It sounds to me like this was an issue, and they worked around it. Not sure how this pertains to today, but I think its safe to say that if they were having animation issues currently, we'd not see animations being used on things like new mementos or emotes but we are seeing that. So, the animation thing is most likely a non issue.
I am also assuming that the 6 months is past, so whatever they did to mitigate consoles, call it engine optimization, allowed them to resume.
Optimization will only get them so far before they hit the limit, again. It is a "non-issue" until then.
Right or wrong, I think of it like packing stuff into the trunk of a car. It is possible to pack a lot in there, but eventually, you find that there isn't room for a box that needs to go in there. Maybe you can repack and make room for the box and maybe a few other things, and you are good until the next box that doesn't fit. Maybe the box has to be left on the curb until you buy a bigger car with a bigger trunk.Even if that was true (and I don't see why it would be) they could simply recycle animations already in use.
Speaking as someone who has some experience with models and textures, but not animations, I figure that they do reuse existing animations.
DontWorryAboutit wrote: »ESO is playable on the new xbox, i have it and all i had to do was DL an update.
WhyMustItBe wrote: »If they are seriously not able to continue to develop new classes in their game because they are compromised by making it play on old console hardware, it sounds like they have hit this limit and imposed an artificial shelf life on their own product's future viability.
What I find most interesting about this conversation is the fact that 30% of people who voted feel that the game does not need another class. I was not expecting that when I created this poll. If this is representative of the population as a whole, then it would mean that 1/3 of the player base feels we do not need an extra class.
... Of course, that also means that 2/3 of the player base either feels we need another class or is at least indifferent about the idea. That is interesting to ponder on.
What I find most interesting about this conversation is the fact that 30% of people who voted feel that the game does not need another class. I was not expecting that when I created this poll. If this is representative of the population as a whole, then it would mean that 1/3 of the player base feels we do not need an extra class.
What I find most interesting about this conversation is the fact that 30% of people who voted feel that the game does not need another class. I was not expecting that when I created this poll. If this is representative of the population as a whole, then it would mean that 1/3 of the player base feels we do not need an extra class.
This poll is not accurate enough to draw conclusions about people wanting a new class. For starters, the question places people into the mindset that they have to give up something to get a new class.
I *do* want a new class. I want a martial/monk class with a weaponless skill line based on both stamina and magicka from Level 1. No morphs.
It sounds to me like this was an issue, and they worked around it. Not sure how this pertains to today, but I think its safe to say that if they were having animation issues currently, we'd not see animations being used on things like new mementos or emotes but we are seeing that. So, the animation thing is most likely a non issue.
I am also assuming that the 6 months is past, so whatever they did to mitigate consoles, call it engine optimization, allowed them to resume.
Optimization will only get them so far before they hit the limit, again. It is a "non-issue" until then.
Right or wrong, I think of it like packing stuff into the trunk of a car. It is possible to pack a lot in there, but eventually, you find that there isn't room for a box that needs to go in there. Maybe you can repack and make room for the box and maybe a few other things, and you are good until the next box that doesn't fit. Maybe the box has to be left on the curb until you buy a bigger car with a bigger trunk.Even if that was true (and I don't see why it would be) they could simply recycle animations already in use.
Speaking as someone who has some experience with models and textures, but not animations, I figure that they do reuse existing animations.
I'm sure they do. That's why it doesn't make any sense to me that it would be an impediment to adding new classes. Though I'm in the camp of I'd rather have new skill lines or game systems than classes. I don't like starting over.
DontWorryAboutit wrote: »It sounds to me like this was an issue, and they worked around it. Not sure how this pertains to today, but I think its safe to say that if they were having animation issues currently, we'd not see animations being used on things like new mementos or emotes but we are seeing that. So, the animation thing is most likely a non issue.
I am also assuming that the 6 months is past, so whatever they did to mitigate consoles, call it engine optimization, allowed them to resume.
Optimization will only get them so far before they hit the limit, again. It is a "non-issue" until then.
Right or wrong, I think of it like packing stuff into the trunk of a car. It is possible to pack a lot in there, but eventually, you find that there isn't room for a box that needs to go in there. Maybe you can repack and make room for the box and maybe a few other things, and you are good until the next box that doesn't fit. Maybe the box has to be left on the curb until you buy a bigger car with a bigger trunk.Even if that was true (and I don't see why it would be) they could simply recycle animations already in use.
Speaking as someone who has some experience with models and textures, but not animations, I figure that they do reuse existing animations.
I'm sure they do. That's why it doesn't make any sense to me that it would be an impediment to adding new classes. Though I'm in the camp of I'd rather have new skill lines or game systems than classes. I don't like starting over.
Each class has 3 skill lines and 1 ultimate. Skills have their own animations, literally adding more classes is the same thing as adding skill lines.
Laziness on the developrs side^
Eso lacks variety and class identity.
DontWorryAboutit wrote: »It sounds to me like this was an issue, and they worked around it. Not sure how this pertains to today, but I think its safe to say that if they were having animation issues currently, we'd not see animations being used on things like new mementos or emotes but we are seeing that. So, the animation thing is most likely a non issue.
I am also assuming that the 6 months is past, so whatever they did to mitigate consoles, call it engine optimization, allowed them to resume.
Optimization will only get them so far before they hit the limit, again. It is a "non-issue" until then.
Right or wrong, I think of it like packing stuff into the trunk of a car. It is possible to pack a lot in there, but eventually, you find that there isn't room for a box that needs to go in there. Maybe you can repack and make room for the box and maybe a few other things, and you are good until the next box that doesn't fit. Maybe the box has to be left on the curb until you buy a bigger car with a bigger trunk.Even if that was true (and I don't see why it would be) they could simply recycle animations already in use.
Speaking as someone who has some experience with models and textures, but not animations, I figure that they do reuse existing animations.
I'm sure they do. That's why it doesn't make any sense to me that it would be an impediment to adding new classes. Though I'm in the camp of I'd rather have new skill lines or game systems than classes. I don't like starting over.
Each class has 3 skill lines and 1 ultimate. Skills have their own animations, literally adding more classes is the same thing as adding skill lines.
Laziness on the developrs side^
Eso lacks variety and class identity.
It's not the same because skill lines can be learned by any class. Skill lines associated with new classes require you to start over begin playing a new character to learn. That's what I was trying to say in that post, and why I prefer new skill lines to new classes.
Skills do have their own animations, but they can borrow animations from other skills. They already do this a lot. Though honestly I doubt the claim they can't make more animations.
DontWorryAboutit wrote: »DontWorryAboutit wrote: »It sounds to me like this was an issue, and they worked around it. Not sure how this pertains to today, but I think its safe to say that if they were having animation issues currently, we'd not see animations being used on things like new mementos or emotes but we are seeing that. So, the animation thing is most likely a non issue.
I am also assuming that the 6 months is past, so whatever they did to mitigate consoles, call it engine optimization, allowed them to resume.
Optimization will only get them so far before they hit the limit, again. It is a "non-issue" until then.
Right or wrong, I think of it like packing stuff into the trunk of a car. It is possible to pack a lot in there, but eventually, you find that there isn't room for a box that needs to go in there. Maybe you can repack and make room for the box and maybe a few other things, and you are good until the next box that doesn't fit. Maybe the box has to be left on the curb until you buy a bigger car with a bigger trunk.Even if that was true (and I don't see why it would be) they could simply recycle animations already in use.
Speaking as someone who has some experience with models and textures, but not animations, I figure that they do reuse existing animations.
I'm sure they do. That's why it doesn't make any sense to me that it would be an impediment to adding new classes. Though I'm in the camp of I'd rather have new skill lines or game systems than classes. I don't like starting over.
Each class has 3 skill lines and 1 ultimate. Skills have their own animations, literally adding more classes is the same thing as adding skill lines.
Laziness on the developrs side^
Eso lacks variety and class identity.
It's not the same because skill lines can be learned by any class. Skill lines associated with new classes require you to start over begin playing a new character to learn. That's what I was trying to say in that post, and why I prefer new skill lines to new classes.
Skills do have their own animations, but they can borrow animations from other skills. They already do this a lot. Though honestly I doubt the claim they can't make more animations.
Non class specific skill lines are a waste of time and adds nothing new to the plate!
Class identity has been ripped apart because of classless skill lines and this absurd notion we need hybridization. This game lacks classes
MG
FG
WW
Vampire
Psijic
Soul magic
Antiquities
7 classless skill lines and 6 classes are present..... Yea its about time for new classes!
Hallothiel wrote: »Oh my. I am so sorry that us console plebs are somehow holding you PC masters back from having the game of your dreams!
Nothing to do with the game engine at all.
Love that you can dismiss 2/3rds of the player base that has been the salvation of this game from what it was at the start. Without consoles, it would have died.
(Sorry for the rant but some comments made me a tad angry)
Why do we need a new class? Do we actually? What would it be?
A bard? A ‘fighting monk’ (?!)? What?
Would rather that long term issues <cough>Cyrodiil<cough> got some love than wasting time & resources on this.
And anyway, it can’t be combat animations that cause the issue as the whole fighting system is based on animation cancelling…..🤣🤣
IronWooshu wrote: »No more new classes.. only new skill lines.
Still waiting for Conjuration, Alteration and Illusion magic skill lines....
I heard that the reason they stopped adding classes was because they ran out of room for new animations.
DontWorryAboutit wrote: »DontWorryAboutit wrote: »It sounds to me like this was an issue, and they worked around it. Not sure how this pertains to today, but I think its safe to say that if they were having animation issues currently, we'd not see animations being used on things like new mementos or emotes but we are seeing that. So, the animation thing is most likely a non issue.
I am also assuming that the 6 months is past, so whatever they did to mitigate consoles, call it engine optimization, allowed them to resume.
Optimization will only get them so far before they hit the limit, again. It is a "non-issue" until then.
Right or wrong, I think of it like packing stuff into the trunk of a car. It is possible to pack a lot in there, but eventually, you find that there isn't room for a box that needs to go in there. Maybe you can repack and make room for the box and maybe a few other things, and you are good until the next box that doesn't fit. Maybe the box has to be left on the curb until you buy a bigger car with a bigger trunk.Even if that was true (and I don't see why it would be) they could simply recycle animations already in use.
Speaking as someone who has some experience with models and textures, but not animations, I figure that they do reuse existing animations.
I'm sure they do. That's why it doesn't make any sense to me that it would be an impediment to adding new classes. Though I'm in the camp of I'd rather have new skill lines or game systems than classes. I don't like starting over.
Each class has 3 skill lines and 1 ultimate. Skills have their own animations, literally adding more classes is the same thing as adding skill lines.
Laziness on the developrs side^
Eso lacks variety and class identity.
It's not the same because skill lines can be learned by any class. Skill lines associated with new classes require you to start over begin playing a new character to learn. That's what I was trying to say in that post, and why I prefer new skill lines to new classes.
Skills do have their own animations, but they can borrow animations from other skills. They already do this a lot. Though honestly I doubt the claim they can't make more animations.
Non class specific skill lines are a waste of time and adds nothing new to the plate!
Class identity has been ripped apart because of classless skill lines and this absurd notion we need hybridization. This game lacks classes
MG
FG
WW
Vampire
Psijic
Soul magic
Antiquities
7 classless skill lines and 6 classes are present..... Yea its about time for new classes!
Yeah, well new classes aren't going to add nothing new to the table for people who don't want to start over.
As far as your argument against hybridization, it's a damned if you do damned if you don't situation for them. When they did have specific class strengths and weaknesses people complained about it endlessly. So eventually they hybridized them so they could manage all roles. So adding new classes isn't going to fix that problem. Because any new classes they were to release would still be hybridized because that just the direction they decided to take the game because that's what most people wanted. None class specific skill lines had and has absolutely nothing to do with that.
Charlotte_Loreley wrote: »I heard that the reason they stopped adding classes was because they ran out of room for new animations.
This has got to be a joke. You are not living under a rock and using a gaming machine made out of clay, are you?
How can a person play ESO and use an online forum to write out that sentence with a straight face?
Here is the video with Matt talking about the consoles an animations.
It sounds to me like this was an issue, and they worked around it. Not sure how this pertains to today, but I think its safe to say that if they were having animation issues currently, we'd not see animations being used on things like new mementos or emotes but we are seeing that. So, the animation thing is most likely a non issue.
Go to 46:00
https://www.youtube.com/watch?v=-wy8rYq5t9o