Implement a hard mode toggle which gives your character a series of challenging debuffs whilst fighting overland. When toggled during entire quest, overland quests award a treasure chest with an engaging drop table of various materials, armour sets, or furniture - RNG based with higher drop chance depending on the amount of debuffs on your character. Have various tiered difficulty including new achievements, titles and skins. Each player can choose their own difficulty without affecting the experience of other players.
Implement a hard mode toggle which gives your character a series of challenging debuffs whilst fighting overland. When toggled during entire quest, overland quests award a treasure chest with an engaging drop table of various materials, armour sets, or furniture - RNG based with higher drop chance depending on the amount of debuffs on your character. Have various tiered difficulty including new achievements, titles and skins. Each player can choose their own difficulty without affecting the experience of other players.
Personally, I strongly disagree with extra rewards for higher difficulty overland content. People should not be pressured into increasing the difficulty. Same way as when you play offline games.
Implement a hard mode toggle which gives your character a series of challenging debuffs whilst fighting overland. When toggled during entire quest, overland quests award a treasure chest with an engaging drop table of various materials, armour sets, or furniture - RNG based with higher drop chance depending on the amount of debuffs on your character. Have various tiered difficulty including new achievements, titles and skins. Each player can choose their own difficulty without affecting the experience of other players.
Personally, I strongly disagree with extra rewards for higher difficulty overland content. People should not be pressured into increasing the difficulty. Same way as when you play offline games.
Same drop table as normal mode, just higher chance of better loot in hard mode. Scrap the extra achievements and titles if necessary. Just give something for anyone wanting a bit more of a challenge. It would feel empty facing a higher challenge with nothing in return.
On a side note, extra difficulty could come from non-combat encounters such as better puzzles in quests that take some time to figure out.
Ippokrates wrote: »colossalvoids wrote: »Ippokrates wrote: »Just curiosity, but all people complaing about harder overland - did you completed all DLC Dungs on HM? Or solo? And Trials? And all vet arenas?
How would any of that accomplishments be connected with people wanting to have engaging main stories or overland not to be a walk in a park? All players aren't the same, some obviously are and some aren't and that's the point of such threads - not everyone is the same and people want to be engaged I what they've decided to do. Some just cant because non existent difficulty. It's up for zos to decide if they want a satisfied customer or not (we know the current answer).
Simple - if they do not try a content designed for challenge, they should not complain about more difficult overland content.
Which is not so easy btw. If you are pursuing motifs for trade, sometimes it could be quite challenging to handle solo some DLC bosses, Harrowstorms or even Craglorn group dungs if you are doing it in reasonable time on more than one toons.
But if you never tried that, sure, it is far better to complain that those particular goblins or skeletons should have x times more hp and dmg, because than the challenge would be real! ^^
So if i want any semblance of meaningful combat I should stay in same dungeons and trials? (which are group only btw) Experiencing stories and questing out of the question for anyone who bothered to do progression for said hard content? Kinda selfish if you ask me.
Implement a hard mode toggle which gives your character a series of challenging debuffs whilst fighting overland. When toggled during entire quest, overland quests award a treasure chest with an engaging drop table of various materials, armour sets, or furniture - RNG based with higher drop chance depending on the amount of debuffs on your character. Have various tiered difficulty including new achievements, titles and skins. Each player can choose their own difficulty without affecting the experience of other players.
drsalvation wrote: »Let's be honest, story modes in this game aren't nearly as engaging as they should be,
Ippokrates wrote: »Implement a hard mode toggle which gives your character a series of challenging debuffs whilst fighting overland. When toggled during entire quest, overland quests award a treasure chest with an engaging drop table of various materials, armour sets, or furniture - RNG based with higher drop chance depending on the amount of debuffs on your character. Have various tiered difficulty including new achievements, titles and skins. Each player can choose their own difficulty without affecting the experience of other players.
You can always go to Cyro and fight with mobs under battlespirit.
Ippokrates wrote: »Implement a hard mode toggle which gives your character a series of challenging debuffs whilst fighting overland. When toggled during entire quest, overland quests award a treasure chest with an engaging drop table of various materials, armour sets, or furniture - RNG based with higher drop chance depending on the amount of debuffs on your character. Have various tiered difficulty including new achievements, titles and skins. Each player can choose their own difficulty without affecting the experience of other players.
You can always go to Cyro and fight with mobs under battlespirit.
So, in order to have more engaging content, we should go to Cyrodiil?
Try it with Deadlands and let me know how it went.
Harry_Toes wrote: »drsalvation wrote: »Let's be honest, story modes in this game aren't nearly as engaging as they should be,
"As they should be"?
Nope.
If the game isn't hard enough for you, strip all the precious dungeon gear off your CP1000+ character and play through with basic (no set bonus, non-upgraded, unenchanted) white gear.
If you REALLY want a challenge, do it with level 1 gear. And for an even bigger challenge - do it with 0 CP points allocated.
There you go. "Hard mode" enabled.
I'm actually curious. When does the scaling stop currently? Is it at level 0, a.k.a. CP 0? Or does it go up to 50CP, 150CP, 160CP?
Implement a hard mode toggle which gives your character a series of challenging debuffs whilst fighting overland. When toggled during entire quest, overland quests award a treasure chest with an engaging drop table of various materials, armour sets, or furniture - RNG based with higher drop chance depending on the amount of debuffs on your character. Have various tiered difficulty including new achievements, titles and skins. Each player can choose their own difficulty without affecting the experience of other players.
Vet overland won’t get much use and is a waste of money compared to the effort in making them. We just saw that with the Halloween event where player participation in the special crow boss wained considerably after a day or two.
Making easier versions of trials, solo arenas, and dlc dungeons, (also a pve version of IC) on the other hand might bring in a better return on investment.
Parasaurolophus wrote: »Vet overland won’t get much use and is a waste of money compared to the effort in making them. We just saw that with the Halloween event where player participation in the special crow boss wained considerably after a day or two.
Making easier versions of trials, solo arenas, and dlc dungeons, (also a pve version of IC) on the other hand might bring in a better return on investment.
Maybe just because the awards were not worth it? I did this several times and the fight seemed very enjoyable to me. But I can get 3 skulls in a faster way.
Ippokrates wrote: »colossalvoids wrote: »Ippokrates wrote: »colossalvoids wrote: »Ippokrates wrote: »Just curiosity, but all people complaing about harder overland - did you completed all DLC Dungs on HM? Or solo? And Trials? And all vet arenas?
How would any of that accomplishments be connected with people wanting to have engaging main stories or overland not to be a walk in a park? All players aren't the same, some obviously are and some aren't and that's the point of such threads - not everyone is the same and people want to be engaged I what they've decided to do. Some just cant because non existent difficulty. It's up for zos to decide if they want a satisfied customer or not (we know the current answer).
Simple - if they do not try a content designed for challenge, they should not complain about more difficult overland content.
Which is not so easy btw. If you are pursuing motifs for trade, sometimes it could be quite challenging to handle solo some DLC bosses, Harrowstorms or even Craglorn group dungs if you are doing it in reasonable time on more than one toons.
But if you never tried that, sure, it is far better to complain that those particular goblins or skeletons should have x times more hp and dmg, because than the challenge would be real! ^^
So not engaging 90% of the game they've bought is fine then? Bosses laying on the ground before their "spoopy" phrases are ended and the threat to the whole world was a joke all along. It's just getting old pretty fast even with immense interest in tes lore.
You're trying to shoehorn every request into the same box and propose people to go same routes which isn't what they want at all. Surely they can sit at storms or wbs all day long hoping that no one comes (rip on pc) but that's same reservation route as forcing them all into dungeon or trial bubble because that's the only content that could be difficult out there. Anyway people want and ask for different solutions, it's not all about your vet overland, some are pretty simple ones as quest main bosses having difficulty enablers / setting etc. This alone would eliminate most of the difficulty requests to basic content.
And if I cleared all HM's and stuff in this game it makes my feedback more valuable on that subject? Come on. Most people I know that are in the same boat are just bored and have no hope for the game left (if they're playing even anymore). You won't see much of their feedback in any thread related to that issue.
Well, if beating overland mobs is a 90% of your gameplay, i think we already have an answer.
And no, i do not force anyone to anything. In fact, i am thinking about all those people who are playing mainly to gather resources or simply collect book or skyshards for their new toon, that do not have skills or equipment. You are the one that want to make live a difficult for them.
Seriously, start doing vet content and then you will come back with different attitude.
drsalvation wrote: »
BTW, trials and dungeons are designed to run multiple times. Since you brought up the trials, I do sincerely ask, have you cleared all the trials on vet HM, including the latest? Have you cleared all the arenas on veteran difficulty?
yeah, I cleared up vAA which was fun, but I did it because I wanted resilient yokeda gear. Then we went for nCR, and that's when I realized my main motivation for them was for the cool gear that would be useful for other trials.
That's about it.
The gear I farmed, the motivation for me to get stronger was just for trials, as tanking is useless and highly nerfed in PvP, and you can run the main stories completely naked (I've found that new characters, lvl 3 and such tend to deal much more damage than my 50/900 CP mains).
Trials are glorified gear farms in the end, which are only used for other gear farm- Trials and dungeons.
There's nothing else that tests those sets you farmed, so what's the point of farming them? You don't need them for the story, and they're pretty useless in PvP, so you just end up running the same things for the sake of not letting your cool new gear go to waste.
colossalvoids wrote: »Ippokrates wrote: »colossalvoids wrote: »Ippokrates wrote: »colossalvoids wrote: »Ippokrates wrote: »Just curiosity, but all people complaing about harder overland - did you completed all DLC Dungs on HM? Or solo? And Trials? And all vet arenas?
How would any of that accomplishments be connected with people wanting to have engaging main stories or overland not to be a walk in a park? All players aren't the same, some obviously are and some aren't and that's the point of such threads - not everyone is the same and people want to be engaged I what they've decided to do. Some just cant because non existent difficulty. It's up for zos to decide if they want a satisfied customer or not (we know the current answer).
Simple - if they do not try a content designed for challenge, they should not complain about more difficult overland content.
Which is not so easy btw. If you are pursuing motifs for trade, sometimes it could be quite challenging to handle solo some DLC bosses, Harrowstorms or even Craglorn group dungs if you are doing it in reasonable time on more than one toons.
But if you never tried that, sure, it is far better to complain that those particular goblins or skeletons should have x times more hp and dmg, because than the challenge would be real! ^^
So not engaging 90% of the game they've bought is fine then? Bosses laying on the ground before their "spoopy" phrases are ended and the threat to the whole world was a joke all along. It's just getting old pretty fast even with immense interest in tes lore.
You're trying to shoehorn every request into the same box and propose people to go same routes which isn't what they want at all. Surely they can sit at storms or wbs all day long hoping that no one comes (rip on pc) but that's same reservation route as forcing them all into dungeon or trial bubble because that's the only content that could be difficult out there. Anyway people want and ask for different solutions, it's not all about your vet overland, some are pretty simple ones as quest main bosses having difficulty enablers / setting etc. This alone would eliminate most of the difficulty requests to basic content.
And if I cleared all HM's and stuff in this game it makes my feedback more valuable on that subject? Come on. Most people I know that are in the same boat are just bored and have no hope for the game left (if they're playing even anymore). You won't see much of their feedback in any thread related to that issue.
Well, if beating overland mobs is a 90% of your gameplay, i think we already have an answer.
And no, i do not force anyone to anything. In fact, i am thinking about all those people who are playing mainly to gather resources or simply collect book or skyshards for their new toon, that do not have skills or equipment. You are the one that want to make live a difficult for them.
Seriously, start doing vet content and then you will come back with different attitude.
I could only advice reading before replying.
Hallothiel wrote: »Implement a hard mode toggle which gives your character a series of challenging debuffs whilst fighting overland. When toggled during entire quest, overland quests award a treasure chest with an engaging drop table of various materials, armour sets, or furniture - RNG based with higher drop chance depending on the amount of debuffs on your character. Have various tiered difficulty including new achievements, titles and skins. Each player can choose their own difficulty without affecting the experience of other players.
Ah, wanting better rewards. Was waiting for this to come up.
Surely the whole point is the challenge, not the reward?
Toxic_Hemlock wrote: »I just wanted to add this little nugget I though about while I waited for the game to come back online:
Ask yourself this. Can you do overland even if it is to easy for you?
If your answer is yes, then good for you....
Remember though that some of us cannot competently do trials, most (all?) DLC dungeons, arenas etc, even at the current difficulty.
So basically you are saying to players like myself that you want to remove all the fun I have in game so as to make it more of a challenge for you to do. As I have said in the past I quit games I can no longer play.
Tell me why I would pay for ESO+ or even bother playing ESO anymore if this were to happen?