dinokstrunz wrote: »The fact that you only really see people using mist in pve is in Rockgrove Trash & Bahsei hardmode. Why didn't they just adjust the fights rather than sorting out the 1 skill.
dinokstrunz wrote: »The fact that you only really see people using mist in pve is in Rockgrove Trash & Bahsei hardmode. Why didn't they just adjust the fights rather than sorting out the 1 skill.
Dragonlord573 wrote: »dinokstrunz wrote: »The fact that you only really see people using mist in pve is in Rockgrove Trash & Bahsei hardmode. Why didn't they just adjust the fights rather than sorting out the 1 skill.
They really want vRG HM to be nearly impossible. On the PTS tanks could dodge all the attacks there. Then in a PTS update they made all the attacks undodgable. So on Live players got crafty and used mist form. Now that won't work.
What's next, use meditate to get that 30% damage reduction, and will ZOS nerf meditate cause of that?
Everyone should not be punished for a minuscule amount of the player population using a skill to get past ZOE's fixation with making the HM nearly impossible.
YandereGirlfriend wrote: »Well, there goes my Mist Form dungeon tank. I'll have to see how well a Meditate tank works now with the Psijic mitigation buff restored.
propertyOfUndefined wrote: »I wholeheartedly disagree with this change. If there are specific issues, then those specific issues should be addressed, or the skill should be completely redesigned. Making it useless outside of PVP is absurd.
propertyOfUndefined wrote: »I wholeheartedly disagree with this change. If there are specific issues, then those specific issues should be addressed, or the skill should be completely redesigned. Making it useless outside of PVP is absurd.
especially since vampires don't have many options for skills, since using any non vamp skill comes with a VERY hefty penalty. you're basically only allowed to use the few vamp skills, and now they're even REMOVING one... We're down to only 4 active skills for PVE, which means you can't even fill out an entire skill bar....
Remathilis wrote: »propertyOfUndefined wrote: »I wholeheartedly disagree with this change. If there are specific issues, then those specific issues should be addressed, or the skill should be completely redesigned. Making it useless outside of PVP is absurd.
especially since vampires don't have many options for skills, since using any non vamp skill comes with a VERY hefty penalty. you're basically only allowed to use the few vamp skills, and now they're even REMOVING one... We're down to only 4 active skills for PVE, which means you can't even fill out an entire skill bar....
Right now we have:
a melee magicka/health spammable that stops you from being healed
a buff to damage that drains your life and stops you from beling healed
a (now useless) evasion tool
a melee range stun
a weak channeled drain of health + stam/ult
an alf form ultimate that only has one viable morph
and a couple of passives (fast stealth, invisibility when running, damage reduction, and extra damage from stealth)
In exchange for slower/no health recovery, increased skill cost and increased fire damage.
On top of that, the dedicated vampire set makes you weaker, and the vampire drinks are lackluster (the one that drops you stage 4 gives... health recovery bonus).
I get that ZoS doesn't want to make WW or vamp a requirement for content or a straight power-up, but man they have done a lot to make sure neither are really useable for anything but RP and overland.
Remathilis wrote: »propertyOfUndefined wrote: »I wholeheartedly disagree with this change. If there are specific issues, then those specific issues should be addressed, or the skill should be completely redesigned. Making it useless outside of PVP is absurd.
especially since vampires don't have many options for skills, since using any non vamp skill comes with a VERY hefty penalty. you're basically only allowed to use the few vamp skills, and now they're even REMOVING one... We're down to only 4 active skills for PVE, which means you can't even fill out an entire skill bar....
Right now we have:
a melee magicka/health spammable that stops you from being healed
a buff to damage that drains your life and stops you from beling healed
a (now useless) evasion tool
a melee range stun
a weak channeled drain of health + stam/ult
an alf form ultimate that only has one viable morph
and a couple of passives (fast stealth, invisibility when running, damage reduction, and extra damage from stealth)
In exchange for slower/no health recovery, increased skill cost and increased fire damage.
On top of that, the dedicated vampire set makes you weaker, and the vampire drinks are lackluster (the one that drops you stage 4 gives... health recovery bonus).
I get that ZoS doesn't want to make WW or vamp a requirement for content or a straight power-up, but man they have done a lot to make sure neither are really useable for anything but RP and overland.
And that's not even touching upon the fact that you have to sacrifice skill points for these things like all other skill lines. Or the fact that you can't interact with a lot of NPCs at stage 4 to sell stuff or repair items, or that accidentally using certain skills in town will automatically get you chased by the guards....And you have to make sure you keep your stage 4 up in order for any of the stuff to be useful.
Seriously, with so many sacrifices, you'd think you were getting something AMAZING.
Remathilis wrote: »propertyOfUndefined wrote: »I wholeheartedly disagree with this change. If there are specific issues, then those specific issues should be addressed, or the skill should be completely redesigned. Making it useless outside of PVP is absurd.
especially since vampires don't have many options for skills, since using any non vamp skill comes with a VERY hefty penalty. you're basically only allowed to use the few vamp skills, and now they're even REMOVING one... We're down to only 4 active skills for PVE, which means you can't even fill out an entire skill bar....
Right now we have:
a melee magicka/health spammable that stops you from being healed
a buff to damage that drains your life and stops you from beling healed
a (now useless) evasion tool
a melee range stun
a weak channeled drain of health + stam/ult
an alf form ultimate that only has one viable morph
and a couple of passives (fast stealth, invisibility when running, damage reduction, and extra damage from stealth)
In exchange for slower/no health recovery, increased skill cost and increased fire damage.
On top of that, the dedicated vampire set makes you weaker, and the vampire drinks are lackluster (the one that drops you stage 4 gives... health recovery bonus).
I get that ZoS doesn't want to make WW or vamp a requirement for content or a straight power-up, but man they have done a lot to make sure neither are really useable for anything but RP and overland.
And that's not even touching upon the fact that you have to sacrifice skill points for these things like all other skill lines. Or the fact that you can't interact with a lot of NPCs at stage 4 to sell stuff or repair items, or that accidentally using certain skills in town will automatically get you chased by the guards....And you have to make sure you keep your stage 4 up in order for any of the stuff to be useful.
Seriously, with so many sacrifices, you'd think you were getting something AMAZING.
Dragonlord573 wrote: »dinokstrunz wrote: »The fact that you only really see people using mist in pve is in Rockgrove Trash & Bahsei hardmode. Why didn't they just adjust the fights rather than sorting out the 1 skill.
They really want vRG HM to be nearly impossible. On the PTS tanks could dodge all the attacks there. Then in a PTS update they made all the attacks undodgable. So on Live players got crafty and used mist form. Now that won't work.
What's next, use meditate to get that 30% damage reduction, and will ZOS nerf meditate cause of that?
Everyone should not be punished for a minuscule amount of the player population using a skill to get past ZOE's fixation with making the HM nearly impossible.
It seems ZOS considers using it in PvE as cheese'n. Vampy's have been through a lot.
(I know this post is quite far up, but) Now that you mention it, it does feel like a punishment of sorts.This whole change is nonsensical and feels like some kind of punishment than a proper gameplay balance change.
"We intended for the ability to be used in a certain way, but the players found a really effective use for it outside of our original intention. So instead of trying to organically work this new strategy into our original vision, we'll simply force you to play our way."Mist Form is meant to be used as a disengagement tool, and the current iteration is currently enabling it to be used as a stand-your-ground ability in PvE. Moving forward, we are restricting the damage reduction to PvP to help stave off damage as you retreat, while removing it as an outright defensive tool in PvE.
wubbelflup wrote: »personally i think mist form is a bit insane. i often just run trough dungeons instead of fighting at all.
that said, it's literally the only pro to playing vampire.. the regeneration needs to be put back if they want to make it fun again.