I see what you are saying, but I don't think the devs are trying to make it so that squishies survive. They said that they are trying to increase time to kill, period. I don't know why.All this will do is reduce their squishy-ness slightly, which I would bet good money won't actually make one bit of difference because it's going to boost the survivability of the groups that are farming them as well.
Firstly: Stealth and Cloak is the most unreliable bull s**t in the game. Its Soooo unreliable, everything breaks it, spamming it till you are out of magic and still not invisible.
Secondly: self healing is way too high, you shouldn't be able to out heal a byild purely built for damage or multiple people at once attacking you!
Thirdly: Werewolves, nerf that crap
Furthermore: leap, streak and toppling charge/jabs are over tuned
Firstly: Stealth and Cloak is the most unreliable bull s**t in the game. Its Soooo unreliable, everything breaks it, spamming it till you are out of magic and still not invisible.
Secondly: self healing is way too high, you shouldn't be able to out heal a byild purely built for damage or multiple people at once attacking you!
Thirdly: Werewolves, nerf that crap
Furthermore: leap, streak and toppling charge/jabs are over tuned
Firstly: Stealth and Cloak is the most unreliable bull s**t in the game. Its Soooo unreliable, everything breaks it, spamming it till you are out of magic and still not invisible.
Secondly: self healing is way too high, you shouldn't be able to out heal a byild purely built for damage or multiple people at once attacking you!
Thirdly: Werewolves, nerf that crap
Furthermore: leap, streak and toppling charge/jabs are over tuned
Firstly: Stealth and Cloak is the most unreliable bull s**t in the game. Its Soooo unreliable, everything breaks it, spamming it till you are out of magic and still not invisible.
Secondly: self healing is way too high, you shouldn't be able to out heal a byild purely built for damage or multiple people at once attacking you!
Thirdly: Werewolves, nerf that crap
Furthermore: leap, streak and toppling charge/jabs are over tuned
Also: "areas of the game we currently feel are lacking: Two Handed’s ability to stick in melee encounters and offer comparable sustained damage in PvE" 2H is strongest weapon in PvP, are you seriousely gonna buff it up more because it lacks in PvE? If you want to touch weapons, just give DW a proper Major Brutality like 2H has. That will give us a real choice of weapons, instead of locking every single class without native brutality sourcing to 2H...
Exactly. I know how to deal with NB's cloak and this change in stealth / invisibility mechanics will change almost nothing. I will still be able to pull them out of cloak reliably .BrownChicken wrote: »
- Buff NB. It's good. Yes, for inexperienced players, encounters with the NB can be unpleasant. But in fact, this is an extremely ineffective class and does not pose any threat to an experienced NB player.
Nothing about performance? Its worse than last update in cyrodil. I thought that was the priority?
Its nice that u are giving more start in CP system, but u know what? I cant slot most of them. I just put my cp points for collections, and then i have to select ONLY a few of them
Give MORE SLOTS for cp bonuses. Thats the priority. We dont need more stars, that need to be slotted. Its just annoying.
Red_Feather wrote: »Nothing about performance? Its worse than last update in cyrodil. I thought that was the priority?
They'll dumb down and kill every aspect of the game in an attempt to improve performance because I doubt they even know how with this game engine. This game's engine was probably not designed to handle large scales instances of player clients affecting each other.
Firstly: Stealth and Cloak is the most unreliable bull s**t in the game. Its Soooo unreliable, everything breaks it, spamming it till you are out of magic and still not invisible.
Secondly: self healing is way too high, you shouldn't be able to out heal a byild purely built for damage or multiple people at once attacking you!
Thirdly: Werewolves, nerf that crap
Furthermore: leap, streak and toppling charge/jabs are over tuned
ZOS_Gilliam wrote:Likely the biggest adjustment to an existing set is to Pelinal’s Aptitude, which will be changed to Pelinal’s Wrath, which now focuses on the blood lust this hero of lore succumbed to in their legacy left in Tamriel!
ZOS_Gilliam wrote: »Prismatic Weapon enchants, however, have been completely changed to better fit their theme of Tri Resource seen from the other Prismatic enchants. They now operate similarly to a Drain Life or Magicka weapon enchantment but grant all three resources!
...we’re also adjusting all player passives to grant hybrid versions of their stats...