Kelenan7368 wrote: »As far as overland content and delves and public dungeons, I think there should be a toggle that we can activate causing a debuff on us to make the content harder. This should also increase exp. while active.
The content otherwise is very well done and fun to play.
Side note, add more comedic scenarios. I need a lot more Narrcis Dren!
At this point I am utterly mystified as to why ZoS refuses to do ANYTHING like this after all these years and all these ubiquitous complaints about everything being too easy.
At this point I am utterly mystified as to why ZoS refuses to do ANYTHING like this after all these years and all these ubiquitous complaints about everything being too easy.
SilverBride wrote: »At this point I am utterly mystified as to why ZoS refuses to do ANYTHING like this after all these years and all these ubiquitous complaints about everything being too easy.
Maybe the data doesn't support that a change is needed. Only they can tell us that.
But they did do something by making all the boss fights more difficult and long, which no one has been happy with.
But as it stands, I have to admit that I'm glad that at least some of the Overland isn't a walk in the park.
colossalvoids wrote: »I'm also not fine but because it's inconsistent - it takes into consideration no one as it's a compromise that helps no party in there. People who want to feel a difference can't because it's negligible at best and people who can experience any difference are the ones who already struggled and do not need that increase. In summ that's an annoyance for both parties, one feels ignored and the other betrayed of sorts as starting to feel that company isn't catering to them enough.
spartaxoxo wrote: »
colossalvoids wrote: »I'm also not fine but because it's inconsistent - it takes into consideration no one as it's a compromise that helps no party in there. People who want to feel a difference can't because it's negligible at best and people who can experience any difference are the ones who already struggled and do not need that increase. In summ that's an annoyance for both parties, one feels ignored and the other betrayed of sorts as starting to feel that company isn't catering to them enough.
SilverBride wrote: »At this point I am utterly mystified as to why ZoS refuses to do ANYTHING like this after all these years and all these ubiquitous complaints about everything being too easy.
Maybe the data doesn't support that a change is needed. Only they can tell us that.
But they did do something by making all the boss fights more difficult and long, which no one has been happy with.
"No one" is perhaps a bit of an overstatement; I personally enjoyed tackling West Weald's world bosses solo for example (though most of the time other players showed up as well). If quest bosses could optionally be as difficult as Fang and Talon at Centurion’s Rise, that would be great in my book.
spartaxoxo wrote: »
spartaxoxo wrote: »Just as easy on my sorc
https://youtu.be/lUvzkAXUyD0
And on my sneak thief night blade, which is in gear meant for lowering the detection radius.
https://youtu.be/6nOEinB2dbs