How big does a thread have to be before ZoS will acknowledge it is a problem and they should be looking for a solution instead of just pretending it's all fine?
And the "forced difficulty increases" mean I can no longer do the content I prefer. Good thing I still have a lot of stuff I CAN do....
SilverBride wrote: »And the "forced difficulty increases" mean I can no longer do the content I prefer. Good thing I still have a lot of stuff I CAN do....
I hope they take your experience and feedback into consideration and do something to reverse this so you can once again play through the content you enjoyed for so long.
How big does a thread have to be before ZoS will acknowledge it is a problem and they should be looking for a solution instead of just pretending it's all fine?
Franchise408 wrote: »How big does a thread have to be before ZoS will acknowledge it is a problem and they should be looking for a solution instead of just pretending it's all fine?
Honestly, I've given up on an actual solution coming to game anymore. For some reason, this thread is still appealing to me, hence my participation, but at this point, I've long since stopped playing ESO in any sort of regular capacity, and it's reached a point that I'm not even sure there's anything ZOS can do to get me back full time at this point. Overland is really just one symptom of the overall problem with the game's design philosophy.
Well, it looks like this thread can be closed. All those who wanted to make overland more challenging, you've somehow got it.Increasing the difficulty of standard overworld combat
........We have already started on some ideas that will be tested in 2025. These systems and ideas will be clearly marked as "experiments" in patch notes and are ideas that may or may not be fleshed out into full game systems......Here are some of the ideas that we are working on, some of which you may see on the live servers as tests in 2025 and beyond......
Increasing the difficulty of standard overworld combat
Improving the overall feel of combat with animation, FX, and potentially audio work
Experimenting with more zones like Craglorn (although not as large in area or scope), created exclusively for high-end group and soft-group content with associated gear chase
Well, it looks like this thread can be closed. All those who wanted to make overland more challenging, you've somehow got it.Increasing the difficulty of standard overworld combat
SilverBride wrote: »@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_Kevin @ZOS_MattFiror @ZOS_RichLambert
I love this game and have subscribed for years but this will completely ruin the relaxing questing experience for me. I really don't understand why they would go back to something that came very close to killing this game, especially when it's a small minority asking for it. To say I'm stunned is a gross understatement.
The very least they could have done is make a difficulty slider so those of us that do not want more difficulty in the story wouldn't have our experience ruined. Especially when we were supporting sliders to enhance the enjoyment of those that wanted more difficulty, even though we didn't want it ourselves. It didn't have to be just one way or the other.
This is the most disappointed I have ever felt in all my years of playing. I worry what will happen to this game now.
SilverBride wrote: »@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_Kevin @ZOS_MattFiror @ZOS_RichLambert
I love this game and have subscribed for years but this will completely ruin the relaxing questing experience for me. I really don't understand why they would go back to something that came very close to killing this game, especially when it's a small minority asking for it. To say I'm stunned is a gross understatement.
The very least they could have done is make a difficulty slider so those of us that do not want more difficulty in the story wouldn't have our experience ruined. Especially when we were supporting sliders to enhance the enjoyment of those that wanted more difficulty, even though we didn't want it ourselves. It didn't have to be just one way or the other.
This is the most disappointed I have ever felt in all my years of playing.
SilverBride wrote: »@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_Kevin @ZOS_MattFiror @ZOS_RichLambert
I love this game and have subscribed for years but this will completely ruin the relaxing questing experience for me. I really don't understand why they would go back to something that came very close to killing this game, especially when it's a small minority asking for it. I'm stunned by this.
The very least they could have done is make a difficulty slider so those of us that do not want more difficulty in the story wouldn't have our experience ruined. Especially when we were supporting sliders to enhance the enjoyment of those that wanted more difficulty, even though we didn't want it ourselves. It didn't have to be just one way or the other.
This is the most disappointed I have ever felt in all my years of playing.
spartaxoxo wrote: »We did it guys and gals!
2025 will see as of yet unexplained experiment for making overland content harder
🎇🥳 🥂✨🍾🎆🎉🎊🏆🏅🙌🏾🪄🪩🩷🪇🎂🎄🤶🏾🎅🏿
... We wanted to just note that there will be changes to overland difficulty generally. ...
SilverBride wrote: »@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_Kevin @ZOS_MattFiror @ZOS_RichLambert
I love this game and have subscribed for years but this will completely ruin the relaxing questing experience for me. I really don't understand why they would go back to something that came very close to killing this game, especially when it's a small minority asking for it. To say I'm stunned is a gross understatement.
The very least they could have done is make a difficulty slider so those of us that do not want more difficulty in the story wouldn't have our experience ruined. Especially when we were supporting sliders to enhance the enjoyment of those that wanted more difficulty, even though we didn't want it ourselves. It didn't have to be just one way or the other.
This is the most disappointed I have ever felt in all my years of playing.
So we should note that we haven't announced what overland changes are yet. We'll have more information to share next year. We wanted to just note that there will be changes to overland difficulty generally. What form that takes will be shared next year.
terrible1fi wrote: »Worst comes to worst, you can always group up with others, which imo is the whole point of playing an mmo.
So we should note that we haven't announced what overland changes are yet. We'll have more information to share next year. We wanted to just note that there will be changes to overland difficulty generally. What form that takes will be shared next year.
So we should note that we haven't announced what overland changes are yet. We'll have more information to share next year. We wanted to just note that there will be changes to overland difficulty generally. What form that takes will be shared next year.
Increasing the difficulty of standard overworld combat
SilverBride wrote: »Don't forget those of us that supported optional difficulty even though we didn't want to use it ourselves. We are still here and will be negatively affected if there is an across the board difficulty increase.