And you proved my point it’s only op when paired with certain sets so we agree there is no reason for a nerf.
Edit: No class should ever be nerfed because of proc sets or you end up like magnb. [snip]
Crystal Weapon wasn't a problem in u28 malaproc Cyro meta either. Hey I got a compromise, how about we leave abilities alone, instead Vatesh 2h gets gutted and never seen in PvP again?but if you are playing cyrodril you are not aware of what the meta is... You cant just ignore sets and balance skills in a vacuum.
xylena_lazarow wrote: »BTW back to OP, here's 18.9k burst in 0.45sec from my stamsorc using an Infiltrator+MDW heavy malaproc build, in a duel against a friend on a 27k armor sdk. My other 5pc was Pariah, so I had over 30k hp and armor.
YandereGirlfriend wrote: »sabresandiego_ESO wrote: »Waffennacht wrote: »I really think ull once again hurt PvE more than PvP with this change
Almost all sets that provide bonus damage in one form or another were made to scale except for master DW, undaunted infiltrator, and a few others that still provide large amounts of upfront burst with no stat investments. I personally don't care if this changes or not, but it should definitely brought to attention on the "public test forums"
I've already said this before, but UI and mDW don't work the same way as sets such as red mountain, caluurions, unleashed terror, sheer venom, crimson, etc because the other sets are off your GCD and act as a separate source of damage. Unlike the others, UI and mDW adds damage to the existing damage of abilities/actions themselves, (similar to what weapon/spell damage/max resources does) and outside of the buffed DOT damage from rendings, you'll need to actively attack to get the most use out of these sets, while with the other sets you can play more passively and defensive (including "proc and kite") during their cooldowns and still receive much of the benefit.
all good until you pair them with cristal weapon and can have 4 things proc from a LA that can crit and don't need stats to scale, and that can be pre-buffed outside your combo, so from the reciving end is all burst in a single GCD withouth any counters. The whole "you need to use GCDs to buff them" doesn't hold when i can come around the corner and instant proc everything on you, that is why most of the people already do on BGs anyway, is not like fights are frontal 1v1 duels.
I dont mind these sets in general, they add build diversity and never had a problem with them, i dont think they need to be nerfed, maybe just reducing a little the damage of master's DW that i think is a bit overtune since the last buff, but there are some ways to combine these sets that makes really toxic gameplay imo. If they are to remain like these, then we need to ask for changes to cristal weapon. Having the fastest and most maneuverable class in the game coming in an out of combat with pre-buffed oneshoots (plus undoggeable AoE execute damage) is really not good gameplay, it forces everyone to be above 32k HP or get bursted instantly.
Asking for set nerfs is one thing but doubling-down and trying to sneak in a backdoor nerf to Stamina Sorcerers is quite another.
There is nothing at all wrong with Crystal Weapon - please direct your crusade for a nerf elsewhere.
"there is nothing wrong because i say so", solid arguments right there. Everyone who has ever set foot in a high MMR BG match knows that Crystal weapon is overtuned, specially given the current meta.
Crystal weapon is the main reason why everyone is forced to run high HP builds
relentless_turnip wrote: »There is one specific build that is over tuned not the skill and it probably isn't a suprise to anyone that the build in question utilises a proc set. It actually does less damage than shalks and blastbones. You take this skill to cyrodill where proc sets are disabled and no one even notices crystal weapon.
You nerf Crystal Weapon and players just move to similar obnoxious combos on a warden, which they are all already playing in cyro anyway. You want this gone, delete Vatesh 2h, not stamsorcs.you will see a wave of complains about crystal weapon once the mayority of playerbase catches up with the meta.
xylena_lazarow wrote: »You nerf Crystal Weapon and players just move to similar obnoxious combos on a warden, which they are all already playing in cyro anyway. You want this gone, delete Vatesh 2h, not stamsorcs.you will see a wave of complains about crystal weapon once the mayority of playerbase catches up with the meta.
I haven't touched BGs in years. We are playing completely different games. Time to pick one, cp or nocp, do not care which, just end this nonsense. They will absolutely never be able to balance two different PvP rulesets, they can't even balance them on their own, let alone against each other and PvE at the same time.Waffennacht wrote: »You know? No, 19k burst isnt impressive when I have screen shots of 11k Frags on BG recaps
I'm talking from the point of view of u28 malaproc cp cyro meta + u30 cp pts testing. The problem still isn't Crystal Weapon, it's Vatesh 2h giving free stat buffs and burst procs with nigh zero opportunity cost.Again, you are talking withouth understanding of the current state of the meta outside the crydroill test sandbox
I agree with this, and have said this for yearsxylena_lazarow wrote: »Time to pick one, cp or nocp, do not care which, just end this nonsense. They will absolutely never be able to balance two different PvP rulesets, they can't even balance them on their own, let alone against each other and PvE at the same time.
xylena_lazarow wrote: »If you guys don't think 19k burst from a 35k armor Pariah tank is good, don't use it. There's probably better versions of this that haven't been figured out yet. If your point was that it's actually not broken or nerf-worthy, then I will agree. You should also note that anyone who can consistently land Dawnbreaker with its excruciating cast time can easily land a dw heavy.
@Arcanasx does your math account for Infiltrator+MDW applying to the base damage before all other multipliers take effect? There's no way that build is hitting 14k burst on HA+Rending without those sets. I personally wasn't as interested in the BGs one shot potential so much as the cp cyro heavy malaproc potential.
sabresandiego_ESO wrote: »Rending slashes has significantly higher burst damage than blood craze Xylena since the bonus dmg is applied twice. Blood craze is good on an attrition build or dueling build but this type of setup is all about burst damage and not necessarily sustained dps and healing.
Ideally you either burst, cc, burst as Stam dk or cc, burst, then run away as Stam sorc. These are the two best classes for this setup although it works well on any class.
Am I missing something here? I swear I tested both and Rending was about 10% more damage as expected, no uneven application of bonus damage. Guess I should've posted that in the proc tank thread. Do you think this combo will be used to one shot in cp cyro too, or just BGs?sabresandiego_ESO wrote: »Rending slashes has significantly higher burst damage than blood craze Xylena since the bonus dmg is applied twice.
sabresandiego_ESO wrote: »Rending slashes has significantly higher burst damage than blood craze Xylena since the bonus dmg is applied twice. Blood craze is good on an attrition build or dueling build but this type of setup is all about burst damage and not necessarily sustained dps and healing.
Ideally you either burst, cc, burst as Stam dk or cc, burst, then run away as Stam sorc. These are the two best classes for this setup although it works well on any class.
Rendings adds 25% more to the direct damage portion compared to the base skill of twin slashes, and does not effect the mDW bonus. Assuming xylena's example again, the unbuffed blood craze of 2700 would become 3375 if it were rendings, a damage increase of 675. The buffed blood craze of 4500 would be 5175 with rendings instead. This is hardly "significantly higher burst damage" (yet more hyperbole), and if anything, I would actually compare mDW being more so a sustained damage set rather than a "burst" set.
Speaking of "significantly higher burst", you should take a look at vate 2h, ashen grip, caluurions, red mountain, etc to see what burst tooltips look like, and dont give me "but the scaling" nonsense. Its not difficult for stam to invest a little to reach at least 5k weapon damage (especially with vate 2h), which should be just over a 20% nerf compared to live, and it'll still provide a good amount more burst than mDW.
xylena_lazarow wrote: »Am I missing something here? I swear I tested both and Rending was about 10% more damage as expected, no uneven application of bonus damage. Guess I should've posted that in the proc tank thread. Do you think this combo will be used to one shot in cp cyro too, or just BGs?sabresandiego_ESO wrote: »Rending slashes has significantly higher burst damage than blood craze Xylena since the bonus dmg is applied twice.
sabresandiego_ESO wrote: »sabresandiego_ESO wrote: »Rending slashes has significantly higher burst damage than blood craze Xylena since the bonus dmg is applied twice. Blood craze is good on an attrition build or dueling build but this type of setup is all about burst damage and not necessarily sustained dps and healing.
Ideally you either burst, cc, burst as Stam dk or cc, burst, then run away as Stam sorc. These are the two best classes for this setup although it works well on any class.
Rendings adds 25% more to the direct damage portion compared to the base skill of twin slashes, and does not effect the mDW bonus. Assuming xylena's example again, the unbuffed blood craze of 2700 would become 3375 if it were rendings, a damage increase of 675. The buffed blood craze of 4500 would be 5175 with rendings instead. This is hardly "significantly higher burst damage" (yet more hyperbole), and if anything, I would actually compare mDW being more so a sustained damage set rather than a "burst" set.
Speaking of "significantly higher burst", you should take a look at vate 2h, ashen grip, caluurions, red mountain, etc to see what burst tooltips look like, and dont give me "but the scaling" nonsense. Its not difficult for stam to invest a little to reach at least 5k weapon damage (especially with vate 2h), which should be just over a 20% nerf compared to live, and it'll still provide a good amount more burst than mDW.
That’s a good argument for why master DW and undaunted infiltrator should scale based on weapon damage like other sets that add massive bonus burst damage.
I understand you think that adding bonus damage directly to an ability is somehow different than free damage gained in other ways, but in my opinion its really not.
sabresandiego_ESO wrote: »sabresandiego_ESO wrote: »Rending slashes has significantly higher burst damage than blood craze Xylena since the bonus dmg is applied twice. Blood craze is good on an attrition build or dueling build but this type of setup is all about burst damage and not necessarily sustained dps and healing.
Ideally you either burst, cc, burst as Stam dk or cc, burst, then run away as Stam sorc. These are the two best classes for this setup although it works well on any class.
Rendings adds 25% more to the direct damage portion compared to the base skill of twin slashes, and does not effect the mDW bonus. Assuming xylena's example again, the unbuffed blood craze of 2700 would become 3375 if it were rendings, a damage increase of 675. The buffed blood craze of 4500 would be 5175 with rendings instead. This is hardly "significantly higher burst damage" (yet more hyperbole), and if anything, I would actually compare mDW being more so a sustained damage set rather than a "burst" set.
Speaking of "significantly higher burst", you should take a look at vate 2h, ashen grip, caluurions, red mountain, etc to see what burst tooltips look like, and dont give me "but the scaling" nonsense. Its not difficult for stam to invest a little to reach at least 5k weapon damage (especially with vate 2h), which should be just over a 20% nerf compared to live, and it'll still provide a good amount more burst than mDW.
That’s a good argument for why master DW and undaunted infiltrator should scale based on weapon damage like other sets that add massive bonus burst damage.
I understand you think that adding bonus damage directly to an ability is somehow different than free damage gained in other ways, but in my opinion its really not.
Not really, I'm not arguing that it should scale based on weapon damage, in fact I dont agree with the proc scaling in general because its organized groups stacking different buff sets that are receiving the greatest benefit here, and they are already advantaged enough. Also, stop trying to conflate real burst sets with sustained damage sets like mDW. It does not add massive burst damage. That is just false. It is sustained damage more than anything, considering much of the bonus adds to the DOT.
With that said, you mentioned earlier in this thread that you just wanted to "raise awareness". How it was odd that these sets were an outlier and that you're actually indifferent whether it should get changed or not. And then you just said how it should scale like the other sets. Pretty clear what you're trying to do here.
sabresandiego_ESO wrote: »xylena_lazarow wrote: »Am I missing something here? I swear I tested both and Rending was about 10% more damage as expected, no uneven application of bonus damage. Guess I should've posted that in the proc tank thread. Do you think this combo will be used to one shot in cp cyro too, or just BGs?sabresandiego_ESO wrote: »Rending slashes has significantly higher burst damage than blood craze Xylena since the bonus dmg is applied twice.
It’s extra dmg on each hit. Every bit of extra dmg counts in a burst setup because you are basically trying to kill someone before they can react or heal up. It’s so good on Stam sorcs because they stun you with streak before landing the burst and so good on Stam dks because of molten weapons modifying a good portion of the damage up by 50% and combining it with petrify.
Sets like master DW and undaunted infiltrator shouldn’t be “nerfed”. They are unique and interesting sets, but the fact that they don’t have scaling requirements while other bonus dmg sets do is extremely abusable.
Xylena wearing pariah and having 30k health and armor while still doing 20k instant bursts in duels is the perfect example as she showed in her logs. She’s not forced to stack weapon damage like with other proc sets and therefore can play as a tank instead while retaining incredible burst damage.
The whole goal of making proc sets scale was to avoid this type of scenario so that you have to invest in weapon dmg in order to have hard hitting procs. Master DW and undaunted infiltrator completely sidesteps that requirement and allows you to play as anything (including a tank) and retain massive burst damage
sabresandiego_ESO wrote: »sabresandiego_ESO wrote: »sabresandiego_ESO wrote: »Rending slashes has significantly higher burst damage than blood craze Xylena since the bonus dmg is applied twice. Blood craze is good on an attrition build or dueling build but this type of setup is all about burst damage and not necessarily sustained dps and healing.
Ideally you either burst, cc, burst as Stam dk or cc, burst, then run away as Stam sorc. These are the two best classes for this setup although it works well on any class.
Rendings adds 25% more to the direct damage portion compared to the base skill of twin slashes, and does not effect the mDW bonus. Assuming xylena's example again, the unbuffed blood craze of 2700 would become 3375 if it were rendings, a damage increase of 675. The buffed blood craze of 4500 would be 5175 with rendings instead. This is hardly "significantly higher burst damage" (yet more hyperbole), and if anything, I would actually compare mDW being more so a sustained damage set rather than a "burst" set.
Speaking of "significantly higher burst", you should take a look at vate 2h, ashen grip, caluurions, red mountain, etc to see what burst tooltips look like, and dont give me "but the scaling" nonsense. Its not difficult for stam to invest a little to reach at least 5k weapon damage (especially with vate 2h), which should be just over a 20% nerf compared to live, and it'll still provide a good amount more burst than mDW.
That’s a good argument for why master DW and undaunted infiltrator should scale based on weapon damage like other sets that add massive bonus burst damage.
I understand you think that adding bonus damage directly to an ability is somehow different than free damage gained in other ways, but in my opinion its really not.
Not really, I'm not arguing that it should scale based on weapon damage, in fact I dont agree with the proc scaling in general because its organized groups stacking different buff sets that are receiving the greatest benefit here, and they are already advantaged enough. Also, stop trying to conflate real burst sets with sustained damage sets like mDW. It does not add massive burst damage. That is just false. It is sustained damage more than anything, considering much of the bonus adds to the DOT.
With that said, you mentioned earlier in this thread that you just wanted to "raise awareness". How it was odd that these sets were an outlier and that you're actually indifferent whether it should get changed or not. And then you just said how it should scale like the other sets. Pretty clear what you're trying to do here.
Xylena just shared a log of landing a 20k instant burst on a heavily armored opponent in a duel while herself being a 30k health/armor tank.
That’s only possible because of the fact that these sets aren’t subject to scaling, allowing players to do things like run swift, stack armor/pen/regen, wear heavy armor, or basically build any way they want.
Other proc sets force players to stack weapon damage which means there is an opportunity cost.
sabresandiego_ESO wrote: »xylena_lazarow wrote: »Am I missing something here? I swear I tested both and Rending was about 10% more damage as expected, no uneven application of bonus damage. Guess I should've posted that in the proc tank thread. Do you think this combo will be used to one shot in cp cyro too, or just BGs?sabresandiego_ESO wrote: »Rending slashes has significantly higher burst damage than blood craze Xylena since the bonus dmg is applied twice.
It’s extra dmg on each hit. Every bit of extra dmg counts in a burst setup because you are basically trying to kill someone before they can react or heal up. It’s so good on Stam sorcs because they stun you with streak before landing the burst and so good on Stam dks because of molten weapons modifying a good portion of the damage up by 50% and combining it with petrify.
Sets like master DW and undaunted infiltrator shouldn’t be “nerfed”. They are unique and interesting sets, but the fact that they don’t have scaling requirements while other bonus dmg sets do is extremely abusable.
Xylena wearing pariah and having 30k health and armor while still doing 20k instant bursts in duels is the perfect example as she showed in her logs. She’s not forced to stack weapon damage like with other proc sets and therefore can play as a tank instead while retaining incredible burst damage.
The whole goal of making proc sets scale was to avoid this type of scenario so that you have to invest in weapon dmg in order to have hard hitting procs. Master DW and undaunted infiltrator completely sidesteps that requirement and allows you to play as anything (including a tank) and retain massive burst damage
What is instant about delayed and telegraphed, fully charged heavy attacks? You can do more burst damage by using vate 2h weaved with a quicker medium attack while still building "tanky". Its much easier for someone to dodge, block, or sprint away out of range, and to LOS someone trying to do a full heavy attack against you than it is to avoid someone's medium attack.
xylena_lazarow wrote: »
sabresandiego_ESO wrote: »sabresandiego_ESO wrote: »xylena_lazarow wrote: »Am I missing something here? I swear I tested both and Rending was about 10% more damage as expected, no uneven application of bonus damage. Guess I should've posted that in the proc tank thread. Do you think this combo will be used to one shot in cp cyro too, or just BGs?sabresandiego_ESO wrote: »Rending slashes has significantly higher burst damage than blood craze Xylena since the bonus dmg is applied twice.
It’s extra dmg on each hit. Every bit of extra dmg counts in a burst setup because you are basically trying to kill someone before they can react or heal up. It’s so good on Stam sorcs because they stun you with streak before landing the burst and so good on Stam dks because of molten weapons modifying a good portion of the damage up by 50% and combining it with petrify.
Sets like master DW and undaunted infiltrator shouldn’t be “nerfed”. They are unique and interesting sets, but the fact that they don’t have scaling requirements while other bonus dmg sets do is extremely abusable.
Xylena wearing pariah and having 30k health and armor while still doing 20k instant bursts in duels is the perfect example as she showed in her logs. She’s not forced to stack weapon damage like with other proc sets and therefore can play as a tank instead while retaining incredible burst damage.
The whole goal of making proc sets scale was to avoid this type of scenario so that you have to invest in weapon dmg in order to have hard hitting procs. Master DW and undaunted infiltrator completely sidesteps that requirement and allows you to play as anything (including a tank) and retain massive burst damage
What is instant about delayed and telegraphed, fully charged heavy attacks? You can do more burst damage by using vate 2h weaved with a quicker medium attack while still building "tanky". Its much easier for someone to dodge, block, or sprint away out of range, and to LOS someone trying to do a full heavy attack against you than it is to avoid someone's medium attack.
The damage lands instantly and is not easily avoidable in an actual pvp setting where CC, immobilizes, snares, lag, and other confounding factors like the game ignoring player inputs happens. Burst setups are defined as damage landing in a very short window, and that’s what all these builds are.
sabresandiego_ESO wrote: »Rending slashes has significantly higher burst damage than blood craze Xylena since the bonus dmg is applied twice. Blood craze is good on an attrition build or dueling build but this type of setup is all about burst damage and not necessarily sustained dps and healing.
Ideally you either burst, cc, burst as Stam dk or cc, burst, then run away as Stam sorc. These are the two best classes for this setup although it works well on any class.
Rendings adds 25% more to the direct damage portion compared to the base skill of twin slashes, and does not effect the mDW bonus. Assuming xylena's example again, the unbuffed blood craze of 2700 would become 3375 if it were rendings, a damage increase of 675. The buffed blood craze of 4500 would be 5175 with rendings instead. This is hardly "significantly higher burst damage" (yet more hyperbole), and if anything, I would actually compare mDW being more so a sustained damage set rather than a "burst" set.
Speaking of "significantly higher burst", you should take a look at vate 2h, ashen grip, caluurions, red mountain, etc to see what burst tooltips look like, and dont give me "but the scaling" nonsense. Its not difficult for stam to invest a little to reach at least 5k weapon damage (especially with vate 2h), which should be just over a 20% nerf compared to live, and it'll still provide a good amount more burst than mDW.