Lady_Galadhiel wrote: »I wish I could say the same,my leads are all gone but my codex entries are back...
So it seems that leads,even being doubled ot more,have timers now.
Utterly disappointed,I have nor space nor use for all the furniture leads I had acumulated and had them sitting there for the day I decide I need them for a house.
I used every furniture at least once,and when I found the lead again,I left it there without scyring.
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
Rishikesa108 wrote: »
I did the same with my antiquities. It was a smart way to manage the Antiquity System. But they decided to put that damn countdown.... OK Zos, I won't full up all my houses with garbage. I will leave some leads to expire... Hope that the RNG applied to leads will be the same for each lead, neither too frequent nor too rare. Hope. Hope. Hope.
Lady_Galadhiel wrote: »
Thing is,some furniture I see myself using at some point but others...maybe one day? I wont dig out all the stuff just to stuff up my storage houses with lead furniture.
The antiquity system was good as how it was,I dislike when they change something what was good -.-
Rishikesa108 wrote: »
This sounds like an amazing result. Whoever worked through it deserves a cheer.
I don’t think anyone could expect expired leads to be restored but I had my doubts about them being able to fix the codex entries. I wonder how much is still missing for people?
Lady_Galadhiel wrote: »
Only that they werent expired with the old system.
Yeah, I don’t think the old system was ever going to be put back in place. That wasn’t the bug; it was an intentional (but unannounced) change. The bug was screwing the codex up.
In the main codex thread, @NeeScrolls suggested it’s just down to basic human error.Rishikesa108 wrote: »
Why not announce it? Why this poor communication?
We must understand the changes by deduction or conclusive facts ...
In the main codex thread, @NeeScrolls suggested it’s just down to basic human error.
Rishikesa108 wrote: »I am listening from some friends... the fix is not for everyone, unfortunatly. But I am sure it is a matter of time. They are working about.
This fixed nothing for me at all.
@ZOS_JessicaFolsom
ALL LEADS I HAD ALREADY DUG UP FOR TWO different MYTHICS ARE GONE. These were not leads still pending in my queue to be dug up; I already had them and the entire items just disappeared with the update, as if I had never found them. Now I have to start all over again since this did not return them to me.
In the main codex thread, @NeeScrolls suggested it’s just down to basic human error.
NeeScrolls wrote: »
Yep, here's the post in case 'Rishikesa108' (or whomever) wanted to read it quick--> https://forums.elderscrollsonline.com/en/discussion/comment/7369062#Comment_7369062
p.s. I'm still going thru all my various Codex entries from past 7+ years trying to figure out "hmm, did i already have that one before the bug or not?"
Lady_Galadhiel wrote: »
Thing is,some furniture I see myself using at some point but others...maybe one day? I wont dig out all the stuff just to stuff up my storage houses with lead furniture.
The antiquity system was good as how it was,I dislike when they change something what was good -.-
Elvenheart wrote: »I thought from the beginning you had to dig up leads within 30 days or so or they expired. I even think I remember reading about that when they revealed antiquities. Are you saying that the timers were just turned on recently?
Elvenheart wrote: »I thought from the beginning you had to dig up leads within 30 days or so or they expired. I even think I remember reading about that when they revealed antiquities. Are you saying that the timers were just turned on recently?