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Include Furniture (and other) recipes in treasure chests/safeboxes/thieves troves please!

  • Obsidian3
    Obsidian3
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    Well if Furniture mats and recipes were easy to get, people wouldn't buy them from the Rip off store.
  • Ravensilver
    Ravensilver
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    Obsidian3 wrote: »
    Well if Furniture mats and recipes were easy to get, people wouldn't buy them from the Rip off store.

    Well, it might be a policy that ZOS believes will bring in more money, but in the end I think it might actually turn people away from both the game, and the store.
  • Kwoung
    Kwoung
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    Obsidian3 wrote: »
    Well if Furniture mats and recipes were easy to get, people wouldn't buy them from the Rip off store.

    Well, it might be a policy that ZOS believes will bring in more money, but in the end I think it might actually turn people away from both the game, and the store.

    Well actually, businesses don't operate on "beliefs", they generally use hard data to make decisions. So since they have been and are still doing it, for quite a while now... I suspect the data points towards the crown store working as they intended.
  • Erissime
    Erissime
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    Just walk with Mirri. She gives you some extra bag from chests, and some 50% of times that bag contains furnishing plans.

    But beyond that - I agree that the furnishing plans drop rate ( along with furnishing materials lack of balance in drops) drives the housing enthusiast to a halt. Grinding has it's purpose, but the current rates - and most annoyingly - base game furnishing plans in dlc areas - are a complete dead-end for anyone willing to put up with this level of grind. Very annoying and disappointing.
  • James-Wayne
    James-Wayne
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    We need a better system to get furniture. I love being creative with homes but the grind to find patterns and then grind again for materials is getting worse every update.
    PERTH, AUSTRALIA | PC | NA | @Aussie-Elders

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  • Ravensilver
    Ravensilver
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    Erissime wrote: »
    and most annoyingly - base game furnishing plans in dlc areas - are a complete dead-end for anyone willing to put up with this level of grind. Very annoying and disappointing.

    This!

    I go through Fargrave every day. I've managed to pick up a blue or two, but I always get the same greens, every day. And when I *do* get double plans? It's green Khajiit plans. Or green Argonian. Or green Dark Elf.
    What the *** are those green base plans doing in a DLC area?
    And why aren't we getting the DLC plans in other DLCs then? I haven't seen a single Fargrave plan in Summerset so far...

    I would like to add the following to my wish list of potential drops: Psijic Portals, World Bosses, 'dangerous foes' and others... And *please* let the plans drop in the areas where they belong! ;___;

  • Erissime
    Erissime
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    Well.... I don't know how things are settled, but I just stole an Elsweyr blue furniture plan from a daedra in Fargrave. Is this even normal? How are these plans spread like? Can there be a clarification of things somewhere? Somehow? Because it appears the more it goes the more jumbled things get, and it becomes less and less encouraging to even try. It is not enough the drops are incredibly rare (more rare even than weapons farm - which was already a complain - due to rng) - they are now even more mixed up? Why is this aspect so ignored? Housing was supposed to be a joy, not a hassle. And a big one at that.
  • Jaraal
    Jaraal
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    Erissime wrote: »
    Well.... I don't know how things are settled, but I just stole an Elsweyr blue furniture plan from a daedra in Fargrave. Is this even normal? How are these plans spread like? Can there be a clarification of things somewhere?

    The daedra in Fargrave have the same loot table as outlaws/thieves. Therefore, you will get a lot of Khajiit Ponder Spheres, Gaming Dies, and Elsweyr Sarcophagus and Sarcophagus Lid plans, the same as from every other outlaw/thief in the game. You can also steal the Elsweyr Handheld Fan, as well as the blue and purple quality Elsweyr mirrors from them.

    So, it's normal, but not logical. The Northern Elsweyr pickpocketing loot tables were the high water mark for thievery, as they introduced a large number of theft only furnishings that made it more exciting and fun (and profitable). But since then, it's all gone downhill and it seems they are just phoning it in at this point, as far as itemization goes. Add in the awful distribution of lootable containers in The Deadlands, and my confidence that the game will get better and not worse with time has long since departed.

  • Ravensilver
    Ravensilver
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    I'm getting to the point where I'm so frustrated at the lack of furnishing plans that *aren't* either base game greens, or the same Fargrave greens over and over again, that I actually think about cutting my daily playing time short and doing something else.
    I get that grind is popular among Devs. It seems to be the go-to way of stretching content.

    But I've been grinding all the justice cointainers with four characters since Deadlands dropped and I'm still not getting anything beyond the same four or five Fargrave greens, garnished with an occasional blue, also always the same ones.

    And as a fervent housing fan, this is definitely cutting into my enjoyment of the game.

  • Raideen
    Raideen
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    Jaraal wrote: »
    Personally, I have no issues with stealing and killing justice sourced NPCs. But it’s a well known fact that the drop rate for furnishing plans is higher from unowned containers than it is for owned containers and pockets. By limiting the number of unowned containers in the Deadlands, ZOS is effectively making the plans rarer by forcing players to steal. And they know it. The question is, why?

    Because they are obtainable for crowns through the housing crown tab?
  • joerginger
    joerginger
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    Furnishing plans oin the crown store? Where?
  • Raideen
    Raideen
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    joerginger wrote: »
    Furnishing plans oin the crown store? Where?

    The plans are not, but the furniture is.
  • Ingenon
    Ingenon
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    Raideen wrote: »
    joerginger wrote: »
    Furnishing plans oin the crown store? Where?

    The plans are not, but the furniture is.

    And I believe that this is by ZOS design.

    They have made the Fargrave furnishing plans practically unobtainable by grinding in game, while selling furniture in the crown store. I believe that this is not by accident.

  • Ravensilver
    Ravensilver
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    Ingenon wrote: »
    They have made the Fargrave furnishing plans practically unobtainable by grinding in game, while selling furniture in the crown store. I believe that this is not by accident.

    You're probably right.

    But you know what? This makes me do exactly the opposite.

    Instead of spending crowns on furniture that I could, theoretically (if I had the furnishing plans) craft, I prefer to support the crafters in the game. I'll buy the furniture for gold in the guild stores until the day I find my own furnishing plans.

    I now refuse to spend crowns on craftable furnishings. And if ZOS feels that they have to punish me for that by making the plans virtually unobtainable... then that makes me even more determined not to spend crowns.
  • LadySinflower
    LadySinflower
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    The first few days that the deadlands (finally) dropped on console, I was determined to find at least one furnishing plan that I could sell for top dollar. I found some places with very few containers and for about 16 hours over the first 3 days I did nothing but go between those spots over and over. What was my reward? Well, I got at least two of every green base game recipe. Some more. I picked up dozens of green base game furnishing plans that I already knew. The kind that, on console, generally sell for less than 500 gold in a trader. I picked up more than one each of the common fargrave furnishing plans I've read so much about - the ham and the grapes. There were so many of those already in traders that they had lowered to a couple thousand gold. And I picked up one blue fargrave plan. All of my guild mates who were farming with me were showing off the purple plans they were getting from the atolls, so I went in and did those a few hundred times. Not one single furnishing plan of any color dropped for me. I looked for the blue plan I had found in guild stores and could not find it, so I thought I had a unique (at the moment) item and listed it at a price on par with other fargrave blues I saw. It did not sell. It sat there for over a week before I removed it from the trader. The time to get high prices for new furnishing plans is within the first few days to a week and the one I got failed to sell. I am short on gold and had hoped to cash in, but my usual bad luck and worse RNG struck again. I have no idea why literally everyone in my housing guild who was online and farming that day got at least one purple plan, and some multiples, but I got nothing for my efforts. It was very disappointing. So much so that I sat out most of the recent event and haven't played for over a week. I don't understand why they do this to us. If I was designing a game I wanted people to buy, soul-crushing disappointment is not a feeling I would be trying to invoke in the first few days of the launch of new content.
  • Ravensilver
    Ravensilver
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    [snip]
    I have no idea why literally everyone in my housing guild who was online and farming that day got at least one purple plan, and some multiples, but I got nothing for my efforts. It was very disappointing. So much so that I sat out most of the recent event and haven't played for over a week. I don't understand why they do this to us. If I was designing a game I wanted people to buy, soul-crushing disappointment is not a feeling I would be trying to invoke in the first few days of the launch of new content.

    Same here... the first few days, people in my housing guild were finding purple plans and posting them in the chat. But since then... not a peep. Even the ones who farm every day through Fargrave and Wretched Spire aren't finding anything. The purple plans in the guild shops are so far beyond anything that I can (or want) to afford, that I don't see how I will ever get them.
    And this isn't just happening with Deadlands, it's in Blackwood, too. Same mechanism.. in the first few days, people were finding purples in Leyawiin and Gideon. But in the last few months... nothing.

    I'm getting so tired of being left to figuratively starve that I'm feeling less and less motivation to come online to play. For some reason, ZOS seems to have forgotten the most basic game play rule: good rewards (and achieveable rewards!) make for happy players.

    I'll be through with the 30 dailies today and since the daily chests don't drop any furnishing plans, that will be it for that. Except for an occasional hop into one of the Oblivion portals, there is no more reason to visit either Fargrave or Deadlands. I'm not getting any reward there, I see no way to achieving more furniture plans - which is my main motivator, there's nothing left to do so (except for two side quests, but they're not really important), so why bother.
  • Naftal
    Naftal
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    Running your lowbie characters through areas where there are tons of urns & backpacks will get you plenty of plans to give to your main to eat. No thievin’ necessary.

    S.

    If you give me the location of a place where I can find 'tons of urns & backpacks' in Fargrave or Deadlands (which is where you find the new recipes), then I, and everyone in my housing guild, will be very happy...

    Just go to the second floor of the inn. There's 13 crates and 2 backpacks that can have loot.

    There's no one there to see it so I don't count it as stealing.
  • Ravensilver
    Ravensilver
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    Naftal wrote: »
    [
    Just go to the second floor of the inn. There's 13 crates and 2 backpacks that can have loot.

    There's no one there to see it so I don't count it as stealing.

    I'm sorry if this is going to sound a bit snarky, but...

    *what in all the thousand little Gods do you think I've been doing daily on four characters*?!?

    Edit...

    And just to illustrate what I'm saying about finding either the same green Fargrave plans, or green base plans, the haul from this lunchtime excursion into Fargrave:

    - Recipe: Tarragon Chicken (green)
    - Diagram: High Elf Basin, gilded (green)
    - Recipe: Acai Dry Mazte (blue)
    - Recipe: Radishes in Rice (green)
    - Pattern: Khajiit Bedding, Padded (green)
    - the 723832nd Design: Fargrave Box of Grapes (green)
    - Recipe: Baked Potato (green)
    - Recipe: Mazte (green)
    Oh... forgot to add the
    - Recipe: Tenma Millet-Carrot Couscous
    and the
    - Blueprint: Orcish Table, Braced Kitchen
    from my main... >.> Both green.

    With the exception of the Box of Grapes (which I by now just destroy, since it's not even worth selling anymore), all these plans are base game plans! What are they doing in a DLC zone like Fargrave?
    Edited by Ravensilver on December 1, 2021 12:54PM
  • Erissime
    Erissime
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    The furnishing drops are bad since Greymoor. The vampire plans which were supposed to drop apparently only from harrowstorms barely dropped, and I waited months for the plans to get on Rollis Hlaalu so that I may at least have a chance of some purple ones from there, because nobody does those time-wasting impossible to solo monsters. And what do I get? Solitude plans only. So there goes that collection. Now for the deadlands, I've been waiting for those levitating books ever since they were announced from pts. And yes, I was determined to buy at least some with crowns - but I did not find them in the crowns store either (from my understanding they were supposed to be in the "library" section of it all). So there is clearly a level of ignorance towards the furnishing side of the game, while we are bombed with monster houses literally - at this time - impossible to furnish.

    Gear farming was no better - and it got fixed - time to fix the furniture farm - because (as more than once pointed above), nothing kills the desire to play more than being promised in-game items, and never getting them. And by never, I mean never, nowhere, not even with crowns. And of course re-balance the furniture materials drops! This is an aspect clearly ignored in far too long - and yes, it does kill the desire to play. When one player did all they wanted to do in a game, the only aspect keeping one around remains that of beauty and creativity. While with a great potential of it, eso lacks in delivery by leaps and bounds at this time. And yes, the thought of calling it a day with this game crosses one's mind more than it should. There is but one step from thought, to action.
    Edited by Erissime on December 1, 2021 1:02PM
  • Naftal
    Naftal
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    Naftal wrote: »
    [
    Just go to the second floor of the inn. There's 13 crates and 2 backpacks that can have loot.

    There's no one there to see it so I don't count it as stealing.

    I'm sorry if this is going to sound a bit snarky, but...

    *what in all the thousand little Gods do you think I've been doing daily on four characters*?!?

    Edit...

    And just to illustrate what I'm saying about finding either the same green Fargrave plans, or green base plans, the haul from this lunchtime excursion into Fargrave:

    - Recipe: Tarragon Chicken (green)
    - Diagram: High Elf Basin, gilded (green)
    - Recipe: Acai Dry Mazte (blue)
    - Recipe: Radishes in Rice (green)
    - Pattern: Khajiit Bedding, Padded (green)
    - the 723832nd Design: Fargrave Box of Grapes (green)
    - Recipe: Baked Potato (green)
    - Recipe: Mazte (green)
    Oh... forgot to add the
    - Recipe: Tenma Millet-Carrot Couscous
    and the
    - Blueprint: Orcish Table, Braced Kitchen
    from my main... >.> Both green.

    With the exception of the Box of Grapes (which I by now just destroy, since it's not even worth selling anymore), all these plans are base game plans! What are they doing in a DLC zone like Fargrave?

    To make it harder for you to get the new things easily without any effort whatsoever or need to trade with other players.

    Since you just seem to want the recipes easily, why not suggest that ZoS automatically teaches every character every new recipe as they become available? There are always people who don't want to do thing X to get reward Y. This way no one would need to do anything and get everything without effort.
  • Ravensilver
    Ravensilver
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    Erissime wrote: »
    The furnishing drops are bad since Greymoor. The vampire plans which were supposed to drop apparently only from harrowstorms barely dropped, and I waited months for the plans to get on Rollis Hlaalu so that I may at least have a chance of some purple ones from there, because nobody does those time-wasting impossible to solo monsters. And what do I get? Solitude plans only. So there goes that collection. Now for the deadlands, I've been waiting for those levitating books ever since they were announced from pts. And yes, I was determined to buy at least some with crowns - but I did not find them in the crowns store either (from my understanding they were supposed to be in the "library" section of it all). So there is clearly a level of ignorance towards the furnishing side of the game, while we are bombed with monster houses literally - at this time - impossible to furnish.

    Gear farming was no better - and it got fixed - time to fix the furniture farm - because (as more than once pointed above), nothing kills the desire to play more than being promised in-game items, and never getting them. And by never, I mean never, nowhere, not even with crowns. And of course re-balance the furniture materials drops! This is an aspect clearly ignored in far too long - and yes, it does kill the desire to play. When one player did all they wanted to do in a game, the only aspect keeping one around remains that of beauty and creativity. While with a great potential of it, eso lacks in delivery by leaps and bounds at this time. And yes, the thought of calling it a day with this game crosses one's mind more than it should. There is but one step from thought, to action.

    There is a *very* small chance of getting Vampiric plans from the Harrowstorms in The Reach. While we had the event there, I got one or two blue ones... I'm still missing 17 Vampiric plans - all of them purple. Just like the 32 Leywiin ones - all of them purple. A lot of them aren't even in the stores anymore, or if they are, then they cost millions...
    I still do the Leyawiin dailies, but only the delve one, because no one does WBs anymore. I also go through the governor's mansion several times a day, steal my way through Gideon... but no purples.

    The books definitely aren't in the crown store - I just checked while in my house.

    And yes, the funiture material drops also definitely need a rework. Especially stuff like decorative wax. Most of the time I get it from stealing, instead of regular containers. I tried farming wasps, but only got one for every 10-15 wasps that I killed.

    I love, love, *LOVE* the housing in ESO. But the grind is killing my enjoyment of it really fast.
  • Ravensilver
    Ravensilver
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    Naftal wrote: »
    To make it harder for you to get the new things easily without any effort whatsoever or need to trade with other players.

    Since you just seem to want the recipes easily, why not suggest that ZoS automatically teaches every character every new recipe as they become available? There are always people who don't want to do thing X to get reward Y. This way no one would need to do anything and get everything without effort.

    *sigh*

    Why is the first reaction to a player's real critizism of a part of the game, which is negatively impacting not only game play but takes away from the pleasure of playing it, always either 'get gud' or 'yu lazy farts always wantz everything eeeeesy'?

    I've been farming Blackwood since it came out. Every day that I've logged on, which is usually daily. I've been farming Fargrave and Deadlands since it came out. Daily. With multiple characters.

    I don't mind grind. I've been grinding in computer games since the 70s... 1970s, that is. But grinding and farming also implies that there *is* a possiblitiy of getting what you're working on *within a reasonable time frame* or with a reasonable amount of effort. What's happening right now is neither. It's simply tormenting those players who enjoy housing.

  • Naftal
    Naftal
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    Naftal wrote: »
    To make it harder for you to get the new things easily without any effort whatsoever or need to trade with other players.

    Since you just seem to want the recipes easily, why not suggest that ZoS automatically teaches every character every new recipe as they become available? There are always people who don't want to do thing X to get reward Y. This way no one would need to do anything and get everything without effort.

    *sigh*

    Why is the first reaction to a player's real critizism of a part of the game, which is negatively impacting not only game play but takes away from the pleasure of playing it, always either 'get gud' or 'yu lazy farts always wantz everything eeeeesy'?

    I've been farming Blackwood since it came out. Every day that I've logged on, which is usually daily. I've been farming Fargrave and Deadlands since it came out. Daily. With multiple characters.

    I don't mind grind. I've been grinding in computer games since the 70s... 1970s, that is. But grinding and farming also implies that there *is* a possiblitiy of getting what you're working on *within a reasonable time frame* or with a reasonable amount of effort. What's happening right now is neither. It's simply tormenting those players who enjoy housing.

    Excuse me but are you really NOT asking to get the new recipes easily?
  • Ravensilver
    Ravensilver
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    Naftal wrote: »
    Excuse me but are you really NOT asking to get the new recipes easily?

    No. If you had read my original post, you would have seen that what I'm *actually* asking for is to have the placement of plans, especially in Fargrave and Deadlands, *expanded* to include more farming possibilities. If I can expect to see furnishing plans in treasure troves, then I have an alternative to laboriously stealing my way through Fargrave. If I know that any mob in Deadlands can drop a purple, I'll be romping through the zone all evening, killing everything that moves.

    I'm asking for a wider range of drop possibilities, and an adjustment to the drop rate. I would say that that is a reasonable request, no? Especially since now all those weapon and set farmers certainly got the drops adjusted to where they have a higher possibility of getting what they want and need. So why not us furnishing plans farmers, too? We pay *at least* the same amount to ESO as the weapon farmers... if not a great deal more...
  • Erissime
    Erissime
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    Naftal wrote: »
    Naftal wrote: »
    [
    Just go to the second floor of the inn. There's 13 crates and 2 backpacks that can have loot.

    There's no one there to see it so I don't count it as stealing.

    I'm sorry if this is going to sound a bit snarky, but...

    *what in all the thousand little Gods do you think I've been doing daily on four characters*?!?

    Edit...

    And just to illustrate what I'm saying about finding either the same green Fargrave plans, or green base plans, the haul from this lunchtime excursion into Fargrave:

    - Recipe: Tarragon Chicken (green)
    - Diagram: High Elf Basin, gilded (green)
    - Recipe: Acai Dry Mazte (blue)
    - Recipe: Radishes in Rice (green)
    - Pattern: Khajiit Bedding, Padded (green)
    - the 723832nd Design: Fargrave Box of Grapes (green)
    - Recipe: Baked Potato (green)
    - Recipe: Mazte (green)
    Oh... forgot to add the
    - Recipe: Tenma Millet-Carrot Couscous
    and the
    - Blueprint: Orcish Table, Braced Kitchen
    from my main... >.> Both green.

    With the exception of the Box of Grapes (which I by now just destroy, since it's not even worth selling anymore), all these plans are base game plans! What are they doing in a DLC zone like Fargrave?

    To make it harder for you to get the new things easily without any effort whatsoever or need to trade with other players.

    Since you just seem to want the recipes easily, why not suggest that ZoS automatically teaches every character every new recipe as they become available? There are always people who don't want to do thing X to get reward Y. This way no one would need to do anything and get everything without effort.

    There is a difference between effort and time. There is also a significant difference between how these drops worked in the past, and how they do now. I kept reading about ways to acquire furnishing plans, and there is a post no further than this past spring suggesting farming ways and what not. What nobody noticed in that post is that it completely "ignores" the last dlcs - since greymoor that is. It all stands until Elsweyr. So there IS a problem , and it needs to get solved. And just as a note - there is zero gear to be obtained through crowns - so what is this game living from on a regular bases? Housing and cosmetics. Just saying.
    Edited by Erissime on December 1, 2021 10:30PM
  • Ravensilver
    Ravensilver
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    Erissime wrote: »
    There is a difference between effort and time. There is also a significant difference between how these drops worked in the past, and how they do now. I kept reading about ways to acquire furnishing plans, and there is a post no further than this past spring suggesting farming ways and what not. What nobody noticed in that post is that it completely "ignores" the past dlcs - since greymoor that is. It all stands until Elsweyr. So there IS a problem , and it needs to get solved. And just as a note - there is zero gear to be obtained through crowns - so what is this game living from on a regular bases? Housing and cosmetics. Just saying.

    This!

    I doubt that non-housing players spend as much rl money on crown stuff as housing players do. Everything else can be farmed fairly easily.

    You need a certain weapon? Do the trial/vet dungeon/arena/whatever until you've gotten it. It might take time, it might take effort... but you know exactly where to get it from!

    Housing players that also craft (and I think most do) have to rely luck the size of Jupiter. You can never be sure whether the plans that you're looking for will drop from an open container, a justice container, a locked house, an urn, a delve, a boss, a mob or just about anything. 'Farming' plans means an immense amount of time and effort invested with an ever decreasing RoI with every DLC and expansion.
    At the moment, there are only two *definite* farming possibilities: the Harrowstorms in The Reach and the Havocrel endboss in the Oblivion portals.

    The rest is... everywhere and nowhere.
  • BretonMage
    BretonMage
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    I'm no housing enthusiast, but I really enjoy crafting furniture for the few homes I own. There's greater variety than crafting for gear, and the end result is something usually aesthetically pleasing. So I've always spent some time looking for furnishing plans.

    In the past we had to spend a LOT of time farming furnishing plans, because even back then they were RARE. Furthermore, there are thousands of them, and so the chances of getting something you actually want is even lower. BUT back then there was still a chance of getting them.

    I took a break from ESO in 2019 and just came back after 2 years, and the difference in drop rates is glaringly obvious. I echo the issues raised in this thread: 1) drop rates for furnishing plans are almost NON-EXISTENT now; and 2) we now get old, base game plans in DLC zones, further diluting our chances of getting DLC furnishing plans. Most plans I get now in DLC zones are generally green DLC plans, and a couple of blue base game plans.

    For those who think we want it easy, let me put it in perspective: In just one week, I grinded almost effortlessly for a full set of Medusa gear, but I have not even found a single furnishing plan I've wanted in 6 weeks of looking in containers everywhere. Even if we were to accept (though why??) that furnishing plans are supposed to be rarer than gear, there still needs to be some chance of getting these plans. I personally don't even care if the containers are owned or not, but they're just not there.

    I think furnishing one's home should be achievable and fun for the average player. Having different avenues of obtaining furniture is fine, and when I was crafting my own furniture, I was also buying from the Crown Store and guild traders. I think that nerfing furnishing crafting is just going to discourage players from participating in housing.

    So yes, I agree that furnishing plans should be included in treasure chests. The drop rates should be tweaked to be more in line with what we had a few years ago (which, let me stress, were not even good). We should also have CP options for furnishing, similar to the Treasure Hunter or Angler's Instinct perk. A more inclusive approach to furnishing can only be good for ZOS, can't it?
  • KalyanLazair
    KalyanLazair
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    I'm a housing enthusiast and a collector, but I haven't really been farming much as of late (to be honest, I haven't been farming at all). Something I have pointed out several times is that there is a huge gap (from my observations) between green - blue - purple blueprints and recipes. Green recipes drop like the plague. Blue drop WAY less than green do. Purple is outright unicorn tier. My main is missing 3 tier 6 purple recipes and they outright refuse to drop even though I'm doing daily provisioning crafting writs (been at it for a long, long time) with her skills maxed out, and I'm that person you might find in a delve slowly opening every container while you rush ahead to kill the boss.

    Fragments for special collectibles like the Big Eared Ginger Kitten is utter madness. I spent days upon days killing mobs and eventually I gave up and bought the fragments I was missing. When your gaming activity consists of burning through thousands upon thousands of mobs as you rotate through the same dungeon for hours, well, to put it bluntly that's boring. I think there is a difference between "you need to work for it" and "drop rates are so ridiculously low you will find flipping burguers a more stimulating task". My job is all brains (I'm a dev myself) so I do appreciate menial tasks from time to time, but it does get boring after a while. When items just refuse to drop, it eventually gets exhausting and I give up to go do something more fun (usually in another game, which I don't think is healthy for ESO itself, when I'm so sick of farming I outright avoid doing anything else in the game for the next several days or weeks).

    I can understand if we're talking about some end game super-duper armor piece or something. We're talking about playing the Sims on ESO. It's just a bit of creative fun for the likes of us who never had a dollhouse when we were kids. It should not be THAT hard to get the furnishing plans. I'm not saying to make them super common but... a little bit more common? Just a bit?

    For the record, I've been playing this game since before One Tamriel, and I've spent thousands of hours in it. After so many years of achieving things at the speed of a trickle the Skinner's-box response eventually fades. You can't keep it up unless there is a reward, and one you can actually relate to the hard work you put in instead of sheer luck. When your brain decides that it's just luck, it's game over for the motivation to actively engage in the farming game. To spend several hours farming and see no purple blueprint for days is the best approach to kill the variable reinforcement motivation, which is actually what pushes you to continue the grind.
  • Ravensilver
    Ravensilver
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    Basically, at the moment, the chance of anyone of us getting one of the current purple plans is dependent on 13 cabinets and two backpacks (all of them justice containers) in one single building in a new DLC, while in competition with every single other housing player on the server. >.>

    Who thought this would be a splendid idea? O.o
  • Ravensilver
    Ravensilver
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    [snip]

    For the record, I've been playing this game since before One Tamriel, and I've spent thousands of hours in it. After so many years of achieving things at the speed of a trickle the Skinner's-box response eventually fades. You can't keep it up unless there is a reward, and one you can actually relate to the hard work you put in instead of sheer luck. When your brain decides that it's just luck, it's game over for the motivation to actively engage in the farming game. To spend several hours farming and see no purple blueprint for days is the best approach to kill the variable reinforcement motivation, which is actually what pushes you to continue the grind.

    This!

    It's basically Pavlovian conditioning. Finding a nice furnishing plan makes you want to look for more - i.e. play more; spend more time in the game; spend money on a subscription etc.

    Hearing the bell, but never getting fed, leads to fatigue, both mental and physical. And after a while you just can't find it within yourself to react anymore. You resign.

    And in the end, you resign not only from the search, you resign from the game. Which ultimately leads to a loss in revenue for the company that is offering the pavlovian experience.

    So far, ZOS seems to be conetnt with letting the housing community starve, since it isn't seeing any loss in revenue. I wonder how long that can continue, though...
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