Morgha_Kul wrote: »starkerealm wrote: »Morgha_Kul wrote: »It seems to me there's a disconnect about the point of PvP.
Is the point just to kill other players, or is the point to COMPETE with other players?
I have always assumed the point was competition, but when I see threads like this, with people defending mechanics that specifically prevent competition, I'm forced to wonder.
Ask yourself, would it be fun to play a game of basketball if the first basket wins and one team gets to play while the other is required to stand still and not do anything?
No, it's more like watching a game of basketball where one of the team chooses to stand still, not react, and then cries when they're scored against.
The point of PvP varies based on the game mode. With that in mind, ESO's PvP is often objective based. Eliminating hostile players is almost always a component of securing those objectives (either to ensure victory, or to prevent defeat.) So, yeah, killing other players is the goal, at least when playing by the rules.
In the IC, killing hostile mobs and other players are both valid scoring methods, so, again, yeah, the point is to kill your opposing players, not get into a friendly pickup game of B-ball in the Memorial district with people you're currently at war with.
Either way, the point of the ambush is to prevent the opposition having a chance to respond. You don't want a battle, you just want a kill. You don't want the competition.
Morgha_Kul wrote: »starkerealm wrote: »Morgha_Kul wrote: »It seems to me there's a disconnect about the point of PvP.
Is the point just to kill other players, or is the point to COMPETE with other players?
I have always assumed the point was competition, but when I see threads like this, with people defending mechanics that specifically prevent competition, I'm forced to wonder.
Ask yourself, would it be fun to play a game of basketball if the first basket wins and one team gets to play while the other is required to stand still and not do anything?
No, it's more like watching a game of basketball where one of the team chooses to stand still, not react, and then cries when they're scored against.
The point of PvP varies based on the game mode. With that in mind, ESO's PvP is often objective based. Eliminating hostile players is almost always a component of securing those objectives (either to ensure victory, or to prevent defeat.) So, yeah, killing other players is the goal, at least when playing by the rules.
In the IC, killing hostile mobs and other players are both valid scoring methods, so, again, yeah, the point is to kill your opposing players, not get into a friendly pickup game of B-ball in the Memorial district with people you're currently at war with.
Explain how one can CHOOSE to detect an invisible ambusher? Sure, there are abilities you can use to reveal invisible foes, but you have to know they're there in the first place.
FlopsyPrince wrote: »Seems like PVP can't even get a couple zones without complaints from PVE only players. Let a couple zones be different. There is already an abundance of PVE play. Thank you for reading. Now time to go gank quest locations and players busy fighting bosses.
Ganking is not PvP, however much some may claim that.
Morgha_Kul wrote: »starkerealm wrote: »Morgha_Kul wrote: »It seems to me there's a disconnect about the point of PvP.
Is the point just to kill other players, or is the point to COMPETE with other players?
I have always assumed the point was competition, but when I see threads like this, with people defending mechanics that specifically prevent competition, I'm forced to wonder.
Ask yourself, would it be fun to play a game of basketball if the first basket wins and one team gets to play while the other is required to stand still and not do anything?
No, it's more like watching a game of basketball where one of the team chooses to stand still, not react, and then cries when they're scored against.
The point of PvP varies based on the game mode. With that in mind, ESO's PvP is often objective based. Eliminating hostile players is almost always a component of securing those objectives (either to ensure victory, or to prevent defeat.) So, yeah, killing other players is the goal, at least when playing by the rules.
In the IC, killing hostile mobs and other players are both valid scoring methods, so, again, yeah, the point is to kill your opposing players, not get into a friendly pickup game of B-ball in the Memorial district with people you're currently at war with.
Explain how one can CHOOSE to detect an invisible ambusher?
By assuming there is always one present.....
Morgha_Kul wrote: »starkerealm wrote: »Morgha_Kul wrote: »It seems to me there's a disconnect about the point of PvP.
Is the point just to kill other players, or is the point to COMPETE with other players?
I have always assumed the point was competition, but when I see threads like this, with people defending mechanics that specifically prevent competition, I'm forced to wonder.
Ask yourself, would it be fun to play a game of basketball if the first basket wins and one team gets to play while the other is required to stand still and not do anything?
No, it's more like watching a game of basketball where one of the team chooses to stand still, not react, and then cries when they're scored against.
The point of PvP varies based on the game mode. With that in mind, ESO's PvP is often objective based. Eliminating hostile players is almost always a component of securing those objectives (either to ensure victory, or to prevent defeat.) So, yeah, killing other players is the goal, at least when playing by the rules.
In the IC, killing hostile mobs and other players are both valid scoring methods, so, again, yeah, the point is to kill your opposing players, not get into a friendly pickup game of B-ball in the Memorial district with people you're currently at war with.
Explain how one can CHOOSE to detect an invisible ambusher?
By assuming there is always one present.....
FlopsyPrince wrote: »Seems like PVP can't even get a couple zones without complaints from PVE only players. Let a couple zones be different. There is already an abundance of PVE play. Thank you for reading. Now time to go gank quest locations and players busy fighting bosses.
Ganking is not PvP, however much some may claim that.
I'm ganking other players who have just as much of an opportunity to kill me making it player verse player. Not a hard concept. No different than any other build.
Morgha_Kul wrote: »Explain how one can CHOOSE to detect an invisible ambusher?
Marcus_Aurelius wrote: »FlopsyPrince wrote: »Seems like PVP can't even get a couple zones without complaints from PVE only players. Let a couple zones be different. There is already an abundance of PVE play. Thank you for reading. Now time to go gank quest locations and players busy fighting bosses.
Ganking is not PvP, however much some may claim that.
I'm ganking other players who have just as much of an opportunity to kill me making it player verse player. Not a hard concept. No different than any other build.
Do you wait for them to be engaged with npc or busy with a quest like all the other NB in IC before ganking?
Lot of skill and courage needed fot that gameplay.