colossalvoids wrote: »So the last nail into RNG complaints with this one, drops would be adjusted according to what you already collected so no more 10 resto staves in a row for some of ya. Just making sure people are informed about something good nowadays.
As someone who's relying on your helpful forum posts after the fact, can someone clarify "Weighted" RNG? When I first read it I assumed it meant there was still a chance, albeit a lesser one, of pulling an item you already have, while RNG was weighted toward pulling something you don't yet have.
But the comments here make it look like "Weighted" = only pulling what you don't already have, which is both generous and extremely weighted, if you follow my thinking.
colossalvoids wrote: »So the last nail into RNG complaints with this one, drops would be adjusted according to what you already collected so no more 10 resto staves in a row for some of ya. Just making sure people are informed about something good nowadays.
As someone who's relying on your helpful forum posts after the fact, can someone clarify "Weighted" RNG? When I first read it I assumed it meant there was still a chance, albeit a lesser one, of pulling an item you already have, while RNG was weighted toward pulling something you don't yet have.
But the comments here make it look like "Weighted" = only pulling what you don't already have, which is both generous and extremely weighted, if you follow my thinking.
B0SSzombie wrote: »I'm curious though.
They said overland chests won't be Weighted. But what about Dungeon/Trial Chests? Or Arena Chests from killing a boss? What about Coffers as rewards for clearing a quest/Trial?
Am i the only one who immediately thought "great, they're prepping us for a upcoming gear cap increase"?
Maybe i'm just old and bitter ...
Luke_Flamesword wrote: »It's very good change, now it will be possibile to actually collect everything. Hehe, there will be new behaviour in dungeons - after every boss players will stop, go to inventory and bind new item just to avoid double in next boss
Am i the only one who immediately thought "great, they're prepping us for a upcoming gear cap increase"?
Maybe i'm just old and bitter ...
Rishikesa108 wrote: »I'm a RNG's victim... so I DO appreciate this step, ZOS.
Just a question: is this applied also for leads and trophies or just for gear and weapons ? Thanks in advance
Ok, I actually do see a problem with this now... I farm purple jewelry (or gold in trials) rather than reconstruct lower quality and upgrade. Normally jewelry has like 50% chance to drop (or something high at least, not 1 in 14). So it is easy to get full set of jewelry quick. With this system, to get that second ring, you will havebto collect everything first. And if you first done on normal and got blue neck, even worse.
This is a good change but I have to wonder if ZOS realizes how this is going to impact stuff like Dungeon Finder for example. If I already have the Monster Helm ini th all 3 weights there is no reason for me to run the dungeon on Vet unless you really want that purple jewelry, and if I have all the 3 sets 100% completed for that specific dungeon then there is no reason to run it at all unless I'm missing achievements, leads or it's pledge day.
I think that eventually as more and more players 100% complete their sets that this is going to have a negative effect on queue times, specially when you are queuing for stuff that is DLC or not the daily pledge(not like it doesn't already happens, but it's just going to be more notorious as more players complete their sets)
Also, it would be nice if they implement this system for the Horned Dragon and Fanged Worm styles from BG.
This is a good change but I have to wonder if ZOS realizes how this is going to impact stuff like Dungeon Finder for example. If I already have the Monster Helm ini th all 3 weights there is no reason for me to run the dungeon on Vet unless you really want that purple jewelry, and if I have all the 3 sets 100% completed for that specific dungeon then there is no reason to run it at all unless I'm missing achievements, leads or it's pledge day.
I think that eventually as more and more players 100% complete their sets that this is going to have a negative effect on queue times, specially when you are queuing for stuff that is DLC or not the daily pledge(not like it doesn't already happens, but it's just going to be more notorious as more players complete their sets)
Also, it would be nice if they implement this system for the Horned Dragon and Fanged Worm styles from BG.
i think they keep the nerf/new stuff cycle uptime going well enuff for that
Yes has some tested this on the PTS?colossalvoids wrote: »So the last nail into RNG complaints with this one, drops would be adjusted according to what you already collected so no more 10 resto staves in a row for some of ya. Just making sure people are informed about something good nowadays.
As someone who's relying on your helpful forum posts after the fact, can someone clarify "Weighted" RNG? When I first read it I assumed it meant there was still a chance, albeit a lesser one, of pulling an item you already have, while RNG was weighted toward pulling something you don't yet have.
But the comments here make it look like "Weighted" = only pulling what you don't already have, which is both generous and extremely weighted, if you follow my thinking.
It's like Luke_Flamesword said, if you do a monster helm run and are only missing the light version, you will 100% get the light version (the extremely generous interpretation, if we're going from my old postYes has some tested this on the PTS?colossalvoids wrote: »So the last nail into RNG complaints with this one, drops would be adjusted according to what you already collected so no more 10 resto staves in a row for some of ya. Just making sure people are informed about something good nowadays.
As someone who's relying on your helpful forum posts after the fact, can someone clarify "Weighted" RNG? When I first read it I assumed it meant there was still a chance, albeit a lesser one, of pulling an item you already have, while RNG was weighted toward pulling something you don't yet have.
But the comments here make it look like "Weighted" = only pulling what you don't already have, which is both generous and extremely weighted, if you follow my thinking.
I assume its an weighted RNG, say you have an 25-50% chance of getting an missing item from collection, else you get the standard loot table.
Say you run an dungeon where you miss the light monster helmet. On the last boss you have an 50% chance of getting the missing helmet as in light if you have an 50+16.5% chance for missing item. you have an 16.5% chance of getting an heavy.
After getting the light helmet you have 1/3 chance of any weight again.
is this gonna be legal, or will someone get wrist slapped for... collecting everything except pSir fire, or pBM fire... and then selling runs? (cuz they know they will get it and can trade it)
Got mine first from the key vault after the second anniversary event.Finally, Spell Power Cure Reso staffs will exist for the first time, lol.
Regarding named pieces, is that not the quest rewards from dungeon quests?It's like Luke_Flamesword said, if you do a monster helm run and are only missing the light version, you will 100% get the light version (the extremely generous interpretation, if we're going from my old postYes has some tested this on the PTS?colossalvoids wrote: »So the last nail into RNG complaints with this one, drops would be adjusted according to what you already collected so no more 10 resto staves in a row for some of ya. Just making sure people are informed about something good nowadays.
As someone who's relying on your helpful forum posts after the fact, can someone clarify "Weighted" RNG? When I first read it I assumed it meant there was still a chance, albeit a lesser one, of pulling an item you already have, while RNG was weighted toward pulling something you don't yet have.
But the comments here make it look like "Weighted" = only pulling what you don't already have, which is both generous and extremely weighted, if you follow my thinking.
I assume its an weighted RNG, say you have an 25-50% chance of getting an missing item from collection, else you get the standard loot table.
Say you run an dungeon where you miss the light monster helmet. On the last boss you have an 50% chance of getting the missing helmet as in light if you have an 50+16.5% chance for missing item. you have an 16.5% chance of getting an heavy.
After getting the light helmet you have 1/3 chance of any weight again.). Once you collect the light, it's back the the old system where each weight has a 1/3 chance to drop. The PTS threads have been pretty good about clarifying this. For example, running a dungeon will still require killing the end boss to get weapons and jewelry, while the other bosses drop body pieces.
It has been difficult to test this on the PTS, for me at least, because creating a template character also fills your stickerbook which made the new system impossible to test on your account afaik.
The remaining questions I don't recall seeing answers to are 1) whether bosses with named set pieces can still have a chance to drop them while rolling on the weighted RNG table, or if these pieces just count for their stickerbook item and won't drop again until the rest of your stickerbook for that dungeon/trial/arena/overland is full. I'd suspect it's the latter case but I'm not sure. And 2) Whether coffers earned for completing trials are affected by this new item set curation. Other coffers, such as Undaunted shoulders and PvP coffers, aren't affected so I'd expect these aren't either. But again, I'm not sure.
Regarding named pieces, is that not the quest rewards from dungeon quests?
I assume they are not included here.
Got mine first from the key vault after the second anniversary event.Finally, Spell Power Cure Reso staffs will exist for the first time, lol.Regarding named pieces, is that not the quest rewards from dungeon quests?It's like Luke_Flamesword said, if you do a monster helm run and are only missing the light version, you will 100% get the light version (the extremely generous interpretation, if we're going from my old postYes has some tested this on the PTS?colossalvoids wrote: »So the last nail into RNG complaints with this one, drops would be adjusted according to what you already collected so no more 10 resto staves in a row for some of ya. Just making sure people are informed about something good nowadays.
As someone who's relying on your helpful forum posts after the fact, can someone clarify "Weighted" RNG? When I first read it I assumed it meant there was still a chance, albeit a lesser one, of pulling an item you already have, while RNG was weighted toward pulling something you don't yet have.
But the comments here make it look like "Weighted" = only pulling what you don't already have, which is both generous and extremely weighted, if you follow my thinking.
I assume its an weighted RNG, say you have an 25-50% chance of getting an missing item from collection, else you get the standard loot table.
Say you run an dungeon where you miss the light monster helmet. On the last boss you have an 50% chance of getting the missing helmet as in light if you have an 50+16.5% chance for missing item. you have an 16.5% chance of getting an heavy.
After getting the light helmet you have 1/3 chance of any weight again.). Once you collect the light, it's back the the old system where each weight has a 1/3 chance to drop. The PTS threads have been pretty good about clarifying this. For example, running a dungeon will still require killing the end boss to get weapons and jewelry, while the other bosses drop body pieces.
It has been difficult to test this on the PTS, for me at least, because creating a template character also fills your stickerbook which made the new system impossible to test on your account afaik.
The remaining questions I don't recall seeing answers to are 1) whether bosses with named set pieces can still have a chance to drop them while rolling on the weighted RNG table, or if these pieces just count for their stickerbook item and won't drop again until the rest of your stickerbook for that dungeon/trial/arena/overland is full. I'd suspect it's the latter case but I'm not sure. And 2) Whether coffers earned for completing trials are affected by this new item set curation. Other coffers, such as Undaunted shoulders and PvP coffers, aren't affected so I'd expect these aren't either. But again, I'm not sure.
I assume they are not included here.