Elvenheart wrote: »
It's a colossal fps boost IF you are bottlenecked by your CPU. That's the majority of players. If your GPU is the limiting factor, or you don't have a multicore CPU, then of course allowing your CPU to utilize extra cores won't achieve much of anything.Lol it does absolutely nothing.
Just a follow up, I ended up disabling Multithreaded Rendering and am glad I did. I messed around with settings earlier, trying to optimize with it on, and kept an eye on temps and CPU usage. GPU was maxed and ~68C and all four cores of my CPU were around max usage as well. I was getting some really annoying stuttering while parsing so turned it off and the game feels much smoother (no fps jumping around like before), with comparable to slightly higher fps in most cases, though slightly lower when running in circles around Vivec. My GPU is still the same but my CPU usage is down to maybe 60% ish on all cores. I don't know a ton about computers but I had a feeling my old 1050Ti made me not the target for this optimization, and it looks like I was right.I wasn't going to use it while still in beta (esp after it crashed people's games during pts) but with everyone so positive about it I gave it a try. The overworld seems about the same, maybe a little less smooth in terms of framerate, but it did well enough in VoM that I turned up some settings and could still get ~90 in boss fights and 100+ everywhere else (i5 7600K and 1050ti).
It still let me down in one of the usual tough spots: the graveyard round of DSA. My fps dropped to around 60 (okay so maybe up from like 40 or so) but it was still sickenly unstable. In the future I'll probably re-lower my settings when doing anything known to be tough on frames to see if that helps, but then it'll likely stay that way because I prefer fps over better graphics.
I'm glad some people have had good results though.
I cant turn on it. It is off again after restarting the game.You might have to turn on the option in the game files if it turns back off when you restart. Go to documents > The Elder Scrolls Online and click UserSettings and look for RENDER_THREAD, change the 0 next to it to 1. Exit out and save when it asks you to save. Retry and see if that works. If it doesn't, do it again and this time at the end right click UserSettings and go down and check the box that says Read Only. You might have to uncheck it before being able to edit it like I said.
I have no "RENDER_THREAD" there:(
Due to the overwhelming good responses to multi-threaded rendering in this thread, I decided to try this setting. For me it changed nothing FPS-wise. Before my FPS was at 59-60 at all times, and with the feature it stays at 59-60. I'm not monitoring my CPU temperature, but my GPU stayed the same temperature it always was.
Though this feature did not change my FPS, it does make everything much smoother. Smoother character changing in the character select screen, smoother viewing when looking around, smoother skill firing, and smoother clicking on things like questdialog/dailies.
So I'm going to keep multithreaded rendering turned on, on this computer.
Specs: i9-9900k/ RTX 2080 TI gaming X trio / 4k gaming monitor(so capped at 60 FPS).
PS: I haven't experienced crashes.
PPS: Only tried it on one computer so far.
Oreyn_Bearclaw wrote: »Am I correct that enabling multi threading also unlocks the FPS cap (previously at 100)? I know it can be unlocked manually, but never tried. I was getting 160-180 FPS in Deshaan @ 3440x1440 (180hz GSync montor). Game looked really really good out in the open world.
I was having issues in VAS+2 yesterday with LAs and Synergies not firing correctly, but I will chalk that up to patch day blues.
Weird thing is I actually saw my frames go above 200 a few times. I have GSync enabled, and monitor refresh rate at 180. Never seen it go above 180 in other games (unless I OC my monitor to 200hz). VSync in game had no effect on this, it would go over whether or not I enabled it. I typically disable VSync when I am running GSync. Was seeing 200+ both on my NVidia overlay and the ingame /FPS.
They said it unlocks the FPS cap in loading screens (I think perhaps so the gpu can aid in computations during loading without being somehow limited by the system).
Explains why it did not help for me, having an powerful CPU but an more mid range at this time GPU.Darkstorne wrote: »It's a colossal fps boost IF you are bottlenecked by your CPU. That's the majority of players. If your GPU is the limiting factor, or you don't have a multicore CPU, then of course allowing your CPU to utilize extra cores won't achieve much of anything.Lol it does absolutely nothing.
It's easily the biggest fps boost they've added to the game. Hopefully they can keep pushing it to utilize even more threads, since even PS4/Xbone have 8 core CPUs, and it would allow them to increase asset density a lot more in future Chapters. The lack of trees in Blackwood was painfully apparent...
Due to the overwhelming good responses to multi-threaded rendering in this thread, I decided to try this setting. For me it changed nothing FPS-wise. Before my FPS was at 59-60 at all times, and with the feature it stays at 59-60. I'm not monitoring my CPU temperature, but my GPU stayed the same temperature it always was.
Though this feature did not change my FPS, it does make everything much smoother. Smoother character changing in the character select screen, smoother viewing when looking around, smoother skill firing, and smoother clicking on things like questdialog/dailies.
So I'm going to keep multithreaded rendering turned on, on this computer.
Specs: i9-9900k/ RTX 2080 TI gaming X trio / 4k gaming monitor(so capped at 60 FPS).
PS: I haven't experienced crashes.
PPS: Only tried it on one computer so far.
It is not a hard set FPS cap, when I bought my monitor there were no 4k gaming monitors with over 60 Hz(FPS) in existence.Due to the overwhelming good responses to multi-threaded rendering in this thread, I decided to try this setting. For me it changed nothing FPS-wise. Before my FPS was at 59-60 at all times, and with the feature it stays at 59-60. I'm not monitoring my CPU temperature, but my GPU stayed the same temperature it always was.
Though this feature did not change my FPS, it does make everything much smoother. Smoother character changing in the character select screen, smoother viewing when looking around, smoother skill firing, and smoother clicking on things like questdialog/dailies.
So I'm going to keep multithreaded rendering turned on, on this computer.
Specs: i9-9900k/ RTX 2080 TI gaming X trio / 4k gaming monitor(so capped at 60 FPS).
PS: I haven't experienced crashes.
PPS: Only tried it on one computer so far.
Do you by chance have v sync on? It will cap your FPS to 60.
I turned it off in game and within the Nvidia control panel
Yes FPS is fully unlocked with this setting. I have a GSync monitor (144Hz) and my fps goes beyond that sometimes as well (GSync on, VSync off). I've limited in game fps to 150 via Votan's Advanced Settings addon. I was always using this addon to bypass the former 100fps cap.Oreyn_Bearclaw wrote: »Am I correct that enabling multi threading also unlocks the FPS cap (previously at 100)? I know it can be unlocked manually, but never tried. I was getting 160-180 FPS in Deshaan @ 3440x1440 (180hz GSync montor). Game looked really really good out in the open world.
I was having issues in VAS+2 yesterday with LAs and Synergies not firing correctly, but I will chalk that up to patch day blues.
Weird thing is I actually saw my frames go above 200 a few times. I have GSync enabled, and monitor refresh rate at 180. Never seen it go above 180 in other games (unless I OC my monitor to 200hz). VSync in game had no effect on this, it would go over whether or not I enabled it. I typically disable VSync when I am running GSync. Was seeing 200+ both on my NVidia overlay and the ingame /FPS.
Elvenheart wrote: »