It can still be easy, bit I need to feel like I'm actually in danger when I go into dangerous areas. Or when I fight a literal sword singer vampire lord the fight needs more powerful blows coming from him. He was just a "bullet sponge" if you ignored the side mechanic. Like a target dummy with a light amount of damage getting thrown your way.
I didn't find that particular fight easy, in fact I've not beaten it yet despite several tries. Now, I know I'm not exactly a great player (being disabled doesn't help either), but I can't help but wonder... how many casual, non-CP players without access to dungeon/trial gear do actually consider that fight easy?
So even in THIS poll, it shows that the majority prefer open world as it is... so one would think it would also represent what the players feel outside of this poll as well. Especially if they aren't coming to the forums to complain, and even amongst the forum users, it shows a preference for open world as it is. With that being the case, even though we see threads about this almost every single week, without this poll showing a huge margin FOR harder content... ZOS isn't going to devote resources to make any changes.
It can still be easy, bit I need to feel like I'm actually in danger when I go into dangerous areas. Or when I fight a literal sword singer vampire lord the fight needs more powerful blows coming from him. He was just a "bullet sponge" if you ignored the side mechanic. Like a target dummy with a light amount of damage getting thrown your way.
I didn't find that particular fight easy, in fact I've not beaten it yet despite several tries. Now, I know I'm not exactly a great player (being disabled doesn't help either), but I can't help but wonder... how many casual, non-CP players without access to dungeon/trial gear do actually consider that fight easy?
I don't have the absolute most meta gear, but run a solo/PvP focused build that balances offensive and defensive power. If I ran pure tank I could stand still and let my HP regeneration outdo the damage being done to me in there, and during the fight I was even using the vampire skill called Blood Frenzy that siphons my health away at a quick rate to deal more damage. So I was playing risky the whole time as well.
It can still be easy, bit I need to feel like I'm actually in danger when I go into dangerous areas. Or when I fight a literal sword singer vampire lord the fight needs more powerful blows coming from him. He was just a "bullet sponge" if you ignored the side mechanic. Like a target dummy with a light amount of damage getting thrown your way.
I didn't find that particular fight easy, in fact I've not beaten it yet despite several tries. Now, I know I'm not exactly a great player (being disabled doesn't help either), but I can't help but wonder... how many casual, non-CP players without access to dungeon/trial gear do actually consider that fight easy?
I don't have the absolute most meta gear, but run a solo/PvP focused build that balances offensive and defensive power. If I ran pure tank I could stand still and let my HP regeneration outdo the damage being done to me in there, and during the fight I was even using the vampire skill called Blood Frenzy that siphons my health away at a quick rate to deal more damage. So I was playing risky the whole time as well.
It doesn't invalidate my point though.
You are an experienced player with gear appropriate to your playstyle, not a new or casual one. How many CP do you have?
CP is not a measure of skill, but I recently crested the 1,500 point and have been playing for 6 years. It wasn't until Summerset when I finally met the right people who helped me understand the rules of the game. Once I learned how damage scaled, how much health to build, how to properly bar swap, and made a switch from a stamina tank to a magicka healer/DD I went from struggling to pull 7k to being able to hold my own in overland world bosses. It took me about year after that to beat nMA, a year after that to beat vMA, and a year after that on 7/20/2020 I got Flawless Conqueror.
CP is not a measure of skill, but I recently crested the 1,500 point and have been playing for 6 years. It wasn't until Summerset when I finally met the right people who helped me understand the rules of the game. Once I learned how damage scaled, how much health to build, how to properly bar swap, and made a switch from a stamina tank to a magicka healer/DD I went from struggling to pull 7k to being able to hold my own in overland world bosses. It took me about year after that to beat nMA, a year after that to beat vMA, and a year after that on 7/20/2020 I got Flawless Conqueror.
True, CP is not a measure of skill but it drastically affects difficulty since it increases damage/mitigation.
Many players, especially "casual" ones, don't care about that sort of stuff. They just play for the story and want to have fun, not necessarily be challenged by a boss fight.
Hard, challenging content has it's place, of course, but it shouldn't be overland/story content.
So even in THIS poll, it shows that the majority prefer open world as it is... so one would think it would also represent what the players feel outside of this poll as well.
Especially if they aren't coming to the forums to complain, and even amongst the forum users, it shows a preference for open world as it is.
With that being the case, even though we see threads about this almost every single week, without this poll showing a huge margin FOR harder content... ZOS isn't going to devote resources to make any changes.
CP is not a measure of skill, but I recently crested the 1,500 point and have been playing for 6 years. It wasn't until Summerset when I finally met the right people who helped me understand the rules of the game. Once I learned how damage scaled, how much health to build, how to properly bar swap, and made a switch from a stamina tank to a magicka healer/DD I went from struggling to pull 7k to being able to hold my own in overland world bosses. It took me about year after that to beat nMA, a year after that to beat vMA, and a year after that on 7/20/2020 I got Flawless Conqueror.
True, CP is not a measure of skill but it drastically affects difficulty since it increases damage/mitigation.
Many players, especially "casual" ones, don't care about that sort of stuff. They just play for the story and want to have fun, not necessarily be challenged by a boss fight.
Hard, challenging content has it's place, of course, but it shouldn't be overland/story content.
It’s already been said numerous times but champion points are hardly relevant when talking about Overland. When I start a new character I don’t apply my champion points until I get them to level 50 - but I am now a more skilled player.
And the enemies general inability to at all keep up with me leads to boring fights - which is a problem when that is the case for the large majority of the content and the quests.
Overland is easy enough. What I'd prefer is less hostiles in the environment. Many times I just want to wander and explore and it's annoying to constantly run into crocodiles or whatever.
It’s already been said numerous times but champion points are hardly relevant when talking about Overland. When I start a new character I don’t apply my champion points until I get them to level 50 - but I am now a more skilled player.
And the enemies general inability to at all keep up with me leads to boring fights - which is a problem when that is the case for the large majority of the content and the quests.
CP are relevant when it comes to boss fights like the one with Rada at the end of Markarth. Of course there's also the matter of skill, but CP help to overcome this.
For normal overland mobs they are irrelevant, that's true. That's largely owed to how the scaling works for low(er) level characters. Player skill plays a large role in this, too, of course.
There is, quite frankly, no good solution to this that fits both crowds. A veteran version of overland would still be easy for you, simply because enemy AI is the same just with more HP and damage. And adding a different AI would probably affect the normal version as well or be a lot more work or very little return.
So even in THIS poll, it shows that the majority prefer open world as it is... so one would think it would also represent what the players feel outside of this poll as well. Especially if they aren't coming to the forums to complain, and even amongst the forum users, it shows a preference for open world as it is. With that being the case, even though we see threads about this almost every single week, without this poll showing a huge margin FOR harder content... ZOS isn't going to devote resources to make any changes.
honglatongla wrote: »The one where stupid trash mobs won't chase and annoy me when i pass them by.
honglatongla wrote: »The one where stupid trash mobs won't chase and annoy me when i pass them by.
This. At least small mobs should drop aggro much faster when just running past them to get to that world boss.