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Change the name to Nightblade City

  • NagualV
    NagualV
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    Morgha_Kul wrote: »
    Morgha_Kul wrote: »
    It seems to me there's a disconnect about the point of PvP.

    Is the point just to kill other players, or is the point to COMPETE with other players?

    I have always assumed the point was competition, but when I see threads like this, with people defending mechanics that specifically prevent competition, I'm forced to wonder.

    Ask yourself, would it be fun to play a game of basketball if the first basket wins and one team gets to play while the other is required to stand still and not do anything?

    No, it's more like watching a game of basketball where one of the team chooses to stand still, not react, and then cries when they're scored against.

    The point of PvP varies based on the game mode. With that in mind, ESO's PvP is often objective based. Eliminating hostile players is almost always a component of securing those objectives (either to ensure victory, or to prevent defeat.) So, yeah, killing other players is the goal, at least when playing by the rules.

    In the IC, killing hostile mobs and other players are both valid scoring methods, so, again, yeah, the point is to kill your opposing players, not get into a friendly pickup game of B-ball in the Memorial district with people you're currently at war with.

    Either way, the point of the ambush is to prevent the opposition having a chance to respond. You don't want a battle, you just want a kill. You don't want the competition.

    Its war, not competition. Ambushing is an awesome tactic in war.
  • Sephyr
    Sephyr
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    Morgha_Kul wrote: »
    Morgha_Kul wrote: »
    It seems to me there's a disconnect about the point of PvP.

    Is the point just to kill other players, or is the point to COMPETE with other players?

    I have always assumed the point was competition, but when I see threads like this, with people defending mechanics that specifically prevent competition, I'm forced to wonder.

    Ask yourself, would it be fun to play a game of basketball if the first basket wins and one team gets to play while the other is required to stand still and not do anything?

    No, it's more like watching a game of basketball where one of the team chooses to stand still, not react, and then cries when they're scored against.

    The point of PvP varies based on the game mode. With that in mind, ESO's PvP is often objective based. Eliminating hostile players is almost always a component of securing those objectives (either to ensure victory, or to prevent defeat.) So, yeah, killing other players is the goal, at least when playing by the rules.

    In the IC, killing hostile mobs and other players are both valid scoring methods, so, again, yeah, the point is to kill your opposing players, not get into a friendly pickup game of B-ball in the Memorial district with people you're currently at war with.

    Explain how one can CHOOSE to detect an invisible ambusher? Sure, there are abilities you can use to reveal invisible foes, but you have to know they're there in the first place.

    If you knew they were there, you wouldn't have to bother with the counters anyways. If you're not going to bother to slot them in the first place, I find it highly doubtful you'd slot them in the scenario with your argument. The API was fixed so that a specific addon wouldn't be able to detect how many people were in stealth around you for a reason.

    You either slot the counters or you don't and raise your chances of getting ganked. It's just that simple. Asking for nerfs because you refuse to use the counter mechanics isn't constructive at all.
  • kmcaj
    kmcaj
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    kmcaj wrote: »
    Seems like PVP can't even get a couple zones without complaints from PVE only players. Let a couple zones be different. There is already an abundance of PVE play. Thank you for reading. Now time to go gank quest locations and players busy fighting bosses.

    Ganking is not PvP, however much some may claim that.

    I'm ganking other players who have just as much of an opportunity to kill me making it player verse player. Not a hard concept. No different than any other build.
  • Hawco10
    Hawco10
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    There’s a rather “Infamous “ AD nb that stalks players in IC then snipes them. This is on PS NA server. To counter this, we run in small grps that make the juice not worth the squeeze for him/her. Seems to work, only time you have a chance to fall victim is if your are on your own. Apart from that, she/ he gets nowhere near me or our group.
  • kmcaj
    kmcaj
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    NagualV wrote: »
    Morgha_Kul wrote: »
    Morgha_Kul wrote: »
    It seems to me there's a disconnect about the point of PvP.

    Is the point just to kill other players, or is the point to COMPETE with other players?

    I have always assumed the point was competition, but when I see threads like this, with people defending mechanics that specifically prevent competition, I'm forced to wonder.

    Ask yourself, would it be fun to play a game of basketball if the first basket wins and one team gets to play while the other is required to stand still and not do anything?

    No, it's more like watching a game of basketball where one of the team chooses to stand still, not react, and then cries when they're scored against.

    The point of PvP varies based on the game mode. With that in mind, ESO's PvP is often objective based. Eliminating hostile players is almost always a component of securing those objectives (either to ensure victory, or to prevent defeat.) So, yeah, killing other players is the goal, at least when playing by the rules.

    In the IC, killing hostile mobs and other players are both valid scoring methods, so, again, yeah, the point is to kill your opposing players, not get into a friendly pickup game of B-ball in the Memorial district with people you're currently at war with.

    Explain how one can CHOOSE to detect an invisible ambusher?

    By assuming there is always one present.....

    And add skills and/or potions to that... If you play it right the invisible ambusher can be very ineffective, harmless and extremely easy to kill.
  • AuraNebula
    AuraNebula
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    NagualV wrote: »
    Morgha_Kul wrote: »
    Morgha_Kul wrote: »
    It seems to me there's a disconnect about the point of PvP.

    Is the point just to kill other players, or is the point to COMPETE with other players?

    I have always assumed the point was competition, but when I see threads like this, with people defending mechanics that specifically prevent competition, I'm forced to wonder.

    Ask yourself, would it be fun to play a game of basketball if the first basket wins and one team gets to play while the other is required to stand still and not do anything?

    No, it's more like watching a game of basketball where one of the team chooses to stand still, not react, and then cries when they're scored against.

    The point of PvP varies based on the game mode. With that in mind, ESO's PvP is often objective based. Eliminating hostile players is almost always a component of securing those objectives (either to ensure victory, or to prevent defeat.) So, yeah, killing other players is the goal, at least when playing by the rules.

    In the IC, killing hostile mobs and other players are both valid scoring methods, so, again, yeah, the point is to kill your opposing players, not get into a friendly pickup game of B-ball in the Memorial district with people you're currently at war with.

    Explain how one can CHOOSE to detect an invisible ambusher?

    By assuming there is always one present.....

    The forums: The city is dead because of all the nightblades roaming around destroying every single chance to earn even a single tel var!

    Also the forums: Explain how one can CHOOSE to detect an invisible ambusher?
    Edited by AuraNebula on July 19, 2021 4:20PM
  • Marcus_Aurelius
    Marcus_Aurelius
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    kmcaj wrote: »
    kmcaj wrote: »
    Seems like PVP can't even get a couple zones without complaints from PVE only players. Let a couple zones be different. There is already an abundance of PVE play. Thank you for reading. Now time to go gank quest locations and players busy fighting bosses.

    Ganking is not PvP, however much some may claim that.

    I'm ganking other players who have just as much of an opportunity to kill me making it player verse player. Not a hard concept. No different than any other build.

    Do you wait for them to be engaged with npc or busy with a quest like all the other NB in IC before ganking?
    Lot of skill and courage needed fot that gameplay.
  • starkerealm
    starkerealm
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    Morgha_Kul wrote: »
    Explain how one can CHOOSE to detect an invisible ambusher?

    By staying vigilant, and moving in a coordinated team. A lone ganker has no chance against a team of 3 or 4 coordinating and staying alert. If you go into the sewers with people on voice comms, rogue gankers become way less concerning.
  • kmcaj
    kmcaj
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    kmcaj wrote: »
    kmcaj wrote: »
    Seems like PVP can't even get a couple zones without complaints from PVE only players. Let a couple zones be different. There is already an abundance of PVE play. Thank you for reading. Now time to go gank quest locations and players busy fighting bosses.

    Ganking is not PvP, however much some may claim that.

    I'm ganking other players who have just as much of an opportunity to kill me making it player verse player. Not a hard concept. No different than any other build.

    Do you wait for them to be engaged with npc or busy with a quest like all the other NB in IC before ganking?
    Lot of skill and courage needed fot that gameplay.

    I know right. I should be like I'm over here. Let's just brawl. I'm extremely squishy and easy to kill this way. There. No more tears.
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