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Vampire is getting nerfed. Again.

  • Nova Sky
    Nova Sky
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    *holds up doll* So, ZOS, where did the vampire bite you?
    "Wheresoever you go, go with all of your heart."
  • Merforum
    Merforum
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    Mist form will no longer work against PvE enemies, making it exclusively a PvP skill. Their reasoning is because it is meant as a disengagement skill and not as a tanking ability. This reasoning does not make any sense due to Blood Mist, which is a damaging ability. Making mist form no longer work in PvE is going to make playing as a vampire even more niche than it already is. Every patch vampire gets a nerf of some kind, and eventually all vampire will be is just a skin. This mistreatment of vampire has to end.

    Wow I am going to have to agree, NOW this has gone way too far. Eliminating mist form from PVE removes vampire. I actually propose something that should be very easy to change, since most of the mechanics that are being skipped (and I agree that is bad) are AOEs, why not just make the 75% mitigation EXCLUDE AOE DAMAGE. This would actually be great for both PVE and PVP and make the skill NOT OP in any scenario. This way MIST could still be usable when a boss is about to 1 shot a tank, but they're out of stam, like it is legit being used now, but eliminate where you could bypass mech AOEs. Then all ZOS has to do to their mechanics is just make sure things they don't want people to skip are AOEs, which I think they already are.

    BTW I have heard some people talking about a streak morph alternative to mist and that is a great idea. Make it similar to streak but without the OP aoe stun or even the damage. Just the no target get away effect (which is perfectly in line with vamp super speed lore, unlike sorc lore) and remove CC as it already does, maybe a little damage/healing but not too much. Also make it have a 2-4 second coldown and maybe only 10 meters range (as streak should have) to make it not be OP. Ideally have the normal mist with damage reduction on 1 morph and streak clone as other morph. BTW instead of a cooldown on the streak version you could just have it toggle on and streak, then require you to toggle off, then back on before it streaks again. Effectively requiring 3 GCD to streak 2 times. Or streak only one time stay in mist to have CC immunity/damage/heal effect.

    Vamp needs some love, although with the armory system, and I tested it on PTS already, change back and forth to with and without Vamp becomes trivially easy so TY FOR THAT.
  • Matthew_Galvanus
    Matthew_Galvanus
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    ZOS_KageW wrote: »
    Greetings all,

    After removing a few posts, we would like to remind everyone that while we welcome everyone to share their opinions, Bashing is simply non-constructive as well as against the ESO Forums Community Rules. Moving forward, please remember to keep discussion respectful and constructive.

    You are welcome to review the Community Rules here.

    you know it's funny how y'all only respond when it's to remove toxicity and never to actually engage with the discussion.
  • Matthew_Galvanus
    Matthew_Galvanus
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    moo_2021 wrote: »
    Why are they even obsessed about players getting it easy?

    They have a similar attitude against bug exploits.

    But why? It's PvE, not PvP. Who cares if some players able to overcome some boss quickly? It's not unfair to anyone and nobody is hurt by that.

    [snip]

    they get mega salty when people clear content in ways they didn't intend for them to do so and will *quickly* squash it. this isn't the first time they've done it either

    [edited to remove quote]
    Edited by ZOS_Icy on September 24, 2021 3:54PM
  • Merforum
    Merforum
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    moo_2021 wrote: »
    Why are they even obsessed about players getting it easy?

    They have a similar attitude against bug exploits.

    But why? It's PvE, not PvP. Who cares if some players able to overcome some boss quickly? It's not unfair to anyone and nobody is hurt by that.

    [snip]

    Alternative view: I'm a dev and I've just spent countless hours creating a super cool hard mode effect that people have been clamouring for, after months of hard work and having it go live people initially say wow this is great, a week later oh yeah people are just using mist to render the whole thing trivial, oops.

    The kneejerk 'solution' is ridiculous but the reason for doing it is totally reasonable.

    [edited to remove quote]
    Edited by ZOS_Icy on September 24, 2021 3:55PM
  • Franchise408
    Franchise408
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    Merforum wrote: »
    moo_2021 wrote: »
    Why are they even obsessed about players getting it easy?

    They have a similar attitude against bug exploits.

    But why? It's PvE, not PvP. Who cares if some players able to overcome some boss quickly? It's not unfair to anyone and nobody is hurt by that.

    [snip]

    Alternative view: I'm a dev and I've just spent countless hours creating a super cool hard mode effect that people have been clamouring for, after months of hard work and having it go live people initially say wow this is great, a week later oh yeah people are just using mist to render the whole thing trivial, oops.

    The kneejerk 'solution' is ridiculous but the reason for doing it is totally reasonable.

    Nah, not valid in my eyes.

    The game gives us tools to use to clear content, and then the devs punish us for using those tools to clear the content.

    [edited to remove quote]
    Edited by ZOS_Icy on September 24, 2021 3:55PM
  • GrumpyDuckling
    GrumpyDuckling
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    ✭✭✭✭
    Merforum wrote: »
    moo_2021 wrote: »
    Why are they even obsessed about players getting it easy?

    They have a similar attitude against bug exploits.

    But why? It's PvE, not PvP. Who cares if some players able to overcome some boss quickly? It's not unfair to anyone and nobody is hurt by that.

    [snip]

    Alternative view: I'm a dev and I've just spent countless hours creating a super cool hard mode effect that people have been clamouring for, after months of hard work and having it go live people initially say wow this is great, a week later oh yeah people are just using mist to render the whole thing trivial, oops.

    The kneejerk 'solution' is ridiculous but the reason for doing it is totally reasonable.

    Alternative view: I'm a dev and I've just spent countless hours creating a super cool hard mode effect that people have been clamouring for, after months of hard work and having it go live people initially say wow this is great, a week later oh yeah people are just using mist to render the whole thing trivial, oops. Maybe I should examine why the design is encouraging players to use mist...

    [edited to remove quote]
    Edited by ZOS_Icy on September 24, 2021 3:56PM
  • Matthew_Galvanus
    Matthew_Galvanus
    ✭✭✭✭✭
    Merforum wrote: »
    moo_2021 wrote: »
    Why are they even obsessed about players getting it easy?

    They have a similar attitude against bug exploits.

    But why? It's PvE, not PvP. Who cares if some players able to overcome some boss quickly? It's not unfair to anyone and nobody is hurt by that.

    [snip]

    Alternative view: I'm a dev and I've just spent countless hours creating a super cool hard mode effect that people have been clamouring for, after months of hard work and having it go live people initially say wow this is great, a week later oh yeah people are just using mist to render the whole thing trivial, oops.

    The kneejerk 'solution' is ridiculous but the reason for doing it is totally reasonable.

    except it's difficult to the point that the percentage of players who have cleared it is under 5% so please spare me that noise because it's literal nonsense. the only reason they gutted it was because people found another way to deal with the insane amount of damage you have to soak and rather than address the actual problem (the *way* overtuned damage in the trial) they decide to just kill the skill itself.

    [edited to remove quote]
    Edited by ZOS_Icy on September 24, 2021 3:56PM
  • Merforum
    Merforum
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    Merforum wrote: »
    moo_2021 wrote: »
    Why are they even obsessed about players getting it easy?

    They have a similar attitude against bug exploits.

    But why? It's PvE, not PvP. Who cares if some players able to overcome some boss quickly? It's not unfair to anyone and nobody is hurt by that.

    [snip]

    Alternative view: I'm a dev and I've just spent countless hours creating a super cool hard mode effect that people have been clamouring for, after months of hard work and having it go live people initially say wow this is great, a week later oh yeah people are just using mist to render the whole thing trivial, oops.

    The kneejerk 'solution' is ridiculous but the reason for doing it is totally reasonable.

    Nah, not valid in my eyes.

    The game gives us tools to use to clear content, and then the devs punish us for using those tools to clear the content.

    I'm going to have to disagree. There is no time to test every possible scenario and maybe not even the ingeniousness enough to figure out every scenario. The only thing devs can do is make a best effort and then have people test it. And when something happens that's way outside the bounds of what they envisioned try their best to reign it back in.

    Problem with the game from the beginning was that they kept having weird bugs and OP stuff mostly in combat and allowing people to convince them those things were good and to just leave those in. But in reality it was just so people 'in the know' had a huge advantage over other players. Past 2+ years seems to have been a fight between those bad ideas of the past (and a super loud minority) and making the game better for the majority. We'll see.

    [edited to remove quote]
    Edited by ZOS_Icy on September 24, 2021 3:57PM
  • GrumpyDuckling
    GrumpyDuckling
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    ✭✭✭✭
    Merforum wrote: »
    Merforum wrote: »
    moo_2021 wrote: »
    Why are they even obsessed about players getting it easy?

    They have a similar attitude against bug exploits.

    But why? It's PvE, not PvP. Who cares if some players able to overcome some boss quickly? It's not unfair to anyone and nobody is hurt by that.

    [snip]

    Alternative view: I'm a dev and I've just spent countless hours creating a super cool hard mode effect that people have been clamouring for, after months of hard work and having it go live people initially say wow this is great, a week later oh yeah people are just using mist to render the whole thing trivial, oops.

    The kneejerk 'solution' is ridiculous but the reason for doing it is totally reasonable.

    Nah, not valid in my eyes.

    The game gives us tools to use to clear content, and then the devs punish us for using those tools to clear the content.

    And when something happens that's way outside the bounds of what they envisioned try their best to reign it back in.

    I sincerely hope that the PTS change to Mist Form is not what anyone considers a "best" attempt.

    [edited to remove quote]
    Edited by ZOS_Icy on September 24, 2021 3:57PM
  • Merforum
    Merforum
    ✭✭✭✭✭
    Merforum wrote: »
    Merforum wrote: »
    moo_2021 wrote: »
    Why are they even obsessed about players getting it easy?

    They have a similar attitude against bug exploits.

    But why? It's PvE, not PvP. Who cares if some players able to overcome some boss quickly? It's not unfair to anyone and nobody is hurt by that.

    [snip]

    Alternative view: I'm a dev and I've just spent countless hours creating a super cool hard mode effect that people have been clamouring for, after months of hard work and having it go live people initially say wow this is great, a week later oh yeah people are just using mist to render the whole thing trivial, oops.

    The kneejerk 'solution' is ridiculous but the reason for doing it is totally reasonable.

    Nah, not valid in my eyes.

    The game gives us tools to use to clear content, and then the devs punish us for using those tools to clear the content.

    And when something happens that's way outside the bounds of what they envisioned try their best to reign it back in.

    I sincerely hope that the PTS change to Mist Form is not what anyone considers a "best" attempt.

    It is really disappointing the disingenuous of people on the forum, you know exactly how I feel about the change from literally the previous post, I said 'The kneejerk 'solution' is ridiculous but the reason for doing it is totally reasonable.' But you cherry pick one line which is talking in general, to prove what? Sorry, not playing this game.

    [edited to remove quote]
    Edited by ZOS_Icy on September 24, 2021 3:58PM
  • kieso
    kieso
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    Good change, too many dirty blood suckers around tamriel nowadays.
  • GrumpyDuckling
    GrumpyDuckling
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    ✭✭✭✭
    Merforum wrote: »
    Merforum wrote: »
    Merforum wrote: »
    moo_2021 wrote: »
    Why are they even obsessed about players getting it easy?

    They have a similar attitude against bug exploits.

    But why? It's PvE, not PvP. Who cares if some players able to overcome some boss quickly? It's not unfair to anyone and nobody is hurt by that.

    [snip]

    Alternative view: I'm a dev and I've just spent countless hours creating a super cool hard mode effect that people have been clamouring for, after months of hard work and having it go live people initially say wow this is great, a week later oh yeah people are just using mist to render the whole thing trivial, oops.

    The kneejerk 'solution' is ridiculous but the reason for doing it is totally reasonable.

    Nah, not valid in my eyes.

    The game gives us tools to use to clear content, and then the devs punish us for using those tools to clear the content.

    And when something happens that's way outside the bounds of what they envisioned try their best to reign it back in.

    I sincerely hope that the PTS change to Mist Form is not what anyone considers a "best" attempt.

    It is really disappointing the disingenuous of people on the forum, you know exactly how I feel about the change from literally the previous post, I said 'The kneejerk 'solution' is ridiculous but the reason for doing it is totally reasonable.' But you cherry pick one line which is talking in general, to prove what? Sorry, not playing this game.

    Sorry you feel that way. I simply disagree with that line because it counters what you said about the "kneejerk solution." When you say both things, I'm not sure which one you actually mean -- Was it a "kneejerk solution" or a "best" attempt?

    See what I mean?

    Anyway, I think re-examining the design of the mechanic would offer the "best" attempt at fixing what is perceived to be the issue of people using Mist Form unintentionally.

    [edited to remove quote]
    Edited by ZOS_Icy on September 24, 2021 3:59PM
  • Slimebrow
    Slimebrow
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    Whats the point of even having "play as you want" if ZOS pull this kind of stuff so frequently.

    Why not just add a proper class system with assigned armors to them Warrior, Thief, Mage. Just keep it simple.

    It feels like they waste sooo much energy just to fix these skills for years on end and they end up more watered down as time go on until they are completely useless. It ruins the fun.

    I would rather them just delete the classes and give us something simple to work with rather them constantly pulling these kinds of things.
  • GrumpyDuckling
    GrumpyDuckling
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    Flubbles wrote: »
    It feels like they waste sooo much energy just to fix these skills for years on end and they end up more watered down as time go on until they are completely useless. It ruins the fun.

    Agreed. I wish the primary consideration factor for every potential change was how much it would affect fun.
  • Wolf_Eye
    Wolf_Eye
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    Did you notice they also made Elusive Mist version of the morph a criminal act? I'm pretty sure it wasn't before; only Blood Mist (which comes with an AOE attack) was a criminal act.

  • Merforum
    Merforum
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    Merforum wrote: »
    Merforum wrote: »
    Merforum wrote: »
    moo_2021 wrote: »
    Why are they even obsessed about players getting it easy?

    They have a similar attitude against bug exploits.

    But why? It's PvE, not PvP. Who cares if some players able to overcome some boss quickly? It's not unfair to anyone and nobody is hurt by that.

    [snip]

    Alternative view: I'm a dev and I've just spent countless hours creating a super cool hard mode effect that people have been clamouring for, after months of hard work and having it go live people initially say wow this is great, a week later oh yeah people are just using mist to render the whole thing trivial, oops.

    The kneejerk 'solution' is ridiculous but the reason for doing it is totally reasonable.

    Nah, not valid in my eyes.

    The game gives us tools to use to clear content, and then the devs punish us for using those tools to clear the content.

    And when something happens that's way outside the bounds of what they envisioned try their best to reign it back in.

    I sincerely hope that the PTS change to Mist Form is not what anyone considers a "best" attempt.

    It is really disappointing the disingenuous of people on the forum, you know exactly how I feel about the change from literally the previous post, I said 'The kneejerk 'solution' is ridiculous but the reason for doing it is totally reasonable.' But you cherry pick one line which is talking in general, to prove what? Sorry, not playing this game.

    Sorry you feel that way. I simply disagree with that line because it counters what you said about the "kneejerk solution." When you say both things, I'm not sure which one you actually mean -- Was it a "kneejerk solution" or a "best" attempt?

    See what I mean?

    Anyway, I think re-examining the design of the mechanic would offer the "best" attempt at fixing what is perceived to be the issue of people using Mist Form unintentionally.

    Yes I do see what you are doing. I said IN GENERAL they try (their best) to REIGN IN stuff that become OP/unintended. The operative words being REIGN IN, NOT THEIR BEST. Which you focus on to start an argument which I am not doing. This 'fix' does in fact REIGN IN the problem but it is NOT GOOD overall. Probably it is more important to stop the exploit than to have a permanent solution right now.

    It's just too bad certain the people on the forums and elsewhere have to constantly insult and denigrate the devs and the game, and then attack anyone who tries to have constructive conversation, and turn everything into an argument.

    I made suggestions in my first post, if people want to discuss those please do, if you're here to [snip] and argue please leave me out.

    [edited for baiting & to remove quote]
    Edited by ZOS_Icy on September 24, 2021 4:00PM
  • GrumpyDuckling
    GrumpyDuckling
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    ✭✭✭✭
    Merforum wrote: »
    Merforum wrote: »
    Merforum wrote: »
    Merforum wrote: »
    moo_2021 wrote: »
    Why are they even obsessed about players getting it easy?

    They have a similar attitude against bug exploits.

    But why? It's PvE, not PvP. Who cares if some players able to overcome some boss quickly? It's not unfair to anyone and nobody is hurt by that.

    [snip]

    Alternative view: I'm a dev and I've just spent countless hours creating a super cool hard mode effect that people have been clamouring for, after months of hard work and having it go live people initially say wow this is great, a week later oh yeah people are just using mist to render the whole thing trivial, oops.

    The kneejerk 'solution' is ridiculous but the reason for doing it is totally reasonable.

    Nah, not valid in my eyes.

    The game gives us tools to use to clear content, and then the devs punish us for using those tools to clear the content.

    And when something happens that's way outside the bounds of what they envisioned try their best to reign it back in.

    I sincerely hope that the PTS change to Mist Form is not what anyone considers a "best" attempt.

    It is really disappointing the disingenuous of people on the forum, you know exactly how I feel about the change from literally the previous post, I said 'The kneejerk 'solution' is ridiculous but the reason for doing it is totally reasonable.' But you cherry pick one line which is talking in general, to prove what? Sorry, not playing this game.

    Sorry you feel that way. I simply disagree with that line because it counters what you said about the "kneejerk solution." When you say both things, I'm not sure which one you actually mean -- Was it a "kneejerk solution" or a "best" attempt?

    See what I mean?

    Anyway, I think re-examining the design of the mechanic would offer the "best" attempt at fixing what is perceived to be the issue of people using Mist Form unintentionally.

    Yes I do see what you are doing. I said IN GENERAL they try (their best) to REIGN IN stuff that become OP/unintended. The operative words being REIGN IN, NOT THEIR BEST. Which you focus on to start an argument which I am not doing. This 'fix' does in fact REIGN IN the problem but it is NOT GOOD overall. Probably it is more important to stop the exploit than to have a permanent solution right now.

    It's just too bad certain the people on the forums and elsewhere have to constantly insult and denigrate the devs and the game, and then attack anyone who tries to have constructive conversation, and turn everything into an argument.

    I made suggestions in my first post, if people want to discuss those please do, if you're here to [snip] and argue please leave me out.

    And I don't think the "best" attempt was put forth to deal with the perceived issue with Mist Form.

    That's why I wrote, "I sincerely hope that the PTS change to Mist Form is not what anyone considers a 'best' attempt."

    [edited to remove quote]
    Edited by ZOS_Icy on September 24, 2021 4:02PM
  • Vevvev
    Vevvev
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    Wolf_Eye wrote: »
    Did you notice they also made Elusive Mist version of the morph a criminal act? I'm pretty sure it wasn't before; only Blood Mist (which comes with an AOE attack) was a criminal act.

    Mistform in general has been a criminal act since Greymoor.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Remathilis
    Remathilis
    ✭✭✭✭✭
    kieso wrote: »
    Good change, too many dirty blood suckers around tamriel nowadays.

    Let's nerf the grave defilers and evil dogs next. Too many of them running around as well.
  • Franchise408
    Franchise408
    ✭✭✭✭✭
    Merforum wrote: »
    Merforum wrote: »
    moo_2021 wrote: »
    Why are they even obsessed about players getting it easy?

    They have a similar attitude against bug exploits.

    But why? It's PvE, not PvP. Who cares if some players able to overcome some boss quickly? It's not unfair to anyone and nobody is hurt by that.

    [snip]

    Alternative view: I'm a dev and I've just spent countless hours creating a super cool hard mode effect that people have been clamouring for, after months of hard work and having it go live people initially say wow this is great, a week later oh yeah people are just using mist to render the whole thing trivial, oops.

    The kneejerk 'solution' is ridiculous but the reason for doing it is totally reasonable.

    Nah, not valid in my eyes.

    The game gives us tools to use to clear content, and then the devs punish us for using those tools to clear the content.

    I'm going to have to disagree. There is no time to test every possible scenario and maybe not even the ingeniousness enough to figure out every scenario. The only thing devs can do is make a best effort and then have people test it. And when something happens that's way outside the bounds of what they envisioned try their best to reign it back in.

    Problem with the game from the beginning was that they kept having weird bugs and OP stuff mostly in combat and allowing people to convince them those things were good and to just leave those in. But in reality it was just so people 'in the know' had a huge advantage over other players. Past 2+ years seems to have been a fight between those bad ideas of the past (and a super loud minority) and making the game better for the majority. We'll see.

    I don't agree.

    The devs gave us tools in the form of skills, gear, abilities, etc. to use to clear their content. Players are using their tools to do it.

    Just because players learned to beat it in a way that wasn't intended is not a valid reason to nerf a skill. Players should be commended for their problem solving. That's the entire point of the game.

    They weren't exploiting. They were using the tools given to them as intended. Just because the devs didn't envision it that way doesn't make it wrong.

    Afterall, this whole "there should only be one way to beat the content" mentality is what ruins the game through dev enforcement of metas.

    [edited to remove quote]
    Edited by ZOS_Icy on September 24, 2021 4:02PM
  • Wildberryjack
    Wildberryjack
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    I'm just going to cure it on all of my guys. At this point it isn't worth having.
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • kieso
    kieso
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    Remathilis wrote: »
    kieso wrote: »
    Good change, too many dirty blood suckers around tamriel nowadays.

    Let's nerf the grave defilers and evil dogs next. Too many of them running around as well.

    Yes!
  • Kalik_Gold
    Kalik_Gold
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    Bad move, and I don't even PvE vamp.
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • Mumbles_the_Tank
    Mumbles_the_Tank
    ✭✭✭
    Merforum wrote: »
    moo_2021 wrote: »
    Why are they even obsessed about players getting it easy?

    They have a similar attitude against bug exploits.

    But why? It's PvE, not PvP. Who cares if some players able to overcome some boss quickly? It's not unfair to anyone and nobody is hurt by that.

    [snip]

    Alternative view: I'm a dev and I've just spent countless hours creating a super cool hard mode effect that people have been clamouring for, after months of hard work and having it go live people initially say wow this is great, a week later oh yeah people are just using mist to render the whole thing trivial, oops.

    The kneejerk 'solution' is ridiculous but the reason for doing it is totally reasonable.

    [edited to remove quote]

    [Snip]

    From week 1 of PTS the damage being overtuned and only reliably mitigated with Mist was the main pain point. Even with Mist the fight is far from "trivial" as you seem to think.

    [snip] A more robust back and forth in regards to tuning the hard mode during the initial PTS would have left everyone happy. There is nothing at all reasonable here in their actions [snip]

    [edited for baiting/bashing]
    Edited by ZOS_Volpe on September 28, 2021 4:25PM
  • Aldoss
    Aldoss
    ✭✭✭✭✭

    The devs gave us tools in the form of skills, gear, abilities, etc. to use to clear their content. Players are using their tools to do it.

    Just because players learned to beat it in a way that wasn't intended is not a valid reason to nerf a skill. Players should be commended for their problem solving. That's the entire point of the game.

    They weren't exploiting. They were using the tools given to them as intended. Just because the devs didn't envision it that way doesn't make it wrong.

    This. 100%.

    With the addition that just because a group of people discovered a solution that was clearly not thought about by the designers doesn't mean that it's the only solution. I think it's also disingenuous of people talking about using mist form like it was "cheese". Guaranteed, those players were sweating, adrenaline pumping, and probably still had numerous moments of luck.

    The fact that they beat it with mist doesn't mean it will ONLY ever be beaten with mist. It does make it more likely that new groups trying for it will choose to use this strat because it actually worked, but that's no reason to completely remove the skill entirely.

    Killing mist form was clearly not thought out. By publishing it in this PTS, ZOS is discrediting anyone who has achieved Planesbreaker prior. ZOS nullified their effort, their creativity, and their skill. This change doesn't do anything good for anyone. It makes those trial groups feel like exploiters for their creativity and negatively affects anyone else who uses this skill, but also had no ambitions of ever trying for Planesbreaker.

    It's the most damaging move ZOS could have made.

  • jerj6925
    jerj6925
    ✭✭✭✭
    Aldoss wrote: »

    The devs gave us tools in the form of skills, gear, abilities, etc. to use to clear their content. Players are using their tools to do it.

    Just because players learned to beat it in a way that wasn't intended is not a valid reason to nerf a skill. Players should be commended for their problem solving. That's the entire point of the game.

    They weren't exploiting. They were using the tools given to them as intended. Just because the devs didn't envision it that way doesn't make it wrong.

    This. 100%.

    With the addition that just because a group of people discovered a solution that was clearly not thought about by the designers doesn't mean that it's the only solution. I think it's also disingenuous of people talking about using mist form like it was "cheese". Guaranteed, those players were sweating, adrenaline pumping, and probably still had numerous moments of luck.

    The fact that they beat it with mist doesn't mean it will ONLY ever be beaten with mist. It does make it more likely that new groups trying for it will choose to use this strat because it actually worked, but that's no reason to completely remove the skill entirely.

    Killing mist form was clearly not thought out. By publishing it in this PTS, ZOS is discrediting anyone who has achieved Planesbreaker prior. ZOS nullified their effort, their creativity, and their skill. This change doesn't do anything good for anyone. It makes those trial groups feel like exploiters for their creativity and negatively affects anyone else who uses this skill, but also had no ambitions of ever trying for Planesbreaker.

    It's the most damaging move ZOS could have made.

    Agree 100%[snip]. Perhaps change your content and leave class abilities alone for once.

    [edited for bashing]
    Edited by ZOS_Icy on September 24, 2021 5:03PM
  • moo_2021
    moo_2021
    ✭✭✭✭✭
    Merforum wrote: »
    I'm going to have to disagree. There is no time to test every possible scenario and maybe not even the ingeniousness enough to figure out every scenario. The only thing devs can do is make a best effort and then have people test it. And when something happens that's way outside the bounds of what they envisioned try their best to reign it back in.

    I agree there ought be issues like that.

    But my previous point still stands: why the heck do they even feel the need to fix that, especially at the cost of something else?

    The problem (if it can be seen as a problem) has absolutely zero negative impact to players whether they play the particular contents or not, so how can it be a problem to ZOS?

    Also if someone went through all the trouble of becoming a vampire just to pass one challenge, why not let them keep that? It's not like free and effortless exploit.
  • Sluggy
    Sluggy
    ✭✭✭✭✭
    Well... on the bright side, for once something is ONLY being nerfed for PvE and no body can blame the PvPers!

    But yeah, I agree that making this a PvP-only skill is silly. But perhaps there is hope somewhere here. Perhaps it is a willingness for ZoS to start considering sperate functions for skills in PvP vs PvE?

    So instead of having yet another dead skill (yes there are actually a few in the game that mechanically don't actually dooooo anything, ahem some of those DK passives you didn't even look at with this upcoming patch, ZoS) they should now consider a) how can they make this a live skill for non-PvP b) how to convey that information and c) when to convey that information.
  • Franchise408
    Franchise408
    ✭✭✭✭✭
    Sluggy wrote: »
    Well... on the bright side, for once something is ONLY being nerfed for PvE and no body can blame the PvPers!

    It just goes to show that they actually *can* balance PVP and PVE separately, they just choose not to.
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