xxslam48xxb14_ESO wrote: »"A NB KILLED ME, SO THEY MUST BE OP!!!111! NERF NAO PLX."
NO, ganking is at the weakest point it has ever been for nbs. Snipe got neutered to hell and nearly everyone is playing a tank now. If a nb still manages to gank you at this point its your fault, stop it with this stupid death recap salt. You only lost 200 telvar, who cares.
My advice from you is to just have your shields up at all times. I simply ignore any player who is buffing when I am on the prowl for telvar. Follow in the foot steps of literally every other player and have sword n board equipped and walk around holding block.
There shouldn't be the possibility of being killed instantly without even having time to react.
xxslam48xxb14_ESO wrote: »If we lose anymore burst we will be straight up incapable of killing anyone good.xxslam48xxb14_ESO wrote: »"A NB KILLED ME, SO THEY MUST BE OP!!!111! NERF NAO PLX."
NO, ganking is at the weakest point it has ever been for nbs. Snipe got neutered to hell and nearly everyone is playing a tank now. If a nb still manages to gank you at this point its your fault, stop it with this stupid death recap salt. You only lost 200 telvar, who cares.
My advice from you is to just have your shields up at all times. I simply ignore any player who is buffing when I am on the prowl for telvar. Follow in the foot steps of literally every other player and have sword n board equipped and walk around holding block.
There shouldn't be the possibility of being killed instantly without even having time to react.
xxslam48xxb14_ESO wrote: »If we lose anymore burst we will be straight up incapable of killing anyone good.xxslam48xxb14_ESO wrote: »"A NB KILLED ME, SO THEY MUST BE OP!!!111! NERF NAO PLX."
NO, ganking is at the weakest point it has ever been for nbs. Snipe got neutered to hell and nearly everyone is playing a tank now. If a nb still manages to gank you at this point its your fault, stop it with this stupid death recap salt. You only lost 200 telvar, who cares.
My advice from you is to just have your shields up at all times. I simply ignore any player who is buffing when I am on the prowl for telvar. Follow in the foot steps of literally every other player and have sword n board equipped and walk around holding block.
There shouldn't be the possibility of being killed instantly without even having time to react.
And you shouldn't. Unavoidable burst shouldn't go higher than 24-25k. Starting a fight with enemy barely surviving at ~5k HP is enough initiative already, especially if you time it well.
xxslam48xxb14_ESO wrote: »If we lose anymore burst we will be straight up incapable of killing anyone good.xxslam48xxb14_ESO wrote: »"A NB KILLED ME, SO THEY MUST BE OP!!!111! NERF NAO PLX."
NO, ganking is at the weakest point it has ever been for nbs. Snipe got neutered to hell and nearly everyone is playing a tank now. If a nb still manages to gank you at this point its your fault, stop it with this stupid death recap salt. You only lost 200 telvar, who cares.
My advice from you is to just have your shields up at all times. I simply ignore any player who is buffing when I am on the prowl for telvar. Follow in the foot steps of literally every other player and have sword n board equipped and walk around holding block.
There shouldn't be the possibility of being killed instantly without even having time to react.
And you shouldn't. Unavoidable burst shouldn't go higher than 24-25k. Starting a fight with enemy barely surviving at ~5k HP is enough initiative already, especially if you time it well.
xxslam48xxb14_ESO wrote: »Every damn decent player is running around like a pseudo tank now and you want our damage to be even lower? If we lose anymore burst we will be straight up incapable of killing anyone good.
It is avoidable in theory only. Serverside desync and breakfree delays make it otherwise in practice. Before Update 25 you could always avoid the followup after a stun with no fail. Today thats not consistently possible anymore.It's not unavoidable.
xxslam48xxb14_ESO wrote: »Every damn decent player is running around like a pseudo tank now and you want our damage to be even lower? If we lose anymore burst we will be straight up incapable of killing anyone good.
Decent players build tanky exactly because damage is absurd. If you instantly die to a gank it never mattered how good you are.
The offense is not that gankers and nb in general do high damage in general but that their burst damage is much higher than that of any other class, bar harmony necro. And that creates a situation where people either instantly die or they pump up their resistances and hp by so much that they will automaticly stalemate in any other encounter.
If nb burst gets nerfed the class will be in trouble because ZoS basicly degraded stamblade into a braindead suprise attack spam bot, which is a major design flaw.It is avoidable in theory only. Serverside desync and breakfree delays make it otherwise in practice. Before Update 25 you could always avoid the followup after a stun with no fail. Today thats not consistently possible anymore.It's not unavoidable.
And when you get ganked you dont know its coming and dont prepare. Nobody keeps his buffs, hots and block up 24/7 unless he knows or strongly suspects a ganker to be nearby.
xxslam48xxb14_ESO wrote: »Every damn decent player is running around like a pseudo tank now and you want our damage to be even lower? If we lose anymore burst we will be straight up incapable of killing anyone good.
Decent players build tanky exactly because damage is absurd. If you instantly die to a gank it never mattered how good you are.
The offense is not that gankers and nb in general do high damage in general but that their burst damage is much higher than that of any other class, bar harmony necro. And that creates a situation where people either instantly die or they pump up their resistances and hp by so much that they will automaticly stalemate in any other encounter.
If nb burst gets nerfed the class will be in trouble because ZoS basicly degraded stamblade into a braindead suprise attack spam bot, which is a major design flaw.It is avoidable in theory only. Serverside desync and breakfree delays make it otherwise in practice. Before Update 25 you could always avoid the followup after a stun with no fail. Today thats not consistently possible anymore.It's not unavoidable.
And when you get ganked you dont know its coming and dont prepare. Nobody keeps his buffs, hots and block up 24/7 unless he knows or strongly suspects a ganker to be nearby.
It is possible to avoid, trust me I main Stamblade in PvP and the exact combo in OP is blocked/dodged a lot.
Good players keep their buffs up.
All of the best players do precisely that.Nobody keeps his buffs, hots and block up 24/7 unless he knows or strongly suspects a ganker to be nearby.
Incorrect. Merciless ALSO has the 0.4s proc time on top of a travel time. You hear the Incap you roll dodge and/or break free. In many cases not even Incap hits me. This is a hard combo to land successfully. The OP sounds like a victim of a desync.Everybody who downplay it and say that it's easy to dodge or hard to hit merciless: you are wrong here. You can stack merciless hitting NPCs, incap stuns and merciless hitting the stunned state 0.6s after (because of that 0.4s cast time). There is no way to dodge merciless after incap.
The OP claims he was "ganked" with this combo. That doesn't really fly. You go out of combat, you lose the bow proc. That means there must have been an NPC or player fight immediately preceding. Last patch I thought the really nasty ganks were Soul Tether / Proxy Det ones, because the latter was so strong even against single targets and it's true stacked burst. This is not. The OP claims to be a very experienced player. I don't buy that. He should know that this is not 0.5s burst, then, and what he describes can only be true via a desync or it took longer. From start to finish this combo takes 2.4s and you hear the Incap scream before it goes off. Better yet, if you're on PC, get Miat's. You get the "I'm being attacked" ding at the same time. That "ding" just makes me dodge roll - not via the addon, but due to ingrained habit. You avoid 95% of nightblade attacks that way. Radiant Magelight is also a good idea. Juggernaut set can be decent gank protection. Being buffed, obviously. A player without at least an armor buff or a sorc without a shield is a dead player and that's how it should be.The only counterplay is to have enough HP+armor to survive whole burst. And maybe dodge if you know NB is here, and it might not be the case in IC. You can pay attention to tiniest details around, like dead bodies of NPCs, strange behaviors, but good NB can move without disturbing anything.
You really said this? No wonder you die or, if not, how? Can't keep block up obviously, but buffs and longer than 5s HOTs, yes, 100%. I suppose if I am being truthful, it depends on how much in movement I am. You can't maintain buffs on a mount, for example. Standing on a flag on the other hand, yes, everything including blocking.Nobody keeps his buffs, hots and block up 24/7 unless he knows or strongly suspects a ganker to be nearby.
And that is why ZOS added the 0.4s delay to Assassin's Will / Scourge also. Nightblades have been pretty screwed on the timing front, whereas a DK gets to leap and execute in 0.6s alright. Now THAT is unavoidable (if you get stunned by the leap). Nightblade burst is different.You can't avoid getting damaged in second GCD after GCD with stun, because stun break animation is eating 1s.
I like that CP star to help with lag and sustain and for the automatic Zoal counter-stun, but I'll break free just as fast without it in the great majority of cases. Incidentally Slippery + Zoal will neutralise most melee nightblades attacking you, since drinking Immovability potions before a gank isn't all that popular / viable anymore.In CP you might get better results with automatic break star, but definitely not in noCP.
You really said this? No wonder you die or, if not, how? Can't keep block up obviously, but buffs and longer than 5s HOTs, yes, 100%. I suppose if I am being truthful, it depends on how much in movement I am. You can't maintain buffs on a mount, for example. Standing on a flag on the other hand, yes, everything including blocking.Nobody keeps his buffs, hots and block up 24/7 unless he knows or strongly suspects a ganker to be nearby.
And that is why ZOS added the 0.4s delay to Assassin's Will / Scourge also.
Incidentally Slippery + Zoal will neutralise most melee nightblades attacking you
Well. Couple of questions there. Are you on console? Cause the Waking Flame changes have been a clear nerf to nightblades.You really said this? No wonder you die or, if not, how? Can't keep block up obviously, but buffs and longer than 5s HOTs, yes, 100%. I suppose if I am being truthful, it depends on how much in movement I am. You can't maintain buffs on a mount, for example. Standing on a flag on the other hand, yes, everything including blocking.Nobody keeps his buffs, hots and block up 24/7 unless he knows or strongly suspects a ganker to be nearby.
I know how this looks like from the ganker perspective. If people permablock i just wait until they dont anymore because they wanna move.
If im feeling tenacious i count down peoples buff and hot timers by using my own and if they dont refresh prematurely i instagib them the second they run out.
When you run around you sure feel like you keep everything up 100% of time. But from the ganker perspective i can tell you i have never seen a single player that doesnt eventually let something drop of.
Not that it matters. In the ic event the best kill i got was on a 41k hp warden with armor buff and vines up. He reacted as fast as mechanicly possible, yet i instakilled him from stealth with no counterplay. Praise balorgh and acuity.
I agree. However we are looking at a specific combo here: Incap -> Assassin's Scourge. Those skills BOTH have the delay. I agree that something like Incap -> Execute, Incap -> Suprise Attack or Assassin's Scourge -> Surprise Attack gives you a timing advantage. Just not the combo mentioned by the OP.
Well good, then that's simply another recommendation for the OP.
The impression I have of a pure ganker, such as yours, is that they stake out a location, they maybe fight NPCs systematically for ultimate, they're probably super squishy and low sustain, they're holding out for specific opportunities to shine.
I agree. However we are looking at a specific combo here: Incap -> Assassin's Scourge. Those skills BOTH have the delay.
xxslam48xxb14_ESO wrote: »"A NB KILLED ME, SO THEY MUST BE OP!!!111! NERF NAO PLX."
NO, ganking is at the weakest point it has ever been for nbs. Snipe got neutered to hell and nearly everyone is playing a tank now. If a nb still manages to gank you at this point its your fault, stop it with this stupid death recap salt. You only lost 200 telvar, who cares.
My advice from you is to just have your shields up at all times. I simply ignore any player who is buffing when I am on the prowl for telvar. Follow in the foot steps of literally every other player and have sword n board equipped and walk around holding block.
There shouldn't be the possibility of being killed instantly without even having time to react.
Hehehe, but that's what I do . How boring is "real" ganking then? I'm basically so fast that I can usually extricate myself without Shadow Image. I may also run after people in cloak while I wind up a dual-wield heavy attack to hit them with Thunder Caller, Caluurion, Soul Harvest and Concealed while they're running. Don't scoff. You know how much I hit a templar with that the other day, in the current patch? 2.5K per proc. He was the extreme case. No idea what he was wearing. Ironblood maybe. I tend to hit other tanky characters for more like 4K each, but I'm having fun.You don't roll head-on to the first enemy you see.
Hehehe, but that's what I do . How boring is "real" ganking then?
This goes back many patches. Nightblades complained bitterly at the time that Mass Hysteria + Assassin's Will / Scourge was becoming a useless combo, because opponents could now break the fear and dodge the bow proc. If you use Merciless in PvE you'll also find (today) that the timing of light attacks around that skill is screwed up. It takes a slight bit longer to weave than other skills.I agree. However we are looking at a specific combo here: Incap -> Assassin's Scourge. Those skills BOTH have the delay.
Wait, since when Relentless have cast time? Any proof on that?
Yawn. This argument has been made so many times by players who never worked at countering nightblades. I ran into one such player yesterday. He was spamming Revealing Flares. Well, that alone didn't kill me. He was quite tanky and his actions were slow and defensive. I am not saying that's you, but it does take a knack to pressure a nightblade. However there are players who have figured it out and who are extremely dangerous to nightblades. I may be a special case, because I don't use Shadow Image, but looky here. You don't mention Shadow Image. You mention Cloak. Well, that's just typical.MalakithAlamahdi wrote: »I wouldn't say NB's damage is an issue, I rarely get burst down without being able to counteract.
I have a lot bigger issue with their ability to cloak away whenever they fail to just reset the engagement, counters still don't work properly. I've had them cloak through pods and flare plenty of times over the last week. It just makes for a boring and frustrating experience. It should've had the streak/ dodge treatment years ago.
All of the best players do precisely that.Nobody keeps his buffs, hots and block up 24/7 unless he knows or strongly suspects a ganker to be nearby.
Remember that NB gankers are not NPCs. They have free will and choice. If you get ganked a lot it means you're being targeted a lot.
If you're being targeted a lot it means you are sending out signals that say "I am weak".
If you're not keeping your buffs, hots, and shields up and everyone around you is, who do you think is going to attract all of the gankers first? It's you.
Remember that anecdote: if you're chased by a bear you don't need to be faster than the bear. You just need to be faster than the slowest person in your group. Apply that mentality to group play in MMOPvP and you'll die much less often.
This is why you failed. Phew. That was easy. I agree that shield-stacking is too expensive. However 1 shield should always be up 100% or near 100% of the time. The good sorcs I see in IC have a shield up without fail.There is no magicka sorcerer who can afford to have shields always up.