I think an important clarification we need is whether the scaling with multiple players that was causing larger amounts of damage than the set described was intended.
If it wasn't intended and they fixed that as well, then yeah, I think this was an overnerf. In fact, I don't even think it should have been nerfed at all if that was the case and it wasn't meant to seemingly ignore battle spirit in some instances.
But if the set is meant to apparently bypass battlespirit in some instances, then I think this falls in line with a decent proc size.
Honestly though, rarely has the set posed any issues imo. I think the only time I ever saw the set really destroy me was when a stam sorc was running it with crystal weapon and frenzied momentum. They'd heavy attack immediately followed with a streak through me and I would just explode.
I think an important clarification we need is whether the scaling with multiple players that was causing larger amounts of damage than the set described was intended.
If it wasn't intended and they fixed that as well, then yeah, I think this was an overnerf. In fact, I don't even think it should have been nerfed at all if that was the case and it wasn't meant to seemingly ignore battle spirit in some instances.
But if the set is meant to apparently bypass battlespirit in some instances, then I think this falls in line with a decent proc size.
Honestly though, rarely has the set posed any issues imo. I think the only time I ever saw the set really destroy me was when a stam sorc was running it with crystal weapon and frenzied momentum. They'd heavy attack immediately followed with a streak through me and I would just explode.
Or... its their band-aid fix because they don't know what's wrong or how to fix it.
13% BUT it ignores spell resist, keep that in mind
13% BUT it ignores spell resist, keep that in mind
Yeah, I just saw that in the tooltip. Interesting change? I wonder if it already ignored Spell Resist and they are just now putting in the tooltip. That could explain why it was already hitting so hard.
I still think 13% may be a bit too low. 18-20% seems like the sweet spot imo.
I wonder if the damage is a % of your combined physical and spell resist. The tooltip does say "dealing 26% of their total Physical Resistance and Spell Resistance." That would explain some of the very high numbers I have been hit with (or else I am being hit with the AOE of someone else's super high armor (50k+ resist).
Probably over-nerfed but oh well.
Probably over-nerfed but oh well.
Let's try it at 13% and see how it feels, before claiming it's over-nerfed.
Hrothgar's Chill was stupidly faceroll before today.
I didn't touch the set out of principle. It promoted such low-skill-but-highly-effective gameplay. Same with Dark Convergence. One player pulls, and their team mates nuke the bunch.
Ty. Ninja nerf ^^
Ty. Ninja nerf ^^
Honestly it's more an "balance" update more than a nerf (loot at https://i.ibb.co/FbFGgRJ/Screenshot-1.png)
Ty. Ninja nerf ^^
Honestly it's more an "balance" update more than a nerf (loot at https://i.ibb.co/FbFGgRJ/Screenshot-1.png)
Armor is not multiplied by 2 in that math. Try this:
https://docs.google.com/spreadsheets/d/1dlT6myEhHmGuj4Ptz_92bb_1jALHy4adGSh9QffYzQg/edit?usp=sharing
But ye, it looks like band-aid fix. Better than no fix honestly, so thanks at that.
I hope they will redesign the set into single-target tank-slayer set one day, that would scale from WD/SD.
Ty. Ninja nerf ^^
Honestly it's more an "balance" update more than a nerf (loot at https://i.ibb.co/FbFGgRJ/Screenshot-1.png)
Armor is not multiplied by 2 in that math. Try this:
https://docs.google.com/spreadsheets/d/1dlT6myEhHmGuj4Ptz_92bb_1jALHy4adGSh9QffYzQg/edit?usp=sharing
But ye, it looks like band-aid fix. Better than no fix honestly, so thanks at that.
I hope they will redesign the set into single-target tank-slayer set one day, that would scale from WD/SD.
No, armor is multiplied by 2 on my graph, i can assure you ^^
Ty. Ninja nerf ^^
Honestly it's more an "balance" update more than a nerf (loot at https://i.ibb.co/FbFGgRJ/Screenshot-1.png)
Armor is not multiplied by 2 in that math. Try this:
https://docs.google.com/spreadsheets/d/1dlT6myEhHmGuj4Ptz_92bb_1jALHy4adGSh9QffYzQg/edit?usp=sharing
But ye, it looks like band-aid fix. Better than no fix honestly, so thanks at that.
I hope they will redesign the set into single-target tank-slayer set one day, that would scale from WD/SD.
No, armor is multiplied by 2 on my graph, i can assure you ^^
33000*2*0.26 = 17160
And battle spirit in another 50%, so it should be around 4,3KTy. Ninja nerf ^^
Honestly it's more an "balance" update more than a nerf (loot at https://i.ibb.co/FbFGgRJ/Screenshot-1.png)
Armor is not multiplied by 2 in that math. Try this:
https://docs.google.com/spreadsheets/d/1dlT6myEhHmGuj4Ptz_92bb_1jALHy4adGSh9QffYzQg/edit?usp=sharing
But ye, it looks like band-aid fix. Better than no fix honestly, so thanks at that.
I hope they will redesign the set into single-target tank-slayer set one day, that would scale from WD/SD.
No, armor is multiplied by 2 on my graph, i can assure you ^^
33000*2*0.26 = 17160
Yes but you also need to take in count the base armor resist for the old value, and for 33k it's 50% mitigation so 33000*2*0.26*0.5 = 8580
Tommy_The_Gun wrote: »It looks to me as if they were unable to fix calculations, so the halved base damage.
MalakithAlamahdi wrote: »Cool, so now it will hit for 14.5k instead of 27k. That's still an insane amount of damage for doing nothing.
Indeed. They probably just fixed the tooltip. Look at Hoarcrux' YouTube video. The set is weird / buggy af and hits players around the primary target hard, but not the primary target itself, by the looks of things. The damage to the primary target seemed to account for Battle Spirit already. This remains clear as mud. I bet they did nothing to fix the actual code.anyone with live experience of Hrotgar now?