I think you give lie to the fallacy of your own statement. If there are plenty of other places to get crystals then crystals are not the only reason to do RDF.No one's stopping you from solo or duoing the dungeon without the RDF. You're just asking to use the group finder without other players so you can get the transmute crystals. You see why that would be a problem, right? Aside from the fact that the random dungeon reward is meant to be an incentive to group up with other (possibly newer) players and help them, wouldn't it be really not fun for people who actually like to group up since they could get stuck with someone in a """duo""" with their companion?
It demolishes any integrity the RDF has left, if any. There are plenty of other places to get crystals.
jwellsub17_ESO2 wrote: »I think you give lie to the fallacy of your own statement. If there are plenty of other places to get crystals then crystals are not the only reason to do RDF.No one's stopping you from solo or duoing the dungeon without the RDF. You're just asking to use the group finder without other players so you can get the transmute crystals. You see why that would be a problem, right? Aside from the fact that the random dungeon reward is meant to be an incentive to group up with other (possibly newer) players and help them, wouldn't it be really not fun for people who actually like to group up since they could get stuck with someone in a """duo""" with their companion?
It demolishes any integrity the RDF has left, if any. There are plenty of other places to get crystals.
No, the RDFs purpose is just what it's name implies and as such it should not care how your group is made up, it is just there to pick a random dungeon for you to do. The crystals are a reward for doing a "random" dungeon.
If you have 4, 2+2, or 3+1 the RDF should accept the group as is. If you queue up without a group, it should mark you as a solo and add you to a random group like it currently does. If you have a companion out, it should mark you as a group and fill the remaining two slots.
BalticBlues wrote: »I'd like to team up with a friend to do normal Daily Dungeons with companions to level them up and see how they work in different dungeons: 2 human players + 2 AI players. I know this is possible if we travel directly to a dungeon. However, if we would be using Group Finder to give us a daily RANDOM dungeon to earn the 10 daily Transmute Crystals, our companions would be AUTO REPLACED by human players who are LFG, if I understand correctly.
Would it please be possible to avoid this auto replacement to keep active companions permanent?
Suggestion: If an EXISTING GROUP (with a Group Leader) is using Group Finder, there should be NO AUTO replacement of active companions. Human players would only be inserted by Group Finder if there is an OPEN SLOT. This way players could decide for themselves if they want to keep an active companion (keep slot filled) OR look for a human player (keep slot open).
jwellsub17_ESO2 wrote: »I think you give lie to the fallacy of your own statement. If there are plenty of other places to get crystals then crystals are not the only reason to do RDF.No one's stopping you from solo or duoing the dungeon without the RDF. You're just asking to use the group finder without other players so you can get the transmute crystals. You see why that would be a problem, right? Aside from the fact that the random dungeon reward is meant to be an incentive to group up with other (possibly newer) players and help them, wouldn't it be really not fun for people who actually like to group up since they could get stuck with someone in a """duo""" with their companion?
It demolishes any integrity the RDF has left, if any. There are plenty of other places to get crystals.
No, the RDFs purpose is just what it's name implies and as such it should not care how your group is made up, it is just there to pick a random dungeon for you to do. The crystals are a reward for doing a "random" dungeon.
If you have 4, 2+2, or 3+1 the RDF should accept the group as is. If you queue up without a group, it should mark you as a solo and add you to a random group like it currently does. If you have a companion out, it should mark you as a group and fill the remaining two slots.
Except that's not what I said. OP wants to go in a dungeon using the RDF with a friend and 2 companions so (s)he can get the transmute crystal bonus and level companions at the same time. That's not the same thing as asserting the RDF is the only way to get crystals. They're also mutually exclusive, because OP can go in a dungeon with their friend and accomplish half of what they want with no changes already, they just want to double-dip for the transmute crystals, too.
So could you explain to me why that should be allowed? As a player who uses the RDF primarily to get gear from dungeons to do PvP and occasionally with a friend to do the daily crystal bonus, why should I have to deal with NPC AI and low DPS from a player-companion pair just so they can game the system? I use the RDF to play with actual players who (hopefully) do more damage than a light attacking NPC.
Except that is what you said. I quoteExcept that's not what I said. OP wants to go in a dungeon using the RDF with a friend and 2 companions so (s)he can get the transmute crystal bonus and level companions at the same time.
To which I replied that your statement is false. Most people I know who do use the RDF do it for the random dungeons and tougher content. If people were only doing it for the crystals, they would do other content which they can do faster and easier than the RDF."You're just asking to use the group finder without other players so you can get the transmute crystals.
Because it has zero affect / effect on your gameplay. Because it is what ZOS obviously intended with the companion system.So could you explain to me why that should be allowed?
[snip]As a player who uses the RDF primarily to get gear from dungeons to do PvP and occasionally with a friend to do the daily crystal bonus, why should I have to deal with NPC AI and low DPS from a player-companion pair just so they can game the system?
or you can just do a random normal wtih 2 random people who at worst will probably still be better than your companions.
just saying.
You have an valid point, however after they changed the group finder so 4 man groups bypass the grouping tool it tend to work way better than before as in it works more than half the time.lolo_01b16_ESO wrote: »If you want to play a dungeon with 2 players and 2 npcs you can do exactly that. If you want the reward that you get for helping other players, then you need to help other players.
Btw. In my opinion the random reward should be removed for premade 4 player groups and instead the base reward for pledges or any dungeon completion should be increased.
or you can just do a random normal wtih 2 random people who at worst will probably still be better than your companions.
just saying.
No, that aint the same scenario and this is saying someone who played SWTOR with companions, so your statement is completely wrong
Companion > bad random player
Always
Doing a random normal dungeon, it does not matter how good or bad companions are. Even though it may take twice the time and effort to carry the clumsy companions through a dungeon, it is way more fun to do 2+2 with a good friend instead of the usual speed burn runs with 4 randoms. Moreover, it allows two DDs to do their daily random dungeon within 15 mins instead of waiting 20 mins to find a random group for the usual 10 min speed burn runs, saving 50% of their playing time.you can check how great are companions on PTS.
Do you actually play the game lately? What is detrimental to this game is that 95% of random normal dailies now are speed burn runs of players being able to solo dungeons, leaving new players unable to do their dungeon quest. The humble request to be able to play random normal dailies as a 2+2 with a friend or guild mate is in the best MMO interest of this game.This is an MMO, not your Skyrim. The fact that you want to replace strangers in an MMO with AI is detrimental to this game.
Maybe they should just scrap the “form a group” part and go straight to “select random dungeon with my group” button. That way if you are single, duo, triple, one, two or none companions it won’t matter. Your group is it. If you can’t do the dungeon then leave and reque.
You're completely able to solo/duo most normal dungeons in the game with little to no issue, but there should be a point in every MMO as you get to higher level content where you need a group. Why even make an MMO, then?
Zorgon_The_Revenged wrote: »You could use a really selfish and toxic work around. You could use an alt account to make a 3 player group and when your random player joins and you enter the dungeon, you can vote kick them and your alt to make room for your AI companions.
As I said, it's a bit selfish and toxic but at least you can get your rewards. glhf
jwellsub17_ESO2 wrote: »To which I replied that your statement is false. Most people I know who do use the RDF do it for the random dungeons and tougher content. If people were only doing it for the crystals, they would do other content which they can do faster and easier than the RDF.
If the RDF allows 2+2 in the group you're thinking of, it has to allow 1+1 in the groups you're not. So everyone would have to deal with potentially getting someone else's companion they didn't sign up for.jwellsub17_ESO2 wrote: »I think you give lie to the fallacy of your own statement. If there are plenty of other places to get crystals then crystals are not the only reason to do RDF.No one's stopping you from solo or duoing the dungeon without the RDF. You're just asking to use the group finder without other players so you can get the transmute crystals. You see why that would be a problem, right? Aside from the fact that the random dungeon reward is meant to be an incentive to group up with other (possibly newer) players and help them, wouldn't it be really not fun for people who actually like to group up since they could get stuck with someone in a """duo""" with their companion?
It demolishes any integrity the RDF has left, if any. There are plenty of other places to get crystals.
No, the RDFs purpose is just what it's name implies and as such it should not care how your group is made up, it is just there to pick a random dungeon for you to do. The crystals are a reward for doing a "random" dungeon.
If you have 4, 2+2, or 3+1 the RDF should accept the group as is. If you queue up without a group, it should mark you as a solo and add you to a random group like it currently does. If you have a companion out, it should mark you as a group and fill the remaining two slots.
Except that's not what I said. OP wants to go in a dungeon using the RDF with a friend and 2 companions so (s)he can get the transmute crystal bonus and level companions at the same time. That's not the same thing as asserting the RDF is the only way to get crystals. They're also mutually exclusive, because OP can go in a dungeon with their friend and accomplish half of what they want with no changes already, they just want to double-dip for the transmute crystals, too.
So could you explain to me why that should be allowed? As a player who uses the RDF primarily to get gear from dungeons to do PvP and occasionally with a friend to do the daily crystal bonus, why should I have to deal with NPC AI and low DPS from a player-companion pair just so they can game the system? I use the RDF to play with actual players who (hopefully) do more damage than a light attacking NPC.
the original post was about 2 ppl with their companions being able to get into random.
You wouldnt get grouped with them. they are already 4...
Okay, I think I see the miscommunication here. Sorry if it wasn't clear. When I said this, I meant to summarize the OP's desire to double-dip, since wanting to change that is the meat of their post. I think the context around this sentence supports that, but text is also a poor vehicle for expression. To summarize what I was trying to say: the RDF has more uses than just for crystals, but not in the OP's scenario where they would be doing a random dungeon for the reward but still keeping/leveling their companions.jwellsub17_ESO2 wrote: »Except that is what you said. I quoteTo which I replied that your statement is false. Most people I know who do use the RDF do it for the random dungeons and tougher content. If people were only doing it for the crystals, they would do other content which they can do faster and easier than the RDF."You're just asking to use the group finder without other players so you can get the transmute crystals.
It will inevitably have an effect on my gameplay because if the RDF accepts a 2+2 player/companion pair, then it has to accept a 1+1 pair, too. That 1+1 could find its way into my party and inconvenience me, and that isn't right when the RDF should be a tool to find 3 other players.jwellsub17_ESO2 wrote: »Because it has zero affect / effect on your gameplay. Because it is what ZOS obviously intended with the companion system.So could you explain to me why that should be allowed?[snip]As a player who uses the RDF primarily to get gear from dungeons to do PvP and occasionally with a friend to do the daily crystal bonus, why should I have to deal with NPC AI and low DPS from a player-companion pair just so they can game the system?
The OP is not asking to interfere with your game play, instead they are asking for a way to protect people like you by locking their group.
If the RDF allows 2+2 in the group you're thinking of, it has to allow 1+1 in the groups you're not. So everyone would have to deal with potentially getting someone else's companion they didn't sign up for.jwellsub17_ESO2 wrote: »I think you give lie to the fallacy of your own statement. If there are plenty of other places to get crystals then crystals are not the only reason to do RDF.No one's stopping you from solo or duoing the dungeon without the RDF. You're just asking to use the group finder without other players so you can get the transmute crystals. You see why that would be a problem, right? Aside from the fact that the random dungeon reward is meant to be an incentive to group up with other (possibly newer) players and help them, wouldn't it be really not fun for people who actually like to group up since they could get stuck with someone in a """duo""" with their companion?
It demolishes any integrity the RDF has left, if any. There are plenty of other places to get crystals.
No, the RDFs purpose is just what it's name implies and as such it should not care how your group is made up, it is just there to pick a random dungeon for you to do. The crystals are a reward for doing a "random" dungeon.
If you have 4, 2+2, or 3+1 the RDF should accept the group as is. If you queue up without a group, it should mark you as a solo and add you to a random group like it currently does. If you have a companion out, it should mark you as a group and fill the remaining two slots.
Except that's not what I said. OP wants to go in a dungeon using the RDF with a friend and 2 companions so (s)he can get the transmute crystal bonus and level companions at the same time. That's not the same thing as asserting the RDF is the only way to get crystals. They're also mutually exclusive, because OP can go in a dungeon with their friend and accomplish half of what they want with no changes already, they just want to double-dip for the transmute crystals, too.
So could you explain to me why that should be allowed? As a player who uses the RDF primarily to get gear from dungeons to do PvP and occasionally with a friend to do the daily crystal bonus, why should I have to deal with NPC AI and low DPS from a player-companion pair just so they can game the system? I use the RDF to play with actual players who (hopefully) do more damage than a light attacking NPC.
the original post was about 2 ppl with their companions being able to get into random.
You wouldnt get grouped with them. they are already 4...Okay, I think I see the miscommunication here. Sorry if it wasn't clear. When I said this, I meant to summarize the OP's desire to double-dip, since wanting to change that is the meat of their post. I think the context around this sentence supports that, but text is also a poor vehicle for expression. To summarize what I was trying to say: the RDF has more uses than just for crystals, but not in the OP's scenario where they would be doing a random dungeon for the reward but still keeping/leveling their companions.jwellsub17_ESO2 wrote: »Except that is what you said. I quoteTo which I replied that your statement is false. Most people I know who do use the RDF do it for the random dungeons and tougher content. If people were only doing it for the crystals, they would do other content which they can do faster and easier than the RDF."You're just asking to use the group finder without other players so you can get the transmute crystals.It will inevitably have an effect on my gameplay because if the RDF accepts a 2+2 player/companion pair, then it has to accept a 1+1 pair, too. That 1+1 could find its way into my party and inconvenience me, and that isn't right when the RDF should be a tool to find 3 other players.jwellsub17_ESO2 wrote: »Because it has zero affect / effect on your gameplay. Because it is what ZOS obviously intended with the companion system.So could you explain to me why that should be allowed?[snip]As a player who uses the RDF primarily to get gear from dungeons to do PvP and occasionally with a friend to do the daily crystal bonus, why should I have to deal with NPC AI and low DPS from a player-companion pair just so they can game the system?
The OP is not asking to interfere with your game play, instead they are asking for a way to protect people like you by locking their group.
If the RDF allows 2+2 in the group you're thinking of, it has to allow 1+1 in the groups you're not. So everyone would have to deal with potentially getting someone else's companion they didn't sign up for.jwellsub17_ESO2 wrote: »I think you give lie to the fallacy of your own statement. If there are plenty of other places to get crystals then crystals are not the only reason to do RDF.No one's stopping you from solo or duoing the dungeon without the RDF. You're just asking to use the group finder without other players so you can get the transmute crystals. You see why that would be a problem, right? Aside from the fact that the random dungeon reward is meant to be an incentive to group up with other (possibly newer) players and help them, wouldn't it be really not fun for people who actually like to group up since they could get stuck with someone in a """duo""" with their companion?
It demolishes any integrity the RDF has left, if any. There are plenty of other places to get crystals.
No, the RDFs purpose is just what it's name implies and as such it should not care how your group is made up, it is just there to pick a random dungeon for you to do. The crystals are a reward for doing a "random" dungeon.
If you have 4, 2+2, or 3+1 the RDF should accept the group as is. If you queue up without a group, it should mark you as a solo and add you to a random group like it currently does. If you have a companion out, it should mark you as a group and fill the remaining two slots.
Except that's not what I said. OP wants to go in a dungeon using the RDF with a friend and 2 companions so (s)he can get the transmute crystal bonus and level companions at the same time. That's not the same thing as asserting the RDF is the only way to get crystals. They're also mutually exclusive, because OP can go in a dungeon with their friend and accomplish half of what they want with no changes already, they just want to double-dip for the transmute crystals, too.
So could you explain to me why that should be allowed? As a player who uses the RDF primarily to get gear from dungeons to do PvP and occasionally with a friend to do the daily crystal bonus, why should I have to deal with NPC AI and low DPS from a player-companion pair just so they can game the system? I use the RDF to play with actual players who (hopefully) do more damage than a light attacking NPC.
the original post was about 2 ppl with their companions being able to get into random.
You wouldnt get grouped with them. they are already 4...Okay, I think I see the miscommunication here. Sorry if it wasn't clear. When I said this, I meant to summarize the OP's desire to double-dip, since wanting to change that is the meat of their post. I think the context around this sentence supports that, but text is also a poor vehicle for expression. To summarize what I was trying to say: the RDF has more uses than just for crystals, but not in the OP's scenario where they would be doing a random dungeon for the reward but still keeping/leveling their companions.jwellsub17_ESO2 wrote: »Except that is what you said. I quoteTo which I replied that your statement is false. Most people I know who do use the RDF do it for the random dungeons and tougher content. If people were only doing it for the crystals, they would do other content which they can do faster and easier than the RDF."You're just asking to use the group finder without other players so you can get the transmute crystals.It will inevitably have an effect on my gameplay because if the RDF accepts a 2+2 player/companion pair, then it has to accept a 1+1 pair, too. That 1+1 could find its way into my party and inconvenience me, and that isn't right when the RDF should be a tool to find 3 other players.jwellsub17_ESO2 wrote: »Because it has zero affect / effect on your gameplay. Because it is what ZOS obviously intended with the companion system.So could you explain to me why that should be allowed?[snip]As a player who uses the RDF primarily to get gear from dungeons to do PvP and occasionally with a friend to do the daily crystal bonus, why should I have to deal with NPC AI and low DPS from a player-companion pair just so they can game the system?
The OP is not asking to interfere with your game play, instead they are asking for a way to protect people like you by locking their group.
why on earth would it have to accept 1+1 just because it accepts 2+2. 😳
what kinda logic module gave you that idea?
If the RDF allows 2+2 in the group you're thinking of, it has to allow 1+1 in the groups you're not. So everyone would have to deal with potentially getting someone else's companion they didn't sign up for.jwellsub17_ESO2 wrote: »I think you give lie to the fallacy of your own statement. If there are plenty of other places to get crystals then crystals are not the only reason to do RDF.No one's stopping you from solo or duoing the dungeon without the RDF. You're just asking to use the group finder without other players so you can get the transmute crystals. You see why that would be a problem, right? Aside from the fact that the random dungeon reward is meant to be an incentive to group up with other (possibly newer) players and help them, wouldn't it be really not fun for people who actually like to group up since they could get stuck with someone in a """duo""" with their companion?
It demolishes any integrity the RDF has left, if any. There are plenty of other places to get crystals.
No, the RDFs purpose is just what it's name implies and as such it should not care how your group is made up, it is just there to pick a random dungeon for you to do. The crystals are a reward for doing a "random" dungeon.
If you have 4, 2+2, or 3+1 the RDF should accept the group as is. If you queue up without a group, it should mark you as a solo and add you to a random group like it currently does. If you have a companion out, it should mark you as a group and fill the remaining two slots.
Except that's not what I said. OP wants to go in a dungeon using the RDF with a friend and 2 companions so (s)he can get the transmute crystal bonus and level companions at the same time. That's not the same thing as asserting the RDF is the only way to get crystals. They're also mutually exclusive, because OP can go in a dungeon with their friend and accomplish half of what they want with no changes already, they just want to double-dip for the transmute crystals, too.
So could you explain to me why that should be allowed? As a player who uses the RDF primarily to get gear from dungeons to do PvP and occasionally with a friend to do the daily crystal bonus, why should I have to deal with NPC AI and low DPS from a player-companion pair just so they can game the system? I use the RDF to play with actual players who (hopefully) do more damage than a light attacking NPC.
the original post was about 2 ppl with their companions being able to get into random.
You wouldnt get grouped with them. they are already 4...Okay, I think I see the miscommunication here. Sorry if it wasn't clear. When I said this, I meant to summarize the OP's desire to double-dip, since wanting to change that is the meat of their post. I think the context around this sentence supports that, but text is also a poor vehicle for expression. To summarize what I was trying to say: the RDF has more uses than just for crystals, but not in the OP's scenario where they would be doing a random dungeon for the reward but still keeping/leveling their companions.jwellsub17_ESO2 wrote: »Except that is what you said. I quoteTo which I replied that your statement is false. Most people I know who do use the RDF do it for the random dungeons and tougher content. If people were only doing it for the crystals, they would do other content which they can do faster and easier than the RDF."You're just asking to use the group finder without other players so you can get the transmute crystals.It will inevitably have an effect on my gameplay because if the RDF accepts a 2+2 player/companion pair, then it has to accept a 1+1 pair, too. That 1+1 could find its way into my party and inconvenience me, and that isn't right when the RDF should be a tool to find 3 other players.jwellsub17_ESO2 wrote: »Because it has zero affect / effect on your gameplay. Because it is what ZOS obviously intended with the companion system.So could you explain to me why that should be allowed?[snip]As a player who uses the RDF primarily to get gear from dungeons to do PvP and occasionally with a friend to do the daily crystal bonus, why should I have to deal with NPC AI and low DPS from a player-companion pair just so they can game the system?
The OP is not asking to interfere with your game play, instead they are asking for a way to protect people like you by locking their group.
why on earth would it have to accept 1+1 just because it accepts 2+2. 😳
what kinda logic module gave you that idea?
Because 2 groups of 1+1 player/companions makes a 2+2, and in order for that to work right it's gotta do 1+1 too.
Unless we're through with counting and like javascript 1+1 = 11
If the RDF allows 2+2 in the group you're thinking of, it has to allow 1+1 in the groups you're not. So everyone would have to deal with potentially getting someone else's companion they didn't sign up for.jwellsub17_ESO2 wrote: »I think you give lie to the fallacy of your own statement. If there are plenty of other places to get crystals then crystals are not the only reason to do RDF.No one's stopping you from solo or duoing the dungeon without the RDF. You're just asking to use the group finder without other players so you can get the transmute crystals. You see why that would be a problem, right? Aside from the fact that the random dungeon reward is meant to be an incentive to group up with other (possibly newer) players and help them, wouldn't it be really not fun for people who actually like to group up since they could get stuck with someone in a """duo""" with their companion?
It demolishes any integrity the RDF has left, if any. There are plenty of other places to get crystals.
No, the RDFs purpose is just what it's name implies and as such it should not care how your group is made up, it is just there to pick a random dungeon for you to do. The crystals are a reward for doing a "random" dungeon.
If you have 4, 2+2, or 3+1 the RDF should accept the group as is. If you queue up without a group, it should mark you as a solo and add you to a random group like it currently does. If you have a companion out, it should mark you as a group and fill the remaining two slots.
Except that's not what I said. OP wants to go in a dungeon using the RDF with a friend and 2 companions so (s)he can get the transmute crystal bonus and level companions at the same time. That's not the same thing as asserting the RDF is the only way to get crystals. They're also mutually exclusive, because OP can go in a dungeon with their friend and accomplish half of what they want with no changes already, they just want to double-dip for the transmute crystals, too.
So could you explain to me why that should be allowed? As a player who uses the RDF primarily to get gear from dungeons to do PvP and occasionally with a friend to do the daily crystal bonus, why should I have to deal with NPC AI and low DPS from a player-companion pair just so they can game the system? I use the RDF to play with actual players who (hopefully) do more damage than a light attacking NPC.
the original post was about 2 ppl with their companions being able to get into random.
You wouldnt get grouped with them. they are already 4...Okay, I think I see the miscommunication here. Sorry if it wasn't clear. When I said this, I meant to summarize the OP's desire to double-dip, since wanting to change that is the meat of their post. I think the context around this sentence supports that, but text is also a poor vehicle for expression. To summarize what I was trying to say: the RDF has more uses than just for crystals, but not in the OP's scenario where they would be doing a random dungeon for the reward but still keeping/leveling their companions.jwellsub17_ESO2 wrote: »Except that is what you said. I quoteTo which I replied that your statement is false. Most people I know who do use the RDF do it for the random dungeons and tougher content. If people were only doing it for the crystals, they would do other content which they can do faster and easier than the RDF."You're just asking to use the group finder without other players so you can get the transmute crystals.It will inevitably have an effect on my gameplay because if the RDF accepts a 2+2 player/companion pair, then it has to accept a 1+1 pair, too. That 1+1 could find its way into my party and inconvenience me, and that isn't right when the RDF should be a tool to find 3 other players.jwellsub17_ESO2 wrote: »Because it has zero affect / effect on your gameplay. Because it is what ZOS obviously intended with the companion system.So could you explain to me why that should be allowed?[snip]As a player who uses the RDF primarily to get gear from dungeons to do PvP and occasionally with a friend to do the daily crystal bonus, why should I have to deal with NPC AI and low DPS from a player-companion pair just so they can game the system?
The OP is not asking to interfere with your game play, instead they are asking for a way to protect people like you by locking their group.
why on earth would it have to accept 1+1 just because it accepts 2+2. 😳
what kinda logic module gave you that idea?
Because 2 groups of 1+1 player/companions makes a 2+2, and in order for that to work right it's gotta do 1+1 too.
Unless we're through with counting and like javascript 1+1 = 11
not at all!
easy to code that 2+2 (and 3+1 for that matter ) is considered full group and directly sent to dungeon.
and if 1+1 it does not count companion at all and put you with 3 players and unsummon companion upon sending you in.
If the RDF allows 2+2 in the group you're thinking of, it has to allow 1+1 in the groups you're not. So everyone would have to deal with potentially getting someone else's companion they didn't sign up for.jwellsub17_ESO2 wrote: »I think you give lie to the fallacy of your own statement. If there are plenty of other places to get crystals then crystals are not the only reason to do RDF.No one's stopping you from solo or duoing the dungeon without the RDF. You're just asking to use the group finder without other players so you can get the transmute crystals. You see why that would be a problem, right? Aside from the fact that the random dungeon reward is meant to be an incentive to group up with other (possibly newer) players and help them, wouldn't it be really not fun for people who actually like to group up since they could get stuck with someone in a """duo""" with their companion?
It demolishes any integrity the RDF has left, if any. There are plenty of other places to get crystals.
No, the RDFs purpose is just what it's name implies and as such it should not care how your group is made up, it is just there to pick a random dungeon for you to do. The crystals are a reward for doing a "random" dungeon.
If you have 4, 2+2, or 3+1 the RDF should accept the group as is. If you queue up without a group, it should mark you as a solo and add you to a random group like it currently does. If you have a companion out, it should mark you as a group and fill the remaining two slots.
Except that's not what I said. OP wants to go in a dungeon using the RDF with a friend and 2 companions so (s)he can get the transmute crystal bonus and level companions at the same time. That's not the same thing as asserting the RDF is the only way to get crystals. They're also mutually exclusive, because OP can go in a dungeon with their friend and accomplish half of what they want with no changes already, they just want to double-dip for the transmute crystals, too.
So could you explain to me why that should be allowed? As a player who uses the RDF primarily to get gear from dungeons to do PvP and occasionally with a friend to do the daily crystal bonus, why should I have to deal with NPC AI and low DPS from a player-companion pair just so they can game the system? I use the RDF to play with actual players who (hopefully) do more damage than a light attacking NPC.
the original post was about 2 ppl with their companions being able to get into random.
You wouldnt get grouped with them. they are already 4...Okay, I think I see the miscommunication here. Sorry if it wasn't clear. When I said this, I meant to summarize the OP's desire to double-dip, since wanting to change that is the meat of their post. I think the context around this sentence supports that, but text is also a poor vehicle for expression. To summarize what I was trying to say: the RDF has more uses than just for crystals, but not in the OP's scenario where they would be doing a random dungeon for the reward but still keeping/leveling their companions.jwellsub17_ESO2 wrote: »Except that is what you said. I quoteTo which I replied that your statement is false. Most people I know who do use the RDF do it for the random dungeons and tougher content. If people were only doing it for the crystals, they would do other content which they can do faster and easier than the RDF."You're just asking to use the group finder without other players so you can get the transmute crystals.It will inevitably have an effect on my gameplay because if the RDF accepts a 2+2 player/companion pair, then it has to accept a 1+1 pair, too. That 1+1 could find its way into my party and inconvenience me, and that isn't right when the RDF should be a tool to find 3 other players.jwellsub17_ESO2 wrote: »Because it has zero affect / effect on your gameplay. Because it is what ZOS obviously intended with the companion system.So could you explain to me why that should be allowed?[snip]As a player who uses the RDF primarily to get gear from dungeons to do PvP and occasionally with a friend to do the daily crystal bonus, why should I have to deal with NPC AI and low DPS from a player-companion pair just so they can game the system?
The OP is not asking to interfere with your game play, instead they are asking for a way to protect people like you by locking their group.
why on earth would it have to accept 1+1 just because it accepts 2+2. 😳
what kinda logic module gave you that idea?
Because 2 groups of 1+1 player/companions makes a 2+2, and in order for that to work right it's gotta do 1+1 too.
Unless we're through with counting and like javascript 1+1 = 11
not at all!
easy to code that 2+2 (and 3+1 for that matter ) is considered full group and directly sent to dungeon.
and if 1+1 it does not count companion at all and put you with 3 players and unsummon companion upon sending you in.
That would be pretty counterintuitive, though. I'm not saying that that ESO doesn't do plenty of other contradictory and outright confusing things, of course, but we really shouldn't add to how unintuitive playing the game is already just to cater to a ultra specific use case for the RDF.
If the RDF allows 2+2 in the group you're thinking of, it has to allow 1+1 in the groups you're not. So everyone would have to deal with potentially getting someone else's companion they didn't sign up for.jwellsub17_ESO2 wrote: »I think you give lie to the fallacy of your own statement. If there are plenty of other places to get crystals then crystals are not the only reason to do RDF.No one's stopping you from solo or duoing the dungeon without the RDF. You're just asking to use the group finder without other players so you can get the transmute crystals. You see why that would be a problem, right? Aside from the fact that the random dungeon reward is meant to be an incentive to group up with other (possibly newer) players and help them, wouldn't it be really not fun for people who actually like to group up since they could get stuck with someone in a """duo""" with their companion?
It demolishes any integrity the RDF has left, if any. There are plenty of other places to get crystals.
No, the RDFs purpose is just what it's name implies and as such it should not care how your group is made up, it is just there to pick a random dungeon for you to do. The crystals are a reward for doing a "random" dungeon.
If you have 4, 2+2, or 3+1 the RDF should accept the group as is. If you queue up without a group, it should mark you as a solo and add you to a random group like it currently does. If you have a companion out, it should mark you as a group and fill the remaining two slots.
Except that's not what I said. OP wants to go in a dungeon using the RDF with a friend and 2 companions so (s)he can get the transmute crystal bonus and level companions at the same time. That's not the same thing as asserting the RDF is the only way to get crystals. They're also mutually exclusive, because OP can go in a dungeon with their friend and accomplish half of what they want with no changes already, they just want to double-dip for the transmute crystals, too.
So could you explain to me why that should be allowed? As a player who uses the RDF primarily to get gear from dungeons to do PvP and occasionally with a friend to do the daily crystal bonus, why should I have to deal with NPC AI and low DPS from a player-companion pair just so they can game the system? I use the RDF to play with actual players who (hopefully) do more damage than a light attacking NPC.
the original post was about 2 ppl with their companions being able to get into random.
You wouldnt get grouped with them. they are already 4...Okay, I think I see the miscommunication here. Sorry if it wasn't clear. When I said this, I meant to summarize the OP's desire to double-dip, since wanting to change that is the meat of their post. I think the context around this sentence supports that, but text is also a poor vehicle for expression. To summarize what I was trying to say: the RDF has more uses than just for crystals, but not in the OP's scenario where they would be doing a random dungeon for the reward but still keeping/leveling their companions.jwellsub17_ESO2 wrote: »Except that is what you said. I quoteTo which I replied that your statement is false. Most people I know who do use the RDF do it for the random dungeons and tougher content. If people were only doing it for the crystals, they would do other content which they can do faster and easier than the RDF."You're just asking to use the group finder without other players so you can get the transmute crystals.It will inevitably have an effect on my gameplay because if the RDF accepts a 2+2 player/companion pair, then it has to accept a 1+1 pair, too. That 1+1 could find its way into my party and inconvenience me, and that isn't right when the RDF should be a tool to find 3 other players.jwellsub17_ESO2 wrote: »Because it has zero affect / effect on your gameplay. Because it is what ZOS obviously intended with the companion system.So could you explain to me why that should be allowed?[snip]As a player who uses the RDF primarily to get gear from dungeons to do PvP and occasionally with a friend to do the daily crystal bonus, why should I have to deal with NPC AI and low DPS from a player-companion pair just so they can game the system?
The OP is not asking to interfere with your game play, instead they are asking for a way to protect people like you by locking their group.
why on earth would it have to accept 1+1 just because it accepts 2+2. 😳
what kinda logic module gave you that idea?
Because 2 groups of 1+1 player/companions makes a 2+2, and in order for that to work right it's gotta do 1+1 too.
Unless we're through with counting and like javascript 1+1 = 11
not at all!
easy to code that 2+2 (and 3+1 for that matter ) is considered full group and directly sent to dungeon.
and if 1+1 it does not count companion at all and put you with 3 players and unsummon companion upon sending you in.
That would be pretty counterintuitive, though. I'm not saying that that ESO doesn't do plenty of other contradictory and outright confusing things, of course, but we really shouldn't add to how unintuitive playing the game is already just to cater to a ultra specific use case for the RDF.
Just pop up a window when queuing in 1+1 (or 2+1) that your companions do not count for queue and you will be grouped with 3 (2) players and companions will get despawned.
If the RDF allows 2+2 in the group you're thinking of, it has to allow 1+1 in the groups you're not. So everyone would have to deal with potentially getting someone else's companion they didn't sign up for.jwellsub17_ESO2 wrote: »I think you give lie to the fallacy of your own statement. If there are plenty of other places to get crystals then crystals are not the only reason to do RDF.No one's stopping you from solo or duoing the dungeon without the RDF. You're just asking to use the group finder without other players so you can get the transmute crystals. You see why that would be a problem, right? Aside from the fact that the random dungeon reward is meant to be an incentive to group up with other (possibly newer) players and help them, wouldn't it be really not fun for people who actually like to group up since they could get stuck with someone in a """duo""" with their companion?
It demolishes any integrity the RDF has left, if any. There are plenty of other places to get crystals.
No, the RDFs purpose is just what it's name implies and as such it should not care how your group is made up, it is just there to pick a random dungeon for you to do. The crystals are a reward for doing a "random" dungeon.
If you have 4, 2+2, or 3+1 the RDF should accept the group as is. If you queue up without a group, it should mark you as a solo and add you to a random group like it currently does. If you have a companion out, it should mark you as a group and fill the remaining two slots.
Except that's not what I said. OP wants to go in a dungeon using the RDF with a friend and 2 companions so (s)he can get the transmute crystal bonus and level companions at the same time. That's not the same thing as asserting the RDF is the only way to get crystals. They're also mutually exclusive, because OP can go in a dungeon with their friend and accomplish half of what they want with no changes already, they just want to double-dip for the transmute crystals, too.
So could you explain to me why that should be allowed? As a player who uses the RDF primarily to get gear from dungeons to do PvP and occasionally with a friend to do the daily crystal bonus, why should I have to deal with NPC AI and low DPS from a player-companion pair just so they can game the system? I use the RDF to play with actual players who (hopefully) do more damage than a light attacking NPC.
the original post was about 2 ppl with their companions being able to get into random.
You wouldnt get grouped with them. they are already 4...Okay, I think I see the miscommunication here. Sorry if it wasn't clear. When I said this, I meant to summarize the OP's desire to double-dip, since wanting to change that is the meat of their post. I think the context around this sentence supports that, but text is also a poor vehicle for expression. To summarize what I was trying to say: the RDF has more uses than just for crystals, but not in the OP's scenario where they would be doing a random dungeon for the reward but still keeping/leveling their companions.jwellsub17_ESO2 wrote: »Except that is what you said. I quoteTo which I replied that your statement is false. Most people I know who do use the RDF do it for the random dungeons and tougher content. If people were only doing it for the crystals, they would do other content which they can do faster and easier than the RDF."You're just asking to use the group finder without other players so you can get the transmute crystals.It will inevitably have an effect on my gameplay because if the RDF accepts a 2+2 player/companion pair, then it has to accept a 1+1 pair, too. That 1+1 could find its way into my party and inconvenience me, and that isn't right when the RDF should be a tool to find 3 other players.jwellsub17_ESO2 wrote: »Because it has zero affect / effect on your gameplay. Because it is what ZOS obviously intended with the companion system.So could you explain to me why that should be allowed?[snip]As a player who uses the RDF primarily to get gear from dungeons to do PvP and occasionally with a friend to do the daily crystal bonus, why should I have to deal with NPC AI and low DPS from a player-companion pair just so they can game the system?
The OP is not asking to interfere with your game play, instead they are asking for a way to protect people like you by locking their group.
why on earth would it have to accept 1+1 just because it accepts 2+2. 😳
what kinda logic module gave you that idea?
Because 2 groups of 1+1 player/companions makes a 2+2, and in order for that to work right it's gotta do 1+1 too.
Unless we're through with counting and like javascript 1+1 = 11
not at all!
easy to code that 2+2 (and 3+1 for that matter ) is considered full group and directly sent to dungeon.
and if 1+1 it does not count companion at all and put you with 3 players and unsummon companion upon sending you in.
That would be pretty counterintuitive, though. I'm not saying that that ESO doesn't do plenty of other contradictory and outright confusing things, of course, but we really shouldn't add to how unintuitive playing the game is already just to cater to a ultra specific use case for the RDF.
Just pop up a window when queuing in 1+1 (or 2+1) that your companions do not count for queue and you will be grouped with 3 (2) players and companions will get despawned.
That should probably be the default even with the system as it is right now. The confusing part is why 2+2 should be treated any differently.