trackdemon5512 wrote: »NO. JUST NO.
It’s apparently that time of week again. We literally went through 40 pages of this about a week ago.
https://forums.elderscrollsonline.com/en/discussion/588060/800k-people-dont-seem-to-mind-difficult-overworld/p1
trackdemon5512 wrote: »NO. JUST NO.
It’s apparently that time of week again. We literally went through 40 pages of this about a week ago.
https://forums.elderscrollsonline.com/en/discussion/588060/800k-people-dont-seem-to-mind-difficult-overworld/p1
drsalvation wrote: »trackdemon5512 wrote: »NO. JUST NO.
It’s apparently that time of week again. We literally went through 40 pages of this about a week ago.
https://forums.elderscrollsonline.com/en/discussion/588060/800k-people-dont-seem-to-mind-difficult-overworld/p1
What's wrong with a harder difficulty mode? And there's probably a reason why people keep asking for it every month lol.
I'm not saying to replace all story modes, I'm saying a separate veteran mode, like dungeons have normal and dungeon modes, people can still have the easy mode, others can enjoy a more challenging mode without stepping on each other's toes.
I am a relatively new player to ESO, but experienced in MMOs from being casual to raising the most challenging level in games, though pretty much casual these days. I think the questing is just fine as it lets me focus on the most important aspect, the actual story telling.
It seems Zenimax made a conscious choice based on actual player behavior to make questing easier and make WBs more challenging. I found the boss that’s part of the new event a nice challenge before I found out it was designed as a group boss. So there are fights available for us that can handle a challenge
So it’s great we can offer out oppinions on what we think of aspects of the game. However, Zenimax seems to see the current design as a great success as they have started the game has never been more successful that it has been since they went to this style.
Regards.
trackdemon5512 wrote: »drsalvation wrote: »trackdemon5512 wrote: »NO. JUST NO.
It’s apparently that time of week again. We literally went through 40 pages of this about a week ago.
https://forums.elderscrollsonline.com/en/discussion/588060/800k-people-dont-seem-to-mind-difficult-overworld/p1
What's wrong with a harder difficulty mode? And there's probably a reason why people keep asking for it every month lol.
I'm not saying to replace all story modes, I'm saying a separate veteran mode, like dungeons have normal and dungeon modes, people can still have the easy mode, others can enjoy a more challenging mode without stepping on each other's toes.
Go read through all 40 pages. More than 1/2 of which are direct quotes from Matt Firor about it not happening, 1/4th of the pages about why technically and community wise it’s a poor idea, and the last 1/4 being individuals saying “Well who says these people are in the know? I think it’s a great idea and let’s ignore all evidence and arguments to the contrary.”
drsalvation wrote: »I'm seriously surprised at how many people are against this concept.
I don't think we're asking for much by having a separate veteran mode to make story quests (you know, 80% of the game's base content) be more enjoyable, normal users could still play in normal mode.
Lady_Galadhiel wrote: »drsalvation wrote: »I'm seriously surprised at how many people are against this concept.
I don't think we're asking for much by having a separate veteran mode to make story quests (you know, 80% of the game's base content) be more enjoyable, normal users could still play in normal mode.
Nah you are not asking for much,only a complete rework of all current mobs,delve bosses,wb,and so on even if its seperate instance it still means a lot of work, time and money what ZOS would need to invest.
drsalvation wrote: »trackdemon5512 wrote: »NO. JUST NO.
It’s apparently that time of week again. We literally went through 40 pages of this about a week ago.
https://forums.elderscrollsonline.com/en/discussion/588060/800k-people-dont-seem-to-mind-difficult-overworld/p1
What's wrong with a harder difficulty mode? And there's probably a reason why people keep asking for it every month lol.
I'm not saying to replace all story modes, I'm saying a separate veteran mode, like dungeons have normal and dungeon modes, people can still have the easy mode, others can enjoy a more challenging mode without stepping on each other's toes.
Make overland pvp toggle like new world. Make pvpers happier by having new content and there’s your “harder” overland. No need for vet.
drsalvation wrote: »trackdemon5512 wrote: »NO. JUST NO.
It’s apparently that time of week again. We literally went through 40 pages of this about a week ago.
https://forums.elderscrollsonline.com/en/discussion/588060/800k-people-dont-seem-to-mind-difficult-overworld/p1
What's wrong with a harder difficulty mode? And there's probably a reason why people keep asking for it every month lol.
I'm not saying to replace all story modes, I'm saying a separate veteran mode, like dungeons have normal and dungeon modes, people can still have the easy mode, others can enjoy a more challenging mode without stepping on each other's toes.
trackdemon5512 wrote: »drsalvation wrote: »trackdemon5512 wrote: »NO. JUST NO.
It’s apparently that time of week again. We literally went through 40 pages of this about a week ago.
https://forums.elderscrollsonline.com/en/discussion/588060/800k-people-dont-seem-to-mind-difficult-overworld/p1
What's wrong with a harder difficulty mode? And there's probably a reason why people keep asking for it every month lol.
I'm not saying to replace all story modes, I'm saying a separate veteran mode, like dungeons have normal and dungeon modes, people can still have the easy mode, others can enjoy a more challenging mode without stepping on each other's toes.
Go read through all 40 pages. More than 1/2 of which are direct quotes from Matt Firor about it not happening, 1/4th of the pages about why technically and community wise it’s a poor idea, and the last 1/4 being individuals saying “Well who says these people are in the know? I think it’s a great idea and let’s ignore all evidence and arguments to the contrary.”
Make overland pvp toggle like new world. Make pvpers happier by having new content and there’s your “harder” overland. No need for vet.
There will always be hardcore and casual players and there will always be some conflict of interests between them I guess, but ESO's lack of learning curve, along with certain combat design choices, does everything possible to bring those 2 and the difference between them to its extreme. This isn't good for the health of the game and its community.
drsalvation wrote: »trackdemon5512 wrote: »NO. JUST NO.
It’s apparently that time of week again. We literally went through 40 pages of this about a week ago.
https://forums.elderscrollsonline.com/en/discussion/588060/800k-people-dont-seem-to-mind-difficult-overworld/p1
What's wrong with a harder difficulty mode? And there's probably a reason why people keep asking for it every month.
Make overland pvp toggle like new world. Make pvpers happier by having new content and there’s your “harder” overland. No need for vet.
I mean that hasn't exactly worked out well for New World, which contrary to ESO was originally designed with open world PvP in mind, so it's probably not a good idea. A vet toggle would be far more interesting in my opinion.
drsalvation wrote: »trackdemon5512 wrote: »drsalvation wrote: »trackdemon5512 wrote: »NO. JUST NO.
It’s apparently that time of week again. We literally went through 40 pages of this about a week ago.
https://forums.elderscrollsonline.com/en/discussion/588060/800k-people-dont-seem-to-mind-difficult-overworld/p1
What's wrong with a harder difficulty mode? And there's probably a reason why people keep asking for it every month lol.
I'm not saying to replace all story modes, I'm saying a separate veteran mode, like dungeons have normal and dungeon modes, people can still have the easy mode, others can enjoy a more challenging mode without stepping on each other's toes.
Go read through all 40 pages. More than 1/2 of which are direct quotes from Matt Firor about it not happening, 1/4th of the pages about why technically and community wise it’s a poor idea, and the last 1/4 being individuals saying “Well who says these people are in the know? I think it’s a great idea and let’s ignore all evidence and arguments to the contrary.”
reading it now.
I do see a lot of people asking for better rewards in vet overland. I think there shouldn't be any extra rewards, just challenge, nothing else, that way they can avoid FOMO.
But whatever, I'm probably just beating on a dead horse at this point, it seems to me like wasted potential on this game, it's bad enough that tanking is pretty useless nowadays, the core content of this game is also pretty meh, and without the challenge, for end-game players, the point of farming for better gear seems rather redundant and pointless.
Could we at least agree to add more health to bosses? Even if it's not added challenge, just enough health so that it doesn't feel like you're on a theme park waiting for your turn to kill the same boss another player killed just a few seconds ago? Fighting a boss while stepping on his corpse just to leave another corpse within 5 seconds isn't what I'd call engaging.
trackdemon5512 wrote: »NO. JUST NO.
It’s apparently that time of week again. We literally went through 40 pages of this about a week ago.
https://forums.elderscrollsonline.com/en/discussion/588060/800k-people-dont-seem-to-mind-difficult-overworld/p1