Ravensilver wrote: »
and most annoyingly - base game furnishing plans in dlc areas - are a complete dead-end for anyone willing to put up with this level of grind. Very annoying and disappointing.
Well.... I don't know how things are settled, but I just stole an Elsweyr blue furniture plan from a daedra in Fargrave. Is this even normal? How are these plans spread like? Can there be a clarification of things somewhere?
Personally, I have no issues with stealing and killing justice sourced NPCs. But it’s a well known fact that the drop rate for furnishing plans is higher from unowned containers than it is for owned containers and pockets. By limiting the number of unowned containers in the Deadlands, ZOS is effectively making the plans rarer by forcing players to steal. And they know it. The question is, why?
joerginger wrote: »Furnishing plans oin the crown store? Where?
joerginger wrote: »Furnishing plans oin the crown store? Where?
The plans are not, but the furniture is.
They have made the Fargrave furnishing plans practically unobtainable by grinding in game, while selling furniture in the crown store. I believe that this is not by accident.
LadySinflower wrote: »
[snip]
I have no idea why literally everyone in my housing guild who was online and farming that day got at least one purple plan, and some multiples, but I got nothing for my efforts. It was very disappointing. So much so that I sat out most of the recent event and haven't played for over a week. I don't understand why they do this to us. If I was designing a game I wanted people to buy, soul-crushing disappointment is not a feeling I would be trying to invoke in the first few days of the launch of new content.
Ravensilver wrote: »ShawnLaRock wrote: »Running your lowbie characters through areas where there are tons of urns & backpacks will get you plenty of plans to give to your main to eat. No thievin’ necessary.
S.
If you give me the location of a place where I can find 'tons of urns & backpacks' in Fargrave or Deadlands (which is where you find the new recipes), then I, and everyone in my housing guild, will be very happy...
[
Just go to the second floor of the inn. There's 13 crates and 2 backpacks that can have loot.
There's no one there to see it so I don't count it as stealing.
Ravensilver wrote: »[
Just go to the second floor of the inn. There's 13 crates and 2 backpacks that can have loot.
There's no one there to see it so I don't count it as stealing.
I'm sorry if this is going to sound a bit snarky, but...
*what in all the thousand little Gods do you think I've been doing daily on four characters*?!?
Edit...
And just to illustrate what I'm saying about finding either the same green Fargrave plans, or green base plans, the haul from this lunchtime excursion into Fargrave:
- Recipe: Tarragon Chicken (green)
- Diagram: High Elf Basin, gilded (green)
- Recipe: Acai Dry Mazte (blue)
- Recipe: Radishes in Rice (green)
- Pattern: Khajiit Bedding, Padded (green)
- the 723832nd Design: Fargrave Box of Grapes (green)
- Recipe: Baked Potato (green)
- Recipe: Mazte (green)
Oh... forgot to add the
- Recipe: Tenma Millet-Carrot Couscous
and the
- Blueprint: Orcish Table, Braced Kitchen
from my main... >.> Both green.
With the exception of the Box of Grapes (which I by now just destroy, since it's not even worth selling anymore), all these plans are base game plans! What are they doing in a DLC zone like Fargrave?
The furnishing drops are bad since Greymoor. The vampire plans which were supposed to drop apparently only from harrowstorms barely dropped, and I waited months for the plans to get on Rollis Hlaalu so that I may at least have a chance of some purple ones from there, because nobody does those time-wasting impossible to solo monsters. And what do I get? Solitude plans only. So there goes that collection. Now for the deadlands, I've been waiting for those levitating books ever since they were announced from pts. And yes, I was determined to buy at least some with crowns - but I did not find them in the crowns store either (from my understanding they were supposed to be in the "library" section of it all). So there is clearly a level of ignorance towards the furnishing side of the game, while we are bombed with monster houses literally - at this time - impossible to furnish.
Gear farming was no better - and it got fixed - time to fix the furniture farm - because (as more than once pointed above), nothing kills the desire to play more than being promised in-game items, and never getting them. And by never, I mean never, nowhere, not even with crowns. And of course re-balance the furniture materials drops! This is an aspect clearly ignored in far too long - and yes, it does kill the desire to play. When one player did all they wanted to do in a game, the only aspect keeping one around remains that of beauty and creativity. While with a great potential of it, eso lacks in delivery by leaps and bounds at this time. And yes, the thought of calling it a day with this game crosses one's mind more than it should. There is but one step from thought, to action.
To make it harder for you to get the new things easily without any effort whatsoever or need to trade with other players.
Since you just seem to want the recipes easily, why not suggest that ZoS automatically teaches every character every new recipe as they become available? There are always people who don't want to do thing X to get reward Y. This way no one would need to do anything and get everything without effort.
Ravensilver wrote: »To make it harder for you to get the new things easily without any effort whatsoever or need to trade with other players.
Since you just seem to want the recipes easily, why not suggest that ZoS automatically teaches every character every new recipe as they become available? There are always people who don't want to do thing X to get reward Y. This way no one would need to do anything and get everything without effort.
*sigh*
Why is the first reaction to a player's real critizism of a part of the game, which is negatively impacting not only game play but takes away from the pleasure of playing it, always either 'get gud' or 'yu lazy farts always wantz everything eeeeesy'?
I've been farming Blackwood since it came out. Every day that I've logged on, which is usually daily. I've been farming Fargrave and Deadlands since it came out. Daily. With multiple characters.
I don't mind grind. I've been grinding in computer games since the 70s... 1970s, that is. But grinding and farming also implies that there *is* a possiblitiy of getting what you're working on *within a reasonable time frame* or with a reasonable amount of effort. What's happening right now is neither. It's simply tormenting those players who enjoy housing.
Excuse me but are you really NOT asking to get the new recipes easily?
Ravensilver wrote: »[
Just go to the second floor of the inn. There's 13 crates and 2 backpacks that can have loot.
There's no one there to see it so I don't count it as stealing.
I'm sorry if this is going to sound a bit snarky, but...
*what in all the thousand little Gods do you think I've been doing daily on four characters*?!?
Edit...
And just to illustrate what I'm saying about finding either the same green Fargrave plans, or green base plans, the haul from this lunchtime excursion into Fargrave:
- Recipe: Tarragon Chicken (green)
- Diagram: High Elf Basin, gilded (green)
- Recipe: Acai Dry Mazte (blue)
- Recipe: Radishes in Rice (green)
- Pattern: Khajiit Bedding, Padded (green)
- the 723832nd Design: Fargrave Box of Grapes (green)
- Recipe: Baked Potato (green)
- Recipe: Mazte (green)
Oh... forgot to add the
- Recipe: Tenma Millet-Carrot Couscous
and the
- Blueprint: Orcish Table, Braced Kitchen
from my main... >.> Both green.
With the exception of the Box of Grapes (which I by now just destroy, since it's not even worth selling anymore), all these plans are base game plans! What are they doing in a DLC zone like Fargrave?
To make it harder for you to get the new things easily without any effort whatsoever or need to trade with other players.
Since you just seem to want the recipes easily, why not suggest that ZoS automatically teaches every character every new recipe as they become available? There are always people who don't want to do thing X to get reward Y. This way no one would need to do anything and get everything without effort.
There is a difference between effort and time. There is also a significant difference between how these drops worked in the past, and how they do now. I kept reading about ways to acquire furnishing plans, and there is a post no further than this past spring suggesting farming ways and what not. What nobody noticed in that post is that it completely "ignores" the past dlcs - since greymoor that is. It all stands until Elsweyr. So there IS a problem , and it needs to get solved. And just as a note - there is zero gear to be obtained through crowns - so what is this game living from on a regular bases? Housing and cosmetics. Just saying.
KalyanLazair wrote: »[snip]
For the record, I've been playing this game since before One Tamriel, and I've spent thousands of hours in it. After so many years of achieving things at the speed of a trickle the Skinner's-box response eventually fades. You can't keep it up unless there is a reward, and one you can actually relate to the hard work you put in instead of sheer luck. When your brain decides that it's just luck, it's game over for the motivation to actively engage in the farming game. To spend several hours farming and see no purple blueprint for days is the best approach to kill the variable reinforcement motivation, which is actually what pushes you to continue the grind.