In response to the ongoing issue, the North American and European megaservers are currently unavailable while we perform maintenance.
https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
The issues have been resolved, and the ESO Store and Account System are now available. Thank you for your patience!
The issue is resolved, and the North American and European PC/Mac megaservers are now available. Thank you for your patience!
We are currently investigating issues some players are having on the megaservers. We will update as new information becomes available.

Should Warden Animal Companions deal Frost Damage instead of Magic Damage?

Vaoh
Vaoh
✭✭✭✭✭
✭✭✭✭✭
Would you like to see Warden Animal Companions abilities deal Frost Damage?

Class Description: Wardens are defenders of the Green, master storytellers whose nature tales become magical reality. They wield frost spells against enemies and summon animals to aid them.

What this would do:
- Feral Guardian, Dive, Scorch, and Swarm would deal Frost Damage instead of Magic Damage. This better fits the theme of Magicka Wardens using "frost spells against enemies", allows for more reliably applying the Chilled status effect, and lets them use sets such as Frostbite or Ysgramor's Birthright.
- The Magicka variants of these abilities would most likely get subtle frosty blue effects, while the Stamina variants stay green (to signify their damage types).
-***This only applies to the Magicka variants of these skills. The Stamina variants do not change at all.

How many skills of each magicka-based damage type per class:
Of the 18 class skills each class has......
Dragonknights: 13 Flame Damage skills, 3 Magic Damage skills
Nightblades: 12 Magic Damage skills
Sorcerers: 8 Shock Damage skills, 6 Magic Damage skills
Templars: 12 Magic Damage skills, 1 Flame Damage skill
Necromancers: 2 Flame Damage, 2 Frost Damage, 2 Shock Damage, 4 Magic Damage skills
Wardens have 4 Frost Damage skills, 4 Magic Damage skills

....Magicka Warden DPS can only use 1 of those Frost Damage skills - Winter’s Revenge.

Edited by Vaoh on April 25, 2021 10:50AM

Should Warden Animal Companions deal Frost Damage instead of Magic Damage? 95 votes

Yes - Animal Companions should deal Frost Damage
62%
DarkstorneSky-Piercerfalcasternub18_ESOCloudtraderInaMoonlightWolfchild07VaohMikeSkyrim333CasulXvarleyXFischblutbubbyginkRunefangemilyhyoyeonIrfindDark_Lord_KuroSilverIce58coop500TrinotopsAlvaWolf 59 votes
No - Leave it as Magic Damage
25%
daryl.rasmusenb14_ESOkypranb14_ESOAlurriaxaraanDanikatdanno8AektannWolfpawOlauronRomoHexquisiteKonstant_Tel_NecrisBakkagamiblkjagSnowy_Wyndra_KarnTelvanniWizardGirl_Number8IkiSylvermynxspartaxoxo 24 votes
Other
12%
KsariyuThorntongueElsonsopeacenoteRatzkifalKiralyn2000joergingerBradyfjordAraneae6537RedMuseLady_GaladhielCableBomb 12 votes
  • TwinLamps
    TwinLamps
    ✭✭✭✭✭
    Yes - Animal Companions should deal Frost Damage
    Let's see.
    Frost based class.
    Nuff said.
    Awake, but at what cost
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭
    Yes - Animal Companions should deal Frost Damage
    YES!!! There is no reason not to do this. It will have minimal impact for the existing fire/fire players, giving them more chilled proc against every type of enemy which helps their critical damage, which should result in a net buff in PvE. but where this change really shines is for frost based damage builds!

    currently, our chilled chance is patchy, because the existing frost skills are rare, and mostly not very good, being able to build using more sets such as the new frostbite will be extremely helpful by having a decent bunch of frost damage skills.

    this change can be justified lore-wise as well. Warden is a "master storyteller whose nature tales become magical reality."

    It means that the animals they create are not real, but instead just warden magic. Because wardens deal frost damage as their native element, is it really far-fetched to say that they inherit the magical element/aspects/powers/characteristics of their summoner? especially when they're already dealing unrealistic types of damage. Shalks deal fire damage, and the rest of the animals deal physical damage. yet, on magicka warden, they deal magic damage. this change doesn't hurt the lore of the class at all.

    so again, YES. WE NEED THIS.
    Edited by ESO_Nightingale on April 24, 2021 5:59PM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Araneae6537
    Araneae6537
    ✭✭✭✭✭
    ✭✭✭✭✭
    Other
    Physical damage that scales with the warden’s max offensive stat, or leave as magical damage. I don’t see any logic in making it frost damage.

    IMHO, it would have been ideal to make warden purely nature-based and cryomancer made a separate class.
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭
    Yes - Animal Companions should deal Frost Damage
    Physical damage that scales with the warden’s max offensive stat, or leave as magical damage. I don’t see any logic in making it frost damage.

    IMHO, it would have been ideal to make warden purely nature-based and cryomancer made a separate class.

    Zos won't make an entirely new class just for frost damage. warden is the frost class.

    the logic in the changes are as follows:

    Gameplay
    • Frost Based builds get more skills to synergise with their sets and class passives
    • Frost Based builds get more chilled chance in their rotation which is vital for Chilled and Minor Brittle uptime, this is also helpful for players looking to build for frost critical builds in PvP.
    • Regular Fire/Fire based builds get more chilled chance in AoE increasing their critical chance even if they aren't specced into frost based skills or sets

    Lore-wise
    • Magic Damage animal companions skills and the "master storyteller whose nature tales become magical reality" line tells us that these are not real animals, and instead warden magic. and because frost magic is warden's unique damage element, the animals can easily inherit the damage type with no problems.
    Edited by ESO_Nightingale on April 24, 2021 5:50PM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Other
    Physical damage that scales with the warden’s max offensive stat, or leave as magical damage. I don’t see any logic in making it frost damage.

    Yup. Bear should do physical damage.
    Edited by Elsonso on April 24, 2021 6:01PM
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes - Animal Companions should deal Frost Damage
    Elsonso wrote: »
    Physical damage that scales with the warden’s max offensive stat, or leave as magical damage. I don’t see any logic in making it frost damage.

    Yup. Bear should do physical damage.

    One morph already does. It’d be ok for the base skill to be Physical and a morph to deal Frost instead of Magic though.
    Edited by Vaoh on April 24, 2021 5:57PM
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭
    Yes - Animal Companions should deal Frost Damage
    Elsonso wrote: »
    Physical damage that scales with the warden’s max offensive stat, or leave as magical damage. I don’t see any logic in making it frost damage.

    Yup. Bear should do physical damage.

    Wild Guardian Does physical damage, Eternal Guardian does Magic Damage. we are asking to change the magic damage variants of animal companions to Frost. so Wild Guardian would be unaffected.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Other
    Elsonso wrote: »
    Physical damage that scales with the warden’s max offensive stat, or leave as magical damage. I don’t see any logic in making it frost damage.

    Yup. Bear should do physical damage.

    Wild Guardian Does physical damage, Eternal Guardian does Magic Damage. we are asking to change the magic damage variants of animal companions to Frost. so Wild Guardian would be unaffected.

    The meaning of my statement is that ALL bears should do physical damage. The text I quoted allowed for the bear to retain magical damage, but my feeling is that this is a design that should be updated. (fixed my original response to remove that part of the quote)
    Edited by Elsonso on April 24, 2021 6:01PM
  • Wolfpaw
    Wolfpaw
    ✭✭✭✭✭
    ✭✭
    No - Leave it as Magic Damage
    Physical damage that scales with the warden’s max offensive stat, or leave as magical damage. I don’t see any logic in making it frost damage.

    IMHO, it would have been ideal to make warden purely nature-based and cryomancer made a separate class.

    I'm over Warden frost, should have been all nature based skills. Nature control/dd would have been better.

    A Cryomancer DD skill line for everyone & we can all move on from this.

    I'm not a fan of the Animal & Winter skill lines as is, & wouldn't mind a revamp though.

    Edited by Wolfpaw on April 24, 2021 6:10PM
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭
    Yes - Animal Companions should deal Frost Damage
    Wolfpaw wrote: »
    Physical damage that scales with the warden’s max offensive stat, or leave as magical damage. I don’t see any logic in making it frost damage.

    IMHO, it would have been ideal to make warden purely nature-based and cryomancer made a separate class.

    I'm over Warden frost, should have been all nature based skills. Nature control/dd would have been better.

    A Cryomancer DD skill line & we can all move on from this.

    Our main rotational damage skills do not deal frost damage at all, when the class wants us to keep chilled applied for as much time as possible. Deep Fissure at the very least should deal frost damage, as it is a core part of the rotation even as a frost warden.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭
    Yes - Animal Companions should deal Frost Damage
    Elsonso wrote: »
    Elsonso wrote: »
    Physical damage that scales with the warden’s max offensive stat, or leave as magical damage. I don’t see any logic in making it frost damage.

    Yup. Bear should do physical damage.

    Wild Guardian Does physical damage, Eternal Guardian does Magic Damage. we are asking to change the magic damage variants of animal companions to Frost. so Wild Guardian would be unaffected.

    The meaning of my statement is that ALL bears should do physical damage. The text I quoted allowed for the bear to retain magical damage, but my feeling is that this is a design that should be updated. (fixed my original response to remove that part of the quote)

    I don't believe it is necessary to do that, as all it does is sacrifice gameplay for some minor realism. the change we are suggesting fits lore and improves the gameplay of the class from multiple angles of play.
    Edited by ESO_Nightingale on April 24, 2021 6:13PM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Ksariyu
    Ksariyu
    ✭✭✭✭
    Other
    Honestly all but the Shalks should do physical damage. The animals summoned are supposed to be real animals, not "tales." The animals also almost all hail from Morrowind (besides the bear), which is not known for it's snowy environment. Finally, the Winter's Embrace line exists entirely to provide the frost element of the class, including an ability that pretty much guarantees the chilled status on its own, never mind with the rest of the frost damage one can put out.

    And of course, ALL of this is against even the game's lore of what a Warden is, given that they follow the god Y'ffre, an elven god to mostly Valenwood Bosmer, which is far too south for frost magic to really fit the class anyway (And also the animals shouldn't be from Morrowind. . . Zo$ though).
  • Wolfpaw
    Wolfpaw
    ✭✭✭✭✭
    ✭✭
    No - Leave it as Magic Damage
    Wolfpaw wrote: »
    Physical damage that scales with the warden’s max offensive stat, or leave as magical damage. I don’t see any logic in making it frost damage.

    IMHO, it would have been ideal to make warden purely nature-based and cryomancer made a separate class.

    I'm over Warden frost, should have been all nature based skills. Nature control/dd would have been better.

    A Cryomancer DD skill line & we can all move on from this.

    Our main rotational damage skills do not deal frost damage at all, when the class wants us to keep chilled applied for as much time as possible. Deep Fissure at the very least should deal frost damage, as it is a core part of the rotation even as a frost warden.

    Like I said I'm not opposed to a revamp of the Animal/Winter skill lines, but tossing frost on beatles to play iceman sounds weak.

    A Cyromancer skill line like the guilds/order would work better imo.
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭
    Yes - Animal Companions should deal Frost Damage
    Ksariyu wrote: »
    Honestly all but the Shalks should do physical damage. The animals summoned are supposed to be real animals, not "tales." The animals also almost all hail from Morrowind (besides the bear), which is not known for it's snowy environment. Finally, the Winter's Embrace line exists entirely to provide the frost element of the class, including an ability that pretty much guarantees the chilled status on its own, never mind with the rest of the frost damage one can put out.

    And of course, ALL of this is against even the game's lore of what a Warden is, given that they follow the god Y'ffre, an elven god to mostly Valenwood Bosmer, which is far too south for frost magic to really fit the class anyway (And also the animals shouldn't be from Morrowind. . . Zo$ though).

    well, seeing as i just logged into the actual game and clicked make a new warden character, and it gave me this

    unknown.png

    i definitely don't think they're real animals, especially not magicka warden's which deal magic damage anyway, unlike the real animals.

    additionally, winter's revenge might be good at applying it, but good doesn't mean it always applies it, it also shouldn't need to always apply it either. we need to keep an uptime on chilled, which is one of the gameplay elements. making that 100% defeats the purpose of the passive, but anyway, since our main rotational skills, eg, dive and especially shalks, don't deal frost damage, the realistic chance is still quite spotty. and having these skills swap damage types means that we would have better chances to apply it just through our rotation.
    Edited by ESO_Nightingale on April 24, 2021 6:25PM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Darkstorne
    Darkstorne
    ✭✭✭✭✭
    ✭✭
    Yes - Animal Companions should deal Frost Damage
    Literally the only downside is one of the most nondescript skill names in the game becomes even more silly:

    Scorch - summons a bunch of beetles ( :confused:) that deal frost damage ( :confounded:)
  • Bradyfjord
    Bradyfjord
    ✭✭✭✭✭
    Other
    With the addition of the new status effects, this could be a very interesting topic.

    Base skill could be physical damage.
    Morph 1 could be poison damage.
    Morph 2 could be frost damage.
  • CableBomb
    CableBomb
    ✭✭✭
    Other
    Create more Frost DPS Skills in the Warden's Winter's Embrace Skill Tree.
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭
    Yes - Animal Companions should deal Frost Damage
    CableBomb wrote: »
    Create more Frost DPS Skills in the Warden's Winter's Embrace Skill Tree.

    the thing about that is our rotation involving fissure and a spammable isn't applying chilled at all, and doesn't gain any, or much benefit from the frost sets availiable to us.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • NyassaV
    NyassaV
    ✭✭✭✭✭
    ✭✭
    Yes - Animal Companions should deal Frost Damage
    Meh, why not
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Ksariyu
    Ksariyu
    ✭✭✭✭
    Other
    Ksariyu wrote: »
    Honestly all but the Shalks should do physical damage. The animals summoned are supposed to be real animals, not "tales." The animals also almost all hail from Morrowind (besides the bear), which is not known for it's snowy environment. Finally, the Winter's Embrace line exists entirely to provide the frost element of the class, including an ability that pretty much guarantees the chilled status on its own, never mind with the rest of the frost damage one can put out.

    And of course, ALL of this is against even the game's lore of what a Warden is, given that they follow the god Y'ffre, an elven god to mostly Valenwood Bosmer, which is far too south for frost magic to really fit the class anyway (And also the animals shouldn't be from Morrowind. . . Zo$ though).

    well, seeing as i just logged into the actual game and clicked make a new warden character, and it gave me this

    unknown.png

    i definitely don't think they're real animals, especially not magicka warden's which deal magic damage anyway, unlike the real animals.

    additionally, winter's revenge might be good at applying it, but good doesn't mean it always applies it, it also shouldn't need to always apply it either. we need to keep an uptime on chilled, which is one of the gameplay elements. making that 100% defeats the purpose of the passive, but anyway, since our main rotational skills, eg, dive and especially shalks, don't deal frost damage, the realistic chance is still quite spotty. and having these skills swap damage types means that we would have better chances to apply it just through our rotation.

    Magical "reality." There's a book in the game even: https://en.uesp.net/wiki/Online:Who_Are_the_Wardens? that refers to Warden magic as Conjuration/Alteration (In this case most likely conjuration). Conjuration summons real physical forms, and summons like Storm Atronach deal Shock damage because they are literally Lightning Elementals. ANYWAY.

    From a gameplay perspective. . . Okay your first argument makes no sense to me. "It doesn't always apply and shouldn't need to always apply." Okay, so it's fine? It tries to apply every tick, so it's already at the same rate you could use a spammable. Plus, I'd imagine anyone who's interested in Chilled or frost damage in general is also running a Frost Staff (Which also indicates ZoS wants to keep frost "tank-oriented" anyway).
    CableBomb wrote: »
    Create more Frost DPS Skills in the Warden's Winter's Embrace Skill Tree.

    the thing about that is our rotation involving fissure and a spammable isn't applying chilled at all, and doesn't gain any, or much benefit from the frost sets availiable to us.
    So again, why is that a problem? Two skills of all the skills available to you don't apply chilled. So what?

  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭
    Yes - Animal Companions should deal Frost Damage
    Ksariyu wrote: »
    Ksariyu wrote: »
    Honestly all but the Shalks should do physical damage. The animals summoned are supposed to be real animals, not "tales." The animals also almost all hail from Morrowind (besides the bear), which is not known for it's snowy environment. Finally, the Winter's Embrace line exists entirely to provide the frost element of the class, including an ability that pretty much guarantees the chilled status on its own, never mind with the rest of the frost damage one can put out.

    And of course, ALL of this is against even the game's lore of what a Warden is, given that they follow the god Y'ffre, an elven god to mostly Valenwood Bosmer, which is far too south for frost magic to really fit the class anyway (And also the animals shouldn't be from Morrowind. . . Zo$ though).

    well, seeing as i just logged into the actual game and clicked make a new warden character, and it gave me this

    unknown.png

    i definitely don't think they're real animals, especially not magicka warden's which deal magic damage anyway, unlike the real animals.

    additionally, winter's revenge might be good at applying it, but good doesn't mean it always applies it, it also shouldn't need to always apply it either. we need to keep an uptime on chilled, which is one of the gameplay elements. making that 100% defeats the purpose of the passive, but anyway, since our main rotational skills, eg, dive and especially shalks, don't deal frost damage, the realistic chance is still quite spotty. and having these skills swap damage types means that we would have better chances to apply it just through our rotation.

    Magical "reality." There's a book in the game even: https://en.uesp.net/wiki/Online:Who_Are_the_Wardens? that refers to Warden magic as Conjuration/Alteration (In this case most likely conjuration). Conjuration summons real physical forms, and summons like Storm Atronach deal Shock damage because they are literally Lightning Elementals. ANYWAY.

    From a gameplay perspective. . . Okay your first argument makes no sense to me. "It doesn't always apply and shouldn't need to always apply." Okay, so it's fine? It tries to apply every tick, so it's already at the same rate you could use a spammable. Plus, I'd imagine anyone who's interested in Chilled or frost damage in general is also running a Frost Staff (Which also indicates ZoS wants to keep frost "tank-oriented" anyway).
    CableBomb wrote: »
    Create more Frost DPS Skills in the Warden's Winter's Embrace Skill Tree.

    the thing about that is our rotation involving fissure and a spammable isn't applying chilled at all, and doesn't gain any, or much benefit from the frost sets availiable to us.
    So again, why is that a problem? Two skills of all the skills available to you don't apply chilled. So what?

    Magical Reality is still Magic. you can throw a book at me, but it doesn't change anything. if the animal companions that are created via magic, and deal magic damage, when frost magic is also offensively part of a warden's toolkit, why shouldn't they be able to deal frost damage?

    When it comes to the winter's revenge thing having one skill always apply chilled defeats the purpose of the whole passive in the first place. applying chilled naturally through rotation is the way it should be and why this passive exists. Always applying chilled via one skill is basically the same as saying that skill should just give you +10% critical damage done to enemies inside of the AoE instead.

    That skill is fine as it is and doesn't need any more chance either. Our rotation currently has nothing to do with our class's natural desire to apply the chilled status effect outside of winter's revenge when it could, relatively easy with no downside that negitively effects the existing fire/fire playstyle. conditional bonuses are far more fun than flat bonuses. warden has many of which.

    also, not sure where you're getting the "2" skills from seeing as animal companions has 3 normal, and 1 ultimate skill that all deal magic damage and are actively used in those rotations.
    Edited by ESO_Nightingale on April 24, 2021 7:48PM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Araneae6537
    Araneae6537
    ✭✭✭✭✭
    ✭✭✭✭✭
    Other
    Physical damage that scales with the warden’s max offensive stat, or leave as magical damage. I don’t see any logic in making it frost damage.

    IMHO, it would have been ideal to make warden purely nature-based and cryomancer made a separate class.

    Zos won't make an entirely new class just for frost damage. warden is the frost class.

    the logic in the changes are as follows:

    Gameplay
    • Frost Based builds get more skills to synergise with their sets and class passives
    • Frost Based builds get more chilled chance in their rotation which is vital for Chilled and Minor Brittle uptime, this is also helpful for players looking to build for frost critical builds in PvP.
    • Regular Fire/Fire based builds get more chilled chance in AoE increasing their critical chance even if they aren't specced into frost based skills or sets

    Lore-wise
    • Magic Damage animal companions skills and the "master storyteller whose nature tales become magical reality" line tells us that these are not real animals, and instead warden magic. and because frost magic is warden's unique damage element, the animals can easily inherit the damage type with no problems.

    I know that it’s too late for a separate class to be made, but I would have liked ZOS to have done so as warden feels like several disparate things cobbles together IMHO.

    Anyway, it doesn’t make sense to me for animal companions to do frost damage. Either they are summoned creatures which would most logically do physical damage or magical spirit creatures, in which case magical damage might make the most sense.

    I don’t see any reason why these completely unrelated skill lines should synergize. Even ignoring what may or may not make sense thematically or lorewise, just on a numbers standpoint, warden has been in a good place. IMHO, if magicka warden has lacked anything, it isn't needing these two skill lines to synergize, but rather the absence of any execute ability.
  • Ksariyu
    Ksariyu
    ✭✭✭✭
    Other
    Ksariyu wrote: »
    Ksariyu wrote: »
    Honestly all but the Shalks should do physical damage. The animals summoned are supposed to be real animals, not "tales." The animals also almost all hail from Morrowind (besides the bear), which is not known for it's snowy environment. Finally, the Winter's Embrace line exists entirely to provide the frost element of the class, including an ability that pretty much guarantees the chilled status on its own, never mind with the rest of the frost damage one can put out.

    And of course, ALL of this is against even the game's lore of what a Warden is, given that they follow the god Y'ffre, an elven god to mostly Valenwood Bosmer, which is far too south for frost magic to really fit the class anyway (And also the animals shouldn't be from Morrowind. . . Zo$ though).

    well, seeing as i just logged into the actual game and clicked make a new warden character, and it gave me this

    unknown.png

    i definitely don't think they're real animals, especially not magicka warden's which deal magic damage anyway, unlike the real animals.

    additionally, winter's revenge might be good at applying it, but good doesn't mean it always applies it, it also shouldn't need to always apply it either. we need to keep an uptime on chilled, which is one of the gameplay elements. making that 100% defeats the purpose of the passive, but anyway, since our main rotational skills, eg, dive and especially shalks, don't deal frost damage, the realistic chance is still quite spotty. and having these skills swap damage types means that we would have better chances to apply it just through our rotation.

    Magical "reality." There's a book in the game even: https://en.uesp.net/wiki/Online:Who_Are_the_Wardens? that refers to Warden magic as Conjuration/Alteration (In this case most likely conjuration). Conjuration summons real physical forms, and summons like Storm Atronach deal Shock damage because they are literally Lightning Elementals. ANYWAY.

    From a gameplay perspective. . . Okay your first argument makes no sense to me. "It doesn't always apply and shouldn't need to always apply." Okay, so it's fine? It tries to apply every tick, so it's already at the same rate you could use a spammable. Plus, I'd imagine anyone who's interested in Chilled or frost damage in general is also running a Frost Staff (Which also indicates ZoS wants to keep frost "tank-oriented" anyway).
    CableBomb wrote: »
    Create more Frost DPS Skills in the Warden's Winter's Embrace Skill Tree.

    the thing about that is our rotation involving fissure and a spammable isn't applying chilled at all, and doesn't gain any, or much benefit from the frost sets availiable to us.
    So again, why is that a problem? Two skills of all the skills available to you don't apply chilled. So what?

    Magical Reality is still Magic. you can throw a book at me, but it doesn't change anything. if the animal companions that are created via magic, and deal magic damage, when frost magic is also offensively part of a warden's toolkit, why shouldn't they be able to deal frost damage?

    When it comes to the winter's revenge thing having one skill always apply chilled defeats the purpose of the whole passive in the first place. applying chilled naturally through rotation is the way it should be and why this passive exists. Always applying chilled via one skill is basically the same as saying that skill should just give you +10% critical damage done to enemies inside of the AoE instead.

    That skill is fine as it is and doesn't need any more chance either. Our rotation currently has nothing to do with our class's natural desire to apply the chilled status effect outside of winter's revenge when it could, relatively easy with no downside that negitively effects the existing fire/fire playstyle. conditional bonuses are far more fun than flat bonuses. warden has many of which.

    also, not sure where you're getting the "2" skills from seeing as animal companions has 3 normal, and 1 ultimate skill that all deal magic damage and are actively used in those rotations.

    . . . Dude what? If I use magic to summon a rock, and hit you with that rock, it's still gonna feel like you got hit with a rock. It's the physical manifestation of a rock. Emphasis, physical. Your argument there is quite literally, "You can give me plain evidence I am wrong, but I'll still think I'm right."

    Second argument, also just plainly pointless. Nobody's arguing that Shards should have 100% chance to apply chilled. But it is a common spell in a Magicka Warden's rotation, and therefore provides access to that debuff quite handily. However, you seem to think Chilled is the same as Brittle, which again, requires a frost staff, which again, supplies numerous spells for applying Chilled and Brittle both without the need for Animal Companion skills.

    The class has no natural desire to apply Chilled either: It's quite specific to the tank side of Wardens, which rely heavily on Winter's Embrace skills anyway, rather than AC. DPS Wardens don't care about Chilled in the slightest, and Support Wardens who may want it for Brittle have no reason to use Dive or Shalks over Shards or Wall.

    And really? You don't know where I got two skills from? When you specifically talk about your rotation with "fissure and a spammable (Presumably Dive)?
  • xaraan
    xaraan
    ✭✭✭✭✭
    ✭✭✭✭✭
    No - Leave it as Magic Damage
    No, everything that a warden does doesn't have to be frost related. It's one line, not the whole class.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    No - Leave it as Magic Damage
    I'm just not into ever using the frost stuff. I'm a fire person when it comes to in-game magic. I play my wardens as much on the "nature" side of things as possible (because I'm still missing my druids....)
  • drakthir
    drakthir
    ✭✭✭
    No - Leave it as Magic Damage
    I vote no, the class is a messy thing, got the whole yffree bosmer spinner/ashlander/ice mage/ice tank/healer mix and match

    templar has light magic, not fire/ice/lightning so its called magic
    nightblade is red/black shadow magic, not fire/x/x so it gets called magic
    sorc uses daedra magic so its called magic damage

    It's part of who they are, their identity, look at warden... they have frost tree, imo they should be buffing that tree so it has more damage morphs and tbf you guys got ice staff aswell or they coudl just remove the frost tree from warden, im ok with that.

    The animal 'creation' could be the yffree spinner stuff spinning tales of morrowind creatures who knows, but i doubt its ice magic, its ok to have other type of damage in your class as a class is not just a narrow thing obv its got 3 trees.

    Also shalks are fire related, you wanting them to be ice is crazy
    Edited by drakthir on April 24, 2021 11:19PM
  • Wolfpaw
    Wolfpaw
    ✭✭✭✭✭
    ✭✭
    No - Leave it as Magic Damage
    Sylvermynx wrote: »
    I'm just not into ever using the frost stuff. I'm a fire person when it comes to in-game magic. I play my wardens as much on the "nature" side of things as possible (because I'm still missing my druids....)

    I always choose a nature archetype in every mmo due to the WoW Druid.

    A healing tree and boomkin, what more could you ask for?!
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    No - Leave it as Magic Damage
    Wolfpaw wrote: »
    Sylvermynx wrote: »
    I'm just not into ever using the frost stuff. I'm a fire person when it comes to in-game magic. I play my wardens as much on the "nature" side of things as possible (because I'm still missing my druids....)

    I always choose a nature archetype in every mmo due to the WoW Druid.

    A healing tree and boomkin, what more could you ask for?!

    Yeah. Don't miss WoW, but my druids.... *sigh*
  • Chaos2088
    Chaos2088
    ✭✭✭✭✭
    ✭✭
    Yes - Animal Companions should deal Frost Damage
    Personally the ice/nature doesn’t jell well.

    Should of been two separate classes. Full on warden that’s like a Druid and a cryomancer full on ice damage. But hey don’t think they will break a class to remake it and create a new one.

    But ya never know...
    @Chaos2088 PC EU Server | AD-PvP
  • Cheyenne
    Cheyenne
    ✭✭✭
    Yes - Animal Companions should deal Frost Damage
    I don't see why the damage can't be whatever the staff equipped is. If we want all warden abilities to be frost damage (including bear damage), we equip a frost staff, all abilities would be fire if we equip fire staff, lightning for lightning.

    I mean, I'm not a programmer/dev/whatever so not sure of the logistics and if that's even possible, but wouldn't that solve most issues? We can be whatever we want based on whatever staff we equip and won't force anyone to be any particular thing that way based on just the class. Honestly, I think it should be this way for all classes. Equip whatever staff you want and then the class skills/staff skills are based on whatever kind of staff it is.

    I admit I didn't read all replies, so this may have been suggested and/or shot down for whatever reason, but just my 2 cents (as a warden who would really love to be frost without being gimped).
Sign In or Register to comment.