Need an option "smarter enemies". They are not weak now, they just stand in your aoe and don't use any tactics. Also there is no need to unify their difficulty, some of them should be very easy to kill and some should be tough even for CPed character.
———————————————————“Overland is good as is - but let’s make even easier by removing enemies”
THIS. 100% agree with this sentiment.Michaelkeir wrote: »To add to this, overland could be a tad more difficult, but my true gripe is that story boss’s are TOO WEAK. If anything let’s make boss’s (and mini boss’s) more powerful.
Especially the Big Bads at the end of a year long chapter. They should have some power added to them. And I’m not talking about artificial making the fight longer with the being invincible for short duration just to give you the illusion of a tougher fight. I mean add some meaningful mechanics to them, let them hit harder, let those npcs we helped during the quest lend a hand with certain mechanics, something.
I remember years ago when I first faced Molag Bal. I got my tail handed to me. I had to actually heal, dodge, and use most of my abilities just to stay alive. It was fun and exhilarating and worthy of a Daedric Prince.
————————————————I’ve recently been very engaged in the game Monster Hunter World and what I really liked was that my in-game progress in skill actually lined up with my progression in the story.
Secondly, the story isn’t good enough to make up for the lack of engaging combat.
martinhpb16_ESO wrote: »It's tiring to see over and over again some of the people who like it currently telling those people who want a challenge, that they are wrong or go and play some other form of content. Inverted elitists.
There is nothing wrong with choice, there is everything wrong with "don't like it - then move on because I am happy so your opinion doesn't count".
martinhpb16_ESO wrote: »It's tiring to see over and over again some of the people who like it currently telling those people who want a challenge, that they are wrong or go and play some other form of content. Inverted elitists.
There is nothing wrong with choice, there is everything wrong with "don't like it - then move on because I am happy so your opinion doesn't count".
THIS.
Changing the game for everyone would be a bad idea, but giving the choice to make the game harder for some players would be perfect.
And if there is a boost of XP or slightly better gear for the "veteran overland/delves", it shouldn't matter to more casual players because those are rewards they would not have gotten anyway.
zelaminator wrote: »We who like it as is, are tired of the other group too.. both sides shout at the other, to find another game
SWTOR has separated areas, designed for 2 or 4 players. While doing them in group is easy, soloing them is hard. World bosses can be compared to 2 player content, but there is not much for 4 players in ESO.
zelaminator wrote: »We who like it as is, are tired of the other group too.. both sides shout at the other, to find another game
Having the choice between current/harder difficulty would make everyone happy, right?
(i know that's impossible)
SilverBride wrote: »The biggest issue I have with this debate is that for overland to be anything but what it currently is requires altering the very core structure of this game. That would turn this into a completely different game. If players no longer enjoy ESO, turning it into something else and taking the game others do still enjoy away from them isn't the answer.
zelaminator wrote: »zelaminator wrote: »We who like it as is, are tired of the other group too.. both sides shout at the other, to find another game
Having the choice between current/harder difficulty would make everyone happy, right?
(i know that's impossible)
As you say, impossible.. no one has proposed a suggestion that suits everyone yet