Honestly if there wasn't any cast time on the ults there'd be no counterplay at all to bombers.also remove ult cast times!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I made a PvP Magblade (bomber) build earlier this year to try and honestly I'm finding it very easy and fun to play. Cloak makes it really easy to surprise gank/stun with Concealed Weapon and then disengage if needed. I do suck at bombing however as it requires good timing (and luck), which I don't seem to have. But then even if I can't go in and backstab/bomb I can still support the fight with Regeneration and Refreshing Path.
Considering the really high number of NBs in PvP (and how absolutely annoying they are) I do fail to see how they're so bad.Honestly if there wasn't any cast time on the ults there'd be no counterplay at all to bombers.also remove ult cast times!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I made a PvP Magblade (bomber build) alt earlier this year to try and honestly I'm finding it very easy and fun to play. Cloak makes it really easy to surprise gank/stun with Concealed Weapon and then disengage if needed. I do suck at bombing however as it requires good timing (and luck), which I don't seem to have. But then even if I can't go in and backstab/bomb I can still support the fight with Regeneration and Refreshing Path.
Considering the really high number of NBs in PvP (and how absolutely annoying they are) I do fail to see how they're so bad.Honestly if there wasn't any cast time on the ults there'd be no counterplay at all to bombers.also remove ult cast times!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Idk if you've read what I wrote but I literally said I have an easy and fun time on my bomber build doing anything and everything except bombing (which I suck at). I'm still keeping the build in case I manage a glorious bomb, one of these days. 🙏VarisVaris wrote: »Bombing has little to do with what made magnb once fun and engaging to play and I think that having a class being pigeonholed into a single role [...] isn't something to aim for.
I don't want bombing removed or anything but I'd like for Magnb to be more than just bombers.
You can see them and roll-dodge before the stun from Soul Tether hits. I usually manage to get out of bombs unscathed like maybe 50% of the time? My main is a light armored Breton (warden) though so I have high magic resist. It usually depends on whether I'm paying attention or I'm looking at the map/rummaging through my bag.how does a cast time help you counter the bomber?
Chubarov_S wrote: »I got desperate and just play my way, but the magic blade is really dead now.
So his problems:
1. Unreliable burst - while you shoot from a bow, the enemy will have time to go to brew tea, return and dodge
2. All range abilities are projectiles - and, accordingly, it is unrealistic to kill the dodge spammer, just as it is almost impossible to kill Varden under the class shield
3. Lack of range ult - you need to approach the enemy, while in a battle with the sorcerer he will hide in an atronach, or in mines, or will run away from you, while spamming you with Overload
4. Lack of mitigation - before the magic blade had 20% more mitigation, now i see unrealistic numbers in death statistics
5. Lack of sources of damage - you only have a bow and swallow souls for damage, everything else is buffs and debuffs
6. Lack of quick damage - the bow takes a very long time to charge, and the enemy will not stand and wait while you charge the next shot
Chubarov_S wrote: »I got desperate and just play my way, but the magic blade is really dead now.
So his problems:
1. Unreliable burst - while you shoot from a bow, the enemy will have time to go to brew tea, return and dodge
2. All range abilities are projectiles - and, accordingly, it is unrealistic to kill the dodge spammer, just as it is almost impossible to kill Varden under the class shield
3. Lack of range ult - you need to approach the enemy, while in a battle with the sorcerer he will hide in an atronach, or in mines, or will run away from you, while spamming you with Overload
4. Lack of mitigation - before the magic blade had 20% more mitigation, now i see unrealistic numbers in death statistics
5. Lack of sources of damage - you only have a bow and swallow souls for damage, everything else is buffs and debuffs
6. Lack of quick damage - the bow takes a very long time to charge, and the enemy will not stand and wait while you charge the next shot
I'm not sure what kind of perspective you have on PvP (have you played any other class?) but it seems pretty obvious to me that:
1. That's everybody's problem, not just NBs.
2. The only beam (non-projectile) ranged attacks are Templar's Radiant Destruction (Jesus Beam, an execute channel), Resto & Lightning staff heavy attacks, and Force Shock. NBs have access to 3 out of 4.
3. Arguably the best PvP ranged ult in the game is the Mages Guild Meteor, which you are free to try out.
4. Nightblades have an almost exclusive access to Major Evasion + Minor Resolve in one long duration ability (Mirage), and already get Major Resolve by using any shadow ability.
5. I use Cripple for the crowd control & DoT, Sap Essence for bombing, Concealed Weapon for ganking, and Impale for executes.
6. Grim Focus is the ability that deals the highest burst damage in the whole game, tied with Meteor and Dragon's Leap (Dragonknight), both of which are ultimates. Grim Focus's burst has to be gated by some mechanic to be anywhere near balanced.
It seems like most of your complaints focus on playing MagNB from range only. NBs have the unique ability to get very close and disengage safely with Shadow Cloak, without the need to invest in defense. Only sorcerers have a similar tool (Bolt Escape). If you use Shadow Cloak, it's much easier to make use of NB melee range abilities in PvP, which -don't forget- have higher damage coefficient than ranged abilities.
Chubarov_S wrote: »I got desperate and just play my way, but the magic blade is really dead now.
So his problems:
1. Unreliable burst - while you shoot from a bow, the enemy will have time to go to brew tea, return and dodge
2. All range abilities are projectiles - and, accordingly, it is unrealistic to kill the dodge spammer, just as it is almost impossible to kill Varden under the class shield
3. Lack of range ult - you need to approach the enemy, while in a battle with the sorcerer he will hide in an atronach, or in mines, or will run away from you, while spamming you with Overload
4. Lack of mitigation - before the magic blade had 20% more mitigation, now i see unrealistic numbers in death statistics
5. Lack of sources of damage - you only have a bow and swallow souls for damage, everything else is buffs and debuffs
6. Lack of quick damage - the bow takes a very long time to charge, and the enemy will not stand and wait while you charge the next shot
I'm not sure what kind of perspective you have on PvP (have you played any other class?) but it seems pretty obvious to me that:
1. That's everybody's problem, not just NBs.
2. The only beam (non-projectile) ranged attacks are Templar's Radiant Destruction (Jesus Beam, an execute channel), Resto & Lightning staff heavy attacks, and Force Shock. NBs have access to 3 out of 4.
3. Arguably the best PvP ranged ult in the game is the Mages Guild Meteor, which you are free to try out.
4. Nightblades have an almost exclusive access to Major Evasion + Minor Resolve in one long duration ability (Mirage), and already get Major Resolve by using any shadow ability.
5. I use Cripple for the crowd control & DoT, Sap Essence for bombing, Concealed Weapon for ganking, and Impale for executes.
6. Grim Focus is the ability that deals the highest burst damage in the whole game, tied with Meteor and Dragon's Leap (Dragonknight), both of which are ultimates. Grim Focus's burst has to be gated by some mechanic to be anywhere near balanced.
It seems like most of your complaints focus on playing MagNB from range only. NBs have the unique ability to get very close and disengage safely with Shadow Cloak, without the need to invest in defense. Only sorcerers have a similar tool (Bolt Escape). If you use Shadow Cloak, it's much easier to make use of NB melee range abilities in PvP, which -don't forget- have higher damage coefficient than ranged abilities.
Cast time on an assassin class is the stupidest thing I've ever heard of; they are by lore made to be deadly, agile, stealthy and final. A cast time does NOT fit this class at all.
On point 1 alone, every other class except DK (which has more DoTs and designed that way) have one or more delayed burst abilities that they can time to stack damage all at once. NB does not and requires proc sets (getting nerfed) and/or two skills with a GCD in the middle. Most likely to be Ult (cast time) and bow proc (travel time) which makes not only the slowest burst, but the easiest to mitigate by block/roll dodge.
Please do not accuse others of not playing enough if you cannot understand this is a problem.
Chubarov_S wrote: »This specialty is so dead that in a high MMR there are only 2 people left to play on the entire server (I and Heresya), the rest of the players all play now for the sorcerers
You're all discounting that NBs have the unique ability to wait out and surprise people with Shadow Cloak, so getting all the burst in one GCD is not as critical. You can wait for allied players to burst so you can pile it on top, or if you surprise someone you're likely to get more than one GCD to act before they react, especially if you stun with Veiled Strike.
I've played every class in PvP and so far NBs are the cheesiest and the easiest to get kills with, IMO. If it was so bad I don't think every 1 in 3 player in Cyro would be a nightblade lol. It's literally impossible to play without Magelight or Expert Hunter.
You are discounting the fact that for this to work, you are forced to play melée magicka Nightblade . This idea that ranged magicka Nightblade can sit around waiting for a perfect time to strike does not work because ultimately either you run out of magicka because you've had to use cloak so much or your strike does not work because the opponent usually manages to dodge your burst combination (assuming Merciless Resolve is even ready to fire).
Most Nightblades that I see in Gray Host are stamina Nightblades and the few magicka Nightblades that I do see are either bombers or duel wielding gankers. Ranged magicka Nightblades are incredibly rare and while I enjoy using a build that is not commonly used by others, it's very tough to actually do any significant in fights, even in a group, unless the odds are overwhelmingly stacked in your favour. Even then, it feels as though the group is carrying the ranged magicka Nightblade.
Idk if you've read what I wrote but I literally said I have an easy and fun time on my bomber build doing anything and everything except bombing (which I suck at). I'm still keeping the build in case I manage a glorious bomb, one of these days. 🙏
Just out of curiosity, what class/spec do you think it's stronger than? Also, have you tried playing mid to high MMR BGs on it?
Just out of curiosity, what class/spec do you think it's stronger than? Also, have you tried playing mid to high MMR BGs on it?
I rarely play BGs because I hate it. I'm most likely low MMR since I don't play much (can you even estimate your MMR? google isn't showing anything), but I'm also usually in the top scoring so I must be doing something right amongst the noobs. I'm aware I'm a BG noob and honestly don't really care about them. Also I recently learned there was a separate queue for solo so I've only played in the default queue.
I'm usually doing PvP in Blackreach (or IC during PvP events). My main is a MagWarden, which kinda sucks in PvP since you have no crowd control and your only burst is shalks, which I personally find clunky and loathe using. I usually support with heals and Siege Shield, and kill with Ice Comet when it's up. I very much enjoy my MagNB, which isn't pure bomber (like 2 skills different from the Alcast build, and using War Maiden instead of New Moon Acolyte) because I want some flexibility. The other two characters I play often in PvP are a s&b/bow StamDK and a dw/bow StamSorc (some juicy focused aim+crystal weapon snipes).
Out of all my toons, MagNB is the easiest to stay alive with since you can almost always gtfo with Cloak, and the surprise backstab is very satisfying and easy to kill with.
As far as controversy goes, a few months ago Templars and DKs were at the bottom of the PvP tiers and they still are (!!) so I don't know why me saying MagNBs are decent and fun is so controversial for this thread.
With exception that shalks apply damage twice it's an AoE, cost less and should be casted once, doesn't require weaving and can so can be casted at any moment.Merciless Resolve has a burst similar to Warden's Shalks + Force Shock combined..
Hopefully New World make an impact on ESO PvP community and when Devs see the numbers are going down, they will finally do something about this game.
New World prove that people were desperately looking for a PvP MMORPG...
Don't think so, I just believe people don't know proper nightblade counterplay.Urzigurumash wrote: »Is there any chance MagNB is too effective at large scale potato mashing to get the buffs it needs to be competitive in 1v1 / smallscale between experienced players?
On our server it's quite conspicuous: MagNBs have been a rare sight in the popular dueling spots for years, and are much, much less popular in high MMRs BGs then they were years ago.
On the other hand, year after year, this class earns the most AP in Cyrodiil. So perhaps some look at that and say, why would this class need buffs? It's almost like the inverse of MagDK over the last few years: premier duelist, decent in BGs, but a fairly uncommon class in Cyrodiil.
In other words, is MagNB a victim of the outrageously overpowered state Vicious Death has been in for years, because this set has been necessary to limit the power of zerging?
(PS: these thoughts are all pre-Dark Convergence)