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So the endeavours... again...

  • josiahva
    josiahva
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    Whats interesting about the "Kill X foes with class/weapon/whatever skills" ones is that it means ANY foe...those boars you see everywhere with 1 HP? Or goats, rabbits, deer etc etc etc...all count, making those easy to do even on tanks without any issue.
  • Elsonso
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    six2fall wrote: »
    They say they will tune stuff based on feedback but let's be real do they ever actually.

    This is feedback 101. They are looking for suggestions that are in harmony with the direction and goals they already have in place. If you suggest something along those lines, it stands a fair chance of being picked up on and considered. If the suggestion goes against what they are doing, it has to be something remarkable to get them to change direction and goals. Most players do not have what it takes to suggest something that could do that.
    josiahva wrote: »
    Whats interesting about the "Kill X foes with class/weapon/whatever skills" ones is that it means ANY foe...those boars you see everywhere with 1 HP? Or goats, rabbits, deer etc etc etc...all count, making those easy to do even on tanks without any issue.

    For something like that, anything that you can one-shot will make it easier. This allows better control over what does the kill and there is less chance that some helpful damage from an unintended source will get in the way.
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  • SeaGtGruff
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    As someone pointed out already, after the very first time that the number of Seals of Endeavor went down-- which was on the second day of the Endeavors, IIRC-- ZOS said in their original announcement, before endeavors went live, that "the amounts [of Seals of Endeavor awarded would be] varying based on the day and challenge level of the Endeavors themselves."

    https://www.elderscrollsonline.com/en-us/news/post/59925

    We've seen the number vary between (IIRC) 10 and 25 Seals of Endeavor per daily Endeavor, often (but not always) with some additional reward-- gold, XP, etc. Just because today's Endeavors award only 10 Seals of Endeavor each, we shouldn't assume that ZOS is nerfing the rewards.

    I think it seems likely that the number might vary not just from day to day, but also from week to week and month to month, to reflect things such as in-game events, sales, DLC releases, etc. The Endeavors haven't been live for even a month yet, so in my opinion we haven't had enough data yet to know what the range will be (lowest and highest numbers), or the average, or how much the average over any given period (week, month, quarter) might fluctuate in accordance with what's going on (or what's not going on) at that time, etc.
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  • virtus753
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    SeaGtGruff wrote: »
    As someone pointed out already, after the very first time that the number of Seals of Endeavor went down-- which was on the second day of the Endeavors, IIRC-- ZOS said in their original announcement, before endeavors went live, that "the amounts [of Seals of Endeavor awarded would be] varying based on the day and challenge level of the Endeavors themselves."

    https://www.elderscrollsonline.com/en-us/news/post/59925

    We've seen the number vary between (IIRC) 10 and 25 Seals of Endeavor per daily Endeavor, often (but not always) with some additional reward-- gold, XP, etc. Just because today's Endeavors award only 10 Seals of Endeavor each, we shouldn't assume that ZOS is nerfing the rewards.

    I think it seems likely that the number might vary not just from day to day, but also from week to week and month to month, to reflect things such as in-game events, sales, DLC releases, etc. The Endeavors haven't been live for even a month yet, so in my opinion we haven't had enough data yet to know what the range will be (lowest and highest numbers), or the average, or how much the average over any given period (week, month, quarter) might fluctuate in accordance with what's going on (or what's not going on) at that time, etc.

    There was a day that awarded 30. It included things like “Kill 4 Dangerous Foes.” So 10-30 is the current range.

    They did say in advance that daily values would differ, yes. But the CMs were also claiming that the rewards depended on difficulty, which seems...inaccurate. Even looking within the options for one day, there is a range of difficulty for the same reward.
  • rootkitronin
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    Honestly, I just wish they would keep the values consistent - seems like an odd thing not to, I would think it would just be more work keeping things variable as well.

    From a player perspective - the endeavors are all easy, but having days when I get 60 vs days when I get 30 for doing what I consider to be the same things is kind of annoying. It's just nice to have consistency in these systems.

    That way, if I know my login days, I know the amount of endeavors I can earn, and I can figure out where I'll be a month down the road, and from there I can plan out my spending of seals, etc.

    Small things, sure, but that should just mean they're easier wins.
  • thegreatme
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    virtus753 wrote: »
    There was a day that awarded 30. It included things like “Kill 4 Dangerous Foes.” So 10-30 is the current range.

    They did say in advance that daily values would differ, yes. But the CMs were also claiming that the rewards depended on difficulty, which seems...inaccurate. Even looking within the options for one day, there is a range of difficulty for the same reward.

    I said it already once on another thread, I'll say it again here.

    The amount of endeavors ZoS decides to give us have nothing to do with difficulty level, only how many seals they plan on rationing out that day. End of. Nothing more, nothing less.

    Anyone who believes difficulty was legitimately factored in is being naive imo, likely the only thing that was actually factored was how little they can get away with giving while still satisfying the law and Microsoft's policies on loot boxes, so they can still make it annoying and unrealistic enough to use the endeavor system that you just buy the damn crates anyway.

    Willing to bet we'll see 10-15 seals more often than not and the 30 seal days will just be sprinkled in there so ZoS's white knights can point to it and use the "but it varies and sometimes they're generous!" excuse to cover their tracks on that.

    Unfortunately there's not much we can do about that. ZoS will do what ZoS is gonna do, and I won't be surprised if the only feedback they actually utilize is how much Seals affect Crate sales.
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  • virtus753
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    thegreatme wrote: »
    virtus753 wrote: »
    There was a day that awarded 30. It included things like “Kill 4 Dangerous Foes.” So 10-30 is the current range.

    They did say in advance that daily values would differ, yes. But the CMs were also claiming that the rewards depended on difficulty, which seems...inaccurate. Even looking within the options for one day, there is a range of difficulty for the same reward.

    I said it already once on another thread, I'll say it again here.

    The amount of endeavors ZoS decides to give us have nothing to do with difficulty level, only how many seals they plan on rationing out that day. End of. Nothing more, nothing less.

    Anyone who believes difficulty was legitimately factored in is being naive imo, likely the only thing that was actually factored was how little they can get away with giving while still satisfying the law and Microsoft's policies on loot boxes, so they can still make it annoying and unrealistic enough to use the endeavor system that you just buy the damn crates anyway.

    Willing to bet we'll see 10-15 seals more often than not and the 30 seal days will just be sprinkled in there so ZoS's white knights can point to it and use the "but it varies and sometimes they're generous!" excuse to cover their tracks on that.

    Unfortunately there's not much we can do about that. ZoS will do what ZoS is gonna do, and I won't be surprised if the only feedback they actually utilize is how much Seals affect Crate sales.

    The point is that the CMs, on the official forums, said it was connected to difficulty. I’ll refrain from making implications.
  • Bunneh
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    I can quite easily see them upping the price of stuff in legendary seals so you never actually get the stuff you really want... and when they calculate that people will have enough for the nice stuff (legendary) they will then remove it and replace it with unpopular tat from the crates.
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  • SilverBride
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    We are getting something for free. All we need to do is play. Yes it will take time to earn some of the rewards, but we are getting these for free. I don't see anything to complain about.
    PCNA
  • rootkitronin
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    We are getting something for free. All we need to do is play. Yes it will take time to earn some of the rewards, but we are getting these for free. I don't see anything to complain about.

    Nothing here is being done out of the goodness of ZOS's heart, and that's nothing against ZOS specifically, companies in general don't work that way.

    If you're being given something for free, then there's some sort of expectation that the act of "gifting" the free item will result in a larger gain for the company over the long-term. Beyond protecting them legally (laws indicating that players need to be able to acquire loot box items in-game), it helps incentivize players to log in daily, put more time into the game, view the crown store more often, and I can only guess at what avenues it's opened up for their marketing teams.

    As for complaints and criticisms, read through the last 7 pages of the thread, there's quite a few valid critiques throughout covering all manner of aspects of the new system.
    Edited by rootkitronin on July 9, 2021 9:40PM
  • ZOS_GregoryV
    Greetings all!

    After removing a few comments, we would like to remind everyone that all posts should be kept on the topic at hand.

    Thank you for your understanding,
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  • belial5221_ESO
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    People will always find something to complain about. First it was "crown crates are gambling with real money,give us a different way to get items.", then they gave gems and "we still gotta buy crates or get oroborus for watching videos,and extract gems to get specific things",and then new way for doing stuff daily you normally do and "it's going to take too long to get enough endeavors". Be happy you get options,cause most games wouldn't give so many ways to get stuff from their cash shops.
  • rootkitronin
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    People will always find something to complain about. First it was "crown crates are gambling with real money,give us a different way to get items.", then they gave gems and "we still gotta buy crates or get oroborus for watching videos,and extract gems to get specific things",and then new way for doing stuff daily you normally do and "it's going to take too long to get enough endeavors". Be happy you get options,cause most games wouldn't give so many ways to get stuff from their cash shops.

    That is a very low bar. :(
  • SilverBride
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    We are getting something for free. All we need to do is play. Yes it will take time to earn some of the rewards, but we are getting these for free. I don't see anything to complain about.

    Nothing here is being done out of the goodness of ZOS's heart, and that's nothing against ZOS specifically, companies in general don't work that way.

    What does it matter what their motivation was? We are still getting free stuff.

    And yes they are a business and they have to profit to stay afloat, just like any other business.
    PCNA
  • rootkitronin
    rootkitronin
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    We are getting something for free. All we need to do is play. Yes it will take time to earn some of the rewards, but we are getting these for free. I don't see anything to complain about.

    Nothing here is being done out of the goodness of ZOS's heart, and that's nothing against ZOS specifically, companies in general don't work that way.

    What does it matter what their motivation was? We are still getting free stuff.

    And yes they are a business and they have to profit to stay afloat, just like any other business.

    I'm not going to get into this further or debate it with you, let's just say that we have a very different views of what free is and leave it at that.

    Regardless, there's still a lot of very well worded and valid critiques throughout the thread that strive to offer ways to improve or refine the current system - I don't see anything wrong with that.
  • SilverBride
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    I like Endeavors just as they are. It's free stuff. What's not to like?
    PCNA
  • SeaGtGruff
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    virtus753 wrote: »
    They did say in advance that daily values would differ, yes. But the CMs were also claiming that the rewards depended on difficulty, which seems...inaccurate.

    The announcement said "varying based on the day and challenge level," not merely on challenge level. My read on that phrasing was that the values would fluctuate based on things like what day of the week it was, or what day of the month it was, somewhat similar to how we can see day-to-day patterns during the week as well as during the month for the free daily login rewards. Challenge level would also be a factor, but not necessarily the determining factor. However, that's just the way I read the announcement.
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  • spartaxoxo
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    Today's endeavor for bug kills should be done in the forgotten crypts group event if you're also doing that weekly, FYI!
  • whitecrow
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    I did it in Craglorn on the off chance I'd get nirncrux (I didn't.) I was going for scorpions but ran into wasps first.
  • SeaGtGruff
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    For the bugs endeavor, nix-hounds count. I assume nix-oxen do, too. Just in case anyone likes killing those. :)
    I've fought mudcrabs more fearsome than me!
  • PrimusTiberius
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    I don't understand what all the hubba hubba over endeavours is all about, the only reason the game has endeavours now, is so that ZOS can say, It's not gambling if you can achieve endeavours during in game activities, because we've all heard about the politicians cracking down on loot boxes paid by real currency. ZOS is simply getting a head of the problem before it becomes a problem.

    Its gambling plain and simple and we all know it, at least in Vegas you get free drinks while gambling

    ~Cheers
    Everyone is going in one direction, I'm going the other direction
  • whitecrow
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    It's just a nice alternative and relatively effortless as well.
  • Lumsdenml
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    I don't understand what all the hubba hubba over endeavours is all about, the only reason the game has endeavours now, is so that ZOS can say, It's not gambling if you can achieve endeavours during in game activities, because we've all heard about the politicians cracking down on loot boxes paid by real currency. ZOS is simply getting a head of the problem before it becomes a problem.

    Its gambling plain and simple and we all know it, at least in Vegas you get free drinks while gambling

    ~Cheers

    And don't forget that Microsoft's policy is not to offer anything for sale that can't be earned in game.
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  • Dojohoda
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    Today's endeavors are suited to many places. I chose to go to Wrothgar because there are many Beasts there (bears and larger animals). There are many valuable loots in the chests there (picking locks) and plenty of materials (harvest resources).

    As a bonus, if you enter Mazabakh's House and loot every thing there, you can fulfill the weekly (steal 90 items)

    Mazabakh's House and, shown on the mini map, it's proximity to the outlaw area which is in front of the bathhouse, another good place to loot.
    pLM9zFL.png
    Edited by Dojohoda on July 13, 2021 6:54PM
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  • EmEm_Oh
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    Kill 15 foes with Class Abilities.

    > Nightblade Class Ability: Dark Shade - Doesn't count as a class ability.

    Bruh, I slaughtered all those durzog for nothing. I just let my shade AOE them down for over 5 minutes before checking to see I was still at 1/15..

    Surprise attack was one of the few NB skills I could use for that one.

    If anything, we're all learning what particular attacks are called and are classified as. lol.
  • SeaGtGruff
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    For the weekly, I went to Na-Totambu to do the group event 5 times in a row, because the floor tiles or pressure plates reset soon after you kill the 3 bosses, so it doesn't take long at all to do the group event 5 times.
    I've fought mudcrabs more fearsome than me!
  • Lugaldu
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    SeaGtGruff wrote: »
    For the weekly, I went to Na-Totambu to do the group event 5 times in a row

    I did the same in Obsidian Scar, Zilbash the Deceiver spawns relatively quickly and while waiting there are plenty of other NPCs around.

  • whitecrow
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    I completed the "beasts" at Hordrek's pack in W. Skyrim. There are also numerous chests along the north coast.

    Totally forgot to check the weekly. I've looted some thieves troves (also W. Skyrim) so I assume those count. I am guessing also that each item in a large stolen shipment counts individually.
  • virtus753
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    whitecrow wrote: »
    I completed the "beasts" at Hordrek's pack in W. Skyrim. There are also numerous chests along the north coast.

    Totally forgot to check the weekly. I've looted some thieves troves (also W. Skyrim) so I assume those count. I am guessing also that each item in a large stolen shipment counts individually.

    I don’t recall the large stolen shipment contents counting, since those aren’t taken from the environment (the shipment being in your inventory when you open it).

    I’ll try to check again, though.
  • Kiralyn2000
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    I cleared the stolen loot weekly before finishing a single run (drinks, food, cooking mats, everything) through The Lydia in Daggerfall harbor.
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