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Include Furniture (and other) recipes in treasure chests/safeboxes/thieves troves please!

  • Kwoung
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    Minyassa wrote: »
    Agreed. Recipes should be no different from gear, they are things that players need to enjoy the game and there should be places that players know to look for them that are more or less guaranteed within a certain range rather than being like winning a state lottery. They've already weighted gear drops in dungeons and trials, they should weight recipes by what the player already knows and give duplicates a lower chance with the RNG. Game already keeps track of what each character knows so they may as well use that. House decorating should not be endgame and only fully accessible by rich folks.

    Just curious, why should "High End House Decorating" not be end game? It isn't like there are not a million recipes, okay, maybe only 150,000, but still? You can completely decorate any house in the game with easy to obtain items and make it look great. This thread seems more about wanting the high end rare recipes that are very hard to come by (has anyone considered that is on purpose?) and being able to decorate at the same level as those who have literally put thousands of hours in the game to achieve.

    It is not just "end game" because of price either, it is because it is literally the last thing many players do before deciding to leave the game. Housing though, keeps them around and spending gold/crowns for a good long time beyond when they would have left, had it not been available. If you cheapen their experience, then will just leave and cost ZOS a small fortune in revenue.
    Edited by Kwoung on November 9, 2021 11:41PM
  • spartaxoxo
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    Kwoung wrote: »
    spartaxoxo wrote: »
    Kwoung wrote: »
    I am sorry, but I don't get these threads. If this was to be done at all, where does it stop? Should trial gear drop in overland because I personally choose to not do trials, should I get vet arena weapons because I can't do vet arenas, dungeon sets, PVP rewards? Shall there just be a button that rewards whatever we ask for without having to partake in the content? Maybe ZOS should just put a 100 gold max price on trades, so everyone can afford to buy whatever they need? Seriously, where do you draw the line on making changes, just because someone chooses to both not partake in the content or simply earn enough gold to buy it?

    The furnishing plans are poorly sourced, and housing remains an activity where the grind is completely out of whack with the rest of the game. I don't think we need to worry about the slippery slope fallacy to fix a clear outlier and bring the demand of the player more in line with the rest of the game.

    There is a good reason housing is and has been considered an end game activity for a very long time, it is because it costs a fortune in gold or forever in camping. IF someone wants the rare recipes, put in the time as all others before have done. It is not a fallacy, you are asking for end game rewards without earning them. My wife has played thousands of hours, she loves housing and collects recipes like crazy, both earning and buying them, sometimes they cost millions. Why should some fresh off the boat player have access to the same house items, that she has put so much effort and years into obtaining in order to make her houses unique? She literally leveled up thieves and dark brotherhood, simply so she could earn those rewards, then spent weeks in Vardenfell opening boxes, picking pockets, etc to get some thing she was after. What is stopping anyone from doing that... let me answer... Nothing.

    It was the slippery slope fallacy. You asserted that the minor change of making the drops more resemble other in-game activities would lead to requests like trial gear in overland or a gold cap of only 100 coins, with the implication that these would be considered valid requests and implemented. It is wildly unlikely that a sincere request would be made to have dramatic changes like that because furnishing became more easily sourced. Thus, it's the slippery slope fallacy.

    https://m.youtube.com/watch?v=UcUmqarAR80

    As for your next comment, looting containers is not an endgame activity. It requires no great degree of skill and no character progression. The reason housing is considered as such anyway is purely because people realize that drop rates and farming required are so completely out of line with every other in-game activity, including that of farming trial gear, that it's too expensive to partake in for many players. Thus, it's called one due to artificial scarcity, not difficulty, unlike other endgame activities.

    Looting any containers is already an incredibly trivial level of activity, so asking to be able to loot more different types of containers is not different than asking for something like the stickerbook. It's not requesting to be able to get them without doing the activities (they already drop in other similar containers) but requesting that the grind become more reasonable by increasing odds. In this request, by expanding the number of containers looted.

    Asserting that asking them to come out of treasure chests too instead of only stuff like urns is asking to not to work for it is also a strawman argument.

    https://m.youtube.com/watch?v=cGZkCPo7tC0

    Getting them from a treasure chest is incredibly marginally harder than getting it from an urn, for one. And two, it only reduces the grind it does not eliminate it.
    Edited by spartaxoxo on November 9, 2021 11:56PM
  • Ravensilver
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    Well... today it was Grapes and Ham... >.> (Sounds like dinner... ^^;;)

    I've gotten recipes from Mirris' bags, but they are all old stuff and usually greens, some blues.

    And while I do have the double drop slotted in the CPs, so far I've gotten mostly greens.

    I've done master writs, but the current recipes aren't in there yet, unfortunately.

    I just feel that for some reason ZOS has decided to punish housing fans and crafters. I'm not sure why, but it certainly feels that way... ;__;
  • spartaxoxo
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    I just feel that for some reason ZOS has decided to punish housing fans and crafters. I'm not sure why, but it certainly feels that way... ;__;

    I do too, tbh. I love housing and have some baller houses. But it feels like every single step of the process is intended to be a massive slog. Getting the mats? Slog. Getting the recipes? Slog. Looking through the crafting interface for the recipe you want to use? Slog. Buying the house? Slog. I guess we get to put in the house kind of easy once we have everything. But even that doesn't work completely correct and took an update that we had to complain about to get.

    Nothing about housing is easy. Even golding out your weapons has the easy part of gathering the materials.
    Edited by spartaxoxo on November 10, 2021 12:09AM
  • Jaraal
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    Kwoung wrote: »
    This thread seems more about wanting the high end rare recipes that are very hard to come by (has anyone considered that is on purpose?) and being able to decorate at the same level as those who have literally put thousands of hours in the game to achieve.

    The thread was originally about why are furnishing recipes harder to obtain by design in Deadlands than in previous expansions. It seems as if ZOS has deliberately made it more of a grind than before, therefore the OP was asking if the plans could be sourced by alternative means.
  • Kwoung
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    spartaxoxo wrote: »
    Kwoung wrote: »
    spartaxoxo wrote: »
    Kwoung wrote: »
    I am sorry, but I don't get these threads. If this was to be done at all, where does it stop? Should trial gear drop in overland because I personally choose to not do trials, should I get vet arena weapons because I can't do vet arenas, dungeon sets, PVP rewards? Shall there just be a button that rewards whatever we ask for without having to partake in the content? Maybe ZOS should just put a 100 gold max price on trades, so everyone can afford to buy whatever they need? Seriously, where do you draw the line on making changes, just because someone chooses to both not partake in the content or simply earn enough gold to buy it?

    The furnishing plans are poorly sourced, and housing remains an activity where the grind is completely out of whack with the rest of the game. I don't think we need to worry about the slippery slope fallacy to fix a clear outlier and bring the demand of the player more in line with the rest of the game.

    There is a good reason housing is and has been considered an end game activity for a very long time, it is because it costs a fortune in gold or forever in camping. IF someone wants the rare recipes, put in the time as all others before have done. It is not a fallacy, you are asking for end game rewards without earning them. My wife has played thousands of hours, she loves housing and collects recipes like crazy, both earning and buying them, sometimes they cost millions. Why should some fresh off the boat player have access to the same house items, that she has put so much effort and years into obtaining in order to make her houses unique? She literally leveled up thieves and dark brotherhood, simply so she could earn those rewards, then spent weeks in Vardenfell opening boxes, picking pockets, etc to get some thing she was after. What is stopping anyone from doing that... let me answer... Nothing.

    It was the slippery slope fallacy. You asserted that the minor change of making the drops more resemble other in-game activities would lead to requests like trial gear in overland or a gold cap of only 100 coins, with the implication that these would be considered valid requests and implemented. It is wildly unlikely that a sincere request would be made to have dramatic changes like that because furnishing became more easily sourced. Thus, it's the slippery slope fallacy.

    https://m.youtube.com/watch?v=UcUmqarAR80

    As for your next comment, looting containers is not an endgame activity. It requires no great degree of skill and no character progression. The reason housing is considered as such anyway is purely because people realize that drop rates and farming required are so completely out of line with every other in-game activity, including that of farming trial gear, that it's too expensive to partake in for many players. Thus, it's called one due to artificial scarcity, not difficulty, unlike other endgame activities.

    Looting any containers is already an incredibly trivial level of activity, so asking to be able to loot more different types of containers is not different than asking for something like the stickerbook. It's not requesting to be able to get them without doing the activities (they already drop in other similar containers) but requesting that the grind become more reasonable by increasing odds. In this request, by expanding the number of containers looted.

    Asserting that asking them to come out of treasure chests too instead of only stuff like urns is asking to not to work for it is also a strawman argument.

    https://m.youtube.com/watch?v=cGZkCPo7tC0

    Getting them from a treasure chest is incredibly marginally harder than getting it from an urn, for one. And two, it only reduces the grind it does not eliminate it.

    Well, first off, you call it a "minor change", I don't see it that way. Also, while it may sound very slippery slopish, it has already been proven to happen many times over in a myriad of different areas of the game. The most glaring example of course, being PVP, which all performance issues aside, ZOS has managed to literally kill off due to players wanting it made easier, so they don't have to actually learn how to do it, thus ruining the activity to the point almost no one wants to do it.

    Also, this isn't just about looting containers, folks in this thread were using being "forced" to steal as an excuse, they are apparently against stealing. Oddly, they are ok with mass murder, genocide and the systematic killing off of all sorts of animals and other life... but picking a pocket or breaking into a justice box somehow crosses the line for them.

    So, if all that and more were not true, I would agree with you. The fact still remains though, that those on their way out the door, do stick around for an extra year, maybe to to play with housing and unload the many millions of gold they have accumulated, and it makes them feel good doing it.
  • spartaxoxo
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    Kwoung wrote: »
    spartaxoxo wrote: »
    Kwoung wrote: »
    spartaxoxo wrote: »
    Kwoung wrote: »
    I am sorry, but I don't get these threads. If this was to be done at all, where does it stop? Should trial gear drop in overland because I personally choose to not do trials, should I get vet arena weapons because I can't do vet arenas, dungeon sets, PVP rewards? Shall there just be a button that rewards whatever we ask for without having to partake in the content? Maybe ZOS should just put a 100 gold max price on trades, so everyone can afford to buy whatever they need? Seriously, where do you draw the line on making changes, just because someone chooses to both not partake in the content or simply earn enough gold to buy it?

    The furnishing plans are poorly sourced, and housing remains an activity where the grind is completely out of whack with the rest of the game. I don't think we need to worry about the slippery slope fallacy to fix a clear outlier and bring the demand of the player more in line with the rest of the game.

    There is a good reason housing is and has been considered an end game activity for a very long time, it is because it costs a fortune in gold or forever in camping. IF someone wants the rare recipes, put in the time as all others before have done. It is not a fallacy, you are asking for end game rewards without earning them. My wife has played thousands of hours, she loves housing and collects recipes like crazy, both earning and buying them, sometimes they cost millions. Why should some fresh off the boat player have access to the same house items, that she has put so much effort and years into obtaining in order to make her houses unique? She literally leveled up thieves and dark brotherhood, simply so she could earn those rewards, then spent weeks in Vardenfell opening boxes, picking pockets, etc to get some thing she was after. What is stopping anyone from doing that... let me answer... Nothing.

    It was the slippery slope fallacy. You asserted that the minor change of making the drops more resemble other in-game activities would lead to requests like trial gear in overland or a gold cap of only 100 coins, with the implication that these would be considered valid requests and implemented. It is wildly unlikely that a sincere request would be made to have dramatic changes like that because furnishing became more easily sourced. Thus, it's the slippery slope fallacy.

    https://m.youtube.com/watch?v=UcUmqarAR80

    As for your next comment, looting containers is not an endgame activity. It requires no great degree of skill and no character progression. The reason housing is considered as such anyway is purely because people realize that drop rates and farming required are so completely out of line with every other in-game activity, including that of farming trial gear, that it's too expensive to partake in for many players. Thus, it's called one due to artificial scarcity, not difficulty, unlike other endgame activities.

    Looting any containers is already an incredibly trivial level of activity, so asking to be able to loot more different types of containers is not different than asking for something like the stickerbook. It's not requesting to be able to get them without doing the activities (they already drop in other similar containers) but requesting that the grind become more reasonable by increasing odds. In this request, by expanding the number of containers looted.

    Asserting that asking them to come out of treasure chests too instead of only stuff like urns is asking to not to work for it is also a strawman argument.

    https://m.youtube.com/watch?v=cGZkCPo7tC0

    Getting them from a treasure chest is incredibly marginally harder than getting it from an urn, for one. And two, it only reduces the grind it does not eliminate it.

    Well, first off, you call it a "minor change", I don't see it that way. Also, while it may sound very slippery slopish, it has already been proven to happen many times over in a myriad of different areas of the game. The most glaring example of course, being PVP, which all performance issues aside, ZOS has managed to literally kill off due to players wanting it made easier, so they don't have to actually learn how to do it, thus ruining the activity to the point almost no one wants to do it.

    Nobody on the forums asked for something like DC, nor is that the equivalent of trials gear in overland. Trials gear in Overland would mean that you don't have to do the activity at all, not that it would be easier. All of your examples are like that and it's not remotely realistic that they would turn the game into something where people just instantly buy every single thing they want for peanuts. It's not how any game works. It was obvious hyperbole that capped off the faulty logic that increasing the types of containers would lead to getting everything for nothing.

    The roleplaying in this game separates justice activities in this game, and that is a completely valid roleplaying method that is constantly reinforced throughout the entire game.

    Stealing is not and has almost never been the only good source of furnishing plans. Other non-justice containers already exist and already have plans. The Deadlands has less of those activities than normal.
    Edited by spartaxoxo on November 10, 2021 12:30AM
  • Kwoung
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    spartaxoxo wrote: »
    Kwoung wrote: »
    spartaxoxo wrote: »
    Kwoung wrote: »
    spartaxoxo wrote: »
    Kwoung wrote: »
    I am sorry, but I don't get these threads. If this was to be done at all, where does it stop? Should trial gear drop in overland because I personally choose to not do trials, should I get vet arena weapons because I can't do vet arenas, dungeon sets, PVP rewards? Shall there just be a button that rewards whatever we ask for without having to partake in the content? Maybe ZOS should just put a 100 gold max price on trades, so everyone can afford to buy whatever they need? Seriously, where do you draw the line on making changes, just because someone chooses to both not partake in the content or simply earn enough gold to buy it?

    The furnishing plans are poorly sourced, and housing remains an activity where the grind is completely out of whack with the rest of the game. I don't think we need to worry about the slippery slope fallacy to fix a clear outlier and bring the demand of the player more in line with the rest of the game.

    There is a good reason housing is and has been considered an end game activity for a very long time, it is because it costs a fortune in gold or forever in camping. IF someone wants the rare recipes, put in the time as all others before have done. It is not a fallacy, you are asking for end game rewards without earning them. My wife has played thousands of hours, she loves housing and collects recipes like crazy, both earning and buying them, sometimes they cost millions. Why should some fresh off the boat player have access to the same house items, that she has put so much effort and years into obtaining in order to make her houses unique? She literally leveled up thieves and dark brotherhood, simply so she could earn those rewards, then spent weeks in Vardenfell opening boxes, picking pockets, etc to get some thing she was after. What is stopping anyone from doing that... let me answer... Nothing.

    It was the slippery slope fallacy. You asserted that the minor change of making the drops more resemble other in-game activities would lead to requests like trial gear in overland or a gold cap of only 100 coins, with the implication that these would be considered valid requests and implemented. It is wildly unlikely that a sincere request would be made to have dramatic changes like that because furnishing became more easily sourced. Thus, it's the slippery slope fallacy.

    https://m.youtube.com/watch?v=UcUmqarAR80

    As for your next comment, looting containers is not an endgame activity. It requires no great degree of skill and no character progression. The reason housing is considered as such anyway is purely because people realize that drop rates and farming required are so completely out of line with every other in-game activity, including that of farming trial gear, that it's too expensive to partake in for many players. Thus, it's called one due to artificial scarcity, not difficulty, unlike other endgame activities.

    Looting any containers is already an incredibly trivial level of activity, so asking to be able to loot more different types of containers is not different than asking for something like the stickerbook. It's not requesting to be able to get them without doing the activities (they already drop in other similar containers) but requesting that the grind become more reasonable by increasing odds. In this request, by expanding the number of containers looted.

    Asserting that asking them to come out of treasure chests too instead of only stuff like urns is asking to not to work for it is also a strawman argument.

    https://m.youtube.com/watch?v=cGZkCPo7tC0

    Getting them from a treasure chest is incredibly marginally harder than getting it from an urn, for one. And two, it only reduces the grind it does not eliminate it.

    Well, first off, you call it a "minor change", I don't see it that way. Also, while it may sound very slippery slopish, it has already been proven to happen many times over in a myriad of different areas of the game. The most glaring example of course, being PVP, which all performance issues aside, ZOS has managed to literally kill off due to players wanting it made easier, so they don't have to actually learn how to do it, thus ruining the activity to the point almost no one wants to do it.

    Nobody on the forums asked for something like DC, nor is that the equivalent of trials gear in overland. Trials gear in Overland would mean that you don't have to do the activity at all, not that it would be easier. All of your examples are like that and it's not remotely realistic that they would turn the game into something where people just instantly buy every single thing they want for peanuts. It's not how any game works. It was obvious hyperbole that capped off the faulty logic that increasing the types of containers would lead to getting everything for nothing.

    The roleplaying in this game separates justice activities in this game, and that is a completely valid roleplaying method that is constantly reinforced throughout the entire game.

    Stealing is not and has almost never been the only good source of furnishing plans. Other non-justice containers already exist and already have plans. The Deadlands has less of those activities than normal.

    Lets agree to disagree then, sound good?
  • Jaraal
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    Personally, I have no issues with stealing and killing justice sourced NPCs. But it’s a well known fact that the drop rate for furnishing plans is higher from unowned containers than it is for owned containers and pockets. By limiting the number of unowned containers in the Deadlands, ZOS is effectively making the plans rarer by forcing players to steal. And they know it. The question is, why?
  • katanagirl1
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    I farmed Leyawiin for months getting only blues occasionally from justice containers.

    What are justice containers? ^^;;;


    Another name for the containers that contain stolen items that will get you a bounty if caught opening and stealing from them.

    EDIT - originally I was thinking safeboxes but it’s containers that don’t need to be unlocked
    Edited by katanagirl1 on November 10, 2021 5:25AM
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Ravensilver
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    Another name for the containers that contain stolen items that will get you a bounty if caught opening and stealing from them.

    EDIT - originally I was thinking safeboxes but it’s containers that don’t need to be unlocked

    Ah... like the barrels and crates in Fargrave.

    Now I understand.

    Unfortunately, those tend to yield food crafting materials, stuff you can sell at the fence's and an occasional armor or weapon for deconning - but no recipes... ;__;
  • Ravensilver
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    Another evening, another run... lots of Ham, Grapes and Wall Spikes...

    The other recipes *have* to drop somewhere else, because that's all I'm getting, no matter how often I run through all the locked houses in Fargrave, or the area around Wretched Spire.

    It would really broaden the possibilities, if other containers would include recipes, too...
  • Kwoung
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    Another evening, another run... lots of Ham, Grapes and Wall Spikes...

    The other recipes *have* to drop somewhere else, because that's all I'm getting, no matter how often I run through all the locked houses in Fargrave, or the area around Wretched Spire.

    It would really broaden the possibilities, if other containers would include recipes, too...

    While I disagree with your original post, I went out there to see what the deal is and this is my take. They do not need to add recipes, praxis or whatever to treasure chests... what does need to happen though, is whomever was in charge of itemizing this zone, needs to go back and do his job, because it appears he basically phoned it in and nothing is itemized!

    Literally a million urns, vases, etc in Fargrave, not a single one is lootable. Only the smallest of the barrels are and seem to only contain food, and I only came across a couple lootable crates, which were also food items (which isn't right). None of the furniture I came across was lootable, not a single bedstand, dresser, wardrobe... so basically someone didn't do their job and needs to take another pass at it. Apparently he got as far as the armor vendor, where he made every single piece on that huge display stealable, then gave up on the rest of the zone.
    Edited by Kwoung on November 11, 2021 12:43AM
  • Jaraal
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    Another disturbing thing I’ve noticed is that when Daedra and werewolves catch you pickpocketing and aggro you, they cast AOE spells that hit other players standing nearby. And those players get a 1k-ish bounty when the aggressor is killed. I watched a Daedra sorcerer’s twilight pet whacking away on an AFK player in the inn, eventually killing them. Also, there are collision issues where you are unable to pickpocket certain NPCs, and you can actually click through them to other NPCs.

    I’ve been around for all the expansions, and this is by far the most dysfunctional I’ve experienced as far as getting furnishing plans goes.
  • DreamyLu
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    Don't shoot at me, but personally, I would prefer that it doesn't happen. I'm not interested in furnishing recipes. If they're added, when we get one, it will be in replacement of something else, and I don't like that idea. Chests all types already have enough stuff that is not really interesting. No need to push it farther.

    I agree that it's an egoistic point of view. Sorry for that. o:)
    Now if they would be added atop the rest, without to spoil one slot of content, then OK.
    I'm out of my mind, feel free to leave a message... PC/NA
  • katanagirl1
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    Another name for the containers that contain stolen items that will get you a bounty if caught opening and stealing from them.

    EDIT - originally I was thinking safeboxes but it’s containers that don’t need to be unlocked

    Ah... like the barrels and crates in Fargrave.

    Now I understand.

    Unfortunately, those tend to yield food crafting materials, stuff you can sell at the fence's and an occasional armor or weapon for deconning - but no recipes... ;__;

    Not provisioning containers, but owned nightstands, wardrobes, backpacks, trunks, urns, etc.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • spartaxoxo
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    Kwoung wrote: »
    They do not need to add recipes, praxis or whatever to treasure chests... what does need to happen though, is whomever was in charge of itemizing this zone, needs to go back and do his job, because it appears he basically phoned it in and nothing is itemized!

    They use what they think looks best for the zone, and then farmers get screwed. It happened in Murkmire too.

    That's why this solution is good. The drop rates would still be low but players wouldn't be as impacted by bad design decisions.
  • Ravensilver
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    Not provisioning containers, but owned nightstands, wardrobes, backpacks, trunks, urns, etc.

    Ah... yes, those are the ones in the houses in Fargrave - that yield Ham, Grapes, more Ham, more Grapes, an occasional Trout and lots of Wall Spikes... And thus are locked behind the stealing feature of ESO.
  • Ravensilver
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    spartaxoxo wrote: »
    They use what they think looks best for the zone, and then farmers get screwed. It happened in Murkmire too.

    That's why this solution is good. The drop rates would still be low but players wouldn't be as impacted by bad design decisions.

    I'd go with this. I wouldn't be as happy as I would be if the recipes got added to more non-locked containers (and treasure chests), but I'd take it.
  • LadyDestiny
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    I have a thieving character (though I am on console and don’t have access to the new dlc yet) and it hasn’t helped me with Blackwood plans. The owned containers are generally filled with stolen items that can only be laundered.

    I still don’t have most blue Leyawiin plans and only a few purples.

    I am playing less nowadays because I spend so much time farming and can’t keep my trader full. There just aren’t enough unowned containers in the new areas to farm to get anything.

    Yeah I came back after 6 months of not playing and noticed blackwood never seems to drops anything. Did zos change something and nerf obtaining furnishing plans?
  • Ravensilver
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    Yeah I came back after 6 months of not playing and noticed blackwood never seems to drops anything. Did zos change something and nerf obtaining furnishing plans?

    I sure feels like it.

    I'm currently getting tons of the same green plans (anyone need Fargrave Ham, Grapes or Trout on EU?) from stealing. Did manage to get two blues (because of the CP passive) from an unlocked container tomorrow.

    But that's it. Even though I've been seriously farming the plans since Blackwood, and now Deadlands, has come out.

  • LadySinflower
    LadySinflower
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    It's especially inconvenient to have furnishing plans locked behind criminal activity when we have a brand-new companion system, and the companions are dead set against our doing anything illegal while they are present. So now we have to choose between leveling/using our companions or going through the zone murdering and stealing. Many people do not have hours upon hours to grind for every little thing. I like to have Bastian with me because, despite all the negative comments about companions, he is helpful to me. With him I can solo things that I otherwise can't. He's turned into a useful tank for me. But I have to put him away if I want to farm for furnishing plans (by murdering and stealing) because I lose rapport and have to hear snide comments if I keep him out. It's really tedious to call him out, put him away, call him out, put him away. So I generally keep him with me and don't bother to steal things. But as someone who mains a nightblade, I feel like I'm missing out on using one of my strengths. It's not fun.
    Edited by LadySinflower on November 15, 2021 3:30AM
  • LadyDestiny
    LadyDestiny
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    It's especially inconvenient to have furnishing plans locked behind criminal activity when we have a brand-new companion system, and the companions are dead set against our doing anything illegal while they are present. So now we have to choose between leveling/using our companions or going through the zone murdering and stealing. Many people do not have hours upon hours to grind for every little thing. I like to have Bastian with me because, despite all the negative comments about companions, he is helpful to me. With him I can solo things that I otherwise can't. He's turned into a useful tank for me. But I have to put him away if I want to farm for furnishing plans (by murdering and stealing) because I lose rapport and have to hear snide comments if I keep him out. It's really tedious to call him out, put him away, call him out, put him away. So I generally keep him with me and don't bother to steal things. But as someone who mains a nightblade, I feel like I'm missing out on using one of my strengths. It's not fun.

    This is why we need at least one more companion that approves of dark deeds. Doing dark brotherhood and thieves guild for rapport would be awesome and give a reason to go back to those zones.
    My nightblade has always been my main for gathering pickpocket and looting, but this virtuous thing with both companions is just annoying.
    They should have made a system more like swtor where your light/dark side can swing one way or the other and get rapport from either. Not just make them angry to the point of not being able to summon them
    Also gifts for companions would be a good thing to help raise rapport as well.
  • TheImperfect
    TheImperfect
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    I found a deadlands bookcase plan in a container inside a building.
  • amapola76
    amapola76
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    Kwoung wrote: »
    This thread seems more about wanting the high end rare recipes that are very hard to come by (has anyone considered that is on purpose?) and being able to decorate at the same level as those who have literally put thousands of hours in the game to achieve.

    Seriously, who cares?

    If I buy a house in game because I find it aesthetically appealing and it suits one or more of my characters, and I furnish with objects that are lovely and appropriate for the setting, and I can relax there, either solo or with npc houseguests or guild members or IRL friends... I could give zero fracks whether some other player who I will never meet or encounter in any way has the same furnishings.

    In fact, there's very little chance that I will ever even know what furnishings some other random person has, much less care in the slightest. It does not affect my life at all. If I like a lamp, I like a lamp; someone else having it does not diminish my enjoyment of it. If I hate a lamp and think it's hideous, the fact that I'm the only one who has access to it will not make it any less ugly.

    People are WAY too obsessed with exclusivity. I will never understand that mindset.
  • Ravensilver
    Ravensilver
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    Kwoung wrote: »
    This thread seems more about wanting the high end rare recipes that are very hard to come by (has anyone considered that is on purpose?) and being able to decorate at the same level as those who have literally put thousands of hours in the game to achieve.

    Ok. I have over 5000 hours in this game. Does that make me qualified to discuss this topic? I spend almost every evening, going through every container, locked or unlocked, house (locked or unlocked) and open land to search for the furniture plans. I did that with ever zone so far. I try to farm the plans in as many places as possible.

    Why, by all the Gods, should I be punished for my joy of crafting and furnishing houses? And since when is housing, crafting and furnishing 'end game'? O.o

    Why not expand the possible location for the plans? It still requires the player to go out there, to actually *find* the treasure chests, to have the skill to unlock them, making even that a farming of sorts.

    I feel that ZOS has somehow forgotten that housing is an integral part of the game and that there are many players out there that truly enjoy it, to the point where they would also like to be able to craft their own furnishings. And not everyone has 11mio in their pocket just for one furnishing plan.
  • Kwoung
    Kwoung
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    Kwoung wrote: »
    This thread seems more about wanting the high end rare recipes that are very hard to come by (has anyone considered that is on purpose?) and being able to decorate at the same level as those who have literally put thousands of hours in the game to achieve.

    Ok. I have over 5000 hours in this game. Does that make me qualified to discuss this topic? I spend almost every evening, going through every container, locked or unlocked, house (locked or unlocked) and open land to search for the furniture plans. I did that with ever zone so far. I try to farm the plans in as many places as possible.

    Why, by all the Gods, should I be punished for my joy of crafting and furnishing houses? And since when is housing, crafting and furnishing 'end game'? O.o

    Why not expand the possible location for the plans? It still requires the player to go out there, to actually *find* the treasure chests, to have the skill to unlock them, making even that a farming of sorts.

    I feel that ZOS has somehow forgotten that housing is an integral part of the game and that there are many players out there that truly enjoy it, to the point where they would also like to be able to craft their own furnishings. And not everyone has 11mio in their pocket just for one furnishing plan.

    I will refer you to my most recent response... made after I went and tested Fargrave first hand:
    https://forums.elderscrollsonline.com/en/discussion/comment/7443541/#Comment_7443541

    And Housing has been considered an "End Game" activity... well for almost as long as I have been playing. This is also not exclusive to ESO, it goes for any game with a robust housing/furnishing system. Even back in the days of EQ2 (probably the first decent housing game), if you wanted to decorate a Ice themed house, well even back then your choice was to pay out the wazoo for those items, or wait until the yearly event came around and farm like mad during it.

    Edited by Kwoung on November 16, 2021 9:04PM
  • Ravensilver
    Ravensilver
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    Kwoung wrote: »
    And Housing has been considered an "End Game" activity... well for almost as long as I have been playing. This is also not exclusive to ESO, it goes for any game with a robust housing/furnishing system. Even back in the days of EQ2 (probably the first decent housing game), if you wanted to decorate a Ice themed house, well even back then your choice was to pay out the wazoo for those items, or wait until the yearly event came around and farm like mad during it.

    Then we have a very different understanding of "End Game". For me, End Game is Raids. That's the culmination of the plotline. Once you've done that, you're done with the plotline. You've finished the story. You've gone through all the content.

    Housing is ongoing. You start it with the very first time that you log in (where you get your first inn room) and you never stop (unless, of course, housing isn't your thing). So the furnishing plans, too, are not end game. They are constantly being expanded and built upon.

    While I understand that ZOS (like WoW and EQ2 and other games), seems to be getting into the 'let's keep players in the game by hiding content behind gatekeepers of some kind', it's the wrong approach. The more players are frustrated, the more they tend to stop playing. And not everyone can easily shill out 11 million gold for a simple furnishing plan.
  • belial5221_ESO
    belial5221_ESO
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    So, my request is that recipes are randomly added to treasure chests/safeboxes/thieves troves. We already have the addition of maps to the various containers. Please put the recipes in there, too.

    Thieves troves and safeboxes are still stealing,so your point about not stealing etc is moot.And you can get furnishing from chests,and other places,like urns,backpacks,dressers,etc in dungeon,or overland,without stealing.Just with so many people farming them,it's harder to find them.
  • Ravensilver
    Ravensilver
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    Thieves troves and safeboxes are still stealing,so your point about not stealing etc is moot.And you can get furnishing from chests,and other places,like urns,backpacks,dressers,etc in dungeon,or overland,without stealing.Just with so many people farming them,it's harder to find them.

    I see your point about safeboxes. And yes, Thieves Troves are also stealing, but you encounter them out in the open world and such they are somewhat easier to farm.

    Now... with regards to Deadlands. Where are the Urns? The backpacks? The dressers that aren't locked behind stealing? Dungeons? The only dungeon there is, is the Oblivion portal and there's nothing in there. Overland? Show me a good spot in the Deadlands overland where I can find containers to look into. The delves? False Martyrs' Folly is completely empty. I don't even bother doing the mobs there anymore. The Reformatory has a few containers, but that's it.

    So where do you suggest I farm? Everything else is locked behind stealing. None of the containers in Fargrave are lootable, and if they are, they are justice containers.


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