tank one healer and players that don't care what they get as a group. The queue would try to fill the traditional groups first but if there were no tanks in queue it would take the top four players in the queue from the don't care queue and send them on their way.

    Doing this would mean there would be no reason at all to queue as a fake tank or fake healer. Queue as DPS and pick the non-traditional route and your queue would be almost as fast as fake queuing. You also know you are getting three other people that don't think they need a tank or healer either.

    The DPS that want a traditional group are still going to have a longer queue waiting for tanks and healers but they will know they are getting real tanks and healers.
    and then the parrot said, "must be the water mines green too."
  • jaws343
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    kargen27 wrote: »
    I think we need two separate queues. One for players that want the traditional group made up of two DPS one tank one healer and players that don't care what they get as a group. The queue would try to fill the traditional groups first but if there were no tanks in queue it would take the top four players in the queue from the don't care queue and send them on their way.

    Doing this would mean there would be no reason at all to queue as a fake tank or fake healer. Queue as DPS and pick the non-traditional route and your queue would be almost as fast as fake queuing. You also know you are getting three other people that don't think they need a tank or healer either.

    The DPS that want a traditional group are still going to have a longer queue waiting for tanks and healers but they will know they are getting real tanks and healers.

    You could actually do this with a single queue I would think. You just flag yourself as the don't care option and the primary role option. Say, DPS and Don't Care. And then in the normal queue, when you are up it either pulls you into a group with a tank and healer, or it pulls you into a group with 4 other people who don't care about roles. But it should only pull people who don't care into full DPS runs for example. So you would either have a group of 4 people who don't care, or a standard group where the people who do not care are appointed their primary role of DPS, tank or healer.
  • TimeViewer
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    I've been on different ends of this stick, I like to tank and occasionally heal, I have made tanks out of almost every class so far (still working on a sorc one), I dislike people who fake too, but as a tank I also have a special dislike for what I call Leroys (Jenkins) people who rush ahead of the group with no care for the group. Had one DPS the other day in FG1, over 2k ran ahead killed the warchief then killed the end boss leaving everything else the rest of us, including the guy who was doing the dungeon quest screwed out of any xp.

    The real issue goes beyond the game, PUGs rely on people not being... how to put this so it will pass censors.. turds, unfortunately we're living on a planet full of them... enough that we could rename the planet "Compost Heap"

    Best you can do is what I do, if they refuse to kick then just refuse to do anything, make them kick you so you aren't subject to the idiotic time out, ZoS will never remove it no matter how many times we ask them to [snip].

    Oh and if I am tanking for you and you run ahead and agro everything, keep in mind I just may let you die, you deserve it (this is only to the "Leroys" not OP)

    [edited to remove bashing comments]
    Edited by ZOS_Ragnar on December 2, 2021 8:08PM
  • Vaoh
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    Well we got power creep. Imo at least.

    Characters have gained a significant amount of free damage and survivability over the years. The content which was balanced in the past is now way easier.... so much so that having healers is often pointless. For base game dungeons you don’t even need a real tank because a damage dealer can easily do it.

    DLC dungeons were balanced for the patches they released. Dread Cellar, Castle Thorn, Stone Garden... real support roles are used.

  • Fennwitty
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    I do play a fake healer but here's the thing. I provide major resolve to the group, two AoE heals, major and minor breach to enemies, minor vulnerability, and I also can make targets off balance, even bosses. I've healed all regular dungeons on my fake healer without anyone dying, because I actually have heals and not self heals but group heals. And I'm also debuffing the enemies to help the DPS kill them faster. Yes I'm a PVP dps that can heal in PVE content just to get it done.

    That's not 'fake' healing though.

    You aren't running a dedicated Vet Trial "Healer" build but you're doing the job of a healer. That's quite adequate for 4 person dungeons.

    Fake healers often don't even slot group heals, and don't debuff enemies except as part of their DPS rotation. They're purely DPS who try to cut in line.
    PC NA
  • MakoRuu
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    I do play a fake healer but here's the thing. I provide major resolve to the group, two AoE heals, major and minor breach to enemies, minor vulnerability, and I also can make targets off balance, even bosses.

    This is not fake healing, brother. That is putting in effort to actively heal and buff the group.

    Fake healing is rolling into a dungeon with Kinras and Relequen, and spinning everything to death with absolutely no regard to the rest of the team.

    Healing doesn't mean XYZ build and only that class and race. One of my favorite ezpz healing setups is a warden with Spell Power Cure and Winter's Respite. Just drop seeds everywhere and give everyone frost armor. Spam regenerate, et cetera.
  • wolfie1.0.
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    My ideal group finder would allow me more options to select. I would like to be able to queue for a random normal with a companion replacing a player or 2 companions if already in a dou. Be able to select the option to queue in with 4 dps. Be able to queue in on non dlc dungeons. Be able to select a preference for cp and levels to come in and join me. Be able to toggle on or off forced quests for the dungeon. If forced quest is toggled on then the quest is forced into completion.

  • Amottica
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    Nemezijus wrote: »
    All these issues with fake roles in ESO are just the results of flaws in the automated grouping. If the system can be abused easily - there will be people who will do it.

    I think a much better option would be a public advertisement board, where a group leader can post what roles they are looking for to fill the group with a custom text like "vMGF 1T 2DD, CP1600+" or "daily random, any role, low level welcome".
    And in case of fake role joining, the group leader can just kick them out.

    It works really well in guild wars 2, and I see no real reason why it couldn't work here.
    You could make your own custom groups and dont need to spam Craglorn with the lfg which gets lost in the zone chat very fast.

    With 5 guilds with up to 500 members we already have something similar.
  • MEBengalsFan2001
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    Vaoh wrote: »
    Well we got power creep. Imo at least.

    Characters have gained a significant amount of free damage and survivability over the years. The content which was balanced in the past is now way easier.... so much so that having healers is often pointless. For base game dungeons you don’t even need a real tank because a damage dealer can easily do it.

    DLC dungeons were balanced for the patches they released. Dread Cellar, Castle Thorn, Stone Garden... real support roles are used.

    In Vet maybe but not normal. I've faked heal those but at least my fake healer has heals. I've seen many fake healer do zero healing, that's when I have an issue with a fake healer. As for fake tanks, if the player is able to debuff than I typically don't have an issue with fake tanks.
    Edited by MEBengalsFan2001 on December 2, 2021 8:01PM
  • Lumsdenml
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    I think what most people are missing is that there is a general imbalance in the population between dps, heals and tank. If the rolls were spread across all people in the group finder at 50% dps, 25% 25%, there would be no difference in wait time for a dps, healer or tank. Unfortunately, is is more like 95% dps 3%, 2%. This encourages dps to try to enter as tank or healer to speed up wait times. If more people actually ran one of the support rolls, the problem would sort itself out. And who knows, you might like it.
    In game ID: @KnightOfTacoma
    Main: Black Knight of Tacoma - EP Lvl 50/CP 2160 Nightblade NA PC - Grand Master Crafter, adventurer and part time ganker. Rank 35 - Palatine Grade 1
    PVP Main:Knight of Tacoma - EP Lvl 50 Templar NA PC - Rank 29 - Brigadier Grade 1 - Ravenwatch veteran. Blood for the Pact!
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    RIP Priest of Tacoma - EP Lvl 22 Dragon Knight NA PC Kyne - Lost in the Garden of Shadows.
    RIP.Viscount of Tacoma - EP Lvl 18 Dragon Knight NA PC Kyne - Lost in the war.
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    RIP Sovereign of Tacoma - EP Lvl 32 NightBlade NA PC Kyne - Lost at The Battle of Brindle, December 13, 2018.
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  • Amottica
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    Lumsdenml wrote: »
    I think what most people are missing is that there is a general imbalance in the population between dps, heals and tank. If the rolls were spread across all people in the group finder at 50% dps, 25% 25%, there would be no difference in wait time for a dps, healer or tank. Unfortunately, is is more like 95% dps 3%, 2%. This encourages dps to try to enter as tank or healer to speed up wait times. If more people actually ran one of the support rolls, the problem would sort itself out. And who knows, you might like it.

    There is an imbalance with roles within the group that queues solo for dungeons. That is clear.

    I have no issue getting a tank from my guilds. They refuse to queue for a random group because they got tired of the train wrecks. They prefer to go in with a decent group.
  • Lumsdenml
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    Amottica wrote: »
    Lumsdenml wrote: »
    I think what most people are missing is that there is a general imbalance in the population between dps, heals and tank. If the rolls were spread across all people in the group finder at 50% dps, 25% 25%, there would be no difference in wait time for a dps, healer or tank. Unfortunately, is is more like 95% dps 3%, 2%. This encourages dps to try to enter as tank or healer to speed up wait times. If more people actually ran one of the support rolls, the problem would sort itself out. And who knows, you might like it.

    There is an imbalance with roles within the group that queues solo for dungeons. That is clear.

    I have no issue getting a tank from my guilds. They refuse to queue for a random group because they got tired of the train wrecks. They prefer to go in with a decent group.

    Ha... well, the lack of knowledge of the rolls is a different question! :)
    In game ID: @KnightOfTacoma
    Main: Black Knight of Tacoma - EP Lvl 50/CP 2160 Nightblade NA PC - Grand Master Crafter, adventurer and part time ganker. Rank 35 - Palatine Grade 1
    PVP Main:Knight of Tacoma - EP Lvl 50 Templar NA PC - Rank 29 - Brigadier Grade 1 - Ravenwatch veteran. Blood for the Pact!
    Guild: The Disenfranchised - ZZ!
    Obituary:
    RIP Priest of Tacoma - EP Lvl 22 Dragon Knight NA PC Kyne - Lost in the Garden of Shadows.
    RIP.Viscount of Tacoma - EP Lvl 18 Dragon Knight NA PC Kyne - Lost in the war.
    RIP. Squire of Tacoma - EP Lvl 50 Templar NA PC - Died of Knahaten Flu.
    RIP Reaper of Tacoma - EP Lvl 50 Templar NA PC - Died of Consumption.
    RIP Sovereign of Tacoma - EP Lvl 32 NightBlade NA PC Kyne - Lost at The Battle of Brindle, December 13, 2018.
    RIP Dauphin of Tacoma - EP Lvl 50 Templar NA PC Kyne - Overdosed on Skooma.
    RIP Wraith of Tacoma - EP Lvl 10 Dragon Knight NA PC - Eaten by a dragon.
    RIP Red Knight of Tacoma - EP Lvl 50 Templar NA PC - Died at the Battle of Chalmen, March 18th, 2021.
    RIP Maharajah of Tacoma - EP Lvl 50 Templar NA PC - Lost in a sandstorm.
    RIP Vampire Of Tacoma - EP Lvl 50 Sorcerer NA PC - Fell asleep in the sun. RIP
  • jaws343
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    Lumsdenml wrote: »
    I think what most people are missing is that there is a general imbalance in the population between dps, heals and tank. If the rolls were spread across all people in the group finder at 50% dps, 25% 25%, there would be no difference in wait time for a dps, healer or tank. Unfortunately, is is more like 95% dps 3%, 2%. This encourages dps to try to enter as tank or healer to speed up wait times. If more people actually ran one of the support rolls, the problem would sort itself out. And who knows, you might like it.

    The larger problem is a bad DPS can absolutely derail a dungeon attempt. So it discourages people from being tanks and healers because they risk the chance, more often than not, of ending up with a set of DPS who just will not be able to complete the dungeon, no matter the skill of the tank or the healer.

    But, a skilled DPS can usually (in most dungeons and encounters) pick up the slack from a bad healer, tank or DPS. It may be less than ideal to have to carry a group because the tank is bad, or because the other DPS keeps dying to everything, but a good DPS usually has the capability to do so. So the likelihood of completing a dungeon on a DPS is more in control of the player queuing than it is in the luck of the draw with the group.
  • kargen27
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    TimeViewer wrote: »
    I've been on different ends of this stick, I like to tank and occasionally heal, I have made tanks out of almost every class so far (still working on a sorc one), I dislike people who fake too, but as a tank I also have a special dislike for what I call Leroys (Jenkins) people who rush ahead of the group with no care for the group. Had one DPS the other day in FG1, over 2k ran ahead killed the warchief then killed the end boss leaving everything else the rest of us, including the guy who was doing the dungeon quest screwed out of any xp.

    The real issue goes beyond the game, PUGs rely on people not being... how to put this so it will pass censors.. turds, unfortunately we're living on a planet full of them... enough that we could rename the planet "Compost Heap"

    Best you can do is what I do, if they refuse to kick then just refuse to do anything, make them kick you so you aren't subject to the idiotic time out, ZoS will never remove it no matter how many times we ask them to [snip].

    Oh and if I am tanking for you and you run ahead and agro everything, keep in mind I just may let you die, you deserve it (this is only to the "Leroys" not OP)

    [edited to remove bashing comments]

    I think this is a separate issue than the fake role issue. To me the solution would be the dungeon isn't complete until everything hostile in the dungeon is dead. That means no leaving a skeever in the corner by the canoe or anything. If it is something that can be aggro'd then it must die if you want the rewards for completing the dungeon. No skipping bosses obviously. In FG1 you gotta go over into the corner and pop those twenty or so little crabs nobody ever bothers with if you want to get credit for finishing the dungeon.
    and then the parrot said, "must be the water mines green too."
  • ESO_Nightingale
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    Jeremy wrote: »
    MakoRuu wrote: »
    I am so incredibly SICK AND TIRED of rolling an end game DLC Dungeon with new players under 600 CP that are FAKE TANKS AND HEALERS. And don't know the mechanics of a dungeon.

    Just today, I was finishing up weekly endeavors, and we landed in March of Sacrifices. The Tank was a fake NB, only had around 400 CP, Dual Wielding and using Whirling Blades for everything, no taunt. CONTINUED TO DIE TO TRASH MOBS. Did not engage in conversation in the group chat when people were trying to help them, or called them out on being a fake tank.

    We got to the first boss, which is the sisters, and the team wiped over and over again. The others kept saying "WE CAN DO IT, IT'S ONLY NORMAL." Myself, and only one other person over a thousand Champion Ranks.

    I was DPS, doing 80% of the group damage (CombatMetrics.)

    I finally gave up and just left, which I absolutely hate doing.

    We need harsher punishments for false roles if Zos wants to keep collecting money from me. It's getting so bad that the duty finder is an absolute chore to use. You pray and beg for an easy dungeon just to get it over with.

    I've been playing since the closed betas, and I'm closing in on 3500 hours on again off again time, and I don't even want to play anymore because of this massive problem.

    They need to split the random queue up between the base dungeons and the DLC dungeons. That would help.

    You can get way with fake tanks on the base dungeons. But it's a lot trickier to make that work in the harder DLC ones.

    There's nothing i hate more than a fang lair random normal.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • TimeViewer
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    kargen27 wrote: »
    I think this is a separate issue than the fake role issue. To me the solution would be the dungeon isn't complete until everything hostile in the dungeon is dead. That means no leaving a skeever in the corner by the canoe or anything. If it is something that can be aggro'd then it must die if you want the rewards for completing the dungeon. No skipping bosses obviously. In FG1 you gotta go over into the corner and pop those twenty or so little crabs nobody ever bothers with if you want to get credit for finishing the dungeon.

    Part of what I wrote may stray from the strictly fakes topic but the rest of it is about that too, I used the FG example simply because it was the latest in a long string of people just not giving a damn about the group.

    That's, imo, the real problem, people are too ego-bloated with praising themselves and laying claim to how easy something is for them while they totally ignore the new or less experienced player. Of course given the usual MMO community there's also a lot who do things like this purposely.

    That's an issue we'll never be rid of and another reason to be rid of punishing us for leaving a group like that.
  • macsmooth
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    I play tank or healer mostly I don’t really run dd’s through that much as I like to cover at least one of the problem roles properly

    My biggest gripe is runners in normal or vet dungeons can’t stand them specially in vet or if I see a quester in either, they run pull all the adds and start the boss fight while I’m burning stamina trying to keep up, once I see a runner I leave and would rather wait the penalty out before trying again for a group. Zos please reduce the penalty time 5 minutes should be fine

    What these super runners don’t get that if everyone starts the fights together then the adds or boss will be controlled, debuffed and depending on which tank I’m on group will be buffed too, the dungeon will go smoother and faster than what a runner will get done

    What needs to be done is circle zone barriers need to be in place and that do not drop until all adds are dealt with in the area and all members of the group are stood in the proceed circle (circle not near a quest marker) and then the barrier is dropped at that point. Then you all move on to the next bunch of adds or boss with no adds or bosses being able to be skipped! looking at you fungal grotto

    Hell make the proceed circle do a group check at each checkpoint for tank to have taunts, one hand and shield/ice staff, healer has multiple heals single/aoe and restro staff, dds have damage weapons and single/aoe/dots damage skills force the weapon types to the roles and yes I am fully aware you can heal without a restro staff!

    If you want to solve roles and responsibilities you force the locks into place and maybe then more people will give dlc dungeons a try

    If everyone is kitted properly then it will not slow down the dungeon run at all, will not matter if you pug or manually create group everyone is forced into system checks and zone blocks in dungeons

    Stop the fake roles and stop the runners campaign!
    Edited by macsmooth on December 2, 2021 10:13PM
  • heartburnkid
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    The real problem for me will always be fake dps. Then again, your experience may vary. Would rather melt through stuff than sit in something longer than need. That said, I have REAL tanks and healers I personally play. If the dps stink I leave after the first boss every time.
  • Jaimeh
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    Rataroto wrote: »
    Suppose I queue as a Tank, on a DPS character.

    1. I taunt literally everything and even group up mobs via LOS.
    2. I do not die.
    3. I keep agro of boss during fights.
    4. I self sustain and heal myself.

    Just because I'm wearing medium/light armor using dual wield/2h/bow/inferno staves, does that make me a fake tank?

    Unironically curious at the answer. Or rather, the answer to "What qualifies as a tank?"

    > I don't queue as fake heals, because I can't provide stam heals xD. (But what if you were a stamden with lots of aoe heals, but you're also a dps?). Keep in mind, these are questions for NORMAL DUNGEONS. Since I don't do veteran dungeons with randoms.

    Nope, you are an actual tank, suited to the content, and you also help out the run by doing damage. I personally prefer it when I get DDs with taunt in a random normal group--more damage *and* aggro? Yes, please. Incidentally, I do the same when I'm in a hurry on a DD toon: just slot a taunt and go to town. Never had any complaints, I mean, if someone complains about this, then it's the same as admiting that they wanted the same situation but with a s/b toon that's does no damage, it'd be nonsensical. What's actually nonsensical is a high cp healer in a low damage group, who instead of slotting a damage skill, or at least some buffs, prefers to stand around spamming mutagen... in comparison, a stamwarden (since you mentioned stam heals), would do better.
    Edited by Jaimeh on December 3, 2021 12:35AM
  • Pevey
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    Jeremy wrote: »
    MakoRuu wrote: »
    I am so incredibly SICK AND TIRED of rolling an end game DLC Dungeon with new players under 600 CP that are FAKE TANKS AND HEALERS. And don't know the mechanics of a dungeon.

    Just today, I was finishing up weekly endeavors, and we landed in March of Sacrifices. The Tank was a fake NB, only had around 400 CP, Dual Wielding and using Whirling Blades for everything, no taunt. CONTINUED TO DIE TO TRASH MOBS. Did not engage in conversation in the group chat when people were trying to help them, or called them out on being a fake tank.

    We got to the first boss, which is the sisters, and the team wiped over and over again. The others kept saying "WE CAN DO IT, IT'S ONLY NORMAL." Myself, and only one other person over a thousand Champion Ranks.

    I was DPS, doing 80% of the group damage (CombatMetrics.)

    I finally gave up and just left, which I absolutely hate doing.

    We need harsher punishments for false roles if Zos wants to keep collecting money from me. It's getting so bad that the duty finder is an absolute chore to use. You pray and beg for an easy dungeon just to get it over with.

    I've been playing since the closed betas, and I'm closing in on 3500 hours on again off again time, and I don't even want to play anymore because of this massive problem.

    They need to split the random queue up between the base dungeons and the DLC dungeons. That would help.

    You can get way with fake tanks on the base dungeons. But it's a lot trickier to make that work in the harder DLC ones.

    There's nothing i hate more than a fang lair random normal.

    Agreed. I drop group every single time if I get fang lair as my random. Doesn’t matter which role I am queued as or which toon I’m on. That thing is just way too long and boring. I play for fun, and that is not fun.

    I think most times when supports immediately drop from a dlc dungeon, it’s not because they can’t do it (or because they are “fake”) it’s just that they don’t want to. That’s fair. It’s not a job. No one is getting paid to do it.
  • LashanW
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    kargen27 wrote: »
    I think this is a separate issue than the fake role issue. To me the solution would be the dungeon isn't complete until everything hostile in the dungeon is dead. That means no leaving a skeever in the corner by the canoe or anything. If it is something that can be aggro'd then it must die if you want the rewards for completing the dungeon. No skipping bosses obviously. In FG1 you gotta go over into the corner and pop those twenty or so little crabs nobody ever bothers with if you want to get credit for finishing the dungeon.
    macsmooth wrote: »
    What needs to be done is circle zone barriers need to be in place and that do not drop until all adds are dealt with in the area and all members of the group are stood in the proceed circle (circle not near a quest marker) and then the barrier is dropped at that point. Then you all move on to the next bunch of adds or boss with no adds or bosses being able to be skipped! looking at you fungal grotto
    Such solutions are not practical and will only make some dungeons impossible to complete. Game engine isn't perfect here, there are so many instances where adds get stuck inside terrain or up in air and become impossible to target.

    I8IuwXO.png
    ---No longer active in ESO---
    Platform: PC-EU
    CP: 2500+
    Trial Achievements
    Godslayer, Gryphon Heart, Tick-Tock Tormentor, Immortal Redeemer, Dro-m'Athra Destroyer, vMoL no death

    Arena Achievements
    vMA Flawless, vVH Spirit Slayer

    DLC Dungeon Trifectas
    Scalecaller Peak, Fang Lair, Depths of Malatar, Icereach
  • Nemezijus
    Nemezijus
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    Amottica wrote: »
    Nemezijus wrote: »
    All these issues with fake roles in ESO are just the results of flaws in the automated grouping. If the system can be abused easily - there will be people who will do it.

    I think a much better option would be a public advertisement board, where a group leader can post what roles they are looking for to fill the group with a custom text like "vMGF 1T 2DD, CP1600+" or "daily random, any role, low level welcome".
    And in case of fake role joining, the group leader can just kick them out.

    It works really well in guild wars 2, and I see no real reason why it couldn't work here.
    You could make your own custom groups and dont need to spam Craglorn with the lfg which gets lost in the zone chat very fast.

    With 5 guilds with up to 500 members we already have something similar.

    Yes, but I am talking about a server-wide UI tool, where anyone can advertise their group with custom message and a 'Join Group' button through which people can automatically be added to the group. And the group advertiser (the group leader) has the power to kick those who don't meet the listing criteria.
  • WraithShadow13
    WraithShadow13
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    Yeah, dungeons have just become an unpleasant thing, lately.

    The fake tanks and healers are getting REALLY annoying, but more so, I've had about 98% of dungeons become forced speed runs. There's always that one guy who just takes off and runs through all of the enemies, and starts fighting the boss on their own. No chance to loot, no chance to follow story, no boss loot if they're actually REALLY good at DPS.


    The whole thing has just been a complete mess and a lot of the fun has really been sucked out of them. Even when i've explained that i need the mission or haven't been to this dungeon yet, they just take off. Luckily, the runners have calmed down and aren't trash-talking the rest of the team for holding them back as much as they used to. It's kind of hard to learn dungeon mechanics when you're not even allowed to dungeon.


    I just wonder if Zos is actually doing anything about the current state of dungeons.
  • macsmooth
    macsmooth
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    LashanW wrote: »
    kargen27 wrote: »
    I think this is a separate issue than the fake role issue. To me the solution would be the dungeon isn't complete until everything hostile in the dungeon is dead. That means no leaving a skeever in the corner by the canoe or anything. If it is something that can be aggro'd then it must die if you want the rewards for completing the dungeon. No skipping bosses obviously. In FG1 you gotta go over into the corner and pop those twenty or so little crabs nobody ever bothers with if you want to get credit for finishing the dungeon.
    macsmooth wrote: »
    What needs to be done is circle zone barriers need to be in place and that do not drop until all adds are dealt with in the area and all members of the group are stood in the proceed circle (circle not near a quest marker) and then the barrier is dropped at that point. Then you all move on to the next bunch of adds or boss with no adds or bosses being able to be skipped! looking at you fungal grotto
    Such solutions are not practical and will only make some dungeons impossible to complete. Game engine isn't perfect here, there are so many instances where adds get stuck inside terrain or up in air and become impossible to target.

    I8IuwXO.png

    I would call that a “bug fix”
  • EmperorIl
    EmperorIl
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    Nogawd wrote: »
    If you die in a normal dungeon...

    It's not the tank or healers fault.

    It's not the fake tank or healers fault.

    It's yours.

    This is exactly the type of elitist crap that turns new players off from the game.
  • Kessra
    Kessra
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    Fake tanking for the most parts is a community-driven problem that is more or less enabled by a lack of vision or clear understandings of how players play the game or what reasons they do that on side of ZOS.

    Most players rush normal or non-dlc vet dungeons for those transmutation crystals and partly also for completing the sticker album. Seeing that each random normal run grants you 10 of those crystals per toon each day, that allows you to "earn" 180 crystals each day. And people will always have a need for these. ZOS could reduce the incentives to run those dungeons all over again by simply granting 10 of those crystals once per day and each toon you run further dungeons with grant you an additional one only. Or they could incentivies players to run more vet dungeons by granting 10 for these and 5 or less only for normal ones. ZOS at least has a couple of options here to lure players to certain content.

    In regards to fake tank we might discuss on what we think ZOS could do to improve that situation or group players with similar playstyles better together. Unless groups form beforehand and then queue for random dungeons I don't really see a system that isn't exploitable to some degree and that satisfy everyone TBH.

    I.e. based on the gear you wear ZOS could unlock the tank and/or heal role. However, is changing gear then allowed? If not, what if you group isn't playing well and you want to switch to a more defensive build i.e. one where you provide higher shields to the group to increase their survivability? On the other side, if you allow tanks to change gear in that dungeon you risk that "fake tanks" just wear those sets to queue up for the role and then switch back to their DPS gear and continue like they do now.

    A system where you are rated by other players is also not trustworthy enough. If you only played with your mates before and they rated you as a competent tank, even though you are DD at its finest, you can "exploit" that system by benefiting from your faked reputation you build in the past with the help of your friends and what not.

    In the end, it boils down as mentioned to a community driven problem enabled by lax content. I'm sure ZOS already read the posts that were created on this topic but might not see the business needs to change it currently. I guess their main-focus is currently on improving the server performance, especially in Cyrodiil, and thus resources are limited as well as their motivation to change "old content". On the long run however ZOS though needs to intervene here at some point as the playerbase is rather divided when it comes down to fake-roles, dps-gaps nd difficulty of certain content and this easily can backfire by people just leaving out of frustration.
  • Sarannah
    Sarannah
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    If ZOS does not want to enforce roles, there is another easy fix for fake roles. Add bonusses/enforcements to the roles:

    Tank: All your skills become taunt skills and your damage is reduced by 80%. This would give players aoe taunts, but at the same time would open up the game for tanking as tanks could wear anything and could use any skill! (Having aoe taunts would not really matter, as this would only work on trashmobs anyways. Or ZOS could put in a tauntlimit of one taunt per skilluse, to keep singletaunting.)
    DPS: Your damage is increased by 40%. (to offset healers/tanks no longer dealing damage)
    Healer: All your damage skills no longer deal damage, but instead heal for that same amount. (Would allow healers to use any damage skill, for healing purposes.)

    Tadaa, no more fake roles! And more freedom in how to play those roles, so more players might like playing them.

    PS: During the undaunted event I armoried myself up 8 more tanks(16 total now), and I tanked about 4-5 normal dungeons per day. Had 0 runs with low DPS.
    Edited by Sarannah on December 3, 2021 4:06PM
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