I am also intrigued by the feature.
Were discussing it last night.
Say you get coh1 or 2. The first boss is skippable. So what happens if 1 runs to the 2nd boss. Aggros while 1 aggros the first boss?
Does everyone go to boss 1 as it's chronologically where we should be. Or do we all jump to the second as it's further along now and 1st boss is deemed done by the coding.
Or does it just implode lol
Yeah, but then you realize that Curation won't apply to chests.
A better alternative would be: Boss Engaged. Do you want to join the encounter in progress? X to join, F to hide this notice. But shortened to simply: "Join encounter in progress? X Join / F Dismiss"
Austinseph1 wrote: »Honestly anything more than simply completing a dungeon in group finder is more than you should expect. You're lucky to get a real tank and a group that knows their role well. If you want more than simple completion, like time to read story quests, search for chests, or a lot of the time just a pleasant experience, then you need to put your own group together. We forget that group finder isn't a catch all tool to for making groups that are there for the same interest as you, be it if you are there for the lore or a piece of gear to search for every chest spawn. 80-90% of people in the finder are there for a random dungeon completion or a pledge and could care less about anything but completion.
CaffeinatedMayhem wrote: »Maybe I'm old-fashioned, thinking that you should actually run the content in a game.
CaffeinatedMayhem wrote: »Honestly, most people in guilds don't want to either, if the deafening silence to "anyone want to run pledges/randoms?" is any indicator.
CaffeinatedMayhem wrote: »
CaffeinatedMayhem wrote: »Right, so let me ask: when was the last time you responded to someone asking in guild chat for a group? Because sure, I’d much rather run with a premade, if anyone ever responded. Which doesn’t happen very often. To get the gear I need to keep tanking vet trials, I have to run the dungeons I need 5-8 times on pledge days, IF i can get that many completes.
CaffeinatedMayhem wrote: »But again, if all you want is to skip the content, why are you in a dungeon? Go PvP, way more transmutes there.
Then maybe you should ask members of your trial group(s) to assist you with gear farming. Or you should find some more players that either play like you or that you know good enought so they lend you a hand.
They will likely make updates to the dungeons that will block or punish us for trying to skip. They have made it so doors won't open until the boss is dead etc. We will likely see more of that if this gets abused. Hopefully groups will determine if everyone wants to skip before doing so, and not drag the poor player who wants to do the quest into the first fight because they are in a hurry so there isn't a bunch of forum posts about it. I have my doubts though...
Oh I would really not like it if I join a group and start clearing mobs only to have people go, "Bruh, just run to the first boss, hit it and we'll port in." Like I'm some kind of chauffeur...
But, I think 3/4 (or the majority) of players will need to be actively engaged in the boss in order to pull the last one. Check out their wording on the 7.2.0 patch notes: "You will now utilize “Joining Encounter in Progress” to travel to a dungeon boss when it is engaged by the group." If this stands correctly, then it would need to be a coordinated effort of 3 other party members to pull you to where you don't want to go.
A better alternative would be: Boss Engaged. Do you want to join the encounter in progress? X to join, F to hide this notice. But shortened to simply: "Join encounter in progress? X Join / F Dismiss"
CaffeinatedMayhem wrote: »Then maybe you should ask members of your trial group(s) to assist you with gear farming. Or you should find some more players that either play like you or that you know good enought so they lend you a hand.
What part of me saying "I ask in all 4 (5 now) of my guilds before running pledges or randoms and no one ever responds" means "I'm not trying?" YES I WANT TO RUN WITH GUILDIES NO ONE EVER DOES... even my trials groups who KNOW who is farming what for the next prog.
The "just find a group of friend" - yep, been looking for that for 8 YEARS. Never found it, well for more than a few months and then people get fed up with the game and leave.
It's great that so many people have such great luck, now if the rest of us could have that too.....
Oh I would really not like it if I join a group and start clearing mobs only to have people go, "Bruh, just run to the first boss, hit it and we'll port in." Like I'm some kind of chauffeur...
But, I think 3/4 (or the majority) of players will need to be actively engaged in the boss in order to pull the last one. Check out their wording on the 7.2.0 patch notes: "You will now utilize “Joining Encounter in Progress” to travel to a dungeon boss when it is engaged by the group." If this stands correctly, then it would need to be a coordinated effort of 3 other party members to pull you to where you don't want to go.
A better alternative would be: Boss Engaged. Do you want to join the encounter in progress? X to join, F to hide this notice. But shortened to simply: "Join encounter in progress? X Join / F Dismiss"
For GF groups I think the requirement that a majority being engaged with the boss is a sound idea. It prevents one person from causing problems with the boss or essentially controlling the group's progression.
I can see the forum threads now rightfully complaining because one person ran ahead and did this over and over. Granted, they should just kick the person but it might be the (real) tank.
CaffeinatedMayhem wrote: »Austinseph1 wrote: »Honestly anything more than simply completing a dungeon in group finder is more than you should expect. You're lucky to get a real tank and a group that knows their role well. If you want more than simple completion, like time to read story quests, search for chests, or a lot of the time just a pleasant experience, then you need to put your own group together. We forget that group finder isn't a catch all tool to for making groups that are there for the same interest as you, be it if you are there for the lore or a piece of gear to search for every chest spawn. 80-90% of people in the finder are there for a random dungeon completion or a pledge and could care less about anything but completion.
Right, so let me ask: when was the last time you responded to someone asking in guild chat for a group? Because sure, I’d much rather run with a premade, if anyone ever responded. Which doesn’t happen very often. To get the gear I need to keep tanking vet trials, I have to run the dungeons I need 5-8 times on pledge days, IF i can get that many completes.
While I realize that telling someone “well don’t expect more than a clear” is the easy answer, do you realize how many groups fail because they skip simple basics like, making sure everyone is ready and knows mechanics? Probably 75% of the groups I’ve had to leave would have cleared, if people queued ready for that role and did the mechanics.
It’s not like I can go back for chests now, when I’m put into a half completed dungeon where the group skipped all the mobs.
But again, if all you want is to skip the content, why are you in a dungeon? Go PvP, way more transmutes there.
Austinseph1 wrote: »Your experience will be so much better if you want to expand what you do in the dungeons past getting a clear with constant fake tanks and skipping content.
Yeah, but then you realize that Curation won't apply to chests.
NettleCarrier wrote: »I haven't seen anything that said this was added to dungeons, only some older trials. Am I missing something?
So you would still do chests despite having everything in the dungeon's drop table applied as well as wasting time instead of speedrunning normal with boosted drop rates?
redspecter23 wrote: »
So you would still do chests despite having everything in the dungeon's drop table applied as well as wasting time instead of speedrunning normal with boosted drop rates?
Depends on the situation. I would generally go for chests if I still need anything or if anyone in my group does. If it's an out of the way location, I probably won't search it, but I will definitely force lock a chest along the way. Even if I have absolutely everything from the dungeon, I would still loot a chest if it's relatively quick in case someone else needs the item.
Any chest that drops a weapon that someone needs means one less full run for that player overall. It seems like solid potential time savings if the chest itself takes less than 5 seconds overall many times.