ZOS_Gilliam wrote: »With this change, we hope to open up builds to new abilities and ideas, make the game more digestible and understandable to newer players, and empower you with choices when creating your dream build.
Everyone: What's up with performance and some of these new sets might be buggy?
Them: Hey, we're gonna make them crit. We're also going to add more calculations.
Also them: Oh btw, in an effort to make it so you guys can build how you like and not have to change builds so much, we're gonna make it so you'll want to change your builds again.
Me: [snip].
"but I want to highlight that in 2021 we will devote more time overall to stability and game performance and less time to new game systems"
https://www.elderscrollsonline.com/en-us/news/post/59387
cp 2.0
companions
cyro changes
and the hole redesign now
IronWooshu wrote: »Proc sets being able to crit in PVP really scares me, but have to test before freaking out.
Otherwise like the changes.
But bro.....performance? You been in the game recently? In cyrodil?
Sure if crit damage wasnt being capped. You don't know what they are gonna cap crit damage at, 50%? 60%? or nerf it right down to nothing like 30%
"but I want to highlight that in 2021 we will devote more time overall to stability and game performance and less time to new game systems"
https://www.elderscrollsonline.com/en-us/news/post/59387
cp 2.0
companions
cyro changes
and the hole redesign now
hands0medevil wrote: »ZOS_Gilliam wrote: »With this change, we hope to open up builds to new abilities and ideas, make the game more digestible and understandable to newer players, and empower you with choices when creating your dream build.
This... it's only to satisfy players not interested in theorycrafting, not interested in advanced parts of the game, searching for nice, personal builds. Years of adding countless sets, hours spent by players on farming them and now you make them even less unique...
Yes! Yes! Yes! I hope that means something more interesting than simple buff of two weak skills. Can't wait for details.like some long overdue Dragonknight love
Sandman929 wrote: »Also a little scared of DK love being called out specifically....last time DKs got any attention we got that stupid rock skill.
YandereGirlfriend wrote: »Sandman929 wrote: »Also a little scared of DK love being called out specifically....last time DKs got any attention we got that stupid rock skill.
So much this. Whenever I see the word "love" I start to get paranoid.
TooWeak2Live wrote: »So I take 2 months away from ESO, because I just can't stand playing the worst PVP meta ever, and I come back to... an even worse PVP meta. Straight up broken sets (ignoring battle spirit and pulling people off keep walls again). Huge fields of Dark Convergence that are impossible to escape, the "ball killer" set that's actually just a favorite of ball groups. Literally the dumbest and most absurd PVP in the entire history of ESO, and I remember flying and ult spamming. Problems that never should have gotten past developer testing or QA, were known on PTS, and they once again just didn't bother to fix.
And what is the response from Gilliam, the combat designer...
Let's make these broken procs do even more damage!
Every time I think it couldn't possibly get any worse, it does. ESO has achieved singularity and become a perpetual suckage machine.
ZOS_Gilliam wrote: »ESO has always tried to hold itself to the mantra of “play the way you want” but a lot of our stats and ability calculations actively push against this concept in ways we find less than ideal.
Proc sets have to do more damage than non Proc by far in pvp. You have to also be punished in other areas - which is what happens today for using Proc sets.
The problem is that pvp offense (non Proc) doesn’t punish you enough in defence. Since this game started, you could be running 5k weapon damage with monster stamina heals.
Everything else is a symptom of this problem.
You can’t have a game where your DPS monsters are also putting out amazing heels and mitigation. Period. This is why this game stands alone in this phenomenon, and also why common in PVP are generally the weakest points of this game.
Stop making robust, dodgy, dps monsters with Great heals.
The only way you will fix this, is by rebuilding pvp separately from the ground up. More traditional health pools, slower regen, dps not being able to heal worth crap. If not, you’re not going to be able to change anything because the “play the way you want” is getting in the way of good, multiple viable builds, meaningful pvp.