Grandchamp1989 wrote: »I'll be honest here. From a gankers perspective I HOPE everyone slots it. It's laughably easy to avoid the detection from. I have never, since it's inception, been hit by it unless I am ignoring it to go in for the kill or run in a breach.
Please slot this over Radiant magelight or Evil Hunter, that is all.
You have never been hit by it because no one wore the darn thing it was so bad xD
Now it'll probably be a different story.
Gamerscape2007 wrote: »Revealing Flare: This ability and its morphs now prevent stealth and invisibility for 4 seconds, up from 3 seconds.
This ability and its morphs now passively grant Major Protection while slotted to ensure they do not feel lackluster to slot when not actively trying to deny stealth or invisibility, similarly to Magelight or Expert Hunter granting Major buffs.
I hope this is some kind of sick joke. Major protection? Just by slotting in this skill? Are you out of your mind?! So you're telling me, You're going to give everyone. EVERYONE Both minor protection via Temporal guard, and major protection from Revealing flare, Giving EVERYONE a total of free 15% damage reduction? Even after buffing the damage reduction buff from battle spirit? I had to double take this skill to make sure I wasn't seeing things. Why? Why in god name did you think this is a good idea? Revealing Flare might as well make sets like Pirate Skeleton, or skills like permafrost obsolete. Why would I ever use them if I have this? Please don't let this change go live, I beg of you.
TheEndBringer wrote: »Hunter and Mage Light give you buffs you can get from potions. They're there for convenience and you don't run them for reveal.
It's bs to give protection to revealing flare
Which potion increases my max magicka?
That's what happens when everyone and their goat play bomblade. And no, the ye ole argument of 'just don't stack' isn't good, they are so broken, they hit fast and hard regardless. I've been using revealing flare in MYM on flags, it's expensive, it lasts too short, and it has a HORRID animation, that takes a bit till it lands, and with the lag it's even worse. The flares, even the stun ones, didn't deter the bombers at all. It's not the counter measures that are the problem and need to be buffed, yet here we are.
Tommy_The_Gun wrote: »10% dmg mitigation just for slotting a skill ?! whaat ?
This is insane. It is an equivalent of 7K armour. Not even 5pcs set bonus gives something like that. Not even Gaze of Sithis or Mighty Chudan
And you can actually stack it. Yep, you can have 33K armour that is 50% dmg mitigation and slot this to have additional 10%.
What are they thinking lol...
Tommy_The_Gun wrote: »10% dmg mitigation just for slotting a skill ?! whaat ?
This is insane. It is an equivalent of 7K armour. Not even 5pcs set bonus gives something like that. Not even Gaze of Sithis or Mighty Chudan
And you can actually stack it. Yep, you can have 33K armour that is 50% dmg mitigation and slot this to have additional 10%.
What are they thinking lol...
Like someone said before, calm down 🤣. It's not a flat 10% mitigation. The mitigation percentages are calculated multiplicative. This means the more mitigation you have the less effective is the next mitigation percentage. For example - 55% battle spirit + 10% from CP + 5% minor protection = 61.5% actual mitigation
(.45×.90×.95=.385); [1-.385=.615]
Now if you include major protection, total mitigation is now 65.4%
(.45×.90×.95×.90=.346); [1-.346=.654]
In other words, 10% extra mitigation reduces the damage by only 3.9%, not 10%.
Does this math ease you concerns?
TheEndBringer wrote: »TheEndBringer wrote: »Hunter and Mage Light give you buffs you can get from potions. They're there for convenience and you don't run them for reveal.
It's bs to give protection to revealing flare
Which potion increases my max magicka?
If you are talking about mage light, that's a guild passive. Slotting any mage skill gives you mag. Not really sure what this has to do with the conversation.
Tommy_The_Gun wrote: »10% dmg mitigation just for slotting a skill ?! whaat ?
This is insane. It is an equivalent of 7K armour. Not even 5pcs set bonus gives something like that. Not even Gaze of Sithis or Mighty Chudan
And you can actually stack it. Yep, you can have 33K armour that is 50% dmg mitigation and slot this to have additional 10%.
What are they thinking lol...
Like someone said before, calm down 🤣. It's not a flat 10% mitigation. The mitigation percentages are calculated multiplicative. This means the more mitigation you have the less effective is the next mitigation percentage. For example - 55% battle spirit + 10% from CP + 5% minor protection = 61.5% actual mitigation
(.45×.90×.95=.385); [1-.385=.615]
Now if you include major protection, total mitigation is now 65.4%
(.45×.90×.95×.90=.346); [1-.346=.654]
In other words, 10% extra mitigation reduces the damage by only 3.9%, not 10%.
Does this math ease you concerns?
exeeter702 wrote: »TheEndBringer wrote: »TheEndBringer wrote: »Hunter and Mage Light give you buffs you can get from potions. They're there for convenience and you don't run them for reveal.
It's bs to give protection to revealing flare
Which potion increases my max magicka?
If you are talking about mage light, that's a guild passive. Slotting any mage skill gives you mag. Not really sure what this has to do with the conversation.
Anyone talking about mage light is talking about inner light.... people slot inner light, no one slots radiant.
What they said was relevant to the conversation. No one was talking about mages guild passives.
TheEndBringer wrote: »exeeter702 wrote: »TheEndBringer wrote: »TheEndBringer wrote: »Hunter and Mage Light give you buffs you can get from potions. They're there for convenience and you don't run them for reveal.
It's bs to give protection to revealing flare
Which potion increases my max magicka?
If you are talking about mage light, that's a guild passive. Slotting any mage skill gives you mag. Not really sure what this has to do with the conversation.
Anyone talking about mage light is talking about inner light.... people slot inner light, no one slots radiant.
What they said was relevant to the conversation. No one was talking about mages guild passives.
Again what does that have to do with flare? Are we equating a 5% increase in mag to major protection? That's absurd.
Gamerscape2007 wrote: »Revealing Flare: This ability and its morphs now prevent stealth and invisibility for 4 seconds, up from 3 seconds.
This ability and its morphs now passively grant Major Protection while slotted to ensure they do not feel lackluster to slot when not actively trying to deny stealth or invisibility, similarly to Magelight or Expert Hunter granting Major buffs.
I hope this is some kind of sick joke. Major protection? Just by slotting in this skill? Are you out of your mind?! So you're telling me, You're going to give everyone. EVERYONE Both minor protection via Temporal guard, and major protection from Revealing flare, Giving EVERYONE a total of free 15% damage reduction? Even after buffing the damage reduction buff from battle spirit? I had to double take this skill to make sure I wasn't seeing things. Why? Why in god name did you think this is a good idea? Revealing Flare might as well make sets like Pirate Skeleton, or skills like permafrost obsolete. Why would I ever use them if I have this? Please don't let this change go live, I beg of you.
WrathOfInnos wrote: »TheEndBringer wrote: »exeeter702 wrote: »TheEndBringer wrote: »TheEndBringer wrote: »Hunter and Mage Light give you buffs you can get from potions. They're there for convenience and you don't run them for reveal.
It's bs to give protection to revealing flare
Which potion increases my max magicka?
If you are talking about mage light, that's a guild passive. Slotting any mage skill gives you mag. Not really sure what this has to do with the conversation.
Anyone talking about mage light is talking about inner light.... people slot inner light, no one slots radiant.
What they said was relevant to the conversation. No one was talking about mages guild passives.
Again what does that have to do with flare? Are we equating a 5% increase in mag to major protection? That's absurd.
Nope, but add in the Major Prophecy with the 7% Max Mag and 2% Recovery and it’s comparable.
WrathOfInnos wrote: »TheEndBringer wrote: »exeeter702 wrote: »TheEndBringer wrote: »TheEndBringer wrote: »Hunter and Mage Light give you buffs you can get from potions. They're there for convenience and you don't run them for reveal.
It's bs to give protection to revealing flare
Which potion increases my max magicka?
If you are talking about mage light, that's a guild passive. Slotting any mage skill gives you mag. Not really sure what this has to do with the conversation.
Anyone talking about mage light is talking about inner light.... people slot inner light, no one slots radiant.
What they said was relevant to the conversation. No one was talking about mages guild passives.
Again what does that have to do with flare? Are we equating a 5% increase in mag to major protection? That's absurd.
Nope, but add in the Major Prophecy with the 7% Max Mag and 2% Recovery and it’s comparable.
Everyone and their mom is going to be running flare, I can tell you that much.
TheEndBringer wrote: »WrathOfInnos wrote: »TheEndBringer wrote: »exeeter702 wrote: »TheEndBringer wrote: »TheEndBringer wrote: »Hunter and Mage Light give you buffs you can get from potions. They're there for convenience and you don't run them for reveal.
It's bs to give protection to revealing flare
Which potion increases my max magicka?
If you are talking about mage light, that's a guild passive. Slotting any mage skill gives you mag. Not really sure what this has to do with the conversation.
Anyone talking about mage light is talking about inner light.... people slot inner light, no one slots radiant.
What they said was relevant to the conversation. No one was talking about mages guild passives.
Again what does that have to do with flare? Are we equating a 5% increase in mag to major protection? That's absurd.
Nope, but add in the Major Prophecy with the 7% Max Mag and 2% Recovery and it’s comparable.
Again you can get major prophecy from a pot. So run a pot and slot revealing flare which will give you another 10% recovery. Sounds like a win win to me.
ExistingRug61 wrote: »WrathOfInnos wrote: »TheEndBringer wrote: »exeeter702 wrote: »TheEndBringer wrote: »TheEndBringer wrote: »Hunter and Mage Light give you buffs you can get from potions. They're there for convenience and you don't run them for reveal.
It's bs to give protection to revealing flare
Which potion increases my max magicka?
If you are talking about mage light, that's a guild passive. Slotting any mage skill gives you mag. Not really sure what this has to do with the conversation.
Anyone talking about mage light is talking about inner light.... people slot inner light, no one slots radiant.
What they said was relevant to the conversation. No one was talking about mages guild passives.
Again what does that have to do with flare? Are we equating a 5% increase in mag to major protection? That's absurd.
Nope, but add in the Major Prophecy with the 7% Max Mag and 2% Recovery and it’s comparable.
If your doing that comparison, don’t forget flare gives 10% mag recovery from the support passive.
So If we are comparing the passives of inner light with flare. (PvP context obviously)
I mean, the max mag boost comes out to something like a 2-3% damage boost at most depending on the spell damage/mag split. And major prophecy might be another multiplicative 6% or so (assuming a case of something like 60% crit damage after crit resist and a low starting crit chance). So that might be a bit over 9% damage increase from Inner light in the best case (I think I am being kinda generous with the above).
Now, flare provides 10% mitigation. Which requires 11.1% more damage to overcome back to the same damage.
So, in a case where two otherwise identical builds were duelling, but one had inner light and one had flare:
The one with inner light would do less damage to the one with flare than the one with flare would do to the one with inner light.
The one with flare 8% extra mag regen.
The one with Inner light has stronger heals.
Everyone and their mom is going to be running flare, I can tell you that much.
Doubt I will. My bars as a magplar are pretty full. Only flex spot I had will likely go to Purifying Light now. I could give up Radiating Regen on the back bar to run this, but Radiating is so helpful to myself and those around me.
If Revealing Flare was an Ulti, I think everyone and their mom would run it on a back bar.
I think this a good change.
Everyone and their mom is going to be running flare, I can tell you that much.
Doubt I will. My bars as a magplar are pretty full. Only flex spot I had will likely go to Purifying Light now. I could give up Radiating Regen on the back bar to run this, but Radiating is so helpful to myself and those around me.
If Revealing Flare was an Ulti, I think everyone and their mom would run it on a back bar.
I think this a good change.
Everyone and their mom is going to be running flare, I can tell you that much.
Doubt I will. My bars as a magplar are pretty full. Only flex spot I had will likely go to Purifying Light now. I could give up Radiating Regen on the back bar to run this, but Radiating is so helpful to myself and those around me.
If Revealing Flare was an Ulti, I think everyone and their mom would run it on a back bar.
I think this a good change.
Also a magplar. Will be finding room for it.
I'm not sure what all the hub-bub is about.
Sure the skill will give a bit of mitigation now, I'd wager most folks won't even get 5% out of it in practical terms. The skill is still useless in terms of stealth gameplay countering.
As a ganker and a bomber, these changes seem fine to me. The guy who is getting 5%+ mitigation from it will still die in a bomb/gank and the folks getting less than 5% are still going to be a tough fight because they are properly geared.
As for the reveal, I have to laugh everytime I see it used. Due to movement speed I can watch this skill be casted, see the ball and it's trajectory and move out before it even hits the ground. And from a bombing perspective it's a non-issue since I just use Lotus Fan from 22m out and get that decent 10% Vulnerability buff.
I suppose people think bombers are standing on top of them spamming cloak waiting for that explosion for 5-6 seconds. The truth is, most of the time, they spend those 5-6 seconds moving from the position of cover they casted it to get into position. And to top that off you can forgo the Major Sorcery potion in favor of an Immovable and put the ball squarely back into your targets hands on how successful the bomb is.
So I for one am extremely happy to see this change, it's going to give those folks that use it a false sense of security until they either unslot it or run around casting it depleting their resources all the time.
I guess what I am trying to say is, if you hit a stealther with this ability, He either didn't care and ran through it on purpose or it's too late to save you
Joy_Division wrote: »I'm not sure what all the hub-bub is about.
Sure the skill will give a bit of mitigation now, I'd wager most folks won't even get 5% out of it in practical terms. The skill is still useless in terms of stealth gameplay countering.
As a ganker and a bomber, these changes seem fine to me. The guy who is getting 5%+ mitigation from it will still die in a bomb/gank and the folks getting less than 5% are still going to be a tough fight because they are properly geared.
As for the reveal, I have to laugh everytime I see it used. Due to movement speed I can watch this skill be casted, see the ball and it's trajectory and move out before it even hits the ground. And from a bombing perspective it's a non-issue since I just use Lotus Fan from 22m out and get that decent 10% Vulnerability buff.
I suppose people think bombers are standing on top of them spamming cloak waiting for that explosion for 5-6 seconds. The truth is, most of the time, they spend those 5-6 seconds moving from the position of cover they casted it to get into position. And to top that off you can forgo the Major Sorcery potion in favor of an Immovable and put the ball squarely back into your targets hands on how successful the bomb is.
So I for one am extremely happy to see this change, it's going to give those folks that use it a false sense of security until they either unslot it or run around casting it depleting their resources all the time.
I guess what I am trying to say is, if you hit a stealther with this ability, He either didn't care and ran through it on purpose or it's too late to save you
I think some are worried that this skill in combination with the Battlespirit will once again give us a tank meta.
I so believe this skill needed something, though I'd prefer ZOS do something else to make the skill more versatile because the whole concept of a skill devoted to scouting/detection passively increasing defense is dubious from a military and realism perspective.
As far as what's ZOS is trying to do with Cloak, I'm ok with their intent and willing to test out this stuff. I just am not looking forward to these additional sources of damage mitigation.
Everyone and their mom is going to be running flare, I can tell you that much.
Doubt I will. My bars as a magplar are pretty full. Only flex spot I had will likely go to Purifying Light now. I could give up Radiating Regen on the back bar to run this, but Radiating is so helpful to myself and those around me.
If Revealing Flare was an Ulti, I think everyone and their mom would run it on a back bar.
I think this a good change.
Also a magplar. Will be finding room for it.
What would your bars look like?
Sweeps/Toppling/Reflective/RO/Purifying
Radiating/Extended/RAT/Channeled Focus/HoD
People are acting like this is crazy but don't understand how % mitigation gets added up and also how precious bar space is. Like, I know 10% MIT for one bar slot sounds great but it's really not.
People are acting like this is crazy but don't understand how % mitigation gets added up and also how precious bar space is. Like, I know 10% MIT for one bar slot sounds great but it's really not.
Drop RAT.
My bars are almost identical, except I have Living Dark instead of RAT, and purifying light instead of reflective. I'll likely drop living dark, since I use a maelstrom back bar for sustain, allowing me to use 3x spell damage glyphs in no CP PVP. I'd drop RAT on your build.