Old argument: Because there is no good argument against crown crates. 99% of the people who complain about crown crates complain because there is something in there that they don't want to pay the price for. But those are the conditions of owning those items.I don't know why people defend crates so badly.
WhyMustItBe wrote: »Crown crates are not gambling. You purchase them knowing you will get four random items And sometimes a bonus item maybe. Same way baseball cards work. Same way those machines by the bubblegum machines work.
All for another way to get cool mounts but crown crates simply are not gambling.
I don't know why people continue to try and make this argument. Crown Crates absolutely ARE gambling.
You take real money, exchange them for virtual gambling tokens, and receive random items with no guarantee they will be of value to you. It is no different than going to a Las Vegas casino, buying poker chips with real money, and sitting down at a card table.
This simple abstraction may be enough to fool some of the people some of the time but it is obviously gambling however the people running the casino choose to rationalize it.
The real question we should be asking ourselves, is if this is the sort of practice we choose to encourage in digital entertainment largely marketed to younger people.
Thankfully more and more countries around the world are beginning to see the negative effect addiction has on psychology and answering with a resounding NO.
I don't know why people defend crates so badly.
All people want is an actual price for what they want. Even if it's £100 for a mount, people just want to know that if they spend that much, they'll get it.
What other part of life works on a game of chance? Buying clothes, or food, or a car isn't a lucky dip.
Honestly baffles me that gamers still take this crap and don't just avoid loot crates. Then gaming companies might have to change how they make money from their game.
I have no issue with there being a cash shop that sells cosmetics in any game. I buy stuff from them. I don't like the RNG aspect loot crates. It's a total predatory way to make money and makes me question the ethics and values of a company that has loot boxes as part of their game.
Game isn't marketed to "little kids".
Endeavors for sure aren't goodwill.
My guess is that they're trying to get people who don't buy crates to buy crates.
People 100% will start earning them, realise they want something and probably buy crates to finish off the amount of gems.
Thankfully more and more countries around the world are beginning to see the negative effect addiction has on psychology and answering with a resounding NO.
All these posts about endeavours... Endeavours are a good addition to the game, though it was probably brought about by legal concerns rather than compaany goodwill, but you know, they could just put some mounts in the store for direct purchase... like they used to do before crates. Why go on some roundabout way: money->crowns->crates->gems (or game gold->gifted crates->gems), or not have the option at all when wanting to avoid crates altogether, to have a cool mount in-game? They definitely should add more things for direct purchase to the store... having crates, and gem-exclusive things is just a price inflation hidden behind currencies. Think about it: polymorphs were never sold more than 2k crowns, if the new poly gets sold for 200 gems, could you get 200 gems from 2k crates (unless relying on rare RNG that gives duplicate apex mounts or a sweetroll)? It's a rotten system, and players SHOULD ask for more direct purchase items in the store.
Endeavors for sure aren't goodwill.
My guess is that they're trying to get people who don't buy crates to buy crates.
People 100% will start earning them, realise they want something and probably buy crates to finish off the amount of gems.
MrDenimChicken wrote: »So back to the main question. Can we get some cooler freaking mounts that DONT REQUIRE GAMBLING?
God forbid do some cooler mount options available through in game activity.
All people want is an actual price for what they want. Even if it's £100 for a mount, people just want to know that if they spend that much, they'll get it.
99% of the people who complain about crown crates complain because there is something in there that they don't want to pay the price for.
They are only gambling in the broadest strech of the definition. But they are in the same category of gambling , as it was pointed out, as trading cards,"toy in a plastic bubble", and similar methods in which every "play" bought always gives a prize.
One of the biggest arguments needed for gambling is that the prize as to have some real world value.
Lastly, there is nothing wrong with gambling.
Bradyfjord wrote: »Gambling does not create addictions. However people have been documented as being addicted to gambling.
Addicts need help for sure. I'm not sure we're going to solve an addictive person's problems by taking away something others enjoy.
WhyMustItBe wrote: »Bradyfjord wrote: »Gambling does not create addictions. However people have been documented as being addicted to gambling.
Addicts need help for sure. I'm not sure we're going to solve an addictive person's problems by taking away something others enjoy.
Again, it doesn't matter if you personally feel it is acceptable. Laws exist to protect people from harm.
Gambling laws require you to be 18 or older. The game is a cartoony entertainment genre marketed to 17+ year olds.
It would be easier to make believe there was no problem with that equation just because it doesn't affect us personally.
But allowing billion dollar companies to prey on young people with predatory marketing tactics IS objectively wrong.
Bradyfjord wrote: »Gambling does not create addictions. However people have been documented as being addicted to gambling.
Addicts need help for sure. I'm not sure we're going to solve an addictive person's problems by taking away something others enjoy.
WhyMustItBe wrote: »One of the biggest arguments needed for gambling is that the prize as to have some real world value.
This may be true. But the rest of your argument fails to prove this applies to gamble crates.
Gambling crates DO have real world value. Any time you are exchanging REAL MONEY for goods and services, that service has real world value. It does NOT need to have RESALE value in order to have real world value. That, I think, is your misinterpretation of gambling laws.
Because mounts and cosmetics are highly sought and customers regularly spend significant real money to acquire them, putting them behind digital gambling and then saying it is OK because they have no real value is once again
VoidCommander wrote: »Crown crates are not gambling. You purchase them knowing you will get four random items And sometimes a bonus item maybe. Same way baseball cards work. Same way those machines by the bubblegum machines work.
All for another way to get cool mounts but crown crates simply are not gambling.
Difference being that baseball cards can be resold and therefore have a value. Crown crate items cannot be gifted or resold. Hell, only the worthless consumables and furnishing can even be converted to gems. It would be very different if you could sell the cosmetics you earned for their EQUAL gem value so I don’t have to have 13,462 body markings but instead have a dozen apex mounts.
WhyMustItBe wrote: »Nope, wrong. This is the apples and oranges argument that ZOS made in court, but it is a flawed premise and the legal system in various countries is beginning to evolve and adapt their vocabulary to account for this.
In order for them to be as you describe, the "guaranteed prize" you mention would have to be guaranteed to be of value TO THE GAMBLER. Obviously this is NOT the case.
This argument is like saying spending real money on poker chips in a Las Vegas casino and sitting down to play blackjack isn't gambling if the dealer gives you a lollipop or a bag of pretzels every time you lose. The "prize" has nothing to do with what you were gambling for, has no value in terms of your reason for gambling, and this specious attempt companies make to defend such practices by wrongly comparing them to things like this which they are clearly not is beyond dishonest. It is corrupt.
Gambling crates DO have real world value. Any time you are exchanging REAL MONEY for goods and services, that service has real world value. It does NOT need to have RESALE value in order to have real world value. That, I think, is your misinterpretation of gambling laws.
If what i said is opinion( subjective) then it can't be wrong. It is an opinion, not a fact.Subjective, but in a general sense also wrong.
This is a misconception stated as fact. Gambling doesn't create addiction. Addiction is a mental health disorder. It is caused by brain chemistry, genetics, environment( AKA peer pressure, close family/friends that have that addiction). Being in the presence of a "vice" or some other addictive situation does not affect normal healthy people.Gambling creates ADDICTION.
The point you clearly missed is not only are we constantly exposed( at least in the US) to situations in which we could gamble but more than half of the population has gambled at least once in the last year yet the addiction rate is not even 1% which is the lowest addiction rate of anything considered a vice.You segue into a "lots of people are doing it so it must be OK" argument which is not really strong enough to counter.
No... no, it's not. It's related to needing to be of an age in which you are ( probably) mature enough to handle being responsible with gambling and have some degree of reasonable decision making. There are many things that are limited to being an adult that have zero to do with addiction. You are just randomly connecting two unrelated points and claiming it as fact.[ What I will say however, is that there is a reason gambling is heavily regulated and requires you to be over 18, and that is directly related to the nature of addiction and why this idea of "winning big" is so addicting.
That isn't true. The only developers that prey on gamers are P2W developers and they prey on competitiveness not a gambling addiction. Marketing is designed to sell products. Addiction comes from within not from a game company trying to make a profit.Gaming companies know this, and tailor their entire marketing around what is most likely to generate addiction
Predatory Marketing is literally something you just made up or got from someone who made it up. There is no such thing as predatory marketing. That might have been some sensationalized buzzword you read in a headline or seen on the news that was used just to grab your attention but it actually doesn't exist. It's not a thing.That is known as PREDATORY MARKETING.
Actually it is extremely relevant as i am a voter and also in the majority opinion ( 70% of Americans, of which i am one, think that gambling is acceptable). Again this is where personal responsibility comes in. We have help available for addicts of anything. It's not my responsibility to make sure someone else that i don't even know and never have met doesn't get addicted to X, Y, or Z. Nor should i lose my rights and access to those because others have addiction problems.Whether you personally think gambling is OK because you can stop yourself from becoming addicted and letting it ruin your life is irrelevant here.
This statement is insulting to young people because there are tens of millions of them that can legally:It is certainly not something we want hammered into the minds of impressionable young people in a cartoony video game setting.
WhyMustItBe wrote: »Nope, wrong. This is the apples and oranges argument that ZOS made in court, but it is a flawed premise and the legal system in various countries is beginning to evolve and adapt their vocabulary to account for this.
In order for them to be as you describe, the "guaranteed prize" you mention would have to be guaranteed to be of value TO THE GAMBLER. Obviously this is NOT the case.
This argument is like saying spending real money on poker chips in a Las Vegas casino and sitting down to play blackjack isn't gambling if the dealer gives you a lollipop or a bag of pretzels every time you lose. The "prize" has nothing to do with what you were gambling for, has no value in terms of your reason for gambling, and this specious attempt companies make to defend such practices by wrongly comparing them to things like this which they are clearly not is beyond dishonest. It is corrupt.
Gambling requires three elements to be present: consideration (an amount wagered), risk (chance), and a prize.Furthermore, just because some countries have leaders who heavily regulate something doesn't mean squat. All that is shifting political tides. Just because country X does something doesn't mean its a good idea or right.
- Consideration is the bet or wager amount. You are not wagering anything. Your are paying X price for Y items. You aren't paying for a chance to win a prize.
- Risk means there is some risk involved in the wager. There is no risk in crown crates. You are guaranteed four items every single time you open a crate. You "win" 100% of the time. Its not gambling if you never "lose"as there is no risk of losing.
- Prize to be considered a prize it either has to be an award/reward or something you win in a competition. Since you "always win" with crates this isn't any different than an item exchange( crowns for crown crates for items in those crates). Its no different than the undaunted chest. You are always going to get an item. It may not be the item you wanted but that doesn't make it gambling.
We can't go by the value to the gambler because:
- For there to be a gambler, there must be gambling.
- As i pointed out crown crates don't satisfy the actual definition of gambling in a multitude of ways.
- But most importantly, value can not be something that is subjective. Because subjective value cannot have a standard. I could say this item is worth 8 million red crayons and you could say its only worth 500 packs of Ramen noodles. There is no standard there so perceived value means squat. That is why something must have a real world value in a standardize currency in which it could be reasonably sold to others. THAT is what gives it value. Being able to sell it to another person in exchanged for a standardized real currency is what gives something value. Nothing in this game has a real world value. It has no material value. I can't sell my cave bear mount and go buy lunch with it. I can't trade my psijic villa in on a car. Perceived value means squat legally because it is far to subjective.
Your Vegas analogy isn't even close to the same one i was making. Your Vegas example( snacks for losing) is a consolation prize and in none of my examples is the items you acquire considered by a sane and reasonable adult to be a consolation prize. This actually brings me back to the perceived value argument.
Crate items have a perceived value based on the person and that value doesn't always following the rarity order. I know several people that would rather have costumes and dyes and adornments and things of that nature than a radiant apex mount. I know a few people who refuse to ride any mount other than a plain horse( like TES 4) because they think it breaks lore.Gambling crates DO have real world value. Any time you are exchanging REAL MONEY for goods and services, that service has real world value. It does NOT need to have RESALE value in order to have real world value. That, I think, is your misinterpretation of gambling laws.
- The prize has to have real world value, not what you paid for a chance at that prize. That prize has to be something that you could sell to another person in the real world for a standardized legal currency.
- You don't have to purchase crown crates with real money, you can purchase them with gold which is fake virtual money earned by doing things in game. I could buy 10,000 crown crates and not spend a single dollar.
- As i stated, there has to be a chance you will lose. There is no chance of losing in a crown crate.
If what i said is opinion( subjective) then it can't be wrong. It is an opinion, not a fact.Subjective, but in a general sense also wrong.This is a misconception stated as fact. Gambling doesn't create addiction. Addiction is a mental health disorder. It is caused by brain chemistry, genetics, environment( AKA peer pressure, close family/friends that have that addiction). Being in the presence of a "vice" or some other addictive situation does not affect normal healthy people.Gambling creates ADDICTION.
For example, I can walk in a casino with $1000 in cash, more than $100k in credit cards/debit card access) and decide i am going to spend $200. I will play until i have i spent $200 or i get bored and leave. That is a normal and healthy reaction. I can eat in a restaurant with a full bar and great wine selection and have 1 glass of wine with my meal and be able to drive home without temptation to drink more than i should. If my wife was driving or we took an uber, i would drink as much as i felt like. This is a normal and healthy reaction. When i was a kid, my dad smoked 3 packs a day. My brothers, who are all quite a bit older, also started smoking multiple packs a day as they hit teens( and they still smoke decades later). In high school many of my friends smoked. After high school many of my friends and my co workers smoked. I also smoked because of influence in my social circles. I stopped smoking 25 years later and have not had a cigarette in nearly 3 years. A big factor is that i now have all non smokers in my social circle and i rarely see my brothers who still smoke. I could never have quit( i tried a few times) with smokers in my social circle. That is how an environmental addiction was created and removed. I removed myself from the addictive environment until i could control my addiction. I didn't demand the whole planet ban cigarettes because i was addicted to them.
Gambling is less addictive than many other activities most of which are far more harmful to the addict or others than gambling is. 0.9% of adults in the US are addicted to gambling. Lets look at some other addictions...I could keep going but gambling is the least addictive of pretty much anything you can get addicted to.
- ~5% of gamers have compulsive addiction to video games.
- ~6% of people are addicted to television
- ~10% of people have illicit drug use disorders( addiction)
- ~13% of current American adults meet the criteria for alcohol addiction.
- ~14% of current American adults are addicted to cigarettes.
- ~ 28% have a caffeine addiction.
The point you clearly missed is not only are we constantly exposed( at least in the US) to situations in which we could gamble but more than half of the population has gambled at least once in the last year yet the addiction rate is not even 1% which is the lowest addiction rate of anything considered a vice.You segue into a "lots of people are doing it so it must be OK" argument which is not really strong enough to counter.No... no, it's not. It's related to needing to be of an age in which you are ( probably) mature enough to handle being responsible with gambling and have some degree of reasonable decision making. There are many things that are limited to being an adult that have zero to do with addiction. You are just randomly connecting two unrelated points and claiming it as fact.[ What I will say however, is that there is a reason gambling is heavily regulated and requires you to be over 18, and that is directly related to the nature of addiction and why this idea of "winning big" is so addicting.That isn't true. The only developers that prey on gamers are P2W developers and they prey on competitiveness not a gambling addiction. Marketing is designed to sell products. Addiction comes from within not from a game company trying to make a profit.Gaming companies know this, and tailor their entire marketing around what is most likely to generate addictionPredatory Marketing is literally something you just made up or got from someone who made it up. There is no such thing as predatory marketing. That might have been some sensationalized buzzword you read in a headline or seen on the news that was used just to grab your attention but it actually doesn't exist. It's not a thing.That is known as PREDATORY MARKETING.Actually it is extremely relevant as i am a voter and also in the majority opinion ( 70% of Americans, of which i am one, think that gambling is acceptable). Again this is where personal responsibility comes in. We have help available for addicts of anything. It's not my responsibility to make sure someone else that i don't even know and never have met doesn't get addicted to X, Y, or Z. Nor should i lose my rights and access to those because others have addiction problems.Whether you personally think gambling is OK because you can stop yourself from becoming addicted and letting it ruin your life is irrelevant here.This statement is insulting to young people because there are tens of millions of them that can legally:It is certainly not something we want hammered into the minds of impressionable young people in a cartoony video game setting.Before they are "old enough" to play this game. By time a person reaches 17/18, they should already be making adult decisions on the daily basis.
- Work at job.
- Drive a car.
- Drink Alcohol.
- Smoke Cigarettes
- Give sexual consent.
So why are people ok with loot boxes?
Why do you guys who are in favour prefer them over being able to directly buy an item you want?
I'm not against cosmetic micro transactions.
It's just crazy to me that you're ok with spending money on having a small chance to get what you want rather than being able to just choose what you buy.
Crown crates are not gambling. You purchase them knowing you will get four random items And sometimes a bonus item maybe. Same way baseball cards work. Same way those machines by the bubblegum machines work.
All for another way to get cool mounts but crown crates simply are not gambling.
Bradyfjord wrote: »The moral of the story with ESO crates is to be responsible. If you can't make responsible decisions about your spending, then please seek help.
I don't know why people defend crates so badly.
All people want is an actual price for what they want. Even if it's £100 for a mount, people just want to know that if they spend that much, they'll get it.
Endeavors for sure aren't goodwill.
My guess is that they're trying to get people who don't buy crates to buy crates.
About 5 years into ESO and I have never bought a single Crown Crate. Never have, never will.
About 5 years into ESO and I have never bought a single Crown Crate. Never have, never will.
I have not purchased a Crown Crate, either. I will one up your statement and say that, outside of the initial testing on PTS when they were introduced, I have never **opened** a Crown Crate. Not even the free ones I collect like candy from Twitch streams. I literally have hundreds of them. I stopped counting at 300.
It's one year different and mature is the highest audience rating for a game so very much nitpicking.WhyMustItBe wrote: »MrDenimChicken wrote: »
1. The game is rated mature and requires age verification. Many of the people you think are children are just immature adults. The actual children are likely here with parent's approval. That is on the parent's not everyone else( see #4)
2. You can buy crown crates with gold and you can buy any item in a crown crate with gems, so NOT gambling in any sense of the word.
3. When blackwood drops you will be able to earn seals of endeavor which can be used like crown gems. So you can do quests and what not to earn a currency you can spend on crate items, so still not gambling.
4. Personal Responsibility and Impulse Control are two traits that every adult needs to learn in their life to be a functioning human. Asking a majority, who can control themselves, to give up something because a minority cannot is a very unreasonable ask.
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