Does anyone else think that having to slot a skill or consumable to specifically counter one class is poor counter play design? What skill do you have to slot to counter a warden? Or necro? Or dk? Zos already limited bar space by game design, but nbs deserve their own slot? They could at least make decent detect pots for stam. Aoes pulling nbs from stealth at least added a multi-purpose tool to the set. Suppose I can just spam LA at space and hope for the best while waiting on the detect pot cool down. It's not like there is a stun mechanic from stealth or their spammable or anything....
Nightblade is a very popular if not the most popular class on my server.
These tools will be mandatory after the patch, which is the wrong direction to go in my opinion.
It might even indirectly cause this change to be a huge nerf for nightblades because of everyone using some sort of detect tool.
Does anyone else think that having to slot a skill or consumable to specifically counter one class is poor counter play design? What skill do you have to slot to counter a warden? Or necro? Or dk? Zos already limited bar space by game design, but nbs deserve their own slot? They could at least make decent detect pots for stam. Aoes pulling nbs from stealth at least added a multi-purpose tool to the set. Suppose I can just spam LA at space and hope for the best while waiting on the detect pot cool down. It's not like there is a stun mechanic from stealth or their spammable or anything....
Nope, I think it’s a great design to force people to make build choices. One could also argue you need a purge to fight a dk, a gap closer to fight sorcs, and a defile to fight wardens, templar, and necros, but just like with nb’s you can still be effective fighting them without using the counters.
Nightblade is a very popular if not the most popular class on my server.
These tools will be mandatory after the patch, which is the wrong direction to go in my opinion.
It might even indirectly cause this change to be a huge nerf for nightblades because of everyone using some sort of detect tool.
Making the game more skill-based seems to be a very good direction. So yes, if players step up their gameplay and start effectively using such skills to pull NBs out of cloak it would hinder the NBs just as any other counter does. That is good for the game. Those that adapt improve. Those that do not fall behind.
universal_wrath wrote: »in both cases other players can see you doing your combos and react qccodimgly, how do you react to inviable targetif you don't even know they are going to attack you or not? Nb are almost always the ones to start the fights because thier targets can't see them, make the perfect environment for burst combo.
Purge removes all dots and effects. Not just dks. Defile effects everyone's healing. Gap closers are a movement tool against every class. That is good design. Buy this potion and you will be able to see invisible nightblades for 13 secs out of 47 is not.
universal_wrath wrote: »
Nightblade is a very popular if not the most popular class on my server.
These tools will be mandatory after the patch, which is the wrong direction to go in my opinion.
It might even indirectly cause this change to be a huge nerf for nightblades because of everyone using some sort of detect tool.
Making the game more skill-based seems to be a very good direction. So yes, if players step up their gameplay and start effectively using such skills to pull NBs out of cloak it would hinder the NBs just as any other counter does. That is good for the game. Those that adapt improve. Those that do not fall behind.
Let me use this one skill/pot that only works against 1 class out of 6, ehile i have other skills that work on all classes except for 1. It would make sense to use detect stuff if invisibility was accessable to other classes, but giving a specail treatment for one classes is not good. While warden and necros are making a fuss for bring op, nb(stablade especially) is like the elephent in the room.
TX12001rwb17_ESO wrote: »Do these changes also effect potions of invisibility and the Vampire Stage 4 Unnatural Movement?
I've said it before and I'll say it again.
Anybody who is experienced enough and genuinely wants NB to be a good class will understand what it actually needs. It doens't need to be unique, it doesn't need to be this stealthy archetype, and it definitely doesn't need cloak to be buffed. What it needs is GOOD HEALS. When you have good heals, you can play any build, any playstyle. This is exactly why when anybody tells me streak needs a nerf, I just tell them to give stamsorc better self heals so they can ditch streak. Both NB and Sorc have the same issue with self heals, so they rely heavily on cloak/streak for mitigation. But if you give them good heals, they don't have to rely on those abilities for defense.
I've said it before and I'll say it again.
Anybody who is experienced enough and genuinely wants NB to be a good class will understand what it actually needs. It doens't need to be unique, it doesn't need to be this stealthy archetype, and it definitely doesn't need cloak to be buffed. What it needs is GOOD HEALS. When you have good heals, you can play any build, any playstyle. This is exactly why when anybody tells me streak needs a nerf, I just tell them to give stamsorc better self heals so they can ditch streak. Both NB and Sorc have the same issue with self heals, so they rely heavily on cloak/streak for mitigation. But if you give them good heals, they don't have to rely on those abilities for defense.
that is your own personal opinion
and i Disagree with you completely and i know im not alone in that.
you dont like invisibility, you dont like stealth
we get it, its made clear.
however, nightblade class is the only stealth class in eso i pray it stays that way and now it is working correctly as was intended at launch 2014.
I've said it before and I'll say it again.
Anybody who is experienced enough and genuinely wants NB to be a good class will understand what it actually needs. It doens't need to be unique, it doesn't need to be this stealthy archetype, and it definitely doesn't need cloak to be buffed. What it needs is GOOD HEALS. When you have good heals, you can play any build, any playstyle. This is exactly why when anybody tells me streak needs a nerf, I just tell them to give stamsorc better self heals so they can ditch streak. Both NB and Sorc have the same issue with self heals, so they rely heavily on cloak/streak for mitigation. But if you give them good heals, they don't have to rely on those abilities for defense.
that is your own personal opinion
and i Disagree with you completely and i know im not alone in that.
you dont like invisibility, you dont like stealth
we get it, its made clear.
however, nightblade class is the only stealth class in eso i pray it stays that way and now it is working correctly as was intended at launch 2014.
It's fine to disagree, but you are asking for the class to work based on 1 ability, 1 playstyle. You're intentionally asking for YOUR CLASS to be limited by 1 playstyle. Do you not support build diversity?
I've said it before and I'll say it again.
Anybody who is experienced enough and genuinely wants NB to be a good class will understand what it actually needs. It doens't need to be unique, it doesn't need to be this stealthy archetype, and it definitely doesn't need cloak to be buffed. What it needs is GOOD HEALS. When you have good heals, you can play any build, any playstyle. This is exactly why when anybody tells me streak needs a nerf, I just tell them to give stamsorc better self heals so they can ditch streak. Both NB and Sorc have the same issue with self heals, so they rely heavily on cloak/streak for mitigation. But if you give them good heals, they don't have to rely on those abilities for defense.
that is your own personal opinion
and i Disagree with you completely and i know im not alone in that.
you dont like invisibility, you dont like stealth
we get it, its made clear.
however, nightblade class is the only stealth class in eso i pray it stays that way and now it is working correctly as was intended at launch 2014.
It's fine to disagree, but you are asking for the class to work based on 1 ability, 1 playstyle. You're intentionally asking for YOUR CLASS to be limited by 1 playstyle. Do you not support build diversity?
But it’s not limited to one play style. Many of use the dark cloak morph which does not give invisibility so we can play as brawlers. As much as I don’t like cloak I would never want them to remove it and ruin a play style just like all the people that also want to ruin streak. Making all the classes the same would make for a very boring game.
Yea that's my point. Dark cloak isn't as good so people use cloak for a hit and run playstyle. Instead of asking for shadow cloak buff why don't people ask for dark cloak buff as well? lol
ExistingRug61 wrote: »Purge removes all dots and effects. Not just dks. Defile effects everyone's healing. Gap closers are a movement tool against every class. That is good design. Buy this potion and you will be able to see invisible nightblades for 13 secs out of 47 is not.universal_wrath wrote: »
Nightblade is a very popular if not the most popular class on my server.
These tools will be mandatory after the patch, which is the wrong direction to go in my opinion.
It might even indirectly cause this change to be a huge nerf for nightblades because of everyone using some sort of detect tool.
Making the game more skill-based seems to be a very good direction. So yes, if players step up their gameplay and start effectively using such skills to pull NBs out of cloak it would hinder the NBs just as any other counter does. That is good for the game. Those that adapt improve. Those that do not fall behind.
Let me use this one skill/pot that only works against 1 class out of 6, ehile i have other skills that work on all classes except for 1. It would make sense to use detect stuff if invisibility was accessable to other classes, but giving a specail treatment for one classes is not good. While warden and necros are making a fuss for bring op, nb(stablade especially) is like the elephent in the room.
Remember that the detect potions and skills also have other effects.
Detection is only one of the three effects on a potion. And all the detection skills provide passive effects for either offence or defence depending on your choice. At minimum a major buff plus some other effect. So these all have a universal benefit as well.
Sure, you only get full value of the potion or skill against a a nightblade. But you are still getting a good chunk of value the rest of the time.
Kinda similar to how other skills have effectiveness vary based on the context. For example purge is strong against a dot or debuff build, but only marginally effective against other builds, such as say the popular 2h burst combo of warden/necro. Or a gap closer offers full value against builds that try to run or kite but is of minimal benefit against an in your face build.
Alternatively, you could use a direct damage AoE. Damage dealing skills are useful against everyone.
ExistingRug61 wrote: »Purge removes all dots and effects. Not just dks. Defile effects everyone's healing. Gap closers are a movement tool against every class. That is good design. Buy this potion and you will be able to see invisible nightblades for 13 secs out of 47 is not.universal_wrath wrote: »
Nightblade is a very popular if not the most popular class on my server.
These tools will be mandatory after the patch, which is the wrong direction to go in my opinion.
It might even indirectly cause this change to be a huge nerf for nightblades because of everyone using some sort of detect tool.
Making the game more skill-based seems to be a very good direction. So yes, if players step up their gameplay and start effectively using such skills to pull NBs out of cloak it would hinder the NBs just as any other counter does. That is good for the game. Those that adapt improve. Those that do not fall behind.
Let me use this one skill/pot that only works against 1 class out of 6, ehile i have other skills that work on all classes except for 1. It would make sense to use detect stuff if invisibility was accessable to other classes, but giving a specail treatment for one classes is not good. While warden and necros are making a fuss for bring op, nb(stablade especially) is like the elephent in the room.
Remember that the detect potions and skills also have other effects.
Detection is only one of the three effects on a potion. And all the detection skills provide passive effects for either offence or defence depending on your choice. At minimum a major buff plus some other effect. So these all have a universal benefit as well.
Sure, you only get full value of the potion or skill against a a nightblade. But you are still getting a good chunk of value the rest of the time.
Kinda similar to how other skills have effectiveness vary based on the context. For example purge is strong against a dot or debuff build, but only marginally effective against other builds, such as say the popular 2h burst combo of warden/necro. Or a gap closer offers full value against builds that try to run or kite but is of minimal benefit against an in your face build.
Alternatively, you could use a direct damage AoE. Damage dealing skills are useful against everyone.
Pretty sure stam detect pots only offer major savagery. So would be a double up if using camo hunter. Asking stam to chose between major sustain buffs or immovability against a spammable with a stun to be able to see the target is a bit rough. I am not saying stam are hard done by. They are having a better time in cyro than mag for the most part.
A purge works on every class. It is not targeted at dks. And every class puts effects on you while fighting them. Snares, cc, status effects and dots. A Purge is never wasted. Ask a templar what class they don't use it against. I guarantee you, they are purging defile from stamcros every few seconds.
Gap closers work on everyone. Fast and slow and usually come with another effect. Stun, interrupt, off balance, 5% extra damage. What class or spec would it be wasted against?
Genuinely asking here:
There is a poll in the pvp section that ranks magblade last/hardest/worst (among forum members, I realize its not a perfect poll) magic class to use in pvp.
If cloak is so broken/OP, how is it that magblade ranks last? I would love to hear what experienced players think.
After it went live I started fighting in Cyrodiil and found myself revealing a lot of Nightblades than usual. Never had any spontaneously combust as I had hoped, but the Magelight buff has turned out to be insanely good! The half a second reveal + larger radius has made the ability even more effective at denying cloak around the user, and the radius especially has made it more reliable at breaking fleeing Nightblades out of cloak since it can get them at just a little outside melee range for a magDK.