Ravensilver wrote: »Agreed. I'd rather farm gear than wax. It's really a bit of a joke and the prices are so insane now it almost makes it not worth it to buy new homes knowing that decorating them is a pain in the bum.
Unfortunately, the same thing is happening to furniture recipes. With them being locked (more or less) behind stealing, the prices for even a 'normal' purple is in the 6 digits and up...
katanagirl1 wrote: »There are no furniture plans locked behind stealing. The loot tables for owned containers have fewer chances for plans than the unowned containers.
The only thing locked behind stealing are the house motifs for Vvardenfell - Hlaalu, Telvanni, and Redoran.
I've had spells of bad luck that persisted for a week or two but your experience sounds absolutely horrible. Though I would say that spending many hours trying to farm any one specific item can drive people crazy.I don't know if my account is debuffed, I don't know if ZoS reduced drop rates, I don't know if all farming is shared with hidden cooldowns, but what I can say is the amount of effort put in and the rewards was....well, not even remotely satisfying. In fact, it was a huge turn off and made me stop playing for the evening.
There are a few exclusive to pickpocketing. Khajiit skooma bubbler, Breton throne, Wood Elf throne, common hourglass, at least 3 different Morrowind incense holders. Then there are not so strictly exclusive green plans from Murkmire and Clockwork City, and that's due to there being so few unowned containers. I know I pulled majority of my plans from owned trunks, wardrobes and backpacks. Looks like it will be the same with Fargrave now.katanagirl1 wrote: »There are no furniture plans locked behind stealing.
[Snip]
I know I pulled majority of my plans from owned trunks, wardrobes and backpacks. Looks like it will be the same with Fargrave now.
So, if a player decides to play as strictly a thief type, which is probably about as common as those who refuse to steal stuff at all... What would that character do for an income, other than cap out their daily fence/launder quota, if their main source of income was basically made readily available elsewhere to everyone? Feel free to correct me if I am wrong, but aren't those particular recipes and motif sets that are only available via thieving, pretty much their entire source of in-game income? Also, wouldn't that basically result in rendering an entire play style null and void, effectively removing that playstyle from the game?
ZOS has an easy answer: "Just relax, they'll be coming to writ voucher envelopes (someday)."
Ravensilver wrote: »So, if a player decides to play as strictly a thief type, which is probably about as common as those who refuse to steal stuff at all... What would that character do for an income, other than cap out their daily fence/launder quota, if their main source of income was basically made readily available elsewhere to everyone? Feel free to correct me if I am wrong, but aren't those particular recipes and motif sets that are only available via thieving, pretty much their entire source of in-game income? Also, wouldn't that basically result in rendering an entire play style null and void, effectively removing that playstyle from the game?ZOS has an easy answer: "Just relax, they'll be coming to writ voucher envelopes (someday)."
Pretty much everything in this game requires you participate in numerous different types of play if you wish to earn it yourself. Or... pay the guy who did engage with that content to earn it, whatever he is asking. At some point you have to just look in the mirror and say, do I really want to pay 1.5 million for that recipe, or maybe I should consider just going out to try and get it myself.
Ravensilver wrote: »Pretty much everything in this game requires you participate in numerous different types of play if you wish to earn it yourself. Or... pay the guy who did engage with that content to earn it, whatever he is asking. At some point you have to just look in the mirror and say, do I really want to pay 1.5 million for that recipe, or maybe I should consider just going out to try and get it myself.
Indeed. I do try to 'go out and get it myself'. But even as recently as Summerset you had good chances to find purple and blue recipes in unowned containers (Direnni Acropolis, Shimmerene Monastery and Traitor's Vault anyone?).
Or a chance for a nice recipe from an evening of farming Rulanyil's Fall.
With Elsweyr, we still had a lot of unowned containers (I love Moonlit Cove), but the stealing already started to creep in.
But with the Greymoor chapter (until they got added to the daily reward containers), you had almost no chance at a recipe from an unowned container.
And now, with the Blackwood chapter, furnishing recipes seem to have disappeared almost completely from the open (unowned) world.
So there has been a slow shift of placing recipes from open, unowned containers in the open world, to stashing them in owned containers and significantly reducing containers out in the open. Deadlands has almost nothing. False Martyr's is completely empty (except for some barrel and baskets - so, basically, foodstuff) and Brandfire Reformatory has a few trunks. There is no delve or public dungeon where you can run through and do a a bit of container farming.
If for you thieving is your only source of income, then you must have started recently, because before Greymoor, there were a lot of opportunities to pick up money making recipes from the environment...
Ravensilver wrote: »So there has been a slow shift of placing recipes from open, unowned containers in the open world, to stashing them in owned containers and significantly reducing containers out in the open. Deadlands has almost nothing. False Martyr's is completely empty (except for some barrel and baskets - so, basically, foodstuff) and Brandfire Reformatory has a few trunks. There is no delve or public dungeon where you can run through and do a a bit of container farming.
I don't think it's a conscious effort to push recipes towards stealing. I think it's just them being in a rush to push out content on a timeline and simply not taking the time to place more containers. They take more and more shortcuts every DLC/chapter, such as reusing assets more often vs creating new ones, chaining off more doors, stairs, and balconies so players can't enter unfinished areas, etc.
Ravensilver wrote: »ShawnLaRock wrote: »Uhh... you complain that these items are locked behind stealing, yet request they be added to Safeboxes & Thieves Troves. Umm... what?
S.
Hm... I was thinking of the Thieves Troves that I encounter in the open world. There is usually no one around to see you open them up. So I guess I don't see that as stealing.
I was thinking more of the 'let's rob people's houses, pickpocket and murder them' part...
ZOS has an easy answer: "Just relax, they'll be coming to writ voucher envelopes (someday)."
katanagirl1 wrote: »I farmed Leyawiin for months getting only blues occasionally from justice containers.
Ravensilver wrote: »In the last few expansions, it has become ever more difficult to aquire furniture recipes. More and more they have become locked behind stealing and pickpocketing.
This drives up prices to the point where less solvent players can no longer afford them.
Also, there are quite a few players that either don't want to engage in the criminal side of ESO, or don't feel comfortable with it, or have never bothered to build up the skill line, because it doesn't fit into their RPG. But at the same time, those players might be ardent housing and crafting fans (and if they're housing fans, then they are a *very* lovely source of RL cash for ZOS, because they use the CS a lot more than others...) and very much interested in finding those recipes.
So, my request is that recipes are randomly added to treasure chests/safeboxes/thieves troves. We already have the addition of maps to the various containers. Please put the recipes in there, too.
Thank you.
katanagirl1 wrote: »I agree that the number of unowned containers has been steadily going downward since Elsweyr (except for Nchuthnkarst) and that we need more.
You have to open so many just to get a chance of getting a furnishing plan, and it will probably be a green one you have already picked up 100 times already.
Lately I get discouraged because as soon as I get a blue plan in an instanced area all I get thereafter are white plans.
Ravensilver wrote: »katanagirl1 wrote: »I agree that the number of unowned containers has been steadily going downward since Elsweyr (except for Nchuthnkarst) and that we need more.
You have to open so many just to get a chance of getting a furnishing plan, and it will probably be a green one you have already picked up 100 times already.
Lately I get discouraged because as soon as I get a blue plan in an instanced area all I get thereafter are white plans.
I totally agree.
I'm not sure whether it's a lack of time on the devs' side, or simply a lack of interest. But I also feel that the amount of unowned containers has shrunk considerably since Elsweyr.
And yes, instead of getting a variety of plans, I keep getting the same ones over and over.
I've reached the point where I just sell them to a merchant. It's not even worth putting them in the guild shop anymore. I mean... 9 x Diagram: Deadlans Wall Spikes in one evening? O.o
What the ... ? >.>
Agreed about getting the same plans much more frequently than others of the same quality. It can’t be a coincidence.
And it’s not a lack of time, but rather a conscious effort to minimize the amount of containers in the zone. The reason I say that is because someone has meticulously placed three panel wall dividers up against the walls where there are normally cabinets, dressers, and desks. It’s as if they knew they needed to fill the empty spaces with furniture, but went out of their way to place things (that look out of place, IMO) that aren’t containers and can’t be looted.
I am sorry, but I don't get these threads. If this was to be done at all, where does it stop? Should trial gear drop in overland because I personally choose to not do trials, should I get vet arena weapons because I can't do vet arenas, dungeon sets, PVP rewards? Shall there just be a button that rewards whatever we ask for without having to partake in the content? Maybe ZOS should just put a 100 gold max price on trades, so everyone can afford to buy whatever they need? Seriously, where do you draw the line on making changes, just because someone chooses to both not partake in the content or simply earn enough gold to buy it?
spartaxoxo wrote: »I am sorry, but I don't get these threads. If this was to be done at all, where does it stop? Should trial gear drop in overland because I personally choose to not do trials, should I get vet arena weapons because I can't do vet arenas, dungeon sets, PVP rewards? Shall there just be a button that rewards whatever we ask for without having to partake in the content? Maybe ZOS should just put a 100 gold max price on trades, so everyone can afford to buy whatever they need? Seriously, where do you draw the line on making changes, just because someone chooses to both not partake in the content or simply earn enough gold to buy it?
The furnishing plans are poorly sourced, and housing remains an activity where the grind is completely out of whack with the rest of the game. I don't think we need to worry about the slippery slope fallacy to fix a clear outlier and bring the demand of the player more in line with the rest of the game.
HalfDragoness wrote: »