BalticBlues wrote: »Doing a random normal dungeon, it does not matter how good or bad companions are. Even though it may take twice the time and effort to carry the clumsy companions through a dungeon, it is way more fun to do 2+2 with a good friend instead of the usual speed burn runs with 4 randoms. Moreover, it allows two DDs to do their daily random dungeon within 15 mins instead of waiting 20 mins to find a random group for the usual 10 min speed burn runs, saving 50% of their playing time.you can check how great are companions on PTS.Do you actually play the game lately? What is detrimental to this game is that 95% of random normal dailies now are speed burn runs of players being able to solo dungeons, leaving new players unable to do their dungeon quest. The humble request to be able to play random normal dailies as a 2+2 with a friend or guild mate is in the best MMO interest of this game.This is an MMO, not your Skyrim. The fact that you want to replace strangers in an MMO with AI is detrimental to this game.
ESO is more of a on-line RPG than a traditional MMO.Why even make an MMO, then?
I see where you're coming from with this, but I disagree. Path of Exile and Guild Wars 1 are more like an online RPG than an MMO, because you can only see other players in city hubs/lobbies and group up with them to go into an otherwise single-player world. ESO, however, has the traditional open world where every player is dumped with the other players, group or not, and has other traditional MMO stuff like group finders, dungeons, raids, etc. It's an MMO through and through.
You're completely able to solo/duo most normal dungeons in the game with little to no issue, but there should be a point in every MMO as you get to higher level content where you need a group. Why even make an MMO, then?
bigger player base to sell your game to. lone wolves and hypersocislites.
and solo/duoing with better companions than we have now would open up new play experiences.
it's not like anybody here wants to scrap traditional 4 man group finder...
No one's stopping you from solo or duoing the dungeon without the RDF. You're just asking to use the group finder without other players so you can get the transmute crystals. You see why that would be a problem, right? Aside from the fact that the random dungeon reward is meant to be an incentive to group up with other (possibly newer) players and help them, wouldn't it be really not fun for people who actually like to group up since they could get stuck with someone in a """duo""" with their companion?
It demolishes any integrity the RDF has left, if any. There are plenty of other places to get crystals.
ESO is more of a on-line RPG than a traditional MMO.Why even make an MMO, then?
I see where you're coming from with this, but I disagree. Path of Exile and Guild Wars 1 are more like an online RPG than an MMO, because you can only see other players in city hubs/lobbies and group up with them to go into an otherwise single-player world. ESO, however, has the traditional open world where every player is dumped with the other players, group or not, and has other traditional MMO stuff like group finders, dungeons, raids, etc. It's an MMO through and through.
You're completely able to solo/duo most normal dungeons in the game with little to no issue, but there should be a point in every MMO as you get to higher level content where you need a group. Why even make an MMO, then?
bigger player base to sell your game to. lone wolves and hypersocislites.
and solo/duoing with better companions than we have now would open up new play experiences.
it's not like anybody here wants to scrap traditional 4 man group finder...
No one's stopping you from solo or duoing the dungeon without the RDF. You're just asking to use the group finder without other players so you can get the transmute crystals. You see why that would be a problem, right? Aside from the fact that the random dungeon reward is meant to be an incentive to group up with other (possibly newer) players and help them, wouldn't it be really not fun for people who actually like to group up since they could get stuck with someone in a """duo""" with their companion?
It demolishes any integrity the RDF has left, if any. There are plenty of other places to get crystals.
So it is fine for you to have fun while others have theirs removed. I won't really do randoms unless it's a dungeon I can solo as I really hate having random people there. I will never see them again and honestly the majority are simply either annoying or flat out horrible people.
If you think forcing people to group that hate the idea of grouping is a good thing the it shows which type of person you are. And if grouping wasn't such a horrible time maybe it wouldn't have to be so heavily incentivized. But it really is and so a lot of people have to suffer through it to get an actually needed gameplay item that should just drop from the last boss of the first dungeon of the day.
ESO is more of a on-line RPG than a traditional MMO.Why even make an MMO, then?
I see where you're coming from with this, but I disagree. Path of Exile and Guild Wars 1 are more like an online RPG than an MMO, because you can only see other players in city hubs/lobbies and group up with them to go into an otherwise single-player world. ESO, however, has the traditional open world where every player is dumped with the other players, group or not, and has other traditional MMO stuff like group finders, dungeons, raids, etc. It's an MMO through and through.
You're completely able to solo/duo most normal dungeons in the game with little to no issue, but there should be a point in every MMO as you get to higher level content where you need a group. Why even make an MMO, then?
bigger player base to sell your game to. lone wolves and hypersocislites.
and solo/duoing with better companions than we have now would open up new play experiences.
it's not like anybody here wants to scrap traditional 4 man group finder...
No one's stopping you from solo or duoing the dungeon without the RDF. You're just asking to use the group finder without other players so you can get the transmute crystals. You see why that would be a problem, right? Aside from the fact that the random dungeon reward is meant to be an incentive to group up with other (possibly newer) players and help them, wouldn't it be really not fun for people who actually like to group up since they could get stuck with someone in a """duo""" with their companion?
It demolishes any integrity the RDF has left, if any. There are plenty of other places to get crystals.
So it is fine for you to have fun while others have theirs removed. I won't really do randoms unless it's a dungeon I can solo as I really hate having random people there. I will never see them again and honestly the majority are simply either annoying or flat out horrible people.
If you think forcing people to group that hate the idea of grouping is a good thing the it shows which type of person you are. And if grouping wasn't such a horrible time maybe it wouldn't have to be so heavily incentivized. But it really is and so a lot of people have to suffer through it to get an actually needed gameplay item that should just drop from the last boss of the first dungeon of the day.
So you... what, play a Massively Multiplayer Online game with the intention of never grouping up with other players to do the content? And you immediately assume everyone you have to group with is annoying and horrible? No, I think you've got it wrong; your mindset is the thing that's horrible. Why do you -- and for that matter, a lot of other people on this thread -- act like teaming up with your fellow players is something to be actively avoided, or at the very least mitigated to an extent that makes the game (an MMO, I should add) less fun for the people that actually enjoy it? In my experience, the nightmare stories of speed burn runs happens a lot less than what diehard solo players would like you to believe. And you might find that if you stop and say hello, or politely ask for time to do the quest, then you'll get what you want without ruining everyone else's experience in the process.