Don't think so, I just believe people don't know proper nightblade counterplay.Urzigurumash wrote: »Is there any chance MagNB is too effective at large scale potato mashing to get the buffs it needs to be competitive in 1v1 / smallscale between experienced players?
On our server it's quite conspicuous: MagNBs have been a rare sight in the popular dueling spots for years, and are much, much less popular in high MMRs BGs then they were years ago.
On the other hand, year after year, this class earns the most AP in Cyrodiil. So perhaps some look at that and say, why would this class need buffs? It's almost like the inverse of MagDK over the last few years: premier duelist, decent in BGs, but a fairly uncommon class in Cyrodiil.
In other words, is MagNB a victim of the outrageously overpowered state Vicious Death has been in for years, because this set has been necessary to limit the power of zerging?
(PS: these thoughts are all pre-Dark Convergence)
If you watch ganking videos a lot of times people die because they turn their backs on nightblades as soon as they start ganking because they panic, but turning your back to a NB only makes it easier for them.
On top of that, lots of people don't adequately block on flags, they just sit their completely exposed nor do they run reveals, detects, Zoals monster helm, etc. They just don't know proper counterplay to NBS. Lots of magblades don't even run crippling grasp, which IMO a magblade running crippling grasp and following with concealed weapon stun is worse than getting with fossilize from a DK. Because that combo has high damage, immobilize, stun and snare capabilities. Hell most magblades bombers don't even need to run Mark Target
Magblade bombers mostly succeed because the players leave themselve vulnerable half of the time, I rarely personally get successfully bombed unless there's multiple magblades that hit me at once.
I don't think it's that Magblade is too effective, I think it's just people aren't accustomed to fighting magblade style and therefore don't know proper counterplay. Like I'm sure most players have never been hit with crippling grasp into concealed weapon stun combo or the fear trap, etc.
Urzigurumash wrote: »Don't think so, I just believe people don't know proper nightblade counterplay.Urzigurumash wrote: »Is there any chance MagNB is too effective at large scale potato mashing to get the buffs it needs to be competitive in 1v1 / smallscale between experienced players?
On our server it's quite conspicuous: MagNBs have been a rare sight in the popular dueling spots for years, and are much, much less popular in high MMRs BGs then they were years ago.
On the other hand, year after year, this class earns the most AP in Cyrodiil. So perhaps some look at that and say, why would this class need buffs? It's almost like the inverse of MagDK over the last few years: premier duelist, decent in BGs, but a fairly uncommon class in Cyrodiil.
In other words, is MagNB a victim of the outrageously overpowered state Vicious Death has been in for years, because this set has been necessary to limit the power of zerging?
(PS: these thoughts are all pre-Dark Convergence)
If you watch ganking videos a lot of times people die because they turn their backs on nightblades as soon as they start ganking because they panic, but turning your back to a NB only makes it easier for them.
On top of that, lots of people don't adequately block on flags, they just sit their completely exposed nor do they run reveals, detects, Zoals monster helm, etc. They just don't know proper counterplay to NBS. Lots of magblades don't even run crippling grasp, which IMO a magblade running crippling grasp and following with concealed weapon stun is worse than getting with fossilize from a DK. Because that combo has high damage, immobilize, stun and snare capabilities. Hell most magblades bombers don't even need to run Mark Target
Magblade bombers mostly succeed because the players leave themselve vulnerable half of the time, I rarely personally get successfully bombed unless there's multiple magblades that hit me at once.
I don't think it's that Magblade is too effective, I think it's just people aren't accustomed to fighting magblade style and therefore don't know proper counterplay. Like I'm sure most players have never been hit with crippling grasp into concealed weapon stun combo or the fear trap, etc.
Sounds likely, kind of gets to the question: is the perceived decrease in mNB Power over the years partly related to the general increase in their opponent's Skill?
VarisVaris wrote: »Another week of pts and another wave of Magnb buffs, very welcomed and pretty nice changes overall, the cherry on top would be a minimum traveltime reduction on strife but those changes are far more than I've expected.
It is nice to see, but Malevolent Offering all of the sudden scales with spell damage & max magicka, as it costs max magicka. It is a huge game changer, as this skill used to scale with max health - so both NB tanks, NB mag and NB stam build could use it.VarisVaris wrote: »Another week of pts and another wave of Magnb buffs, very welcomed and pretty nice changes overall, the cherry on top would be a minimum traveltime reduction on strife but those changes are far more than I've expected.
Tommy_The_Gun wrote: »It is nice to see, but Malevolent Offering all of the sudden scales with spell damage & max magicka, as it costs max magicka. It is a huge game changer, as this skill used to scale with max health - so both NB tanks, NB mag and NB stam build could use it.VarisVaris wrote: »Another week of pts and another wave of Magnb buffs, very welcomed and pretty nice changes overall, the cherry on top would be a minimum traveltime reduction on strife but those changes are far more than I've expected.
Now it is going to only benefit mag NB.
On PTS with 15K mag & 2.5K spell damage I have 8.5K tooltip and 4.2K in Cyro. Also, this skill can now crit. So you could imagine what tooltip you would get on a fully magicka build. With 30K+ max magicka and 4.5K spell damage, you could probably have 20K tooltip & 10K in Cyro.
Idk, I am all-in NB buff, but 10K burst heal in PvP sounds broken to me.
VarisVaris wrote: »Another week of pts and another wave of Magnb buffs, very welcomed and pretty nice changes overall, the cherry on top would be a minimum traveltime reduction on strife but those changes are far more than I've expected.
Is the 300 sd/wd on 5 stacks of bow a buff though
VarisVaris wrote: »Another week of pts and another wave of Magnb buffs, very welcomed and pretty nice changes overall, the cherry on top would be a minimum traveltime reduction on strife but those changes are far more than I've expected.
Is the 300 sd/wd on 5 stacks of bow a buff though
I main a stamblade, and I've played every class in pvp except Templar. I love my magblade for vet trials, but she's completely useless in pvp. I think the biggest difference between her and my stamblade is the lack of any kind of burst heal. Sure you can cloak and hope nobody's using detect pots or you can spam the Harness Magicka but that only lasts a few seconds, and Swallow Soul is just a HOT and worthless if you can't target anything.
A delayed damage ability would be nice as well. Oh, and Mark Target is the most useless skill--not needed in pve and just a huge red flag to the enemy in pvp. This does not satisfy the need for a burst heal.
SoulwayFilth wrote: »Likinf the sounds of thses changes, dont known if my magnb will die in bg now. An increase in hot for dark cloak + an actual self heal. Amazing.
Those were some of the most hare-brained decisions. You can't design combat like an accountant. There is limited bar space. Major Expedition was on several skills to facilitate different builds and have enough bar space to do so. The original design team understood this and designed skills with playstyles in mind. Opening with Crippling Grasp was once a common strategy, a slow projectile that would hit with your other opening attack.I also suspect that NBs were hurt worse than most when the current combat team decided to go and pare the skill trees of "redundancies." I can't say for certain because that occurred before I started playing the game, but after going through the NB skills on USEP and reading about how they've been changed over the years I got the impression that the previous combat team had a pretty unique perspective on how the NB toolkit was supposed to work/synergize, and I don't think the current team understands the logic that they were using. For example, it makes sense to me that a class that relies heavily on damage avoidance rather than mitigation or healing to have multiple sources of Major Expedition — I think that such a "redundancy" was logical and intentional.