Here is the video with Matt talking about the consoles an animations.
It sounds to me like this was an issue, and they worked around it. Not sure how this pertains to today, but I think its safe to say that if they were having animation issues currently, we'd not see animations being used on things like new mementos or emotes but we are seeing that. So, the animation thing is most likely a non issue.
Go to 46:00
https://www.youtube.com/watch?v=-wy8rYq5t9o
It sounds to me like this was an issue, and they worked around it. Not sure how this pertains to today, but I think its safe to say that if they were having animation issues currently, we'd not see animations being used on things like new mementos or emotes but we are seeing that. So, the animation thing is most likely a non issue.
Even if that was true (and I don't see why it would be) they could simply recycle animations already in use.
It sounds to me like this was an issue, and they worked around it. Not sure how this pertains to today, but I think its safe to say that if they were having animation issues currently, we'd not see animations being used on things like new mementos or emotes but we are seeing that. So, the animation thing is most likely a non issue.
I am also assuming that the 6 months is past, so whatever they did to mitigate consoles, call it engine optimization, allowed them to resume.
Optimization will only get them so far before they hit the limit, again. It is a "non-issue" until then.
Right or wrong, I think of it like packing stuff into the trunk of a car. It is possible to pack a lot in there, but eventually, you find that there isn't room for a box that needs to go in there. Maybe you can repack and make room for the box and maybe a few other things, and you are good until the next box that doesn't fit. Maybe the box has to be left on the curb until you buy a bigger car with a bigger trunk.Even if that was true (and I don't see why it would be) they could simply recycle animations already in use.
Speaking as someone who has some experience with models and textures, but not animations, I figure that they do reuse existing animations.
Finedaible wrote: »I'm not sure why there would be a 'limit on animations' unless their engine and netcode were so poorly engineered it is just an impossibility at this point (like spell-crafting). It is based on a very old modified engine that doesn't even support cloth physics.
My understanding is that it is memory limitations. It is a zero sum situation. Once you hit the limit, if you want more animations in VRAM, you have to take something else out, or make something smaller so that there is more room. It sounds like they did the latter.Probably someone trying to start a false rumor. They did not run out of room.
Firor says that they did in the June IGN interview. "At one point we had to stop adding new animations to the game for 6 months, because we would just run out of memory on those devices"
UntilValhalla13 wrote: »There was enough space for antiquities and companions, which no one asked for.
Ok. But eliminating moments would not make room for a new class since it is more important to have different bosses in new content and new animations there.
Besides, Zenimax will not take away moments. The forums would blow up if they took away things players earned in-game and especially the ones players have paid for.
AcadianPaladin wrote: »I'd much rather have momentos than classes. No more classes please. In fact, I'd love to get rid of all classes.
I would prefer they ditch support for the platform that has the animation limit, then they can add weapons, skills lines, classes, and mementos until they max it out on another platform.
DontWorryAboutit wrote: »I would prefer they ditch support for the platform that has the animation limit, then they can add weapons, skills lines, classes, and mementos until they max it out on another platform.
You can thank console players for the continued support ESO receives.
I much rather see pc support halted or atleast PTS be brought to console!
Btw mementos are useless.
DontWorryAboutit wrote: »I would prefer they ditch support for the platform that has the animation limit, then they can add weapons, skills lines, classes, and mementos until they max it out on another platform.
You can thank console players for the continued support ESO receives.
I much rather see pc support halted or atleast PTS be brought to console!
Btw mementos are useless.
Yeah, but those platforms are not the future. The future is XBox Series X|S and PS5, as well as new PC systems, not those older ones.
And momentos.... REALLY surprised to see how many people use them and like them. The extent to which I use them is limited to checking them out once or twice when I get them. In fact, one of my least favorite parts of the ESO design is the limited slots on the quick slot wheel. I NEVER have space for anything fun after adding potions, assistants, the scrying thing, and usually some kind of PvP item, and I find it super annoying to swap them out regularly. I need the potions, banker, merchant, etc generally on the same spot on my wheel on all toons so I choose the right things. How do any of you have the patience to swap momentos into your wheel to use them?!? I'm serious. Maybe I don't have enough patience but it is way too frustrating and clunky for me. And navigating through the menu to find them quickly? Even worse.
If they were easier to use, I would use the momentos as I like them and I use emotes all the time. There are a couple I would probably be sad about losing if I looked through them. So again, on the fence about giving them up for other functionality. I would rather they all get slash commands so I could enjoy them more.... unless the new potential class we get doesn't dilute the other classes rather we have.
Yep. All around undecided.
I would prefer they ditch support for the platform that has the animation limit, then they can add weapons, skills lines, classes, and mementos until they max it out on another platform.