initially i was like "well that would lengthen the queue-times, which are allready abismal as DD"
but as i was writing something struck me: IF you could use the groupfinder with 2 companions and 2 players, it could actually shorten the queue-time for DD players. imagine you only can set the companions roles for Tank or Healer while using GF. that would pick 2 DDs from the queue, thus making the queue shorter for the remaining DDs that want to be grouped with other players.
so my poll answer is wrong i guess, should be "yes, but only as Tank/Healer roles"
Replacing PCs with NPCs is the antithesis of an MMO's value.
Simple rule, easy to remember: Players who want to play a dungeon with permament companions should be able to so by grouping up with active companions before starting group finder. This way permament companions only would work for pre-made groups, not solo players.If you take 2 identical groups, both have 2 players and both have their compagnions out. Both groups queue. One group wants to go into a dungeon in a 2 players + 2 compagnion setup, the other one wants to go in with 4 players and uses their compagnions while they wait for the queue. There can only be one default behaviour, so only one group can get what they want.
BalticBlues wrote: »Simple rule, easy to remember: Players who want to play a dungeon with permament companions should be able to so by grouping up with active companions before starting group finder. This way permament companions only would work for pre-made groups, not solo players.If you take 2 identical groups, both have 2 players and both have their compagnions out. Both groups queue. One group wants to go into a dungeon in a 2 players + 2 compagnion setup, the other one wants to go in with 4 players and uses their compagnions while they wait for the queue. There can only be one default behaviour, so only one group can get what they want.
Players who do not want to play a dungeon with companions then still can activate group finder solo (with or without active companion) or -if being in a group- can disband their companions before using group finder (because they have no plan to use companions anyway). The good thing: Even if the group forgets to disband their companions, there is NO HARM DONE if they are placed in a 2+2 group, because they still can disband their companions in the dungeon to find human players.
Another benefit: 2 DDs then can fast-start a random dungeon in 2+2 config with group finder, which is enough to handle most normal dungeons anyway, instead of waiting half an hour for 4 players. If they want a tank or healer later, they still can remove one or both companions to let group finder find a tank or healer for them.
Random players play solo.it will not work that way. Random players will likely have their compagnions out before starting the queue
Exactly, that's what reasonable DDs do. Even though I sometimes feel sorry for the tank, because most stuff is already dead when he arrives, he also saves some playing time - which I appreciate as a tank when doing random dailies. - So if you are DD, with this 2+2 solution you only would need another DD to start and get things done rapidly.There still will be enough solo DDs for tank and healers to do their random daily. Or they also can just get a friend for a 2+2 setup.AgentUriel wrote: »I've literally queued up as a fake healer with 2 heals repeatedly on my dps just to get normal random dungeons done for the transmutes.
Random players sometimes spontaniously form groups. Besides that some groups want to go in with their compagnions and some without. My problem is not that you want to go in with your compagnions. My problem is that your idea how the choice if compagnions should be in or not is made implicit and barely visible which will lead to confusion. The choice has to be explicit. Thats why i said you need a button or a checkbox to explicitely choose that option. I hope its clear this time.BalticBlues wrote: »Random players play solo.it will not work that way. Random players will likely have their compagnions out before starting the queue
It does not matter if they have their companions out or not.
For solo players, companions will always be replaced by a human player.
The SIMPLE idea is, that a PRE-MADE GROUP should be able to decide if they want to play with companions or not. So if you are in a GROUP with a friend, you can decide to start group finder with companions to keep them or without companions to play without. For example a TWO-DD-GROUP this way can rapidly start a random normal dungeon without any tanks or healers to wait for half an hour (and which are not needed for most normal dungeons anyway). In the rare case that the 2-DD-Group gets a difficult DLC dungeon, they still can disband their companions to find a human tank and healer by group finder. Nobody loses anything. This is just a win for duo players, especially for DDs.
Agreed, but this does not matter, as most DDs can solo normal dungeons anyway. However, please note that people are NOT "antisocial" when they prefer a 2+2 setup with a good friend or espouse. Just two people sometimes really is enoughMarcus_Thracius wrote: »If you actually test them on pts you will realise that even the worst pug player you can get is better than the braindead AI of the companions
You're completely able to solo/duo most normal dungeons in the game with little to no issue, but there should be a point in every MMO as you get to higher level content where you need a group. Why even make an MMO, then?
lolo_01b16_ESO wrote: »If you want to play a dungeon with 2 players and 2 npcs you can do exactly that. If you want the reward that you get for helping other players, then you need to help other players.
Btw. In my opinion the random reward should be removed for premade 4 player groups and instead the base reward for pledges or any dungeon completion should be increased.
Marcus_Thracius wrote: »If you actually test them on pts you will realise that even the worst pug player you can get is better than the braindead AI of the companions
Unless you are totally antisocial or want to play it hardcore dungs , have fun with them
ESO is more of a on-line RPG than a traditional MMO.Why even make an MMO, then?
You're completely able to solo/duo most normal dungeons in the game with little to no issue, but there should be a point in every MMO as you get to higher level content where you need a group. Why even make an MMO, then?
bigger player base to sell your game to. lone wolves and hypersocislites.
and solo/duoing with better companions than we have now would open up new play experiences.
it's not like anybody here wants to scrap traditional 4 man group finder...
Zorgon_The_Revenged wrote: »You could use a really selfish and toxic work around. You could use an alt account to make a 3 player group and when your random player joins and you enter the dungeon, you can vote kick them and your alt to make room for your AI companions.
As I said, it's a bit selfish and toxic but at least you can get your rewards. glhf
or you can just do a random normal wtih 2 random people who at worst will probably still be better than your companions.
just saying.