Necrom looks really cool aesthetically and the story sounds very interesting. However, it is hard to be excited for a “world ending” threat when every single boss is going to be defeated with a few swings of my hammer.
Necrom looks really cool aesthetically and the story sounds very interesting. However, it is hard to be excited for a “world ending” threat when every single boss is going to be defeated with a few swings of my hammer.
World ending boss....except for you, the player character. We can take em out in seconds xD
SilverBride wrote: »Iron_Warrior wrote: »Don't loose hope friends, 2024 will be our year, keep fighting the good fight! They may deny it but we know that the most requested feature is the one and only feature that has a dedicated sticky in these forums!
This thread was created to address a problem with multiple threads popping up every week that was creating a negative experience for a lot of forum users.
I mean, the forums are there to bring up things we observe and like / dislike, and to discuss. Since one tamriel, the constant dumbing down of overland content has been a glaring issue. So no, its not just because the many threads. It is by far the most asked for feature at this point.
SilverBride wrote: »SilverBride wrote: »Iron_Warrior wrote: »Don't loose hope friends, 2024 will be our year, keep fighting the good fight! They may deny it but we know that the most requested feature is the one and only feature that has a dedicated sticky in these forums!
This thread was created to address a problem with multiple threads popping up every week that was creating a negative experience for a lot of forum users.
I mean, the forums are there to bring up things we observe and like / dislike, and to discuss. Since one tamriel, the constant dumbing down of overland content has been a glaring issue. So no, its not just because the many threads. It is by far the most asked for feature at this point.
It actually was because of the multiple threads, as is stated in the opening post. They pinned this one to keep the discussion in one place.
That doesn't mean they aren't noting the feedback given and taking it into consideration, but the fact that this thread was pinned doesn't mean it is the most requested feature.
I believe these new continuous dungeons may bring more challenging content to the game because they will most likely have difficulty levels. This could be an alternate way to level for those who don't enjoy the current questing experience in overland.
SilverBride wrote: »It actually was because of the multiple threads, as is stated in the opening post. They pinned this one to keep the discussion in one place.
That doesn't mean they aren't noting the feedback given and taking it into consideration, but the fact that this thread was pinned doesn't mean it is the most requested feature.
I believe these new continuous dungeons may bring more challenging content to the game because they will most likely have difficulty levels. This could be an alternate way to level for those who don't enjoy the current questing experience in overland.
I really dont know if you are just wilfully ignoring the posts over the last 5 years, or if you genuinely didnt see them. There have been posts about this since before morrowind. It has always been the most common thread and complaint, along with performance.
SilverBride wrote: »SilverBride wrote: »It actually was because of the multiple threads, as is stated in the opening post. They pinned this one to keep the discussion in one place.
That doesn't mean they aren't noting the feedback given and taking it into consideration, but the fact that this thread was pinned doesn't mean it is the most requested feature.
I believe these new continuous dungeons may bring more challenging content to the game because they will most likely have difficulty levels. This could be an alternate way to level for those who don't enjoy the current questing experience in overland.
I really dont know if you are just wilfully ignoring the posts over the last 5 years, or if you genuinely didnt see them. There have been posts about this since before morrowind. It has always been the most common thread and complaint, along with performance.
I saw threads starting mostly by the same handful of posters, quickly devolving and being locked, only to be replaced by another. This happened weekly and created a negative forum experience for many posters.
This does not make it the most requested feature.
[Edited to clarify]
SilverBride wrote: »SilverBride wrote: »It actually was because of the multiple threads, as is stated in the opening post. They pinned this one to keep the discussion in one place.
That doesn't mean they aren't noting the feedback given and taking it into consideration, but the fact that this thread was pinned doesn't mean it is the most requested feature.
I believe these new continuous dungeons may bring more challenging content to the game because they will most likely have difficulty levels. This could be an alternate way to level for those who don't enjoy the current questing experience in overland.
I really dont know if you are just wilfully ignoring the posts over the last 5 years, or if you genuinely didnt see them. There have been posts about this since before morrowind. It has always been the most common thread and complaint, along with performance.
I saw threads starting mostly by the same handful of posters, quickly devolving and being locked, only to be replaced by another. This happened weekly and created a negative forum experience for many posters.
This does not make it the most requested feature.
[Edited to clarify]
While I would love to see an optional increased overland difficulty, and can very much see it adding to the long term appeal of the game, I also realize that it is not the most requested feature.
It is certainly the most debated feature, but I don't think it is anywhere near the most requested.
I think the whole reason this now massive thread got created was because of the strong feelings on both sides.
If we get harder overland difficulty, then I would want it implemented as follows.
The game already has many instances that exist, and I would want to take advantage of that to implement harder overland.
They would just establish a few dedicated instances for the different difficulty settings and when you change difficulty settings you load into a different instance.
Unless harder overland difficulty is enabled in such a way that it does not force harder difficulty on those who don't want it, then I do not want it enabled.
SilverBride wrote: »SilverBride wrote: »It actually was because of the multiple threads, as is stated in the opening post. They pinned this one to keep the discussion in one place.
That doesn't mean they aren't noting the feedback given and taking it into consideration, but the fact that this thread was pinned doesn't mean it is the most requested feature.
I believe these new continuous dungeons may bring more challenging content to the game because they will most likely have difficulty levels. This could be an alternate way to level for those who don't enjoy the current questing experience in overland.
I really dont know if you are just wilfully ignoring the posts over the last 5 years, or if you genuinely didnt see them. There have been posts about this since before morrowind. It has always been the most common thread and complaint, along with performance.
I saw threads starting mostly by the same handful of posters, quickly devolving and being locked, only to be replaced by another. This happened weekly and created a negative forum experience for many posters.
This does not make it the most requested feature.
[Edited to clarify]
While I would love to see an optional increased overland difficulty, and can very much see it adding to the long term appeal of the game, I also realize that it is not the most requested feature.
It is certainly the most debated feature, but I don't think it is anywhere near the most requested.
I think the whole reason this now massive thread got created was because of the strong feelings on both sides.
If we get harder overland difficulty, then I would want it implemented as follows.
The game already has many instances that exist, and I would want to take advantage of that to implement harder overland.
They would just establish a few dedicated instances for the different difficulty settings and when you change difficulty settings you load into a different instance.
Unless harder overland difficulty is enabled in such a way that it does not force harder difficulty on those who don't want it, then I do not want it enabled.
This mirrors what I have been saying since forever. But even that gets shot down for some reason.
It is true that they have the infrastructure already in place to do this exact thing, that they already use it to do this exact thing, and have previously had it implemented as such in overland, and still use that tech in overland even if all instances of a single zone are currently the same. Making the optional instance wouldn't be the time intensive part I feel, but going through the enemies to modify them accordingly, but since they mass modified enemies on multiple occasions, most recently the enemies in vet dungeons/trials, I don't think that is beyond reason.
It is true that they have the infrastructure already in place to do this exact thing, that they already use it to do this exact thing, and have previously had it implemented as such in overland, and still use that tech in overland even if all instances of a single zone are currently the same. Making the optional instance wouldn't be the time intensive part I feel, but going through the enemies to modify them accordingly, but since they mass modified enemies on multiple occasions, most recently the enemies in vet dungeons/trials, I don't think that is beyond reason.
It'd be a separate instance using what they already have in place, just like any currently well populated zone already has.
SilverBride wrote: »It'd be a separate instance using what they already have in place, just like any currently well populated zone already has.
But it wouldn't. The current instances that are created to handle the amount of players in the zone at the time all have the same exact mobs at the same difficulty.
Veteran instances with harder mobs with different mechanics would have to be created and maintained.
SilverBride wrote: »It'd be a separate instance using what they already have in place, just like any currently well populated zone already has.
But it wouldn't. The current instances that are created to handle the amount of players in the zone at the time all have the same exact mobs at the same difficulty.
Veteran instances with harder mobs with different mechanics would have to be created and maintained.
That gets into the technical side of things @SilverBride and that is something we do not need to worry about. You could have a Doctorate and Computer Science and still not have enough information to know anything about the technical side of things. All we need to worry about is whether the idea would be acceptable or not. The Developers would worry about the technical side. So, if they were able to create an optional increased difficulty, that had no impact on those that did not want to use it, but would allow those who wanted to use it the option to get harder difficulty levels, would you have a problem with that and if so why?
SilverBride wrote: »SilverBride wrote: »It'd be a separate instance using what they already have in place, just like any currently well populated zone already has.
But it wouldn't. The current instances that are created to handle the amount of players in the zone at the time all have the same exact mobs at the same difficulty.
Veteran instances with harder mobs with different mechanics would have to be created and maintained.
That gets into the technical side of things @SilverBride and that is something we do not need to worry about. You could have a Doctorate and Computer Science and still not have enough information to know anything about the technical side of things. All we need to worry about is whether the idea would be acceptable or not. The Developers would worry about the technical side. So, if they were able to create an optional increased difficulty, that had no impact on those that did not want to use it, but would allow those who wanted to use it the option to get harder difficulty levels, would you have a problem with that and if so why?
I would for many reasons I have already stated. But more importantly, Rich Lambert already made a statement that they have no major changes planned for overland and gave some reasons why.
Rich's Quote on Overland Content
"That's a difficult one because difficulty is definitely subjective. We have millions of players that play The Elder Scrolls Online, and a large portion of them find the game hard and the Overland content challenging, especially as a new player when you don't have gold, all the gear, and Champion Points. Ultimately it comes down to, if we make the game harder, what are the incentives for players to play it at the harder level? That opens up a whole huge can of worms. I also look back and remember we had harder Overland content. We had Cadwell Silver, we had Cadwell Gold, and players really didn't like it. It was too hard for them, and when we did One Tamriel, we ripped all that out based on player feedback. Like, nobody did it. So it's a challenging subject and a difficult question to answer. All I can really say is we're definitely looking at it, but we don't have any major changes planned for the Overland difficulty."
SilverBride wrote: »SilverBride wrote: »It'd be a separate instance using what they already have in place, just like any currently well populated zone already has.
But it wouldn't. The current instances that are created to handle the amount of players in the zone at the time all have the same exact mobs at the same difficulty.
Veteran instances with harder mobs with different mechanics would have to be created and maintained.
That gets into the technical side of things @SilverBride and that is something we do not need to worry about. You could have a Doctorate and Computer Science and still not have enough information to know anything about the technical side of things. All we need to worry about is whether the idea would be acceptable or not. The Developers would worry about the technical side. So, if they were able to create an optional increased difficulty, that had no impact on those that did not want to use it, but would allow those who wanted to use it the option to get harder difficulty levels, would you have a problem with that and if so why?
I would for many reasons I have already stated. But more importantly, Rich Lambert already made a statement that they have no major changes planned for overland and gave some reasons why.
Rich's Quote on Overland Content
"That's a difficult one because difficulty is definitely subjective. We have millions of players that play The Elder Scrolls Online, and a large portion of them find the game hard and the Overland content challenging, especially as a new player when you don't have gold, all the gear, and Champion Points. Ultimately it comes down to, if we make the game harder, what are the incentives for players to play it at the harder level? That opens up a whole huge can of worms. I also look back and remember we had harder Overland content. We had Cadwell Silver, we had Cadwell Gold, and players really didn't like it. It was too hard for them, and when we did One Tamriel, we ripped all that out based on player feedback. Like, nobody did it. So it's a challenging subject and a difficult question to answer. All I can really say is we're definitely looking at it, but we don't have any major changes planned for the Overland difficulty."
So that is Rich"s reason. What are your reasons?
Additionally that is not talking about the specific idea currently being proposed.
SilverBride wrote: »SilverBride wrote: »SilverBride wrote: »It'd be a separate instance using what they already have in place, just like any currently well populated zone already has.
But it wouldn't. The current instances that are created to handle the amount of players in the zone at the time all have the same exact mobs at the same difficulty.
Veteran instances with harder mobs with different mechanics would have to be created and maintained.
That gets into the technical side of things @SilverBride and that is something we do not need to worry about. You could have a Doctorate and Computer Science and still not have enough information to know anything about the technical side of things. All we need to worry about is whether the idea would be acceptable or not. The Developers would worry about the technical side. So, if they were able to create an optional increased difficulty, that had no impact on those that did not want to use it, but would allow those who wanted to use it the option to get harder difficulty levels, would you have a problem with that and if so why?
I would for many reasons I have already stated. But more importantly, Rich Lambert already made a statement that they have no major changes planned for overland and gave some reasons why.
Rich's Quote on Overland Content
"That's a difficult one because difficulty is definitely subjective. We have millions of players that play The Elder Scrolls Online, and a large portion of them find the game hard and the Overland content challenging, especially as a new player when you don't have gold, all the gear, and Champion Points. Ultimately it comes down to, if we make the game harder, what are the incentives for players to play it at the harder level? That opens up a whole huge can of worms. I also look back and remember we had harder Overland content. We had Cadwell Silver, we had Cadwell Gold, and players really didn't like it. It was too hard for them, and when we did One Tamriel, we ripped all that out based on player feedback. Like, nobody did it. So it's a challenging subject and a difficult question to answer. All I can really say is we're definitely looking at it, but we don't have any major changes planned for the Overland difficulty."
So that is Rich"s reason. What are your reasons?
Additionally that is not talking about the specific idea currently being proposed.
I already gave my reasons many times, and they still stand.