TequilaFire wrote: »Vanilla has a plugin.
https://open.vanillaforums.com/addon/377-auto-close
ShawnLaRock wrote: »This makes absolutely no sense.
I find TONS of relevant info in posts that are MANY years old, and many of the conversations could indeed be added to
Most of the necro’d threads just get closed as an automatic knee-jerk because it’s old - slapped with a “the information might not be relevant” close tag - when it is obvious that the mod has clearly not even read the posts, often from a topic that could very well be relevant still.
S.
VaranisArano wrote: »A few draugr threads roaming the front pages is a small price to pay for that QOL feature.
Moreover, there's been a few of those threads where it's players adding solutions or adding information to a long-standing bug that ZOS hasn't fixed. While it's tempting to say "Just start a new thread" the truth is that most players find those old threads through Google's search algorithm as they hunt for a solution to their problem. The best place for them to put their solutiom/problem is that thread because that's where Google will direct future players looking for answers. And if ZOS doesn't like that type of draugr thread, then maybe they should fix the glitched quests before they accrue years of players asking for solutions.
VaranisArano wrote: »A few draugr threads roaming the front pages is a small price to pay for that QOL feature.
Moreover, there's been a few of those threads where it's players adding solutions or adding information to a long-standing bug that ZOS hasn't fixed. While it's tempting to say "Just start a new thread" the truth is that most players find those old threads through Google's search algorithm as they hunt for a solution to their problem. The best place for them to put their solutiom/problem is that thread because that's where Google will direct future players looking for answers. And if ZOS doesn't like that type of draugr thread, then maybe they should fix the glitched quests before they accrue years of players asking for solutions.
Agreed, and also, old threads are part of the forum's, and the game's history, and checking up on a date of something only takes a second, so I don't see why they should be removed.
redspecter23 wrote: »Forum posters: close threads that are dead
Also forum posters: Why U not SEARCH FUNCTION for ur issue!
KhajiitLivesMatter wrote: »VaranisArano wrote: »A few draugr threads roaming the front pages is a small price to pay for that QOL feature.
Moreover, there's been a few of those threads where it's players adding solutions or adding information to a long-standing bug that ZOS hasn't fixed. While it's tempting to say "Just start a new thread" the truth is that most players find those old threads through Google's search algorithm as they hunt for a solution to their problem. The best place for them to put their solutiom/problem is that thread because that's where Google will direct future players looking for answers. And if ZOS doesn't like that type of draugr thread, then maybe they should fix the glitched quests before they accrue years of players asking for solutions.
Agreed, and also, old threads are part of the forum's, and the game's history, and checking up on a date of something only takes a second, so I don't see why they should be removed.
close thread isnt the same as delete thread
closed means its still there u can read it just not reply to it
and who cares for forum history xd 1. time someone ever spoke of that
VaranisArano wrote: »I've had one of my threads resurrected and just asked the mods to close it because the info about the Earthgore helms had become completely outdated due to nerfs between when I wrote it and when someone raised it from the dead.
My objection to closing all threads is that it makes it impossible to properly quote comments after closure.
That's a problem when I'm trying to quote a comment from a ZOS Dev for future reference, but the thread is closed. Unlike copy-paste, the quote function is an easy link back to the original content so that other players can refer to the original context and double check my accuracy as needed.
[quote="VaranisArano;c-7445890"]I've had one of my threads resurrected and just asked the mods to close it because the info about the Earthgore helms had become completely outdated due to nerfs between when I wrote it and when someone raised it from the dead. [/quote]
[quote="VaranisArano;c-4801879"] I can see where the strong heals are a problem for small groups. Its harder for opposing small groups to generate enough damage to overcome the heals. [/quote]
VaranisArano wrote: »I can see where the strong heals are a problem for small groups. Its harder for opposing small groups to generate enough damage to overcome the heals.
[quote="SimonThesis;d-591319"]Seems like a lot of the forums managers have to close threads people reply to after being dead for years.[/quote]may be turned into
[quote="VaranisArano;d-391313"]From the latest PTS patch notes: Earthgore: This item set’s proc now only dispels one enemy Area of Effect ability in its radius, instead of all of them.[/quote]The result is
VaranisArano wrote: »From the latest PTS patch notes:
Earthgore: This item set’s proc now only dispels one enemy Area of Effect ability in its radius, instead of all of them.
KhajiitLivesMatter wrote: »VaranisArano wrote: »A few draugr threads roaming the front pages is a small price to pay for that QOL feature.
Moreover, there's been a few of those threads where it's players adding solutions or adding information to a long-standing bug that ZOS hasn't fixed. While it's tempting to say "Just start a new thread" the truth is that most players find those old threads through Google's search algorithm as they hunt for a solution to their problem. The best place for them to put their solutiom/problem is that thread because that's where Google will direct future players looking for answers. And if ZOS doesn't like that type of draugr thread, then maybe they should fix the glitched quests before they accrue years of players asking for solutions.
Agreed, and also, old threads are part of the forum's, and the game's history, and checking up on a date of something only takes a second, so I don't see why they should be removed.
close thread isnt the same as delete thread
closed means its still there u can read it just not reply to it
and who cares for forum history xd 1. time someone ever spoke of that
Yeah, but like mentioned above, you can't quote from them, which links to the original thread, you could only copy-paste, and link, that's a more roundabout way. To each their own, I like having the threads open, especially for long-standing ones.
ShawnLaRock wrote: »This makes absolutely no sense.
I find TONS of relevant info in posts that are MANY years old, and many of the conversations could indeed be added to
Most of the necro’d threads just get closed as an automatic knee-jerk because it’s old - slapped with a “the information might not be relevant” close tag - when it is obvious that the mod has clearly not even read the posts, often from a topic that could very well be relevant still.
S.
VaranisArano wrote: »I've had one of my threads resurrected and just asked the mods to close it because the info about the Earthgore helms had become completely outdated due to nerfs between when I wrote it and when someone raised it from the dead.
My objection to closing all threads is that it makes it impossible to properly quote comments after closure.
That's a problem when I'm trying to quote a comment from a ZOS Dev for future reference, but the thread is closed. Unlike copy-paste, the quote function is an easy link back to the original content so that other players can refer to the original context and double check my accuracy as needed.
You may manually fix any other quoted comment, for example[quote="VaranisArano;c-7445890"]I've had one of my threads resurrected and just asked the mods to close it because the info about the Earthgore helms had become completely outdated due to nerfs between when I wrote it and when someone raised it from the dead. [/quote]
may be changed to[quote="VaranisArano;c-4801879"] I can see where the strong heals are a problem for small groups. Its harder for opposing small groups to generate enough damage to overcome the heals. [/quote]
where 4801879 is the internal ID of the comment (it is shown in the comment URL in the comment number (#5)).
The result isVaranisArano wrote: »I can see where the strong heals are a problem for small groups. Its harder for opposing small groups to generate enough damage to overcome the heals.
To quote the opening post you should look at the thread ID, so[quote="SimonThesis;d-591319"]Seems like a lot of the forums managers have to close threads people reply to after being dead for years.[/quote]may be turned into[quote="VaranisArano;d-391313"]From the latest PTS patch notes: Earthgore: This item set’s proc now only dispels one enemy Area of Effect ability in its radius, instead of all of them.[/quote]The result isVaranisArano wrote: »From the latest PTS patch notes:
Earthgore: This item set’s proc now only dispels one enemy Area of Effect ability in its radius, instead of all of them.
You should still copy and paste the content of the comment.
ZOS_GinaBruno wrote: »As with many things in-game, context is very important. The act of standing and squatting over another NPC or character to teabag them can be considered a form of harassment which can be a violation of the Terms of Service (ToS). As with all forms of harassment, if a player asks you to stop a behavior, you need to stop. If you continue to teabag someone that asks you to stop, that is a violation of the ToS and may lead to your account being suspended or even permanently banned. Hope this helps clear things up
I have checked the mobile version and it is worse, but there is still a way to get thread or comment ID. In every comment under the author name there is either date or month with the year. This is a hyperlink. Opening it (preferably in new tab) will put the ID in the URL on top of the browser. It will be something like "discussion/comment/ID/#Comment_ID" for the comment or "discussion/ID" for the thread / first comment (where ID are numbers).VaranisArano wrote: »Right away, I hit a problem. I'm on mobile and don't have post numbers. There's no easy way to get the comment URL on mobile unless its been quoted by someone further in the thread. Fortunately, the quote I chose was and I was able to get the comment URL from that quote. Unfortunately, I can tell you that some of the Dev and Mod quotes I reference were done in the thread's closing message, and thus cannot be easily referenced on mobile as far as I know. If there's a better workaround, please let me know!
I have checked the mobile version and it is worse, but there is still a way to get thread or comment ID. In every comment under the author name there is either date or month with the year. This is a hyperlink. Opening it (preferably in new tab) will put the ID in the URL on top of the browser. It will be something like "discussion/comment/ID/#Comment_ID" for the comment or "discussion/ID" for the thread / first comment (where ID are numbers).VaranisArano wrote: »Right away, I hit a problem. I'm on mobile and don't have post numbers. There's no easy way to get the comment URL on mobile unless its been quoted by someone further in the thread. Fortunately, the quote I chose was and I was able to get the comment URL from that quote. Unfortunately, I can tell you that some of the Dev and Mod quotes I reference were done in the thread's closing message, and thus cannot be easily referenced on mobile as far as I know. If there's a better workaround, please let me know!