Should Warden Animal Companions deal Frost Damage instead of Magic Damage?

  • peacenote
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    Not a theorycrafter but I'm thinking my healer, hybrid healer, and hybrid tank roles wouldn't like this. Wardens are the best hybrids.

    I would not want the damage my healer can do (with resto/lightning) to be impacted by this. As it is supposedly the new cp makes it harder to do both. Still making my new builds, though, so this is only what I have read.
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  • Ratzkifal
    Ratzkifal
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    I would want the skills to make sense instead of only dealing frost damage just because magWardens would benefit from it more.

    So pick one (or many) of these:
    • Screaming Cliff Racer becomes Ice Wraith.
    • Deep Fissure becomes Frost Bite (with Frost Bite spiders)
    • Fetcher Infection becomes Angry Wisps
    Rest stays as is because mag warden ult is already good and we ran out of icy creatures for the Netch and Bear. The bear could be recoloured to be a snow bear on the magicka morph though just for the matching thematic.
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  • Wolfchild07
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    Yes - Animal Companions should deal Frost Damage
    Also, shalks should be reverted to the turtles that were supposed to release with the class. Or just make them all not Vvardenfell related. That was a weird decision to begin with. It's releasing with insect zone, so make some of the animal skills insect zone related, is just silly. So many creatures they could've drawn off of, but bees (I'm ok with this one), cockroaches (again insects), flying jellyfish (may as well be an insect), is too much.
    Edited by Wolfchild07 on April 25, 2021 7:59AM
  • RedMuse
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    Mmmmm, bears.
  • Vaoh
    Vaoh
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    Yes - Animal Companions should deal Frost Damage
    Chaos2088 wrote: »
    Personally the ice/nature doesn’t jell well.

    Should of been two separate classes. Full on warden that’s like a Druid and a cryomancer full on ice damage. But hey don’t think they will break a class to remake it and create a new one.

    But ya never know...

    I totally agree with this. ZOS used the excuse that ice is a part of nature.... every element can be a part of nature though. Having a separate Ice/Water/Wind class, and then letting Warden focus on Animals/Green Magic/Nature, would have been ideal imo.

    We’re stuck with a Warden that has only one ice-based damage dealer skill being our Frost Class though..... may as well fix it up.


    Edited by Vaoh on April 25, 2021 11:02AM
  • Moonsorrow
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    Yes - Animal Companions should deal Frost Damage
    Always been saying that the Magic morph of bear should be a Polar Bear that does Frost damage. Should have been such all a long. :)

    And getting more Frost themed sets for all kinds of content would be nice.
  • Wolfpaw
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    No - Leave it as Magic Damage
    Also, shalks should be reverted to the turtles that were supposed to release with the class. Or just make them all not Vvardenfell related. That was a weird decision to begin with. It's releasing with insect zone, so make some of the animal skills insect zone related, is just silly. So many creatures they could've drawn off of, but bees (I'm ok with this one), cockroaches (again insects), flying jellyfish (may as well be an insect), is too much.

    The Wardens of Vvardenfell spammable makes me envious every time I see it, instead we got Dive, a bad skill that got worse with cp update...since I play on console I don't have the name of this skill, but it reminds me of a DK's Venomous Claw.

    A Ice version of this skill for Wardens would work well with the Cyromancer in-your-face playstyle.

    Even the npc version of Scorch is better.

    I would post a pic, but console work around, let the Warden npcs attack you (anyone reading this) if you haven't yet.
    Edited by Wolfpaw on April 25, 2021 5:38PM
  • Vaoh
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    Yes - Animal Companions should deal Frost Damage
    Sylvermynx wrote: »
    I'm just not into ever using the frost stuff. I'm a fire person when it comes to in-game magic. I play my wardens as much on the "nature" side of things as possible (because I'm still missing my druids....)

    We already have classes dealing nearly all fire damage (DK), shock damage (Sorc), magic damage (NB and Templar), and an equal amount of all elements (Necro).

    It really would've been best to keep Wardens as a nature "druid" sort of class while having a new class focused on cold-related stuff. Given that Warden is our "ice" class though.... I think it would make sense to let their abilities deal lots of Frost Damage so we have one class which specializes in it.
  • YandereGirlfriend
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    Yes - Animal Companions should deal Frost Damage
    Vaoh wrote: »
    Sylvermynx wrote: »
    I'm just not into ever using the frost stuff. I'm a fire person when it comes to in-game magic. I play my wardens as much on the "nature" side of things as possible (because I'm still missing my druids....)

    We already have classes dealing nearly all fire damage (DK), shock damage (Sorc), magic damage (NB and Templar), and an equal amount of all elements (Necro).

    It really would've been best to keep Wardens as a nature "druid" sort of class while having a new class focused on cold-related stuff. Given that Warden is our "ice" class though.... I think it would make sense to let their abilities deal lots of Frost Damage so we have one class which specializes in it.

    I would definitely not lump Sorcerer as a class that deals primarily Shock Damage. It has the same awkward identity crisis that Wardens current have being split between Shock and Magic, except that Sorcerers don't even have a class passive that buffs Magic Damage.

    They might have some "on paper" skills that deal Shock Damage but your heaviest hitters (e.g. Frags, Curse, Light Attacks) and biggest individual contributors to DPS don't deal Shock Damage. Simply enumerating Shock Damage abilities also includes abilities that are basically useless currently in PvE such as Streak and Overload. The problem is compounded further if you opt to be a non-pet magSorc.

    Which is why, right after Warden gets their Companions and Winter's Embrace skills converted to Frost Damage abilities, Sorcerers need to be right behind them in converting their core abilities to deal Shock Damage.
    Edited by YandereGirlfriend on April 25, 2021 8:01PM
  • Kiralyn2000
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    Other: fix that description that labels them the "frost class", since that seems to be the main sticking point in this thread.

    (Came with Morrowind chapter, spells full of Morrowind animals, nature/Green-based.... why is it a "frost class" instead of a "nature" one?)
  • Vaoh
    Vaoh
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    Yes - Animal Companions should deal Frost Damage
    Vaoh wrote: »
    Sylvermynx wrote: »
    I'm just not into ever using the frost stuff. I'm a fire person when it comes to in-game magic. I play my wardens as much on the "nature" side of things as possible (because I'm still missing my druids....)

    We already have classes dealing nearly all fire damage (DK), shock damage (Sorc), magic damage (NB and Templar), and an equal amount of all elements (Necro).

    It really would've been best to keep Wardens as a nature "druid" sort of class while having a new class focused on cold-related stuff. Given that Warden is our "ice" class though.... I think it would make sense to let their abilities deal lots of Frost Damage so we have one class which specializes in it.

    I would definitely not lump Sorcerer as a class that deals primarily Shock Damage. It has the same awkward identity crisis that Wardens current have being split between Shock and Magic, except that Sorcerers don't even have a class passive that buffs Magic Damage.

    They might have some "on paper" skills that deal Shock Damage but your heaviest hitters (e.g. Frags, Curse, Light Attacks) and biggest individual contributors to DPS don't deal Shock Damage. Simply enumerating Shock Damage abilities also includes abilities that are basically useless currently in PvE such as Streak and Overload. The problem is compounded further if you opt to be a non-pet magSorc.

    Which is why, right after Warden gets their Companions and Winter's Embrace skills converted to Frost Damage abilities, Sorcerers need to be right behind them in converting their core abilities to deal Shock Damage.

    I'd say every class with an elemental damage done passive should at least give a 10% bonus.

    I agree though, Sorcerers needs more options for dealing more Shock Damage and preferably without having to build for pets. Originally Crystal Shards was a shock damage skill :neutral:
  • Dark_Lord_Kuro
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    Yes - Animal Companions should deal Frost Damage
    Elsonso wrote: »
    Elsonso wrote: »
    Physical damage that scales with the warden’s max offensive stat, or leave as magical damage. I don’t see any logic in making it frost damage.

    Yup. Bear should do physical damage.

    Wild Guardian Does physical damage, Eternal Guardian does Magic Damage. we are asking to change the magic damage variants of animal companions to Frost. so Wild Guardian would be unaffected.

    The meaning of my statement is that ALL bears should do physical damage. The text I quoted allowed for the bear to retain magical damage, but my feeling is that this is a design that should be updated. (fixed my original response to remove that part of the quote)

    Exept conjured one like the one we get
  • Elsonso
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    Elsonso wrote: »
    Elsonso wrote: »
    Physical damage that scales with the warden’s max offensive stat, or leave as magical damage. I don’t see any logic in making it frost damage.

    Yup. Bear should do physical damage.

    Wild Guardian Does physical damage, Eternal Guardian does Magic Damage. we are asking to change the magic damage variants of animal companions to Frost. so Wild Guardian would be unaffected.

    The meaning of my statement is that ALL bears should do physical damage. The text I quoted allowed for the bear to retain magical damage, but my feeling is that this is a design that should be updated. (fixed my original response to remove that part of the quote)

    Exept conjured one like the one we get

    No. All bears. Conjured. Real. Imaginary. Football players.... all Bears.
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  • Dark_Lord_Kuro
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    Yes - Animal Companions should deal Frost Damage
    Elsonso wrote: »
    Elsonso wrote: »
    Elsonso wrote: »
    Physical damage that scales with the warden’s max offensive stat, or leave as magical damage. I don’t see any logic in making it frost damage.

    Yup. Bear should do physical damage.

    Wild Guardian Does physical damage, Eternal Guardian does Magic Damage. we are asking to change the magic damage variants of animal companions to Frost. so Wild Guardian would be unaffected.

    The meaning of my statement is that ALL bears should do physical damage. The text I quoted allowed for the bear to retain magical damage, but my feeling is that this is a design that should be updated. (fixed my original response to remove that part of the quote)

    Exept conjured one like the one we get

    No. All bears. Conjured. Real. Imaginary. Football players.... all Bears.

    That not what the tooltip say

    Also we play in world with dragon, vampire, humanoid cat and lizard, roll of paper that got divine power, and much more weird stuff, how, in a world like that, can you be so certain that a bear that we make appear out of thin air would work like a regular one?

    Just make the magika morph icy nature theme and the stam morph can remain physical/bleed and be the regular nature theme
  • Elsonso
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    Elsonso wrote: »
    Elsonso wrote: »
    Elsonso wrote: »
    Physical damage that scales with the warden’s max offensive stat, or leave as magical damage. I don’t see any logic in making it frost damage.

    Yup. Bear should do physical damage.

    Wild Guardian Does physical damage, Eternal Guardian does Magic Damage. we are asking to change the magic damage variants of animal companions to Frost. so Wild Guardian would be unaffected.

    The meaning of my statement is that ALL bears should do physical damage. The text I quoted allowed for the bear to retain magical damage, but my feeling is that this is a design that should be updated. (fixed my original response to remove that part of the quote)

    Exept conjured one like the one we get

    No. All bears. Conjured. Real. Imaginary. Football players.... all Bears.

    That not what the tooltip say

    Also we play in world with dragon, vampire, humanoid cat and lizard, roll of paper that got divine power, and much more weird stuff, how, in a world like that, can you be so certain that a bear that we make appear out of thin air would work like a regular one?

    Just make the magika morph icy nature theme and the stam morph can remain physical/bleed and be the regular nature theme

    No. All bears SHOULD use physical damage. That also includes any summoned by various Spriggans. Tooltips can be changed.
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  • emilyhyoyeon
    emilyhyoyeon
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    Yes - Animal Companions should deal Frost Damage
    Ratzkifal wrote: »
    I would want the skills to make sense instead of only dealing frost damage just because magWardens would benefit from it more.

    So pick one (or many) of these:
    • Screaming Cliff Racer becomes Ice Wraith.
    • Deep Fissure becomes Frost Bite (with Frost Bite spiders)
    • Fetcher Infection becomes Angry Wisps
    Rest stays as is because mag warden ult is already good and we ran out of icy creatures for the Netch and Bear. The bear could be recoloured to be a snow bear on the magicka morph though just for the matching thematic.

    I really like this animal change idea
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