The Firesong DLC and Update 36 base game patch are now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts

Weighted RNG in U32

colossalvoids
colossalvoids
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So the last nail into RNG complaints with this one, drops would be adjusted according to what you already collected so no more 10 resto staves in a row for some of ya. Just making sure people are informed about something good nowadays.
  • Caligamy_ESO
    Caligamy_ESO
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    Best change that they've announced.

    Agreed.. I am actually excited to go revisit some dungeons, arenas, and trials I actually dread/despise going to these days due to their awful awful rng.
    My not so Flawless vMA videos: Click Here
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  • ssewallb14_ESO
    ssewallb14_ESO
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    Did they mention whether or not Cyrodiil town quest reward coffers will get weighted RNG?
  • protofeckless
    protofeckless
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    FWIW, Only seeing these updates because the game fell over dead again.
  • redspecter23
    redspecter23
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    Did they mention whether or not Cyrodiil town quest reward coffers will get weighted RNG?

    I believe they said coffers would not benefit from the new weighted RNG system
  • Luke_Flamesword
    Luke_Flamesword
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    Did they mention whether or not Cyrodiil town quest reward coffers will get weighted RNG?
    They won't, also treasure chests, simple mob drops and some other specific things won't. It's mostly for dungeon, arena, trials main loot I guess.
    PC | EU | DC |Stam Dk Breton
  • Cirantille
    Cirantille
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    That's the right direction, many thanks for this change ZoS <3
  • Fariahni
    Fariahni
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    Fariahni wrote: »
    I hope the code is smart enough to still give you loot if you've collected everything.

    It'd be a real shame if the game checks, sees you have no missing pieces, and just drops nothing.

    They addressed this on the stream and said that, in this instance, your loot would default back to current, non-weighted RNG.

    That's great to hear! Looking forward to a revamped system.
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    Fariahni wrote: »
    I hope the code is smart enough to still give you loot if you've collected everything.

    It'd be a real shame if the game checks, sees you have no missing pieces, and just drops nothing.

    They did say that once you have everything it revert to what we currently have
  • Grandchamp1989
    Grandchamp1989
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    This is an excellent change, been asking for this exact change.
  • EF321
    EF321
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    Did they mention whether or not Cyrodiil town quest reward coffers will get weighted RNG?
    They won't, also treasure chests, simple mob drops and some other specific things won't. It's mostly for dungeon, arena, trials main loot I guess.

    Basically, only BOP boss drops are affected. All tradable loot is not affected.


    But yes, looking forward to collect all the stuff I don't really need.
    Edited by EF321 on September 17, 2021 9:50PM
  • BloodyStigmata
    BloodyStigmata
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    Yep, and now I'm not farming anything until update 32. Once it hits though, I'm farming everything.

    I agree. I feel a bit better now since I didn't farm vMA too much during the event. I'll take weighted drops over double drops all day long.

    I did, lmao.

    But I still have thing I need out of there, so this makes me feel better about going back in. A few couple more runs and I'll never, ever have to go back.
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  • Atrael7
    Atrael7
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    My favorite feature of this reveal, it's the cherry on top of the sticker book. :)
  • Red_Feather
    Red_Feather
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    It is a really thoughtful change and made me feel they really do care. <3
    Good bye
  • EF321
    EF321
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    Ok, I actually do see a problem with this now... I farm purple jewelry (or gold in trials) rather than reconstruct lower quality and upgrade. Normally jewelry has like 50% chance to drop (or something high at least, not 1 in 14). So it is easy to get full set of jewelry quick. With this system, to get that second ring, you will havebto collect everything first. And if you first done on normal and got blue neck, even worse.
  • Alaztor91
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    This is a good change but I have to wonder if ZOS realizes how this is going to impact stuff like Dungeon Finder for example. If I already have the Monster Helm in all 3 weights there is no reason for me to run the dungeon on Vet unless you really want that purple jewelry, and if I have all the 3 sets 100% completed for that specific dungeon then there is no reason to run it at all unless I'm missing achievements, leads or it's pledge day.

    I think that eventually as more and more players 100% complete their sets that this is going to have a negative effect on queue times, specially when you are queuing for stuff that is DLC or not the daily pledge(not like it doesn't already happens, but it's just going to be more notorious as more players complete their sets)

    Also, it would be nice if they implement this system for the Horned Dragon and Fanged Worm styles from BG.
    Edited by Alaztor91 on September 17, 2021 10:56PM
  • ApoAlaia
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    Depending on how this turns out I might forgive the developers for the loathsome vMA travesty.

    Either way I hope that it translates well from words to actions and no player will have to ever do hundreds of joyless dungeon runs because their prog groups says that is 'ice staff du jour or highway' ever again.
    Edited by ApoAlaia on September 17, 2021 11:06PM
  • Soul_Soliloquy
    Awesome change, lots of peeps gonna be happy, thank you ZOS <3
    GM Waking Dreams | PC NA
  • B0SSzombie
    B0SSzombie
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    I'm curious though.

    They said overland chests won't be Weighted. But what about Dungeon/Trial Chests? Or Arena Chests from killing a boss? What about Coffers as rewards for clearing a quest/Trial?
  • oterWitz
    oterWitz
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    So the last nail into RNG complaints with this one, drops would be adjusted according to what you already collected so no more 10 resto staves in a row for some of ya. Just making sure people are informed about something good nowadays.

    As someone who's relying on your helpful forum posts after the fact, can someone clarify "Weighted" RNG? When I first read it I assumed it meant there was still a chance, albeit a lesser one, of pulling an item you already have, while RNG was weighted toward pulling something you don't yet have.

    But the comments here make it look like "Weighted" = only pulling what you don't already have, which is both generous and extremely weighted, if you follow my thinking.
    PC NA
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