It is overtuned, OP's suggestion is probably the best middle ground. For the DK mains who disagree, do you really want to be on the ez mode cheese 1v1 class? I main magplar, when purifying was overbuffed last PTS cycle, I tried to warn of the same thing. Now a well built duels plar literally cannot lose. DKs you should be asking for skills that will enhance class survival in 1vX and general open world fights, like buffs to inhale or wings.
Trixterion wrote: »It is overtuned, OP's suggestion is probably the best middle ground. For the DK mains who disagree, do you really want to be on the ez mode cheese 1v1 class? I main magplar, when purifying was overbuffed last PTS cycle, I tried to warn of the same thing. Now a well built duels plar literally cannot lose. DKs you should be asking for skills that will enhance class survival in 1vX and general open world fights, like buffs to inhale or wings.
I am not DK main and I am really bad with MagDK, but in order to sustain with the same food/glyphs and even sets, I have to run exactly that particular morph of whip, ElfBane and cost reduction glyphs and sustain still will be bad. In pvp scenario all our skills can be easily cleansed therefore the only reliable source of damage as MagDK will be whip combos. If next patch I will be able to take off ElfBane and glyphs and replace them with something that boosts my damage like I can do literally with any class but not MagDK, that's the buff for sustain and some damage all DK mains were asking for a really long time.
Dude just do some parses and if you will brake 130k DPS then scream about DK being OP or overturned, we need real proof that in spherical vacuum DK will output more than average DPS
It is overtuned, OP's suggestion is probably the best middle ground. For the DK mains who disagree, do you really want to be on the ez mode cheese 1v1 class? I main magplar, when purifying was overbuffed last PTS cycle, I tried to warn of the same thing. Now a well built duels plar literally cannot lose. DKs you should be asking for skills that will enhance class survival in 1vX and general open world fights, like buffs to inhale or wings.
Sigh... so sad to see ppl already complain about 1v1 mag DK PvP when it is still PTS, and this game is not rly about 1vs1 PVP but 1vsX most of the time... Mag DK needs this skill, get over it. If you feel it's 2 OP take out sorcs streak, execution from 2h, bow range, crystal frags, unstable core, radiant glory/oppression, invisibility from the game bleh bleh bleh the list is long because every class has it's own thing in DK case it is 1vs1 damage and ability to heal and tank the shots aimed at him.
Hmmm, never thought of the cheaper cost side of it. In a duel I can totally see it being amazing but in group fights I hope my allies don't consume the off balance on my target... Which they usually do. And the healing thing was changed for the better. Nerfed in total healing per hit but instant instead of over 2 seconds. Makes it more snappy.
VarisVaris wrote: »Hmmm, never thought of the cheaper cost side of it. In a duel I can totally see it being amazing but in group fights I hope my allies don't consume the off balance on my target... Which they usually do. And the healing thing was changed for the better. Nerfed in total healing per hit but instant instead of over 2 seconds. Makes it more snappy.
You can't consume off balance anymore.
Trixterion wrote: »VarisVaris wrote: »Hmmm, never thought of the cheaper cost side of it. In a duel I can totally see it being amazing but in group fights I hope my allies don't consume the off balance on my target... Which they usually do. And the healing thing was changed for the better. Nerfed in total healing per hit but instant instead of over 2 seconds. Makes it more snappy.
You can't consume off balance anymore.
Heavy attack should consume it, isn't it?
VarisVaris wrote: »Power Lash having no cooldown is really problematic in PvP.
If your target is off balanced you can unleash a 7 seconds lasting whip cascade which not only heals you every second but is also very, very cheap.
Power Lash should get a 2 seconds cooldown and the cost should only be reduced by 25% compared to flame lash.
This would still result in the ability being better than on the live servers but it would prevent it from being too strong in conjunction with off balance.
oscarovegren wrote: »VarisVaris wrote: »Power Lash having no cooldown is really problematic in PvP.
If your target is off balanced you can unleash a 7 seconds lasting whip cascade which not only heals you every second but is also very, very cheap.
Power Lash should get a 2 seconds cooldown and the cost should only be reduced by 25% compared to flame lash.
This would still result in the ability being better than on the live servers but it would prevent it from being too strong in conjunction with off balance.
It´s not a problem if U adjust your playstyle while facing a magDK. Don´t fight a magdk melee while being off-balanced (fight him melee within the off-balance cooldown), stay ranged and harass the magdk with it´s abysmal mobility or pop an immovable when engaging a magdk. There are a lot of counterplay against this but brawling a magdk should ALWAYS be a challenge.
You can´t base an ability on duels only. And even there there are plenty of time when you can´t use power lash due to off-balance cooldown. Adjust your playstyle and you will be fine!
What if it were powerlashed attacking stunned or immobilized enemies, instead of Off-Balanced? That way you punish opponents for not breaking CC too fast, but counterplay is here.
jan.denaanb16_ESO wrote: »Oh [snip]... Stap it already!! 1 day of pts. 1 day of buffs for DK since years and we already have complainers. This is by no means op
What if it were powerlashed attacking stunned or immobilized enemies, instead of Off-Balanced? That way you punish opponents for not breaking CC too fast, but counterplay is here.
Luke_Flamesword wrote: »Now, when sorcs are op, especially in no-cp no-proc we can go two different roads to balance things in PvP. We can buff weaker classes or nerf the strongest one. Which way do you prefer?
I can assure you that all these pet sorcs won't abandon their class just to play with dks after next patch, because this still will be a weaker option. In that situation it will be ridiculous to nerf things, right? When whole Cyrodiil will be infested with whiping dk's, then we can talk.
Luke_Flamesword wrote: »Now, when sorcs are op, especially in no-cp no-proc we can go two different roads to balance things in PvP. We can buff weaker classes or nerf the strongest one. Which way do you prefer?
I can assure you that all these pet sorcs won't abandon their class just to play with dks after next patch, because this still will be a weaker option. In that situation it will be ridiculous to nerf things, right? When whole Cyrodiil will be infested with whiping dk's, then we can talk.
Luke_Flamesword wrote: »Yeah, whole Cyrodiil is infested with sorcs with pets (we have even sorcs ballgroup) but let's nerf dk when they finally get some little buff after years of being just pathetic. And it's even nothing op compared to sorcs tools...
VarisVaris wrote: »Trixterion wrote: »VarisVaris wrote: »Hmmm, never thought of the cheaper cost side of it. In a duel I can totally see it being amazing but in group fights I hope my allies don't consume the off balance on my target... Which they usually do. And the healing thing was changed for the better. Nerfed in total healing per hit but instant instead of over 2 seconds. Makes it more snappy.
You can't consume off balance anymore.
Heavy attack should consume it, isn't it?
No this has been removed when it was changed in Harrowstorm.
"Off Balance is no longer consumed on targets from Heavy Attacks or abilities."
Well everyone was complaining that DK's didn't have a good burst window, so they gave DK's a burst window. What's the problem?
I think making the heal a lower value longer lasting HoT (~1K per second for 10 seconds) would have been the better call.
As for the 7 seconds of merciless lashing... If a player stands there for 7 seconds and lets you flame lash them then they probably deserve to die. 7 seconds of almost any spammable will probably delete a bad player.
If the power budget it too much (I'm not certain that it is) then I think they should tie the damage to an execute mechanic and have it start at a lower value (5% increase) and increase (maybe to 50%) as the player gets lower health.
VarisVaris wrote: »Well everyone was complaining that DK's didn't have a good burst window, so they gave DK's a burst window. What's the problem?
I think making the heal a lower value longer lasting HoT (~1K per second for 10 seconds) would have been the better call.
As for the 7 seconds of merciless lashing... If a player stands there for 7 seconds and lets you flame lash them then they probably deserve to die. 7 seconds of almost any spammable will probably delete a bad player.
If the power budget it too much (I'm not certain that it is) then I think they should tie the damage to an execute mechanic and have it start at a lower value (5% increase) and increase (maybe to 50%) as the player gets lower health.
The problem is it is overperforming.
The is nothing wrong with anything about power lash except that being able to spam it for 1k mag (which means 0 when you apply burning) for 7 seconds while you heal with every single one of them.
There is no need to change anything about how the skill works except for the cooldown to be at least 2 seconds.
You are asking for a new car when all that needs to be done is putting on the previous tires again.
oscarovegren wrote: »VarisVaris wrote: »Well everyone was complaining that DK's didn't have a good burst window, so they gave DK's a burst window. What's the problem?
I think making the heal a lower value longer lasting HoT (~1K per second for 10 seconds) would have been the better call.
As for the 7 seconds of merciless lashing... If a player stands there for 7 seconds and lets you flame lash them then they probably deserve to die. 7 seconds of almost any spammable will probably delete a bad player.
If the power budget it too much (I'm not certain that it is) then I think they should tie the damage to an execute mechanic and have it start at a lower value (5% increase) and increase (maybe to 50%) as the player gets lower health.
The problem is it is overperforming.
The is nothing wrong with anything about power lash except that being able to spam it for 1k mag (which means 0 when you apply burning) for 7 seconds while you heal with every single one of them.
There is no need to change anything about how the skill works except for the cooldown to be at least 2 seconds.
You are asking for a new car when all that needs to be done is putting on the previous tires again.
Keep the previous HoT value over 2 sec then and make the cooldown 2 sec. Everyone happy
VarisVaris wrote: »oscarovegren wrote: »VarisVaris wrote: »Well everyone was complaining that DK's didn't have a good burst window, so they gave DK's a burst window. What's the problem?
I think making the heal a lower value longer lasting HoT (~1K per second for 10 seconds) would have been the better call.
As for the 7 seconds of merciless lashing... If a player stands there for 7 seconds and lets you flame lash them then they probably deserve to die. 7 seconds of almost any spammable will probably delete a bad player.
If the power budget it too much (I'm not certain that it is) then I think they should tie the damage to an execute mechanic and have it start at a lower value (5% increase) and increase (maybe to 50%) as the player gets lower health.
The problem is it is overperforming.
The is nothing wrong with anything about power lash except that being able to spam it for 1k mag (which means 0 when you apply burning) for 7 seconds while you heal with every single one of them.
There is no need to change anything about how the skill works except for the cooldown to be at least 2 seconds.
You are asking for a new car when all that needs to be done is putting on the previous tires again.
Keep the previous HoT value over 2 sec then and make the cooldown 2 sec. Everyone happy
The Heal on PTS is more than fine even if you get it only every 2 seconds, I got consistent 5k+ non crits on a build without a dedicated offensive set.
I'm not opposed to having a hot but it would still require a nerf compared to the value on the live servers