Izanagi.Xiiib16_ESO wrote: »@ZOS_Gilliam
Any focus on
1) 49000 days debuff/buff bug
2) Position Desync after knockback/up in PVP
3) Slow walking bug in pvp
4) will stam and magicka be linked in the same way as weapon and spell dmg?
5) 1 second cooldown on proc condition or on dmg occurring? for example Will dying to Hrothgar / Dark Convergence still proc VD?
6) Any rebalancing of the proc sets introduced from last patch based on the bugs and lack of counterplay they offer?
I still can't believe what I'm reading.
This is going to be a really fundamental change to ESO
A lot of item sets work on the premise that they are the opposite stat of one another. Are sets like Hunding's Rage and Law of Julianos going to be merged into the same set?
What about sets that are only remotely balanced because they only exist for stamina builds, because magicka builds having access to them would be overpowered (or vice versa)
If so many things are hybridized, does that mean this is what your stat screen will look like in the near future?
None of these ideas are objectively bad or anything. I might not even be opposed to them. But it is a huge change, with the potential to be the biggest update to ESO since Update 6.
Juli and Hunding will still differ in the Mag/Stam bonuses.
Moon Hunter will still be a light armor set.
I still can't believe what I'm reading.
This is going to be a really fundamental change to ESO
A lot of item sets work on the premise that they are the opposite stat of one another. Are sets like Hunding's Rage and Law of Julianos going to be merged into the same set?
What about sets that are only remotely balanced because they only exist for stamina builds, because magicka builds having access to them would be overpowered (or vice versa)
If so many things are hybridized, does that mean this is what your stat screen will look like in the near future?
None of these ideas are objectively bad or anything. I might not even be opposed to them. But it is a huge change, with the potential to be the biggest update to ESO since Update 6.
Juli and Hunding will still differ in the Mag/Stam bonuses.
Moon Hunter will still be a light armor set.
I still can't believe what I'm reading.
This is going to be a really fundamental change to ESO
A lot of item sets work on the premise that they are the opposite stat of one another. Are sets like Hunding's Rage and Law of Julianos going to be merged into the same set?
What about sets that are only remotely balanced because they only exist for stamina builds, because magicka builds having access to them would be overpowered (or vice versa)
If so many things are hybridized, does that mean this is what your stat screen will look like in the near future?
None of these ideas are objectively bad or anything. I might not even be opposed to them. But it is a huge change, with the potential to be the biggest update to ESO since Update 6.
Juli and Hunding will still differ in the Mag/Stam bonuses.
Moon Hunter will still be a light armor set.
Proc sets being able to crit in PVP really scares me, but have to test before freaking out.
Otherwise like the changes.
But bro.....performance? You been in the game recently? In cyrodil?
ZOS_Gilliam wrote: »we’re taking the next big approach to change the concept of what a hybrid is by making all item sets grant “hybrid” stats. This means sets that grant Weapon Damage will now grant Weapon and Spell Damage, Spell Penetration will be Physical and Spell Penetration, and Spell Critical will be Weapon and Spell Critical.
Izanagi.Xiiib16_ESO wrote: »@ZOS_Gilliam
Any focus on
1) 49000 days debuff/buff bug
2) Position Desync after knockback/up in PVP
3) Slow walking bug in pvp
4) will stam and magicka be linked in the same way as weapon and spell dmg?
5) 1 second cooldown on proc condition or on dmg occurring? for example Will dying to Hrothgar / Dark Convergence still proc VD?
6) Any rebalancing of the proc sets introduced from last patch based on the bugs and lack of counterplay they offer?
Really good list. I would add stuck in combat bug, losing connection when approaching a large fight, break free failing mid animation, combat skills failing mid animation (even self targeted ones), and occasionally getting into situations where skills don't work and you have to restart the client (might be related to #1) - all of these in cyrodil.
Many of these bugs have been around for multiple years and are not even acknowledged, much less fixed.
IronWooshu wrote: »Proc sets being able to crit in PVP really scares me, but have to test before freaking out.
Otherwise like the changes.
But bro.....performance? You been in the game recently? In cyrodil?
Sure if crit damage wasnt being capped. You don't know what they are gonna cap crit damage at, 50%? 60%? or nerf it right down to nothing like 30%
Tommy_The_Gun wrote: »I wonder how sets that are already a "hybrid" sets will work, Like Eternal Vigor for example:
(2 items) Adds 129 Magicka Recovery
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 129 Health Recovery
(5 items) Adds 337 Stamina and Magicka Recovery while your Health is above 50%. Adds 1011 Health Recovery while your Health is 50% or less.
Does each recovery bonus will be doubled to be stamina & magicka recovery ? What about health recovery then ? It will be pale in comparison. Same for max health bonus or armour bonus. They need to really think this changes over, otherwise it is going to be an obvious mess with some stats being drastically underpowered.
ZOS_Gilliam wrote: »This means sets that grant Weapon Damage will now grant Weapon and Spell Damage, Spell Penetration will be Physical and Spell Penetration, and Spell Critical will be Weapon and Spell Critical.
UnbrokenCurse wrote: »Just finally separate pvp and pve. Put crit caps for pvp only and don’t let sets crit, that’s just going make lag even worse, who thought it would help in pve taking down crit damage?? The ceiling doesn’t need to keep getting lowered and the floor doesn’t need to be raised. People who do little damage do that poorly because they don’t want to or haven’t optimized, along with not having developed necessary skill. When you put hundreds to thousands of hours into this games combat to get better and then the game tries to put you within 5k dps of new players it [snip] sucks. Higher level players deserve significantly more power because they put in the time and dedication.