Red_Feather wrote: »I'd like to think this is a lesson then. I look at the new dungeon sets and know none of that matters anymore because someone at ZoS can just decide to bait and switch items. Why do anything for items anymore.
Or what they could do is convert all current Prismatic runes to a new rune type that has the same effect as old Prismatic, then make all future Prismatic ones this new tristat thing
SidraWillowsky wrote: »I can't believe they made this change. The "old" prismatic glyphs had a very niche use, and that's been obliterated.
Thevampirenight wrote: »Well they could have just made it where it only works against player vampires and werewolves, but that is a niche they are now doing with the fighter guild passive. Now I understand the reasoning behind the change, is basically is the same as for the fighters guild passive change. Basically the game has to check if it this thing or that thing or this thing or that thing. With there being multiple types of tags possibly for several kinds of undead and Daedra.
Basically what they are doing is removing unneeded calculations, and these changes are for sure related to helping with performance rather then just changing it for the sake of changing it. So basically what this enchant does is calculate over 20ish calculations every time you use an attack with it, by reducing it, you can reduce number of calculations, and this does seem to be the intended goal, get rid of unneeded calculations.
Red_Feather wrote: »Thevampirenight wrote: »Well they could have just made it where it only works against player vampires and werewolves, but that is a niche they are now doing with the fighter guild passive. Now I understand the reasoning behind the change, is basically is the same as for the fighters guild passive change. Basically the game has to check if it this thing or that thing or this thing or that thing. With there being multiple types of tags possibly for several kinds of undead and Daedra.
Basically what they are doing is removing unneeded calculations, and these changes are for sure related to helping with performance rather then just changing it for the sake of changing it. So basically what this enchant does is calculate over 20ish calculations every time you use an attack with it, by reducing it, you can reduce number of calculations, and this does seem to be the intended goal, get rid of unneeded calculations.
No it is not what is being done despite what a topic said earlier. If that was the case the person doing this would have proposed a new damage glyph that didn't need to check species type. This was a complete change from a damage ability that was effective in unique situations to a drain resource ability nobody has ever wanted, needed or asked for.
Does anyone even use the other drain glyphs really?
This whole thing feels like they just obliterated an entire utility item. Which is actually useful in many cases. Especially with everyone being stage 3 vamp in pvp lately.
Dark_Lord_Kuro wrote: »The effect was kind of too restrictive to be usefull in combat to begin with
Also it now match all other prismatic enchant
VaranisArano wrote: »So ZOS changed the Fighters Guild skills so they weren't doing unneeded calculations to track undead and daedra, right? Why not do the same with Prismatic?
I guess it's a little like Pelinal's Aptitude. Sure, it wasn't a popular set, but it was really popular with the small subset of hybrid players. Similarly, Prismatic isn't a super popular choice of weapon enchantment, but for the players who use it, they really like it.
Honestly, I haven't seen a niche set get gutted like this since Tava's Blessing got destroyed as a tanking set. Sorry, but you aren't getting recompensed for the changes.
VaranisArano wrote: »So ZOS changed the Fighters Guild skills so they weren't doing unneeded calculations to track undead and daedra, right? Why not do the same with Prismatic?
I guess it's a little like Pelinal's Aptitude. Sure, it wasn't a popular set, but it was really popular with the small subset of hybrid players. Similarly, Prismatic isn't a super popular choice of weapon enchantment, but for the players who use it, they really like it.
Honestly, I haven't seen a niche set get gutted like this since Tava's Blessing got destroyed as a tanking set. Sorry, but you aren't getting recompensed for the changes.
Actually, the calculations will still be used in PvP (where lag is the worst, ironically.) I really enjoyed seeing the highlighted animation in dungeons and other places with undead and daedra. I often slotted Evil Hunter for that reason alone.
And the current Prismatic Onslaught is fantastic to use at dolmens, or in the Imperial City Sewers. Many of my characters have loadouts specifically for that scenario..... but I guess that's all in the past now. Yeah, things change. ZOS is big on change.... especially when it comes to sacrificing the players' experience to make up for programming shorcomings.
Have you seen the crazy checks they are introducing with the new armor sets? It will make scanning a list of mobs to see if Prismatic applies look like programming in BASIC. But they are happy to introduce more lag-inducing calculations to sell new content. Nothing new there.
VaranisArano wrote: »So ZOS changed the Fighters Guild skills so they weren't doing unneeded calculations to track undead and daedra, right? Why not do the same with Prismatic?
I guess it's a little like Pelinal's Aptitude. Sure, it wasn't a popular set, but it was really popular with the small subset of hybrid players. Similarly, Prismatic isn't a super popular choice of weapon enchantment, but for the players who use it, they really like it.
Honestly, I haven't seen a niche set get gutted like this since Tava's Blessing got destroyed as a tanking set. Sorry, but you aren't getting recompensed for the changes.
Actually, the calculations will still be used in PvP (where lag is the worst, ironically.) I really enjoyed seeing the highlighted animation in dungeons and other places with undead and daedra. I often slotted Evil Hunter for that reason alone.
And the current Prismatic Onslaught is fantastic to use at dolmens, or in the Imperial City Sewers. Many of my characters have loadouts specifically for that scenario..... but I guess that's all in the past now. Yeah, things change. ZOS is big on change.... especially when it comes to sacrificing the players' experience to make up for programming shorcomings.
Have you seen the crazy checks they are introducing with the new armor sets? It will make scanning a list of mobs to see if Prismatic applies look like programming in BASIC. But they are happy to introduce more lag-inducing calculations to sell new content. Nothing new there.
What? Do you only play PvP?Dark_Lord_Kuro wrote: »The effect was kind of too restrictive to be usefull in combat
EXACTLY THIS. My Prismatic Staff for Arena Daedra stages is USELESS NOW.I have two staves on Live, one with prismatic enchantment and one with weapon damage enchantment. Now I will have only one (the damage one), the other will be put into bank.
There are delves and dungeons having only undead or daedra as enemies.Dark_Lord_Kuro wrote: »The effect was kind of too restrictive to be usefull in combat to begin with
Also it now match all other prismatic enchant
BalticBlues wrote: »What? Do you only play PvP?Dark_Lord_Kuro wrote: »The effect was kind of too restrictive to be usefull in combat
In some PvE stages the effect is so very useful that people even use two staves.
There are delves and dungeons having only undead or daedra as enemies.Dark_Lord_Kuro wrote: »The effect was kind of too restrictive to be usefull in combat to begin with
Also it now match all other prismatic enchant
If another enchant effect is mot matching, then it should be changed, as it has nothing to do with the FG quest line.