xylena_lazarow wrote: »This is fine. To me the Mythics should be niche, not meta defining. If Gaze was someone's only reason to buy Blackwood, then it's Blackwood content that needs a buff, not PvP magsorc/stamblade.
xylena_lazarow wrote: »This is fine. To me the Mythics should be niche, not meta defining. If Gaze was someone's only reason to buy Blackwood, then it's Blackwood content that needs a buff, not PvP magsorc/stamblade.
I think ZOS went a bit too far here with the nerf-hammer.
If the armor rating were bumped up just a bit, it would increase the set's viability without making it a no-brainer to slot (as it was before the nerf.) 5,280/5,940 armor equates to 8%/9% damage mitigation, and this is susceptible to being reduced by penetration — unlike block mitigation (which you lose entirely just by slotting the helm). You're also losing the ability to use a monster set, which is another big minus. Personally, I think the drawbacks to Sithis are more substantial than a lot of people realize.
Just my 2¢.
YandereGirlfriend wrote: »xylena_lazarow wrote: »This is fine. To me the Mythics should be niche, not meta defining. If Gaze was someone's only reason to buy Blackwood, then it's Blackwood content that needs a buff, not PvP magsorc/stamblade.
Most of the sets from the Chapter are pretty underwhelming, it's not just Sithis.
Chudan is still miles better imo. Sithis nerfed state I can't see using when I could use Chudan which is major resolve 5900ish armor+ one piece bonus armor + another mythic+ no block penalty.
Sithis being just 6000 armor I still wouldn't use.
ResidentContrarian wrote: »Disagree.Chudan is still miles better imo. Sithis nerfed state I can't see using when I could use Chudan which is major resolve 5900ish armor+ one piece bonus armor + another mythic+ no block penalty.
Sithis being just 6000 armor I still wouldn't use.
Except you can stack major resolve and gaze. Except you can still use 1-piece for resistances if you cared. Except gaze also gives more hp and gives hp regen.
Again, block is still not much of a loss when you can use absorb projectile/reflect mechanics, roll dodge exists, damage shields exists, etc.
You all continue to pretend that isn't the case, and that a Gaze of Sithis buff is needed or the nerf wasn't warranted. The problem is nearly all of those mechanics that exist that make block irrelevant can be tied to skills that either provide absolute defense in some scenarios (removing the need for block) OR are attached to damage skills, like damage shields on leap and brawler for example.
That's ignoring that anyone that plays ranged can gain a massive amount of defense, stay at a range, and just put on a reflect and keep their distance with little penalty.
Some people mentioned slotting meteor like it matters, but it doesn't when ball of lightning and cloak both absorb the meteor, and even if you didn't have that you should have access to at least one damage shield that is sufficient enough to absorb either all or most of the meteor damage that you can use. If not, that then becomes a build issue more than it is for the 1-piece, and you would know exactly why you don't have such a shield capable of doing so - because you stacked all offense after slotting gaze.
ResidentContrarian wrote: »Disagree.Chudan is still miles better imo. Sithis nerfed state I can't see using when I could use Chudan which is major resolve 5900ish armor+ one piece bonus armor + another mythic+ no block penalty.
Sithis being just 6000 armor I still wouldn't use.
Except you can stack major resolve and gaze. Except you can still use 1-piece for resistances if you cared. Except gaze also gives more hp and gives hp regen.
Again, block is still not much of a loss when you can use absorb projectile/reflect mechanics, roll dodge exists, damage shields exists, etc.
You all continue to pretend that isn't the case, and that a Gaze of Sithis buff is needed or the nerf wasn't warranted. The problem is nearly all of those mechanics that exist that make block irrelevant can be tied to skills that either provide absolute defense in some scenarios (removing the need for block) OR are attached to damage skills, like damage shields on leap and brawler for example.
That's ignoring that anyone that plays ranged can gain a massive amount of defense, stay at a range, and just put on a reflect and keep their distance with little penalty.
Some people mentioned slotting meteor like it matters, but it doesn't when ball of lightning and cloak both absorb the meteor, and even if you didn't have that you should have access to at least one damage shield that is sufficient enough to absorb either all or most of the meteor damage that you can use. If not, that then becomes a build issue more than it is for the 1-piece, and you would know exactly why you don't have such a shield capable of doing so - because you stacked all offense after slotting gaze.
IDK what are you talking. In ESO we have so many options to build for PvP. Off course some options are broken and really strong (like pre nerfed Sithis). Such broken OP gear has no place in the game.ResidentContrarian wrote: »Disagree.Chudan is still miles better imo. Sithis nerfed state I can't see using when I could use Chudan which is major resolve 5900ish armor+ one piece bonus armor + another mythic+ no block penalty.
Sithis being just 6000 armor I still wouldn't use.
Except you can stack major resolve and gaze. Except you can still use 1-piece for resistances if you cared. Except gaze also gives more hp and gives hp regen.
Again, block is still not much of a loss when you can use absorb projectile/reflect mechanics, roll dodge exists, damage shields exists, etc.
You all continue to pretend that isn't the case, and that a Gaze of Sithis buff is needed or the nerf wasn't warranted. The problem is nearly all of those mechanics that exist that make block irrelevant can be tied to skills that either provide absolute defense in some scenarios (removing the need for block) OR are attached to damage skills, like damage shields on leap and brawler for example.
That's ignoring that anyone that plays ranged can gain a massive amount of defense, stay at a range, and just put on a reflect and keep their distance with little penalty.
Some people mentioned slotting meteor like it matters, but it doesn't when ball of lightning and cloak both absorb the meteor, and even if you didn't have that you should have access to at least one damage shield that is sufficient enough to absorb either all or most of the meteor damage that you can use. If not, that then becomes a build issue more than it is for the 1-piece, and you would know exactly why you don't have such a shield capable of doing so - because you stacked all offense after slotting gaze.
You know I said imo right? Also, don't underestimate sets like Balorgh or Malacath which still add a ton of offense that you can't get otherwise.
IDK what are you talking. In ESO we have so many options to build for PvP. Off course some options are broken and really strong (like pre nerfed Sithis). Such broken OP gear has no place in the game.ResidentContrarian wrote: »Disagree.Chudan is still miles better imo. Sithis nerfed state I can't see using when I could use Chudan which is major resolve 5900ish armor+ one piece bonus armor + another mythic+ no block penalty.
Sithis being just 6000 armor I still wouldn't use.
Except you can stack major resolve and gaze. Except you can still use 1-piece for resistances if you cared. Except gaze also gives more hp and gives hp regen.
Again, block is still not much of a loss when you can use absorb projectile/reflect mechanics, roll dodge exists, damage shields exists, etc.
You all continue to pretend that isn't the case, and that a Gaze of Sithis buff is needed or the nerf wasn't warranted. The problem is nearly all of those mechanics that exist that make block irrelevant can be tied to skills that either provide absolute defense in some scenarios (removing the need for block) OR are attached to damage skills, like damage shields on leap and brawler for example.
That's ignoring that anyone that plays ranged can gain a massive amount of defense, stay at a range, and just put on a reflect and keep their distance with little penalty.
Some people mentioned slotting meteor like it matters, but it doesn't when ball of lightning and cloak both absorb the meteor, and even if you didn't have that you should have access to at least one damage shield that is sufficient enough to absorb either all or most of the meteor damage that you can use. If not, that then becomes a build issue more than it is for the 1-piece, and you would know exactly why you don't have such a shield capable of doing so - because you stacked all offense after slotting gaze.
You know I said imo right? Also, don't underestimate sets like Balorgh or Malacath which still add a ton of offense that you can't get otherwise.
Malacath after the nerf is equal to spectral cloak with 20% crit chance (very easy to achieve even in no-CP). With spectral cloak you will get 6% damage mitigation too.
IDK what are you talking. In ESO we have so many options to build for PvP. Off course some options are broken and really strong (like pre nerfed Sithis). Such broken OP gear has no place in the game.ResidentContrarian wrote: »Disagree.Chudan is still miles better imo. Sithis nerfed state I can't see using when I could use Chudan which is major resolve 5900ish armor+ one piece bonus armor + another mythic+ no block penalty.
Sithis being just 6000 armor I still wouldn't use.
Except you can stack major resolve and gaze. Except you can still use 1-piece for resistances if you cared. Except gaze also gives more hp and gives hp regen.
Again, block is still not much of a loss when you can use absorb projectile/reflect mechanics, roll dodge exists, damage shields exists, etc.
You all continue to pretend that isn't the case, and that a Gaze of Sithis buff is needed or the nerf wasn't warranted. The problem is nearly all of those mechanics that exist that make block irrelevant can be tied to skills that either provide absolute defense in some scenarios (removing the need for block) OR are attached to damage skills, like damage shields on leap and brawler for example.
That's ignoring that anyone that plays ranged can gain a massive amount of defense, stay at a range, and just put on a reflect and keep their distance with little penalty.
Some people mentioned slotting meteor like it matters, but it doesn't when ball of lightning and cloak both absorb the meteor, and even if you didn't have that you should have access to at least one damage shield that is sufficient enough to absorb either all or most of the meteor damage that you can use. If not, that then becomes a build issue more than it is for the 1-piece, and you would know exactly why you don't have such a shield capable of doing so - because you stacked all offense after slotting gaze.
You know I said imo right? Also, don't underestimate sets like Balorgh or Malacath which still add a ton of offense that you can't get otherwise.
Malacath after the nerf is equal to spectral cloak with 20% crit chance (very easy to achieve even in no-CP). With spectral cloak you will get 6% damage mitigation too.
Spectral cloak isn't a mythic, one piece, and doesn't ignore enemy crit resist?
IDK what are you talking. In ESO we have so many options to build for PvP. Off course some options are broken and really strong (like pre nerfed Sithis). Such broken OP gear has no place in the game.ResidentContrarian wrote: »Disagree.Chudan is still miles better imo. Sithis nerfed state I can't see using when I could use Chudan which is major resolve 5900ish armor+ one piece bonus armor + another mythic+ no block penalty.
Sithis being just 6000 armor I still wouldn't use.
Except you can stack major resolve and gaze. Except you can still use 1-piece for resistances if you cared. Except gaze also gives more hp and gives hp regen.
Again, block is still not much of a loss when you can use absorb projectile/reflect mechanics, roll dodge exists, damage shields exists, etc.
You all continue to pretend that isn't the case, and that a Gaze of Sithis buff is needed or the nerf wasn't warranted. The problem is nearly all of those mechanics that exist that make block irrelevant can be tied to skills that either provide absolute defense in some scenarios (removing the need for block) OR are attached to damage skills, like damage shields on leap and brawler for example.
That's ignoring that anyone that plays ranged can gain a massive amount of defense, stay at a range, and just put on a reflect and keep their distance with little penalty.
Some people mentioned slotting meteor like it matters, but it doesn't when ball of lightning and cloak both absorb the meteor, and even if you didn't have that you should have access to at least one damage shield that is sufficient enough to absorb either all or most of the meteor damage that you can use. If not, that then becomes a build issue more than it is for the 1-piece, and you would know exactly why you don't have such a shield capable of doing so - because you stacked all offense after slotting gaze.
You know I said imo right? Also, don't underestimate sets like Balorgh or Malacath which still add a ton of offense that you can't get otherwise.
Malacath after the nerf is equal to spectral cloak with 20% crit chance (very easy to achieve even in no-CP). With spectral cloak you will get 6% damage mitigation too.
Spectral cloak isn't a mythic, one piece, and doesn't ignore enemy crit resist?
That is why you can get 103 stamina recovery and 6% damage mitigation to compensate for another slot. Malacath was really strong because it buffed the proc sets. Now with the new proc scaling you need an offensive built to reach this values so a lot of things will be changed. (I expect more tweaks in the proc scaling too).
@Ryuvain on what build do you want to use Sithis set?
IDK what are you talking. In ESO we have so many options to build for PvP. Off course some options are broken and really strong (like pre nerfed Sithis). Such broken OP gear has no place in the game.ResidentContrarian wrote: »Disagree.Chudan is still miles better imo. Sithis nerfed state I can't see using when I could use Chudan which is major resolve 5900ish armor+ one piece bonus armor + another mythic+ no block penalty.
Sithis being just 6000 armor I still wouldn't use.
Except you can stack major resolve and gaze. Except you can still use 1-piece for resistances if you cared. Except gaze also gives more hp and gives hp regen.
Again, block is still not much of a loss when you can use absorb projectile/reflect mechanics, roll dodge exists, damage shields exists, etc.
You all continue to pretend that isn't the case, and that a Gaze of Sithis buff is needed or the nerf wasn't warranted. The problem is nearly all of those mechanics that exist that make block irrelevant can be tied to skills that either provide absolute defense in some scenarios (removing the need for block) OR are attached to damage skills, like damage shields on leap and brawler for example.
That's ignoring that anyone that plays ranged can gain a massive amount of defense, stay at a range, and just put on a reflect and keep their distance with little penalty.
Some people mentioned slotting meteor like it matters, but it doesn't when ball of lightning and cloak both absorb the meteor, and even if you didn't have that you should have access to at least one damage shield that is sufficient enough to absorb either all or most of the meteor damage that you can use. If not, that then becomes a build issue more than it is for the 1-piece, and you would know exactly why you don't have such a shield capable of doing so - because you stacked all offense after slotting gaze.
You know I said imo right? Also, don't underestimate sets like Balorgh or Malacath which still add a ton of offense that you can't get otherwise.
Malacath after the nerf is equal to spectral cloak with 20% crit chance (very easy to achieve even in no-CP). With spectral cloak you will get 6% damage mitigation too.
Spectral cloak isn't a mythic, one piece, and doesn't ignore enemy crit resist?
That is why you can get 103 stamina recovery and 6% damage mitigation to compensate for another slot. Malacath was really strong because it buffed the proc sets. Now with the new proc scaling you need an offensive built to reach this values so a lot of things will be changed. (I expect more tweaks in the proc scaling too).
@Ryuvain on what build do you want to use Sithis set?
Doesn't malacath still buff proc sets? Don't think devs removed that. Also it will work with crit procs too, might have to test how it is on pts again.
Used Sithis on a sorc tank and nightblade werewolf solo build. Worked great on both, but that was before the nerf.
Tested right alongside that new flesh armor monster helm and shapeshifters chain for the werewolf. They were close. Sithis can take hits much better compared to the other build, but when I block Sithis was blown away by block mitigation. I guess that's a fair trade since block costs resource.
PvP I didn't test. But it seemed to be counterable with Balorgh and good penetration. Without armor they're dead since they can't block. All theory though. Might try this later too.
Didn't say pre nerf Sithis was balanced. (For pvp anyway.) Just to me, nerfed Sithis isnt good enough to trade a monster helm effect, block mitigation, AND a different mythic for.
IDK what are you talking. In ESO we have so many options to build for PvP. Off course some options are broken and really strong (like pre nerfed Sithis). Such broken OP gear has no place in the game.ResidentContrarian wrote: »Disagree.Chudan is still miles better imo. Sithis nerfed state I can't see using when I could use Chudan which is major resolve 5900ish armor+ one piece bonus armor + another mythic+ no block penalty.
Sithis being just 6000 armor I still wouldn't use.
Except you can stack major resolve and gaze. Except you can still use 1-piece for resistances if you cared. Except gaze also gives more hp and gives hp regen.
Again, block is still not much of a loss when you can use absorb projectile/reflect mechanics, roll dodge exists, damage shields exists, etc.
You all continue to pretend that isn't the case, and that a Gaze of Sithis buff is needed or the nerf wasn't warranted. The problem is nearly all of those mechanics that exist that make block irrelevant can be tied to skills that either provide absolute defense in some scenarios (removing the need for block) OR are attached to damage skills, like damage shields on leap and brawler for example.
That's ignoring that anyone that plays ranged can gain a massive amount of defense, stay at a range, and just put on a reflect and keep their distance with little penalty.
Some people mentioned slotting meteor like it matters, but it doesn't when ball of lightning and cloak both absorb the meteor, and even if you didn't have that you should have access to at least one damage shield that is sufficient enough to absorb either all or most of the meteor damage that you can use. If not, that then becomes a build issue more than it is for the 1-piece, and you would know exactly why you don't have such a shield capable of doing so - because you stacked all offense after slotting gaze.
You know I said imo right? Also, don't underestimate sets like Balorgh or Malacath which still add a ton of offense that you can't get otherwise.
Malacath after the nerf is equal to spectral cloak with 20% crit chance (very easy to achieve even in no-CP). With spectral cloak you will get 6% damage mitigation too.
Spectral cloak isn't a mythic, one piece, and doesn't ignore enemy crit resist?
That is why you can get 103 stamina recovery and 6% damage mitigation to compensate for another slot. Malacath was really strong because it buffed the proc sets. Now with the new proc scaling you need an offensive built to reach this values so a lot of things will be changed. (I expect more tweaks in the proc scaling too).
@Ryuvain on what build do you want to use Sithis set?
Doesn't malacath still buff proc sets? Don't think devs removed that. Also it will work with crit procs too, might have to test how it is on pts again.
Used Sithis on a sorc tank and nightblade werewolf solo build. Worked great on both, but that was before the nerf.
Tested right alongside that new flesh armor monster helm and shapeshifters chain for the werewolf. They were close. Sithis can take hits much better compared to the other build, but when I block Sithis was blown away by block mitigation. I guess that's a fair trade since block costs resource.
PvP I didn't test. But it seemed to be counterable with Balorgh and good penetration. Without armor they're dead since they can't block. All theory though. Might try this later too.
Didn't say pre nerf Sithis was balanced. (For pvp anyway.) Just to me, nerfed Sithis isnt good enough to trade a monster helm effect, block mitigation, AND a different mythic for.
Malacath will buff proc sets and proc sets cannot crit. The scaling of the proc is different.
So you tested the mythic item on the classes that is most broken. Why the mythic is synergize so well it is clear to any competent players. You made a sorc tank that can mitigate the damage with shields then max health, max resistance is exactly what you need. WW they dont block neither, their heal scales with health and the 10k resistance was awesome, right? Guess what it was too much OP.
For reference this is my tank build that I did and it was quite enjoyable for Vet Dungeons --> https://forums.elderscrollsonline.com/en/discussion/460190/tank-sorcerer-need-advice-and-opinion/p1
IDK what are you talking. In ESO we have so many options to build for PvP. Off course some options are broken and really strong (like pre nerfed Sithis). Such broken OP gear has no place in the game.ResidentContrarian wrote: »Disagree.Chudan is still miles better imo. Sithis nerfed state I can't see using when I could use Chudan which is major resolve 5900ish armor+ one piece bonus armor + another mythic+ no block penalty.
Sithis being just 6000 armor I still wouldn't use.
Except you can stack major resolve and gaze. Except you can still use 1-piece for resistances if you cared. Except gaze also gives more hp and gives hp regen.
Again, block is still not much of a loss when you can use absorb projectile/reflect mechanics, roll dodge exists, damage shields exists, etc.
You all continue to pretend that isn't the case, and that a Gaze of Sithis buff is needed or the nerf wasn't warranted. The problem is nearly all of those mechanics that exist that make block irrelevant can be tied to skills that either provide absolute defense in some scenarios (removing the need for block) OR are attached to damage skills, like damage shields on leap and brawler for example.
That's ignoring that anyone that plays ranged can gain a massive amount of defense, stay at a range, and just put on a reflect and keep their distance with little penalty.
Some people mentioned slotting meteor like it matters, but it doesn't when ball of lightning and cloak both absorb the meteor, and even if you didn't have that you should have access to at least one damage shield that is sufficient enough to absorb either all or most of the meteor damage that you can use. If not, that then becomes a build issue more than it is for the 1-piece, and you would know exactly why you don't have such a shield capable of doing so - because you stacked all offense after slotting gaze.
You know I said imo right? Also, don't underestimate sets like Balorgh or Malacath which still add a ton of offense that you can't get otherwise.
Malacath after the nerf is equal to spectral cloak with 20% crit chance (very easy to achieve even in no-CP). With spectral cloak you will get 6% damage mitigation too.
Spectral cloak isn't a mythic, one piece, and doesn't ignore enemy crit resist?
That is why you can get 103 stamina recovery and 6% damage mitigation to compensate for another slot. Malacath was really strong because it buffed the proc sets. Now with the new proc scaling you need an offensive built to reach this values so a lot of things will be changed. (I expect more tweaks in the proc scaling too).
@Ryuvain on what build do you want to use Sithis set?
Doesn't malacath still buff proc sets? Don't think devs removed that. Also it will work with crit procs too, might have to test how it is on pts again.
Used Sithis on a sorc tank and nightblade werewolf solo build. Worked great on both, but that was before the nerf.
Tested right alongside that new flesh armor monster helm and shapeshifters chain for the werewolf. They were close. Sithis can take hits much better compared to the other build, but when I block Sithis was blown away by block mitigation. I guess that's a fair trade since block costs resource.
PvP I didn't test. But it seemed to be counterable with Balorgh and good penetration. Without armor they're dead since they can't block. All theory though. Might try this later too.
Didn't say pre nerf Sithis was balanced. (For pvp anyway.) Just to me, nerfed Sithis isnt good enough to trade a monster helm effect, block mitigation, AND a different mythic for.
Malacath will buff proc sets and proc sets cannot crit. The scaling of the proc is different.
So you tested the mythic item on the classes that is most broken. Why the mythic is synergize so well it is clear to any competent players. You made a sorc tank that can mitigate the damage with shields then max health, max resistance is exactly what you need. WW they dont block neither, their heal scales with health and the 10k resistance was awesome, right? Guess what it was too much OP.
For reference this is my tank build that I did and it was quite enjoyable for Vet Dungeons --> https://forums.elderscrollsonline.com/en/discussion/460190/tank-sorcerer-need-advice-and-opinion/p1
On the crit part; I mean that malacath now works with all sets that trigger off a crit.
I think you also missed the part where I said it was even with a different setup. When blocking that other setup took virtually no damage at all. Sithis still takes more damage, but I guess doesn't have to slow down. That block tank also uses shields and has near armor cap without sithis, so how was it broken with sithis?
Same with werewolf, if boss did a heavy attack blocking on the other set reduced way more damage than it did with sithis face tanking.
At least pve-wise I considered them balanced. PvP is another story, balance there is already a mess. Also didn't test pvp on pts.
xylena_lazarow wrote: »
Maybe. If an extra 2k armor is no big deal, why do you want it so bad? You probably know what the armor vs EHP curve really looks like, and which builds benefit the most from it. Do we really need to make the rich richer?Are you always this hyperbolic?
I think ZOS went a bit too far here with the nerf-hammer.
If the armor rating were bumped up just a bit, it would increase the set's viability without making it a no-brainer to slot (as it was before the nerf.) 5,280/5,940 armor equates to 8%/9% damage mitigation, and this is susceptible to being reduced by penetration — unlike block mitigation (which you lose entirely just by slotting the helm). You're also losing the ability to use a monster set, which is another big minus. Personally, I think the drawbacks to Sithis are more substantial than a lot of people realize.
Just my 2¢.
@Langeston I am just wondering on what build do you want to use it? According to me this sets will work extremely well on sorc and nbs. It is just the design of the set. If you buff it to be good on other classes then it means it will be extremely OP for sorcs and NBs.
xylena_lazarow wrote: »
I apologize for the misunderstanding. What did you want to do with Gaze that you now can't?I don't "want it so bad." In fact, I don't know that I'd use it at all.
I think ZOS went a bit too far here with the nerf-hammer.
If the armor rating were bumped up just a bit, it would increase the set's viability without making it a no-brainer to slot (as it was before the nerf.) 5,280/5,940 armor equates to 8%/9% damage mitigation, and this is susceptible to being reduced by penetration — unlike block mitigation (which you lose entirely just by slotting the helm). You're also losing the ability to use a monster set, which is another big minus. Personally, I think the drawbacks to Sithis are more substantial than a lot of people realize.
Just my 2¢.
@Langeston I am just wondering on what build do you want to use it? According to me this sets will work extremely well on sorc and nbs. It is just the design of the set. If you buff it to be good on other classes then it means it will be extremely OP for sorcs and NBs.
I don't know that I intend to use it at all, to be honest. In fact, right now I'm not even sure if I'm going to buy the new chapter right away (if I do at all.) I was just throwing my 2¢ in, that's all.
At this point I'm kind of disgusted with ZOS's inability to finely tune anything, and their hamfisted approach to "balancing" hasn't left me with the impression that they're even capable of success in that regard.
I've been playing the game for 3 years now and I'm still waiting on ZOS to complete the class skill audit they were in the middle of before they decided to run off and create a "dot meta" for no good reason.
Seems like it's always one step forward and two steps back with them, and I'm pretty much over it.