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Don't forget to try multi-threaded rendering!

  • regime211
    regime211
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    Lol it does absolutely nothing.
  • TragedyOA
    TragedyOA
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    fps stay high no big drops
    just the lag to be fixed
  • YandereGirlfriend
    YandereGirlfriend
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    I was super skeptical of this feature after seeing its rocky launch on the PTS... but it has definitely dropped my temps by a noticeable margin.

    Nice work, ZOS!
  • Red_Feather
    Red_Feather
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    Elvenheart wrote: »
    Saieden wrote: »
    Once it was done, my fps shot up to 180+, after which I went to gpu settings and capped my fps at driver level (which I recommend everyone do because of load screens)...

    How do you do this, and why? 🙂

    I know you weren't asking me, but I am using amd so when I was playing the game I opened the control panel for the radeon software and turned on radeon chill. Now the game has a profile that turns on radeon chill when the game is running. It lowers fps when idle to lower temps.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Am I correct that enabling multi threading also unlocks the FPS cap (previously at 100)? I know it can be unlocked manually, but never tried. I was getting 160-180 FPS in Deshaan @ 3440x1440 (180hz GSync montor). Game looked really really good out in the open world.

    I was having issues in VAS+2 yesterday with LAs and Synergies not firing correctly, but I will chalk that up to patch day blues.

    Weird thing is I actually saw my frames go above 200 a few times. I have GSync enabled, and monitor refresh rate at 180. Never seen it go above 180 in other games (unless I OC my monitor to 200hz). VSync in game had no effect on this, it would go over whether or not I enabled it. I typically disable VSync when I am running GSync. Was seeing 200+ both on my NVidia overlay and the ingame /FPS.
    Edited by Oreyn_Bearclaw on August 24, 2021 9:56PM
  • Darkstorne
    Darkstorne
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    regime211 wrote: »
    Lol it does absolutely nothing.
    It's a colossal fps boost IF you are bottlenecked by your CPU. That's the majority of players. If your GPU is the limiting factor, or you don't have a multicore CPU, then of course allowing your CPU to utilize extra cores won't achieve much of anything.

    It's easily the biggest fps boost they've added to the game. Hopefully they can keep pushing it to utilize even more threads, since even PS4/Xbone have 8 core CPUs, and it would allow them to increase asset density a lot more in future Chapters. The lack of trees in Blackwood was painfully apparent...
  • oterWitz
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    oterWitz wrote: »
    I wasn't going to use it while still in beta (esp after it crashed people's games during pts) but with everyone so positive about it I gave it a try. The overworld seems about the same, maybe a little less smooth in terms of framerate, but it did well enough in VoM that I turned up some settings and could still get ~90 in boss fights and 100+ everywhere else (i5 7600K and 1050ti).

    It still let me down in one of the usual tough spots: the graveyard round of DSA. My fps dropped to around 60 (okay so maybe up from like 40 or so) but it was still sickenly unstable. In the future I'll probably re-lower my settings when doing anything known to be tough on frames to see if that helps, but then it'll likely stay that way because I prefer fps over better graphics.

    I'm glad some people have had good results though.
    Just a follow up, I ended up disabling Multithreaded Rendering and am glad I did. I messed around with settings earlier, trying to optimize with it on, and kept an eye on temps and CPU usage. GPU was maxed and ~68C and all four cores of my CPU were around max usage as well. I was getting some really annoying stuttering while parsing so turned it off and the game feels much smoother (no fps jumping around like before), with comparable to slightly higher fps in most cases, though slightly lower when running in circles around Vivec. My GPU is still the same but my CPU usage is down to maybe 60% ish on all cores. I don't know a ton about computers but I had a feeling my old 1050Ti made me not the target for this optimization, and it looks like I was right.
    PC NA
  • Sarannah
    Sarannah
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    Due to the overwhelming good responses to multi-threaded rendering in this thread, I decided to try this setting. For me it changed nothing FPS-wise. Before my FPS was at 59-60 at all times, and with the feature it stays at 59-60. I'm not monitoring my CPU temperature, but my GPU stayed the same temperature it always was.

    Though this feature did not change my FPS, it does make everything much smoother. Smoother character changing in the character select screen, smoother viewing when looking around, smoother skill firing, and smoother clicking on things like questdialog/dailies.

    So I'm going to keep multithreaded rendering turned on, on this computer.

    Specs: i9-9900k/ RTX 2080 TI gaming X trio / 4k gaming monitor(so capped at 60 FPS).

    PS: I haven't experienced crashes.
    PPS: Only tried it on one computer so far.
    Edited by Sarannah on August 25, 2021 10:59AM
  • Hurbster
    Hurbster
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    With that set-up you should be maxed at 60 anyway. I have also noticed background stuff to be a lot smoother, mainly noticeable when I first log in and MM starts indexing.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • Alamakot
    Alamakot
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    FreeMaN_A wrote: »
    I cant turn on it. It is off again after restarting the game.
    Vhozek wrote: »
    You might have to turn on the option in the game files if it turns back off when you restart. Go to documents > The Elder Scrolls Online and click UserSettings and look for RENDER_THREAD, change the 0 next to it to 1. Exit out and save when it asks you to save. Retry and see if that works. If it doesn't, do it again and this time at the end right click UserSettings and go down and check the box that says Read Only. You might have to uncheck it before being able to edit it like I said.

    I have no "RENDER_THREAD" there:(

    this line looks like:
    SET CONSOLE_ENHANCED_RENDER_QUALITY "1"
    located in the middle of file, so in notepad pick "edit" next "find" and input RENDER_THREAD
  • danno8
    danno8
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    Sarannah wrote: »
    Due to the overwhelming good responses to multi-threaded rendering in this thread, I decided to try this setting. For me it changed nothing FPS-wise. Before my FPS was at 59-60 at all times, and with the feature it stays at 59-60. I'm not monitoring my CPU temperature, but my GPU stayed the same temperature it always was.

    Though this feature did not change my FPS, it does make everything much smoother. Smoother character changing in the character select screen, smoother viewing when looking around, smoother skill firing, and smoother clicking on things like questdialog/dailies.

    So I'm going to keep multithreaded rendering turned on, on this computer.

    Specs: i9-9900k/ RTX 2080 TI gaming X trio / 4k gaming monitor(so capped at 60 FPS).

    PS: I haven't experienced crashes.
    PPS: Only tried it on one computer so far.

    If you were at your 60 FPS cap before I'm not sure why or how you would expect this change to somehow allow you to go past your hard set cap?
  • danno8
    danno8
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    Am I correct that enabling multi threading also unlocks the FPS cap (previously at 100)? I know it can be unlocked manually, but never tried. I was getting 160-180 FPS in Deshaan @ 3440x1440 (180hz GSync montor). Game looked really really good out in the open world.

    I was having issues in VAS+2 yesterday with LAs and Synergies not firing correctly, but I will chalk that up to patch day blues.

    Weird thing is I actually saw my frames go above 200 a few times. I have GSync enabled, and monitor refresh rate at 180. Never seen it go above 180 in other games (unless I OC my monitor to 200hz). VSync in game had no effect on this, it would go over whether or not I enabled it. I typically disable VSync when I am running GSync. Was seeing 200+ both on my NVidia overlay and the ingame /FPS.

    They said it unlocks the FPS cap in loading screens (I think perhaps so the gpu can aid in computations during loading without being somehow limited by the system).
  • N3CR01
    N3CR01
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    danno8 wrote: »

    They said it unlocks the FPS cap in loading screens (I think perhaps so the gpu can aid in computations during loading without being somehow limited by the system).

    I know they said that but my game is maxed at 144 via the Nvidia CP and during loading screens my fps (measured by MSI Afterburner) is dropping and heavily.

    If the loading screen have an uncapped fps, wouldn't my fps be 144 during loading screens?
  • zaria
    zaria
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    Darkstorne wrote: »
    regime211 wrote: »
    Lol it does absolutely nothing.
    It's a colossal fps boost IF you are bottlenecked by your CPU. That's the majority of players. If your GPU is the limiting factor, or you don't have a multicore CPU, then of course allowing your CPU to utilize extra cores won't achieve much of anything.

    It's easily the biggest fps boost they've added to the game. Hopefully they can keep pushing it to utilize even more threads, since even PS4/Xbone have 8 core CPUs, and it would allow them to increase asset density a lot more in future Chapters. The lack of trees in Blackwood was painfully apparent...
    Explains why it did not help for me, having an powerful CPU but an more mid range at this time GPU.

    Now for the PS4 and One this should be an game changer with their 8 core but slow cpu.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • etchedpixels
    etchedpixels
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    On a Ryzen 5950X with AMD RX580 it didn't seem to make any difference for the most part. When there is a lot flying around however it's much smoother and the odd judder now and then is gone. Definitely better.

    Now if we can just fix the server lag 8)
    Too many toons not enough time
  • Coatmagic
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    Thanks for this 'reminder'

    My screenshots are now broken and all my stored items missing on NA.

    And ZoS is telling people to use a paint program and submit lists of items.

    [snip]

    Killing it ZoS
    [edited for profanity bypass]
    Edited by ZOS_Icy on September 3, 2021 11:29AM
  • TwinLamps
    TwinLamps
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    I have pretty old setup with newer but weak GPU.
    i7 3770k and gtx 1660Ti.
    Havent noticed any real change and my fps are aa usuall, 50-75 depending the number of other vestiges.
    Awake, but at what cost
  • katorga
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    i7 4790K (I know really old), RTX 2080, 4K display capped at 60fps.

    I stay at 60fps in all PVE scenarios. Previously, there were instances with lots of players and particle effects that would drop me to 45-50fps for brief periods.

    I have not tried PVP yet. Will hit that this weekend.

    The only time my GPU fans come on are the static load screens! Not sure why that is but started last patch.
  • Folkb
    Folkb
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    Sarannah wrote: »
    Due to the overwhelming good responses to multi-threaded rendering in this thread, I decided to try this setting. For me it changed nothing FPS-wise. Before my FPS was at 59-60 at all times, and with the feature it stays at 59-60. I'm not monitoring my CPU temperature, but my GPU stayed the same temperature it always was.

    Though this feature did not change my FPS, it does make everything much smoother. Smoother character changing in the character select screen, smoother viewing when looking around, smoother skill firing, and smoother clicking on things like questdialog/dailies.

    So I'm going to keep multithreaded rendering turned on, on this computer.

    Specs: i9-9900k/ RTX 2080 TI gaming X trio / 4k gaming monitor(so capped at 60 FPS).

    PS: I haven't experienced crashes.
    PPS: Only tried it on one computer so far.

    Do you by chance have v sync on? It will cap your FPS to 60.

    I turned it off in game and within the Nvidia control panel
  • Folkb
    Folkb
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    On my i7 6700k and 1080ti my fps is now a solid 100 in areas that use to tank my fps to below 60.
  • PoisonedSweetroll
    No improvement for me sadly, it stays at 20-30 fps in Vivec city and 20-35 fps in open areas, and 12-20 fps at Alik'r dolmens with or without the option active.
    I had to add it manually like someone suggested some replies ago to my user settings file because it kept deactivating after closing the game.

    I play on a laptop with Rizen 3 and a Radeon vega mobilegraphics card, 12 gb of RAM. I'm used to play like this, so i chuckle a bit every time someone complains about going from 100 to 50 fps because for me it's amazing when the game occasionally reaches 40 fps lol.
  • Roztlin45
    Roztlin45
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    I have noticed a huge difference on I7 8700k. With the graphic dialed up it seems.like a new game. Thank you!!
  • Sheridan
    Sheridan
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    My fps has increased from 40-45 to 60 in cities, but at the same time CPU usage has increased from 50-60% to stable 90-95%. I am not sure if it's healthy to play that way, so I am thinking of turning it off again.
  • Sarannah
    Sarannah
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    Folkb wrote: »
    Sarannah wrote: »
    Due to the overwhelming good responses to multi-threaded rendering in this thread, I decided to try this setting. For me it changed nothing FPS-wise. Before my FPS was at 59-60 at all times, and with the feature it stays at 59-60. I'm not monitoring my CPU temperature, but my GPU stayed the same temperature it always was.

    Though this feature did not change my FPS, it does make everything much smoother. Smoother character changing in the character select screen, smoother viewing when looking around, smoother skill firing, and smoother clicking on things like questdialog/dailies.

    So I'm going to keep multithreaded rendering turned on, on this computer.

    Specs: i9-9900k/ RTX 2080 TI gaming X trio / 4k gaming monitor(so capped at 60 FPS).

    PS: I haven't experienced crashes.
    PPS: Only tried it on one computer so far.

    Do you by chance have v sync on? It will cap your FPS to 60.

    I turned it off in game and within the Nvidia control panel
    It is not a hard set FPS cap, when I bought my monitor there were no 4k gaming monitors with over 60 Hz(FPS) in existence.

    In reply to the other post: And I was wondering if it would make any other differences, FPS isn't everything. Which it actually did, with the overall smoothness. Sadly no lower GPU temp though. I'm keeping it on, due to the smoothness.
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    I find it mind-boggling that there wasn't already a separate thread for rendering. It really makes me wonder what kind of code they are writing for all the other parts of the game. Still, I see a clear improvement in some situations from this option, and that's good.
  • xgoku1
    xgoku1
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    Gotta say, this is legit. On my i5 7300hq, 2gb gtx1050 laptop, this is giving me a solid +20fps boost. 60 fps in Vivec City, damn.
  • LashanW
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    Am I correct that enabling multi threading also unlocks the FPS cap (previously at 100)? I know it can be unlocked manually, but never tried. I was getting 160-180 FPS in Deshaan @ 3440x1440 (180hz GSync montor). Game looked really really good out in the open world.

    I was having issues in VAS+2 yesterday with LAs and Synergies not firing correctly, but I will chalk that up to patch day blues.

    Weird thing is I actually saw my frames go above 200 a few times. I have GSync enabled, and monitor refresh rate at 180. Never seen it go above 180 in other games (unless I OC my monitor to 200hz). VSync in game had no effect on this, it would go over whether or not I enabled it. I typically disable VSync when I am running GSync. Was seeing 200+ both on my NVidia overlay and the ingame /FPS.
    Yes FPS is fully unlocked with this setting. I have a GSync monitor (144Hz) and my fps goes beyond that sometimes as well (GSync on, VSync off). I've limited in game fps to 150 via Votan's Advanced Settings addon. I was always using this addon to bypass the former 100fps cap.
    ---No longer active in ESO---
    Platform: PC-EU
    CP: 2500+
    Trial Achievements
    Godslayer, Gryphon Heart, Tick-Tock Tormentor, Immortal Redeemer, Dro-m'Athra Destroyer, vMoL no death

    Arena Achievements
    vMA Flawless, vVH Spirit Slayer

    DLC Dungeon Trifectas
    Scalecaller Peak, Fang Lair, Depths of Malatar, Icereach
  • Caligamy_ESO
    Caligamy_ESO
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    Tried it.. it made some of my crystal & lighting furnishings flicker in my housing with a 2600S at about 225 fps, tried to cap fps at 75 to see if that would make it look normal but nope.. and promptly turned it back off.
    Edited by Caligamy_ESO on August 28, 2021 10:15PM
    love is love
  • Sephyr
    Sephyr
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    Minor improvements for me and for some reason weaving and barswapping feels less clunky with it on. Tried it with it off, good lord... I can't go back to that.

    Edit: Also reduced my temps as well, so that was a plus.
    Edited by Sephyr on August 26, 2021 8:22AM
  • Saieden
    Saieden
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    Elvenheart wrote: »
    Saieden wrote: »
    Once it was done, my fps shot up to 180+, after which I went to gpu settings and capped my fps at driver level (which I recommend everyone do because of load screens)...

    How do you do this, and why? 🙂

    For Radeon, enable Chill, as mention previously, and set it your preferred amount. I don't if it's gotten better now, over a year since I used AMD, but I remember the minimum framerate being wonky and just set it to the same as the max.

    For nVidia, open the control panel, then on the left look for manage 3d settings and max frame rate in the box on the right.

    The first reason is that just wastes power (electricity) to render more threads than your screen can display, less heat on system, all that stuff. The second is that if your CPU or GPU is always churning out the max number of frames, it gets hit harder with frame drops and is much more likely to cause stutter when you go from a low load scene to a high load scene because there is no headroom to pick the extra work. This is especially apparent if you're CPU bound. Overal input latency can also improve for much the same reasons.
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