Edit: Well, surprise surprise, the unpopular change went live and people hate it.
Let's get one thing straight: it does not help performance. Sure, nonoptimal coding would mean up to 4 times the messages are being sent through the back-end between players when comparing 24-person and 12-person groups (x * 24 * 24 = 4(x * 12 * 12)), optimized coding would limit the exponential growth.
A good solution would be to find a way to accommodate larger groups to allow for larger social events, rather than tightening this needless restriction and forcing it on all of us. This is hurting several of my guilds and I'm not even an officer in any of them, so I don't necessarily experience the logistical nightmare your 12-person group debacle has created.
If back-end messages are really the problem (and there isn't some way to get around exponential growth), implement a new class of groups that limits how those messages are sent. A 24-player group does not necessarily have to transmit combat metrics each millisecond. Adding a 13th person would just be a "Social Group Conversion" and you already have this system in place for "Large Group Conversion" when adding a 5th person to a 4 person group. These groups could only track position, have its own group chat, and such, and that would honestly be enough for a lot of what guilds need these groups for.
This solution can work! It may take time to implement, however... so in the mean time:
GIVE US BACK 24 PLAYER GROUPS PLEASE
If you look at the discussion in all of the threads about this subject, you'll see why. Please understand that I am protesting this change out of good will for the community and do not wish to see players needlessly suffer. It was difficult enough for guild leaders to coordinate events as it were, but how are 2 groups of 12 supposed to talk to each other??
Original post:
On the PTS right now, there is a line that says "Reduced player group size limitations from a global maximum of 24 to 12 in all activities, rather than only in Cyrodiil and Trials."
No reason has been put forth for this change, and I cannot think of any logical reason why they would want to do this. This may lead to worse performance on the servers, as certain zones will just become alphabet soups of farming groups. This will hurt social activities of all types of guilds, and I feel this change must be addressed by the community at large. That is why I am posting this poll here. I really don't think this discussion should be restricted to PTS, because if this goes live it may have far-reaching consequences and many players (especially guild officers) might be blindsided by this change.
You can probably guess that I am strongly against this change. I know this will hurt numerous guilds, especially social guilds. Imagine now requiring two officers to run the same event when one was required before. How many of you are in guilds that run events where grouping is required? Maybe your guild runs auctions that uses a group to keep it separate from general chat. Maybe your guild runs special contest events in the guild hall and your guild officers have to keep track of where each member is. Maybe your RPing guild uses groups to keep your RPing text private and avoid sending out large blocks of text to public /say /emote or /yell chat. Maybe your guild runs a cross event with another guild and this requires a 24-person group. Maybe you are getting a group together for a screenshot / photograph and need a group to ensure you all are in the same instance.
I honestly cannot think of a single positive benefit to lowering group sizes.
Raising group limits, on the other hand, that would be a wonderful thing! Elder Scrolls Online is a massively social game, and numerous guilds could benefit from some more breathing room when running large events - after all, there can be times when more than 24 people will want to join in. I think larger populations in a certain class of housing would also be nice. Maybe in the future there are official guild halls that can house 40 (or more) people.
So what is the general community's thoughts on this?
Edited by JoeCapricorn on June 9, 2021 12:52AM I simp for vampire lords and Glemyos Wildhorn
A poll on raising the group size limit (old OP updated) 204 votes
Raise group size limits outside of Cyrodiil to 40
Keep group size limits outside of Cyrodiil to 24
Reduce group size limits in all activities to 12