mikey_reach wrote: »Crazy how the set has been the same for years and now all the sudden its op. The only reason why acuity is the way it is now is because of 3 things, the nerf to crit chance, the nerf to impen, and the accessibility of crit damage modifiers. All these things combined cause acuity’s effectiveness to skyrocket in pvp i mean literally any class can use it very well hell my magplar and stamsorc use the same setup. Acuity,balorgh and dragurkin and best part is that acuity buffs dragurkin since it benefits from crit damage
ArctosCethlenn wrote: »mikey_reach wrote: »Crazy how the set has been the same for years and now all the sudden its op. The only reason why acuity is the way it is now is because of 3 things, the nerf to crit chance, the nerf to impen, and the accessibility of crit damage modifiers. All these things combined cause acuity’s effectiveness to skyrocket in pvp i mean literally any class can use it very well hell my magplar and stamsorc use the same setup. Acuity,balorgh and dragurkin and best part is that acuity buffs dragurkin since it benefits from crit damage
The set was buffed a year ago (august 2020) to a guaranteed (100%) proc on direct damage, from 15%. That's when it started making its way back into pvp builds.
This set is not the problem. The problem is people stacking critical damage through passives and champion points. People also complain about high burst as i can see in the forums. It is just five seconds, you can dodge a few times, block try and to apply crowd control in this window or you can use the set as well.
But i accept this set is overpowered right now but not because of the set itself, because of the critical damage you can stack through everything you have, and currently there is not much thing to mitigate this critical damage. Maybe they should buff Impenetrable trait once again, or adjust the battle spirit to reduce critical damage or increase critical resistance.
This set is not the problem. The problem is people stacking critical damage through passives and champion points. People also complain about high burst as i can see in the forums. It is just five seconds, you can dodge a few times, block try and to apply crowd control in this window or you can use the set as well.
But i accept this set is overpowered right now but not because of the set itself, because of the critical damage you can stack through everything you have, and currently there is not much thing to mitigate this critical damage. Maybe they should buff Impenetrable trait once again, or adjust the battle spirit to reduce critical damage or increase critical resistance.
WrathOfInnos wrote: »I don't believe the minor changes to Acuity had much effect at all, more that players changed their builds to combat a bigger threat (Malacath) and became vulnerable to crit. It will probably stay strong until they decide to build some crit resistance again. That doesn't mean that the set needs to be changed.
ArctosCethlenn wrote: »mikey_reach wrote: »Crazy how the set has been the same for years and now all the sudden its op. The only reason why acuity is the way it is now is because of 3 things, the nerf to crit chance, the nerf to impen, and the accessibility of crit damage modifiers. All these things combined cause acuity’s effectiveness to skyrocket in pvp i mean literally any class can use it very well hell my magplar and stamsorc use the same setup. Acuity,balorgh and dragurkin and best part is that acuity buffs dragurkin since it benefits from crit damage
The set was buffed a year ago (august 2020) to a guaranteed (100%) proc on direct damage, from 15%. That's when it started making its way back into pvp builds.
This set is not the problem. The problem is people stacking critical damage through passives and champion points. People also complain about high burst as i can see in the forums. It is just five seconds, you can dodge a few times, block try and to apply crowd control in this window or you can use the set as well.
But i accept this set is overpowered right now but not because of the set itself, because of the critical damage you can stack through everything you have, and currently there is not much thing to mitigate this critical damage. Maybe they should buff Impenetrable trait once again, or adjust the battle spirit to reduce critical damage or increase critical resistance.
This set is not the problem. The problem is people stacking critical damage through passives and champion points. People also complain about high burst as i can see in the forums. It is just five seconds, you can dodge a few times, block try and to apply crowd control in this window or you can use the set as well.
But i accept this set is overpowered right now but not because of the set itself, because of the critical damage you can stack through everything you have, and currently there is not much thing to mitigate this critical damage. Maybe they should buff Impenetrable trait once again, or adjust the battle spirit to reduce critical damage or increase critical resistance.
You have to invest to stack crit damage. You should also have to invest to stack crit resist. Crit resist through battle spirit is surely not the right way. Everyone already has a big base crit resistance.
another good pve set will be destroyed because of pvp... yuppyyyyyyyyyyy
ArctosCethlenn wrote: »another good pve set will be destroyed because of pvp... yuppyyyyyyyyyyy
Nobody cares. Nobody cares if a dragonslayer goes from doing 92.8k dps to 92k dps because overall that means nothing to anyone else's enjoyment of the game. Success in pve doesn't prevent other players from succeeding in pve.
But an overpowered set in pvp means you either have to jump on the same boat and run that set or you're artificially handicapping yourself in a competitive environment.
No, because again, a pver succeeding in pve does not prevent another pver from also succeeding. Ever. Since every win in pvp means you killed another player, balance matters more. On a long trial fight, something like MA *isn't* crazy overpowered, because the mobs have millions of health and take several minutes to kill, so over the length of the fight it works out to only a slight boost. If it were reverted to 15% chance to proc, it would be active for about the same portion of the fight and overall any dragonslayer using it would see very little change.WrathOfInnos wrote: »That’s a very narrow view. Sure the top few groups will always adapt and succeed. What about the players that were doing 50.1k DPS on an encounter that requires 50k to clear. Players becoming weaker over time is a significant issue in this game, and it’s driven many away.
It’s easy to argue the opposite as well. In PvP your opponents get the same buffs and nerfs to gear, so balance only changes if you choose to use something off-meta (artificially handicapping yourself). In PvE enemies stay the same strength regardless, so gear nerfs have more impact.
WrathOfInnos wrote: »ArctosCethlenn wrote: »another good pve set will be destroyed because of pvp... yuppyyyyyyyyyyy
Nobody cares. Nobody cares if a dragonslayer goes from doing 92.8k dps to 92k dps because overall that means nothing to anyone else's enjoyment of the game. Success in pve doesn't prevent other players from succeeding in pve.
But an overpowered set in pvp means you either have to jump on the same boat and run that set or you're artificially handicapping yourself in a competitive environment.
That’s a very narrow view. Sure the top few groups will always adapt and succeed. What about the players that were doing 50.1k DPS on an encounter that requires 50k to clear. Players becoming weaker over time is a significant issue in this game, and it’s driven many away.
It’s easy to argue the opposite as well. In PvP your opponents get the same buffs and nerfs to gear, so balance only changes if you choose to use something off-meta (artificially handicapping yourself). In PvE enemies stay the same strength regardless, so gear nerfs have more impact.
ArctosCethlenn wrote: »No, because again, a pver succeeding in pve does not prevent another pver from also succeeding. Ever. Since every win in pvp means you killed another player, balance matters more. On a long trial fight, something like MA *isn't* crazy overpowered, because the mobs have millions of health and take several minutes to kill, so over the length of the fight it works out to only a slight boost. If it were reverted to 15% chance to proc, it would be active for about the same portion of the fight and overall any dragonslayer using it would see very little change.WrathOfInnos wrote: »That’s a very narrow view. Sure the top few groups will always adapt and succeed. What about the players that were doing 50.1k DPS on an encounter that requires 50k to clear. Players becoming weaker over time is a significant issue in this game, and it’s driven many away.
It’s easy to argue the opposite as well. In PvP your opponents get the same buffs and nerfs to gear, so balance only changes if you choose to use something off-meta (artificially handicapping yourself). In PvE enemies stay the same strength regardless, so gear nerfs have more impact.
In pvp where the average enemy has 30-35k health, MA is far and away the strongest set in game, because burst is all that matters for getting kills. Pvp isn't about wearing down a high health target over 2-3 minutes, it's currently about popping someone in 2 seconds while your procs all align. If it were reverted to 15% chance to proc players would no longer be able to control its burst window, and they certainly would no longer be able to have multiple members of a raid all trigger it and aoe dump at once.
WrathOfInnos wrote: »In PVE, a functional or useless Acuity set is going to make a difference for groups that struggle with encounters like the Ash Titan in vRG. Boss health is not reduced when sets are nerfed.
TheEndBringer wrote: »WrathOfInnos wrote: »In PVE, a functional or useless Acuity set is going to make a difference for groups that struggle with encounters like the Ash Titan in vRG. Boss health is not reduced when sets are nerfed.
You just run another set.
MA gives you 5 seconds of guaranteed crit out of 21. Your crit % is likely very low so for those 16 seconds of your rotation you're missing damage.
Whereas if you run mother's with a damage set you can get your crit up to 60% or higher. Now your full rotation can crit at a much higher rate and you don't have to hold back till you turn blue to drop your stronger attacks.
MA in PVE is far from best in slot. It's a fun set. Unfortunately it's causing pvp to nose dive into a block of the stinkiest cheese you can imagine.
TheEndBringer wrote: »MA gives you 5 seconds of guaranteed crit out of 21. Your crit % is likely very low so for those 16 seconds of your rotation you're missing damage.
Whereas if you run mother's with a damage set you can get your crit up to 60% or higher. Now your full rotation can crit at a much higher rate and you don't have to hold back till you turn blue to drop your stronger attacks.
I don't agree with adding more crit resistance to players. When was the last time you had issues with crits outside of cloak or acuity?
Nobody builds for crits if that's not acuity or snipeblade gank. Nerfing the whole gigantic mechanic across the board to nerf just one problematic set is not a good solution.
TheEndBringer wrote: »MA gives you 5 seconds of guaranteed crit out of 21. Your crit % is likely very low so for those 16 seconds of your rotation you're missing damage.
Whereas if you run mother's with a damage set you can get your crit up to 60% or higher. Now your full rotation can crit at a much higher rate and you don't have to hold back till you turn blue to drop your stronger attacks.
I'm quoting here because there's two threads discussing the same topic.
This quote is literally the sacrifice I'm trying to describe in the other thread and you keep brushing it off. I've been popped by hundreds of players in less than 3-5 seconds and not because they were using MA. I've also survived several MA dumps before and it honestly doesn't feel like a fair fight once that first window is gone. They might get another MA burst in 16 seconds, but it's nothing without their ult.
I don't agree with adding more crit resistance to players. When was the last time you had issues with crits outside of cloak or acuity?
Nobody builds for crits if that's not acuity or snipeblade gank. Nerfing the whole gigantic mechanic across the board to nerf just one problematic set is not a good solution.