...No, I get it. I just don't think anything you are saying is a problem. Yes, you have to change your build. Yes, that happens all the time. No you can't just keep running the same thing you are running in live and expect it to have the same level of performance in the next patch. And also, other players are going to have to make adjustments as well to account for staying at or under the cap. It isn't just a khajit thing. Everyone is going to have to adjust. Khajiits just have more flexibility to do so. More options to run other sets or skills. So no, I don't think your issues here are valid.
And again, I think this is a clear message that crit damage was too high. I highly doubt they walk this back just so players have to do less work avoiding stacking it. (I say work, but it is super easy to not run sets or skills that would put you over cap).
Trixterion wrote: »Poor Danmer MagDK cannot get above 130% by any means without medium armor
In above scenario, you need 30% to reach the cap.
Minor Force +10%, CP stars +25% - already 5% above cap, and can also go for Shadow mundus for +17%.
So much for "cannot get by any means".
FrancisCrawford wrote: »No racial passive should provide a benefit that is subject to an overall cap,[/b]
So, some of the arguments for the 125% cap I have read here is that you can just run different gear or slot different CP and basically lose nothing in the process, you just gain flexibility.
CHAMPION POINTS
Looking at alternatives for CP first, currently the way to go is [Master-At-Arms], [Deadly or Biting Aura], [Fighting Finesse] and [Backstabber or Thaumaturge], should be good enough to go with. If you run a crit class, you might decide to drop Fighting Finesse and just slot Thaumaturge all the time. Fine, sounds great, right?
Maybe not though. For example, nightblade does around 70% of direct damage, if we assume that the remaining 30% is a DoT, we roughly get a 3% damage increase from Thaumaturge. If we would get the 10% crit damage from fighting finesse though, we probably look more at conservative ~70% crit chance, so 7% damage increase. Whoops, doesn't look that great anymore.
Now lets say we are a Khajiit NB and therefore have to drop Backstabber in all situations as well. What are the alternatives left? Biting Aura? NB only deal around 15% AoE damage in their regular setup. That's a 1.5% damage increase. Yea no.
What else? Wrathful Strikes or Untamed Aggression. Since we're talking DD setup, lets go with Wrathful strikes.
Sounds like a great trade, right? Some crit damage on the racial for some weapon/spell damage. But is it though?
Lets try to compare with ZOS' trusty Set Bonus Efficiency rules (SBE). From a recent patch we know that a Minor Buff is considered 2 SBE, so 1 SBE crit damage is 5%.
Khajiit's passive is worth 2.4 SBE, not terrible.
Orc/Dunmer/Altmer have 258, so that's 2 SBE.
Great, so seems like Khajiit's passive is already better (it wasn't that's why it got buffed from 10% to 12%, kek), or at least worth more than races with weapon/spell damage increases.
Well alright, now that we established a baseline for what we're looking at, Wrathful Strikes is worth 1.28 SBE, whereas Backstabber is worth 3 SBE. Do I have to mention that untamed aggression is worse?
Hmmm... interesting.
EQUIPMENT
What about equipment though? We can run something else than Kilt or Tzogvin, or Medusa, or Sul-Xan and it will be amazing! Maybe?
What all these sets have in common is crit rating though. Lets break down all of these bonuses into SBE for crit rating and damage. Then we look at why it maybe is not as easy as "you can use something else and not lose anything".
KiltTzogvin
- Rating: 1250 (5.7%) -> 1.9 SBE
- Damage: 10 -> 2 SBE
- Total "5pc": 3.9 SBE
Sul-Xan
- Rating: 1770 (8.1%) -> 2.7 SBE
- Damage: 10 -> 1.5 SBE (- 0.5 because can be sourced elsewhere)
- Total 5pc: 4.2 SBE
- potentially wasted 4pc bonus
Alright, I guess we can work with that. Shouldn't be too hard to find a set that can provide similar amounts of crit, while still providing as much value in a secondary attribute that is more useful to us than Crit Damage which we have too much already.
- Rating: 2160 (9.9%) -> 3.3 SBE
- Damage: 12 -> 2.4 SBE
- Total 5pc: 5.7 SBE
Berserking Warrior (AY)Dragonguard Elite (DE)
- Rating: 2410 (11.1%) -> 3.7 SBE
- Total 5pc: 3.7 SBE
- Requires melee
Mother's Sorrow / Leviathan
- Rating: 2750 (12.6%) -> 4.2 SBE
- Total 5pc: 4.2 SBE
- requires front or flanking
- wasted 4pc bonus
Of those sets, I suppose Berserking Warrior and Dragonguard elite could be alternatives, Medusa provides more crit than MS/Levi, sooo... Mkay.
- Rating: 1528 (6.6%) -> 2.3 SBE
- Total 5pc: 2.3 SBE
- kinda bad 2pc
Well, just not bring a crit set then and bring something else entirely, right? No, crit is what enables us to make use of crit damage in the first place. Every % of crit chance more increases our damage on average by 1.25% at crit cap.
When the set provides some crit damage as well though, that is attributed to the damage increase through that set as well, right?These are all contributing to a nicer damage multiplier for your crits and basically affect all of your damage.
- Tzogvin: 8.1% * 10% = ~8.9% damage increase
- Sul-Xan: 9.9% * 12% = ~11.1% damage increase
- Kilt: 5.7% * 10% = ~6.3% damage increase
That obviously is true for spell/weapon damage as well. So lets just quickly look at a few options.
YandirDiamond's Victory (on that one class that still can easily use it)
- Damage: 410 -> 3.7 SBE (w/ maj/minor buff ~533)
- pontentially wasted perfected bonus on mag
Siroria
- Damage: 437 -> 3.4 SBE (w/ maj/minor buff ~568)
- since Waking Flame it is not really usable by majority mag classes anymore, have not looked at stam myself
Given that 6.5k spell/weapon damage is a conservative estimate in a trial group, we're looking at following generous damage increase:
- Damage: 520 -> 4 SBE (w/ maj/minor buff ~676)
- max mag lines are pretty bad, so not even an option for stam.
- Yandir: (533 + 6500) / 6500 = 8.2% damage increase
- DV: (568 + 6500) / 6500 = 8.7% damage increase
- Siroria: (676 + 6500) / 6500 = 10.4 % damage increase
TL;DR / CONCLUSION
It is true that it provides flexibility, the issue is that some of the sources for crit damage are some of the best sources of crit chance at the same time, which make them so freaking strong that alternatives struggle to come close. CP's alternatives are garbage for the most part, which makes not taking them a damage loss by themselves. Of course, stubbornly taking them is worse. But it gives a disadvantage to crit classes or khajiit that might be forced to move off of them to not vastly over crit.
Too lazy too proof read, take it as is, I put too much, but not enough time into it and things could totally be wrong.
Trixterion wrote: »So, some of the arguments for the 125% cap I have read here is that you can just run different gear or slot different CP and basically lose nothing in the process, you just gain flexibility.
CHAMPION POINTS
Looking at alternatives for CP first, currently the way to go is [Master-At-Arms], [Deadly or Biting Aura], [Fighting Finesse] and [Backstabber or Thaumaturge], should be good enough to go with. If you run a crit class, you might decide to drop Fighting Finesse and just slot Thaumaturge all the time. Fine, sounds great, right?
Maybe not though. For example, nightblade does around 70% of direct damage, if we assume that the remaining 30% is a DoT, we roughly get a 3% damage increase from Thaumaturge. If we would get the 10% crit damage from fighting finesse though, we probably look more at conservative ~70% crit chance, so 7% damage increase. Whoops, doesn't look that great anymore.
Now lets say we are a Khajiit NB and therefore have to drop Backstabber in all situations as well. What are the alternatives left? Biting Aura? NB only deal around 15% AoE damage in their regular setup. That's a 1.5% damage increase. Yea no.
What else? Wrathful Strikes or Untamed Aggression. Since we're talking DD setup, lets go with Wrathful strikes.
Sounds like a great trade, right? Some crit damage on the racial for some weapon/spell damage. But is it though?
Lets try to compare with ZOS' trusty Set Bonus Efficiency rules (SBE). From a recent patch we know that a Minor Buff is considered 2 SBE, so 1 SBE crit damage is 5%.
Khajiit's passive is worth 2.4 SBE, not terrible.
Orc/Dunmer/Altmer have 258, so that's 2 SBE.
Great, so seems like Khajiit's passive is already better (it wasn't that's why it got buffed from 10% to 12%, kek), or at least worth more than races with weapon/spell damage increases.
Well alright, now that we established a baseline for what we're looking at, Wrathful Strikes is worth 1.28 SBE, whereas Backstabber is worth 3 SBE. Do I have to mention that untamed aggression is worse?
Hmmm... interesting.
EQUIPMENT
What about equipment though? We can run something else than Kilt or Tzogvin, or Medusa, or Sul-Xan and it will be amazing! Maybe?
What all these sets have in common is crit rating though. Lets break down all of these bonuses into SBE for crit rating and damage. Then we look at why it maybe is not as easy as "you can use something else and not lose anything".
KiltTzogvin
- Rating: 1250 (5.7%) -> 1.9 SBE
- Damage: 10 -> 2 SBE
- Total "5pc": 3.9 SBE
Sul-Xan
- Rating: 1770 (8.1%) -> 2.7 SBE
- Damage: 10 -> 1.5 SBE (- 0.5 because can be sourced elsewhere)
- Total 5pc: 4.2 SBE
- potentially wasted 4pc bonus
Alright, I guess we can work with that. Shouldn't be too hard to find a set that can provide similar amounts of crit, while still providing as much value in a secondary attribute that is more useful to us than Crit Damage which we have too much already.
- Rating: 2160 (9.9%) -> 3.3 SBE
- Damage: 12 -> 2.4 SBE
- Total 5pc: 5.7 SBE
Berserking Warrior (AY)Dragonguard Elite (DE)
- Rating: 2410 (11.1%) -> 3.7 SBE
- Total 5pc: 3.7 SBE
- Requires melee
Mother's Sorrow / Leviathan
- Rating: 2750 (12.6%) -> 4.2 SBE
- Total 5pc: 4.2 SBE
- requires front or flanking
- wasted 4pc bonus
Of those sets, I suppose Berserking Warrior and Dragonguard elite could be alternatives, Medusa provides more crit than MS/Levi, sooo... Mkay.
- Rating: 1528 (6.6%) -> 2.3 SBE
- Total 5pc: 2.3 SBE
- kinda bad 2pc
Well, just not bring a crit set then and bring something else entirely, right? No, crit is what enables us to make use of crit damage in the first place. Every % of crit chance more increases our damage on average by 1.25% at crit cap.
When the set provides some crit damage as well though, that is attributed to the damage increase through that set as well, right?These are all contributing to a nicer damage multiplier for your crits and basically affect all of your damage.
- Tzogvin: 8.1% * 10% = ~8.9% damage increase
- Sul-Xan: 9.9% * 12% = ~11.1% damage increase
- Kilt: 5.7% * 10% = ~6.3% damage increase
That obviously is true for spell/weapon damage as well. So lets just quickly look at a few options.
YandirDiamond's Victory (on that one class that still can easily use it)
- Damage: 410 -> 3.7 SBE (w/ maj/minor buff ~533)
- pontentially wasted perfected bonus on mag
Siroria
- Damage: 437 -> 3.4 SBE (w/ maj/minor buff ~568)
- since Waking Flame it is not really usable by majority mag classes anymore, have not looked at stam myself
Given that 6.5k spell/weapon damage is a conservative estimate in a trial group, we're looking at following generous damage increase:
- Damage: 520 -> 4 SBE (w/ maj/minor buff ~676)
- max mag lines are pretty bad, so not even an option for stam.
- Yandir: (533 + 6500) / 6500 = 8.2% damage increase
- DV: (568 + 6500) / 6500 = 8.7% damage increase
- Siroria: (676 + 6500) / 6500 = 10.4 % damage increase
TL;DR / CONCLUSION
It is true that it provides flexibility, the issue is that some of the sources for crit damage are some of the best sources of crit chance at the same time, which make them so freaking strong that alternatives struggle to come close. CP's alternatives are garbage for the most part, which makes not taking them a damage loss by themselves. Of course, stubbornly taking them is worse. But it gives a disadvantage to crit classes or khajiit that might be forced to move off of them to not vastly over crit.
Too lazy too proof read, take it as is, I put too much, but not enough time into it and things could totally be wrong.
Honorable mention:
Kinras's Wrath
•~3% crit chance
•258 wpd and spd
•Major Force
That's like 5 points, yeah 5pc can be a waist if Group has that buff though It would be 3 points
And you have forgotten that both Mother Sorrow & Leviathan have 2 extra crit lines so total crit ratings should be 2842 therefore they will have 4.3 points, not 2.3
Trixterion wrote: »So, some of the arguments for the 125% cap I have read here is that you can just run different gear or slot different CP and basically lose nothing in the process, you just gain flexibility.
CHAMPION POINTS
Looking at alternatives for CP first, currently the way to go is [Master-At-Arms], [Deadly or Biting Aura], [Fighting Finesse] and [Backstabber or Thaumaturge], should be good enough to go with. If you run a crit class, you might decide to drop Fighting Finesse and just slot Thaumaturge all the time. Fine, sounds great, right?
Maybe not though. For example, nightblade does around 70% of direct damage, if we assume that the remaining 30% is a DoT, we roughly get a 3% damage increase from Thaumaturge. If we would get the 10% crit damage from fighting finesse though, we probably look more at conservative ~70% crit chance, so 7% damage increase. Whoops, doesn't look that great anymore.
Now lets say we are a Khajiit NB and therefore have to drop Backstabber in all situations as well. What are the alternatives left? Biting Aura? NB only deal around 15% AoE damage in their regular setup. That's a 1.5% damage increase. Yea no.
What else? Wrathful Strikes or Untamed Aggression. Since we're talking DD setup, lets go with Wrathful strikes.
Sounds like a great trade, right? Some crit damage on the racial for some weapon/spell damage. But is it though?
Lets try to compare with ZOS' trusty Set Bonus Efficiency rules (SBE). From a recent patch we know that a Minor Buff is considered 2 SBE, so 1 SBE crit damage is 5%.
Khajiit's passive is worth 2.4 SBE, not terrible.
Orc/Dunmer/Altmer have 258, so that's 2 SBE.
Great, so seems like Khajiit's passive is already better (it wasn't that's why it got buffed from 10% to 12%, kek), or at least worth more than races with weapon/spell damage increases.
Well alright, now that we established a baseline for what we're looking at, Wrathful Strikes is worth 1.28 SBE, whereas Backstabber is worth 3 SBE. Do I have to mention that untamed aggression is worse?
Hmmm... interesting.
EQUIPMENT
What about equipment though? We can run something else than Kilt or Tzogvin, or Medusa, or Sul-Xan and it will be amazing! Maybe?
What all these sets have in common is crit rating though. Lets break down all of these bonuses into SBE for crit rating and damage. Then we look at why it maybe is not as easy as "you can use something else and not lose anything".
KiltTzogvin
- Rating: 1250 (5.7%) -> 1.9 SBE
- Damage: 10 -> 2 SBE
- Total "5pc": 3.9 SBE
Sul-Xan
- Rating: 1770 (8.1%) -> 2.7 SBE
- Damage: 10 -> 1.5 SBE (- 0.5 because can be sourced elsewhere)
- Total 5pc: 4.2 SBE
- potentially wasted 4pc bonus
Alright, I guess we can work with that. Shouldn't be too hard to find a set that can provide similar amounts of crit, while still providing as much value in a secondary attribute that is more useful to us than Crit Damage which we have too much already.
- Rating: 2160 (9.9%) -> 3.3 SBE
- Damage: 12 -> 2.4 SBE
- Total 5pc: 5.7 SBE
Berserking Warrior (AY)Dragonguard Elite (DE)
- Rating: 2410 (11.1%) -> 3.7 SBE
- Total 5pc: 3.7 SBE
- Requires melee
Mother's Sorrow / Leviathan
- Rating: 2750 (12.6%) -> 4.2 SBE
- Total 5pc: 4.2 SBE
- requires front or flanking
- wasted 4pc bonus
Of those sets, I suppose Berserking Warrior and Dragonguard elite could be alternatives, Medusa provides more crit than MS/Levi, sooo... Mkay.
- Rating: 1528 (6.6%) -> 2.3 SBE
- Total 5pc: 2.3 SBE
- kinda bad 2pc
Well, just not bring a crit set then and bring something else entirely, right? No, crit is what enables us to make use of crit damage in the first place. Every % of crit chance more increases our damage on average by 1.25% at crit cap.
When the set provides some crit damage as well though, that is attributed to the damage increase through that set as well, right?These are all contributing to a nicer damage multiplier for your crits and basically affect all of your damage.
- Tzogvin: 8.1% * 10% = ~8.9% damage increase
- Sul-Xan: 9.9% * 12% = ~11.1% damage increase
- Kilt: 5.7% * 10% = ~6.3% damage increase
That obviously is true for spell/weapon damage as well. So lets just quickly look at a few options.
YandirDiamond's Victory (on that one class that still can easily use it)
- Damage: 410 -> 3.7 SBE (w/ maj/minor buff ~533)
- pontentially wasted perfected bonus on mag
Siroria
- Damage: 437 -> 3.4 SBE (w/ maj/minor buff ~568)
- since Waking Flame it is not really usable by majority mag classes anymore, have not looked at stam myself
Given that 6.5k spell/weapon damage is a conservative estimate in a trial group, we're looking at following generous damage increase:
- Damage: 520 -> 4 SBE (w/ maj/minor buff ~676)
- max mag lines are pretty bad, so not even an option for stam.
- Yandir: (533 + 6500) / 6500 = 8.2% damage increase
- DV: (568 + 6500) / 6500 = 8.7% damage increase
- Siroria: (676 + 6500) / 6500 = 10.4 % damage increase
TL;DR / CONCLUSION
It is true that it provides flexibility, the issue is that some of the sources for crit damage are some of the best sources of crit chance at the same time, which make them so freaking strong that alternatives struggle to come close. CP's alternatives are garbage for the most part, which makes not taking them a damage loss by themselves. Of course, stubbornly taking them is worse. But it gives a disadvantage to crit classes or khajiit that might be forced to move off of them to not vastly over crit.
Too lazy too proof read, take it as is, I put too much, but not enough time into it and things could totally be wrong.
Honorable mention:
Kinras's Wrath
•~3% crit chance
•258 wpd and spd
•Major Force
That's like 5 points, yeah 5pc can be a waist if Group has that buff though It would be 3 points
And you have forgotten that both Mother Sorrow & Leviathan have 2 extra crit lines so total crit ratings should be 2842 therefore they will have 4.3 points, not 2.3
I did not include any 2-4pc bonuses.
YandereGirlfriend wrote: »Trixterion wrote: »So, some of the arguments for the 125% cap I have read here is that you can just run different gear or slot different CP and basically lose nothing in the process, you just gain flexibility.
CHAMPION POINTS
Looking at alternatives for CP first, currently the way to go is [Master-At-Arms], [Deadly or Biting Aura], [Fighting Finesse] and [Backstabber or Thaumaturge], should be good enough to go with. If you run a crit class, you might decide to drop Fighting Finesse and just slot Thaumaturge all the time. Fine, sounds great, right?
Maybe not though. For example, nightblade does around 70% of direct damage, if we assume that the remaining 30% is a DoT, we roughly get a 3% damage increase from Thaumaturge. If we would get the 10% crit damage from fighting finesse though, we probably look more at conservative ~70% crit chance, so 7% damage increase. Whoops, doesn't look that great anymore.
Now lets say we are a Khajiit NB and therefore have to drop Backstabber in all situations as well. What are the alternatives left? Biting Aura? NB only deal around 15% AoE damage in their regular setup. That's a 1.5% damage increase. Yea no.
What else? Wrathful Strikes or Untamed Aggression. Since we're talking DD setup, lets go with Wrathful strikes.
Sounds like a great trade, right? Some crit damage on the racial for some weapon/spell damage. But is it though?
Lets try to compare with ZOS' trusty Set Bonus Efficiency rules (SBE). From a recent patch we know that a Minor Buff is considered 2 SBE, so 1 SBE crit damage is 5%.
Khajiit's passive is worth 2.4 SBE, not terrible.
Orc/Dunmer/Altmer have 258, so that's 2 SBE.
Great, so seems like Khajiit's passive is already better (it wasn't that's why it got buffed from 10% to 12%, kek), or at least worth more than races with weapon/spell damage increases.
Well alright, now that we established a baseline for what we're looking at, Wrathful Strikes is worth 1.28 SBE, whereas Backstabber is worth 3 SBE. Do I have to mention that untamed aggression is worse?
Hmmm... interesting.
EQUIPMENT
What about equipment though? We can run something else than Kilt or Tzogvin, or Medusa, or Sul-Xan and it will be amazing! Maybe?
What all these sets have in common is crit rating though. Lets break down all of these bonuses into SBE for crit rating and damage. Then we look at why it maybe is not as easy as "you can use something else and not lose anything".
KiltTzogvin
- Rating: 1250 (5.7%) -> 1.9 SBE
- Damage: 10 -> 2 SBE
- Total "5pc": 3.9 SBE
Sul-Xan
- Rating: 1770 (8.1%) -> 2.7 SBE
- Damage: 10 -> 1.5 SBE (- 0.5 because can be sourced elsewhere)
- Total 5pc: 4.2 SBE
- potentially wasted 4pc bonus
Alright, I guess we can work with that. Shouldn't be too hard to find a set that can provide similar amounts of crit, while still providing as much value in a secondary attribute that is more useful to us than Crit Damage which we have too much already.
- Rating: 2160 (9.9%) -> 3.3 SBE
- Damage: 12 -> 2.4 SBE
- Total 5pc: 5.7 SBE
Berserking Warrior (AY)Dragonguard Elite (DE)
- Rating: 2410 (11.1%) -> 3.7 SBE
- Total 5pc: 3.7 SBE
- Requires melee
Mother's Sorrow / Leviathan
- Rating: 2750 (12.6%) -> 4.2 SBE
- Total 5pc: 4.2 SBE
- requires front or flanking
- wasted 4pc bonus
Of those sets, I suppose Berserking Warrior and Dragonguard elite could be alternatives, Medusa provides more crit than MS/Levi, sooo... Mkay.
- Rating: 1528 (6.6%) -> 2.3 SBE
- Total 5pc: 2.3 SBE
- kinda bad 2pc
Well, just not bring a crit set then and bring something else entirely, right? No, crit is what enables us to make use of crit damage in the first place. Every % of crit chance more increases our damage on average by 1.25% at crit cap.
When the set provides some crit damage as well though, that is attributed to the damage increase through that set as well, right?These are all contributing to a nicer damage multiplier for your crits and basically affect all of your damage.
- Tzogvin: 8.1% * 10% = ~8.9% damage increase
- Sul-Xan: 9.9% * 12% = ~11.1% damage increase
- Kilt: 5.7% * 10% = ~6.3% damage increase
That obviously is true for spell/weapon damage as well. So lets just quickly look at a few options.
YandirDiamond's Victory (on that one class that still can easily use it)
- Damage: 410 -> 3.7 SBE (w/ maj/minor buff ~533)
- pontentially wasted perfected bonus on mag
Siroria
- Damage: 437 -> 3.4 SBE (w/ maj/minor buff ~568)
- since Waking Flame it is not really usable by majority mag classes anymore, have not looked at stam myself
Given that 6.5k spell/weapon damage is a conservative estimate in a trial group, we're looking at following generous damage increase:
- Damage: 520 -> 4 SBE (w/ maj/minor buff ~676)
- max mag lines are pretty bad, so not even an option for stam.
- Yandir: (533 + 6500) / 6500 = 8.2% damage increase
- DV: (568 + 6500) / 6500 = 8.7% damage increase
- Siroria: (676 + 6500) / 6500 = 10.4 % damage increase
TL;DR / CONCLUSION
It is true that it provides flexibility, the issue is that some of the sources for crit damage are some of the best sources of crit chance at the same time, which make them so freaking strong that alternatives struggle to come close. CP's alternatives are garbage for the most part, which makes not taking them a damage loss by themselves. Of course, stubbornly taking them is worse. But it gives a disadvantage to crit classes or khajiit that might be forced to move off of them to not vastly over crit.
Too lazy too proof read, take it as is, I put too much, but not enough time into it and things could totally be wrong.
Honorable mention:
Kinras's Wrath
•~3% crit chance
•258 wpd and spd
•Major Force
That's like 5 points, yeah 5pc can be a waist if Group has that buff though It would be 3 points
And you have forgotten that both Mother Sorrow & Leviathan have 2 extra crit lines so total crit ratings should be 2842 therefore they will have 4.3 points, not 2.3
I did not include any 2-4pc bonuses.
I've long contended that they need to reign in Critical Damage (check) but also buff the competing damage stats up to levels that would allow them to compete directly with Critical Chance sets. That would include adding in more %-based group buffs to Weapon/Spell Damage and then also probably increasing the "power budget" for each unit bonus by ~25% or so.
YandereGirlfriend wrote: »Trixterion wrote: »So, some of the arguments for the 125% cap I have read here is that you can just run different gear or slot different CP and basically lose nothing in the process, you just gain flexibility.
CHAMPION POINTS
Looking at alternatives for CP first, currently the way to go is [Master-At-Arms], [Deadly or Biting Aura], [Fighting Finesse] and [Backstabber or Thaumaturge], should be good enough to go with. If you run a crit class, you might decide to drop Fighting Finesse and just slot Thaumaturge all the time. Fine, sounds great, right?
Maybe not though. For example, nightblade does around 70% of direct damage, if we assume that the remaining 30% is a DoT, we roughly get a 3% damage increase from Thaumaturge. If we would get the 10% crit damage from fighting finesse though, we probably look more at conservative ~70% crit chance, so 7% damage increase. Whoops, doesn't look that great anymore.
Now lets say we are a Khajiit NB and therefore have to drop Backstabber in all situations as well. What are the alternatives left? Biting Aura? NB only deal around 15% AoE damage in their regular setup. That's a 1.5% damage increase. Yea no.
What else? Wrathful Strikes or Untamed Aggression. Since we're talking DD setup, lets go with Wrathful strikes.
Sounds like a great trade, right? Some crit damage on the racial for some weapon/spell damage. But is it though?
Lets try to compare with ZOS' trusty Set Bonus Efficiency rules (SBE). From a recent patch we know that a Minor Buff is considered 2 SBE, so 1 SBE crit damage is 5%.
Khajiit's passive is worth 2.4 SBE, not terrible.
Orc/Dunmer/Altmer have 258, so that's 2 SBE.
Great, so seems like Khajiit's passive is already better (it wasn't that's why it got buffed from 10% to 12%, kek), or at least worth more than races with weapon/spell damage increases.
Well alright, now that we established a baseline for what we're looking at, Wrathful Strikes is worth 1.28 SBE, whereas Backstabber is worth 3 SBE. Do I have to mention that untamed aggression is worse?
Hmmm... interesting.
EQUIPMENT
What about equipment though? We can run something else than Kilt or Tzogvin, or Medusa, or Sul-Xan and it will be amazing! Maybe?
What all these sets have in common is crit rating though. Lets break down all of these bonuses into SBE for crit rating and damage. Then we look at why it maybe is not as easy as "you can use something else and not lose anything".
KiltTzogvin
- Rating: 1250 (5.7%) -> 1.9 SBE
- Damage: 10 -> 2 SBE
- Total "5pc": 3.9 SBE
Sul-Xan
- Rating: 1770 (8.1%) -> 2.7 SBE
- Damage: 10 -> 1.5 SBE (- 0.5 because can be sourced elsewhere)
- Total 5pc: 4.2 SBE
- potentially wasted 4pc bonus
Alright, I guess we can work with that. Shouldn't be too hard to find a set that can provide similar amounts of crit, while still providing as much value in a secondary attribute that is more useful to us than Crit Damage which we have too much already.
- Rating: 2160 (9.9%) -> 3.3 SBE
- Damage: 12 -> 2.4 SBE
- Total 5pc: 5.7 SBE
Berserking Warrior (AY)Dragonguard Elite (DE)
- Rating: 2410 (11.1%) -> 3.7 SBE
- Total 5pc: 3.7 SBE
- Requires melee
Mother's Sorrow / Leviathan
- Rating: 2750 (12.6%) -> 4.2 SBE
- Total 5pc: 4.2 SBE
- requires front or flanking
- wasted 4pc bonus
Of those sets, I suppose Berserking Warrior and Dragonguard elite could be alternatives, Medusa provides more crit than MS/Levi, sooo... Mkay.
- Rating: 1528 (6.6%) -> 2.3 SBE
- Total 5pc: 2.3 SBE
- kinda bad 2pc
Well, just not bring a crit set then and bring something else entirely, right? No, crit is what enables us to make use of crit damage in the first place. Every % of crit chance more increases our damage on average by 1.25% at crit cap.
When the set provides some crit damage as well though, that is attributed to the damage increase through that set as well, right?These are all contributing to a nicer damage multiplier for your crits and basically affect all of your damage.
- Tzogvin: 8.1% * 10% = ~8.9% damage increase
- Sul-Xan: 9.9% * 12% = ~11.1% damage increase
- Kilt: 5.7% * 10% = ~6.3% damage increase
That obviously is true for spell/weapon damage as well. So lets just quickly look at a few options.
YandirDiamond's Victory (on that one class that still can easily use it)
- Damage: 410 -> 3.7 SBE (w/ maj/minor buff ~533)
- pontentially wasted perfected bonus on mag
Siroria
- Damage: 437 -> 3.4 SBE (w/ maj/minor buff ~568)
- since Waking Flame it is not really usable by majority mag classes anymore, have not looked at stam myself
Given that 6.5k spell/weapon damage is a conservative estimate in a trial group, we're looking at following generous damage increase:
- Damage: 520 -> 4 SBE (w/ maj/minor buff ~676)
- max mag lines are pretty bad, so not even an option for stam.
- Yandir: (533 + 6500) / 6500 = 8.2% damage increase
- DV: (568 + 6500) / 6500 = 8.7% damage increase
- Siroria: (676 + 6500) / 6500 = 10.4 % damage increase
TL;DR / CONCLUSION
It is true that it provides flexibility, the issue is that some of the sources for crit damage are some of the best sources of crit chance at the same time, which make them so freaking strong that alternatives struggle to come close. CP's alternatives are garbage for the most part, which makes not taking them a damage loss by themselves. Of course, stubbornly taking them is worse. But it gives a disadvantage to crit classes or khajiit that might be forced to move off of them to not vastly over crit.
Too lazy too proof read, take it as is, I put too much, but not enough time into it and things could totally be wrong.
Honorable mention:
Kinras's Wrath
•~3% crit chance
•258 wpd and spd
•Major Force
That's like 5 points, yeah 5pc can be a waist if Group has that buff though It would be 3 points
And you have forgotten that both Mother Sorrow & Leviathan have 2 extra crit lines so total crit ratings should be 2842 therefore they will have 4.3 points, not 2.3
I did not include any 2-4pc bonuses.
I've long contended that they need to reign in Critical Damage (check) but also buff the competing damage stats up to levels that would allow them to compete directly with Critical Chance sets. That would include adding in more %-based group buffs to Weapon/Spell Damage and then also probably increasing the "power budget" for each unit bonus by ~25% or so.
I am not so sure about that and not about the crit damage cap either. First of all, they kept adding more and more sources for critical damage into the game. Why are they surprised players are using it?
Secondly, it has already been the case that spell/weapon damage is a valid choice, you need to have a base to multiply with your critical hits to begin with.
For example, if a skill would deal 5000 base damage and increase 1:1 with spell/weapon damage, we have 50% crit chance and 100% critical damage.Until Waking Flame, Bahsei + Diamond's Victory + Kilt was pretty much best choice to run on almost every mag class if you were comfortable with bash weaving or were using dual wield, neither of which are crit sets. Kilt obviously only where it was possible to use.
- A Dunmer/Altmer/Orc would deal on average 5258 * (1 + 50% * 100%) = 7887 damage.
- A Khajiit would deal on average 5000 * (1 + 50% * 112%) = 7800 damage.
About your last point of support sets with multiplier for spell/weapon damage. ZOS intentionally made the decision some patches ago to move away from % modifier because it was benefiting the higher end groups more than lower end groups. Which to be honest, everything does.
Introducing a cap isn't solving anything, I don't even believe that introducing a crit cap is nerfing anything. It will just cause people to build differently and spent their power budget on different things. With the 125% cap as it is, it is punishing some classes and Khajiit though. Which is a shame.
The cap in its current state is way to narrow and their idea to add more options to build for it in the future is laughable (I assume Major Brittle might be on the table). Currently it is deleting critical damage from anyone's mind when thinking about how to build their character, except for if they can or can not use a piece of gear to stay below the cap.
Currently it is doing the exact opposite of what they are supposedly trying to achieve, it does not open up build diversity, it is restricting it. At least in my opinion.
yes, sure, plenty of sets. but being restricted just because of my race choice in what i actually can wear or not is ridiculous. imagine if they capped weapon or spell damage and all High Elves or Dark Elves would have to drop Siroria, Bahsei or even Julianos because that would put them over the cap. but, you can argue, there are tons of other sets, rejoice! you can start building your character in a different way! use Seducer instead of Bahsei and you'll be fine! every other race can still use what they're using except you, but that is OK, right?
yes, sure, plenty of sets. but being restricted just because of my race choice in what i actually can wear or not is ridiculous. imagine if they capped weapon or spell damage and all High Elves or Dark Elves would have to drop Siroria, Bahsei or even Julianos because that would put them over the cap. but, you can argue, there are tons of other sets, rejoice! you can start building your character in a different way! use Seducer instead of Bahsei and you'll be fine! every other race can still use what they're using except you, but that is OK, right?
BejaProphet wrote: »
yes, sure, plenty of sets. but being restricted just because of my race choice in what i actually can wear or not is ridiculous. imagine if they capped weapon or spell damage and all High Elves or Dark Elves would have to drop Siroria, Bahsei or even Julianos because that would put them over the cap. but, you can argue, there are tons of other sets, rejoice! you can start building your character in a different way! use Seducer instead of Bahsei and you'll be fine! every other race can still use what they're using except you, but that is OK, right?
So like capping armor resistances and giving Nords resistances in their passives?
If you really want to keep running mostly what you are running now Take of Kilt and wear malacath and stack to 175%. Then you will be at the 125% cap after the Malacath penalty and you get 16% more damage. Win, win.
If you really want to keep running mostly what you are running now Take of Kilt and wear malacath and stack to 175%. Then you will be at the 125% cap after the Malacath penalty and you get 16% more damage. Win, win.
I had the same idea and wondered if it works. Is the malacath penalty additive or multiplicative with the damage crit bonus ?
If you really want to keep running mostly what you are running now Take of Kilt and wear malacath and stack to 175%. Then you will be at the 125% cap after the Malacath penalty and you get 16% more damage. Win, win.
I had the same idea and wondered if it works. Is the malacath penalty additive or multiplicative with the damage crit bonus ?